Watching The Weather: Bulletstorm Footage

Looks like Destructoid got the scoop on the Bulletstorm video, and thanks the magic of sharing we’re able to post it for you lot below. People Can Fly’s next game, which was announced only recently, is a manic-looking FPS with lots of floating people kicked in the face. Dudes get kicked, people get shot. It’s the magic formula. The co-op shooter is still a way off, being scheduled for Q4 2011. Looks actiony, anyway. Go take a look.


  1. lhzr says:

    i liked the video, but then i read the eurogamer preview. i’ll be mild and say that the gameplay will have to be amazing (which i doubt) to break through the layers of crap that seem to cover it.

    • Oak says:

      Yes, that was a fairly depressing read.

    • gryffinp says:

      I’m planning on skipping every cutscene if possible. Mass Effect this ain’t. However, that does not in any way mean that I am not planning on getting this as soon as a slightly more coherent gameplay trailer is released

  2. toni says:

    break out the awesome ? gives a kind of serious sam feel. but with slowmo kicks.

  3. broklynite says:

    So RPS signin seems to be down…

    Anyway,. does that Mighty Boot seem Mighty Familiar to anyone else?

    • Sarlix says:

      Return to castle wolfenstein? It’s the only game I can remember that lets you see your feet… well foot anyway.

    • MattWBP says:

      Think Duke Nukem.

    • Garg says:

      I was thinking Dark Messiah. I hope this has strategically placed spike walls too.

    • DuckSauce says:

      If not that there’s at least spiky cacti or something like that(see middle of video)

    • LionsPhil says:

      @broklynite: The first thing I thought when I saw that screenshot was “MIGHTY FOOT ENGAGED”.

      It was pretty disappointing that it was not attached to an article about how Take 2 found 2001’s DNF in a discarded pizza box and decided to release it freely for the public to finish off due to being high on all the cocaine that busy production executives snort.

    • ascagnel says:

      ArmA (both games) let you see your entire body if you looked down.

  4. Fringe says:

    Yeaaah! Mighty Foot Engaged!

  5. diebroken says:

    All hail the Mighty Boot! =]

  6. Web Cole says:

    I was born on 11/11/1111 everybody!

    Also, I’m not convinced, that was one HEAVILY edited vid.

    • Spoon says:

      I’m with you there. All the flickering and the shakey-cam effects in the trailer couldn’t mask the fact that 90% of the gameplay shown was fighting one guy at a time. Where are the hordes of enemies? Show me the hordes, then I get excited.

  7. Harley Turan says:

    The most videogamey videogame ever videogamed.

  8. benjamin says:

    If the gameplay is actually like that I will sign myself up to be kicked by those boots.

  9. Bhazor says:

    Loved Painkiller, loved the **idea** of The Club so I’m liking the look of this.

  10. Vandelay says:

    Looks fun, but i can’t help but feeling that the co-op thing needs to be less of a must have feature now, after moaning about the lack of it around prior to it being the new developer’s gimmick.

    Any game that incorporates it now seems to take the attitude of it being a co-op game, whereas the co-op modes of old where always in addition to the primary draw of the single player. Making a game that pretty much requires you to play with others to be fun has far less appeal to me now that I’ve experienced a few of them. Sure they can create great moments, but you also lose the ability to sit back and take in the atmosphere of the game world, to take the game at your own pace. This probably more of a personal thing, as I am some that likes to take my time with a game and be a bit of a completionist, but co-op games generally have one or two people that just want to go on to the next thing, instead of take in what is around them.

    Probably less of an issue with a fast paced action game like this, but I still wish it wouldn’t be such a requirement and I wish developers would take the attitude that the single player should come first.

  11. LewieP says:

    Looks like we don’t need DNF after all.

  12. Samuel Bass says:

    Looks like it the potential for fast, sloppy, crazily beweaponed fun…sort of like Painkiller, but with a combo system. I’ll just have to mute the dialog, at least based on the EG preview.

    As an aside, way to dig up music from my tortured industro-goth teen past, EA trailer people. Time to lock myself in a room and cut myself (you know, for letting the pain out) while listening to VivisectVI.

    My wife will be so proud.

  13. Heliosicle says:

    Looks SO Unreal enginey. They must be taking some tips off Epic.

    If the gameplay is awesome, maybe I’ll give it a go, but otherwise meh.

  14. be_cracked says:

    Well, strong foot ;]

  15. jameskond says:

    Nine Inch Nails, cool :D

    • EthZee says:

      Holy cow, you’re right.

      Anyway. This game looks ridiculously over-the-top. I likes it. The skill points thing reminds me a teensy bit of Borderlands, too, and I enjoyed that.

  16. lolfang says:

    Am I the only one what saw BORDERLANDS all over the fucking place?

    I hate what EA is doing. “Hey, let’s do a God of War. Hey, let’s do a Modern Warfare 2. Hey, let’s do a Borderlands.”.

    Stop stealing IPs, man! Stop!

  17. DrGonzo says:

    For the love of god! dd/mm/yyyy GET IT RIGHT.

    • RedFred says:

      Yeah why on earth would you put the month first? Then again: the imperial system.

  18. hahaha says:

    Seriously – killing for fun? Even if it takes itself not fully serious, I hope that no non-adult will be allowed to get hands on this program, in germany.

  19. Paul says:

    Nine Inch Nails Wish ? Goddamn awesome!

  20. negativedge says:

    I really like the idea of this thing, and the footage looks pretty decent. I really wish they’d get rid of the stupid numbers and awful names for everything interesting you could possibly do, and I do hope (likely in vain) that this is not caked with idiotic gamer badititude, but the core here interests me. Aren’t there supposed to be special move type things, akin to fighting games in this?

  21. Tei says:

    After Borderlands, I am ready to love any game that tried and success to give me silly and awesome on steroids. And this game looks exactly like that.

    And I hate natural life!.. so this looks like a win/win to me. I also love the “Is also your fault”: if a paradise is lost because of my actions,… I want some credits back!.

  22. Sagan says:

    Yeah not going to be playing this. Violence shouldn’t be glorified like that.

    I have no problem playing violent games for fun, but I draw the line when a man screaming in terror is supposed to be funny or cool or whatever that was supposed to be.

    • Sagan says:

      I also don’t like how violence like that has become normal. Imagine you were doing something equally horrible, like raping women, and they were screaming like that and you would get bonus points for choking them or otherwise being especially cruel. And then they made a trailer like that for the game. Yeah it would be horrible.

      Not a perfect comparison, but it should illustrate how warped our mindset has become.

    • Mman says:

      So to be the slightest bit consistent in this approach I take it you’ve avoided every remotely violent game in the last 10+ years or so?

    • Klaus says:

      I think there’s a (subtle?) difference between this and say blowing off a super mutant’s face.

    • Vinraith says:


      How about shooting a raider in the face? Better yet, how about shooting a raider’s leg off? Is shooting a raider’s leg off better or worse than shooting a guy in the leg and having him scream like in that video? Because I don’t see a hell of a lot of difference, myself. Enemies have been screaming when hurt in shooters all the way back to “Mein Leben!” in Wolfenstein.

    • Sagan says:

      OK it was a bad comparison, and I already regret having made it. It’s a bad comparison because you can’t rape in self-defence and you can’t rape for the greater good. Or in other words: You can’t justify rape.
      But the trailer shows you being excessively violent, and I simply can not see how you can justify this. When you are getting extra points for being especially cruel, then you are just doing these horrible acts for the fun of doing these horrible acts.
      In other shooters, when you are killing people, you are killing them because they are trying to kill you or because they have planted a bomb and you can’t get to it without killing the enemies first. So killing is always justified in some way.
      In this game that may also be the case, but only in the background. The main thing of this game is killing because killing is fun. Not in the “shooting stuff is fun” sense, but in the “seeing people suffer and die is fun” sense. And they made every effort to make killing more horrible and that is supposed to be more fun.
      So you are just committing horrible acts and they even revel in how horrible it all is.
      Yeah I’m not going to play it. And I don’t like how we have accepted games like this as normal.

    • MattWBP says:

      What about if you’ve planted the bomb, and some pesky counter-terrorists are trying to dis-arm it. Then you have to shoot them in the face to stop that from happening.

      That’s totally justifiable. Though I do understand the point you’re making, I don’t think any of us are currently sure of the players motives in the game are just yet. Maybe they gang raped his wife.

    • Mman says:

      Then you’re a bit late to the outrage, because this kind of violence has been “fetishionised” at least as far back as Mortal Kombat, not to mention that reward systems for killing aren’t anything new (and frequently for doing it as sadistically violent as the game allows), even if Bulletstorm turns out to do it better.

    • Klaus says:

      @ Vinraith
      I am not exactly agreeing with Sagan, but I see where he’s coming from. The aforementioned raider and super mutant got their limbs blown off because they were in my way. I’m not really out to revel in the carnage and gore.
      In other shooters, when you are killing people, you are killing them because they are trying to kill you or because they have planted a bomb and you can’t get to it without killing the enemies first. So killing is always justified in some way.
      Essentially this.
      I am not bothered by this game at all, but I think there is a difference between the killing in this game and in Fallout 3.
      Edit: Stupid italic tags.

    • Sagan says:

      Yeah I am late, and initially I didn’t even want to get outraged about this.

      But you have to admit, that this is slightly different than previous brutal games. If you watch a trailer for, say Manhunt, you will find that the atmosphere is very dark and it is clear that it is not going to be a “fun” game.
      This trailer though comes across as having a jolly good time while being completely brutal.

      Something about that just put me off extremely.

    • Vinraith says:

      You know what, I take it back. If people can’t see any difference between gritty, visceral brutality and comical, cartoonish violence it probably is best they don’t play this. I think I’ll go watch that Looney Tunes where the road runner brutally murders the coyote by tricking him off a cliff, then dropping a heavy object on him just to intensify the horror.

    • Mman says:

      “But you have to admit, that this is slightly different than previous brutal games. ”

      …No? Comedic brutality is as old as being rewarded for indulging in brutality.

    • Sagan says:


      I don’t know… This is different. Sure, you could compare it to Looney Tunes kind of violence, because both are over the top and for fun. But this is with lots of blood and with real people and real screams. Not cartoon characters.

      It’s one thing to think that the Looney Tunes are fun, it’s another thing to think that a human being screaming in terror is fun.

      Actually I would draw the line long before that. I would say the problem starts when you think killing someone is fun.
      In other games, killing someone only is fun in the sense that clearing a line in Tetris or finishing a quest in WoW is fun. You are having fun because you are achieving something in the game, not because you are killing someone. That’s an important difference. The reason you are enjoying yourself is not because you killed someone, but because you advanced in the game. Another example would be a headshot. When you land a headshot it feels good because you are good at the game, not because you shot someone in the head. I think along that line I would draw the distinction whether a game is glorifying violence or not.
      In this game, it seems like you are supposed to be happy because you killed someone.

      So yeah, I don’t think that this is comparable to cartoony violence, I think the treatment of violence is worse in this game than in others, and along with what I said earlier, I just don’t like what this game is doing.

      I hope I could explain why a reaction to this game’s violence isn’t baseless.

    • Vinraith says:


      it’s another thing to think that a human being screaming in terror is fun.

      Mein Leben!

      Sorry, I just don’t buy it, it looks to me like you’re drawing an extraordinarily arbitrary line between this game and the rest of the genre, and furthermore doing so on the basis of a very brief, contextless clip of gameplay from a year and a half before release. This looks no more violent and no more disturbing than anything else in the Serious Sam/Duke Nukem/other silly shooters school to me. Having a problem with a game like Manhunt I understand, as that’s clearly meant very seriously. This clearly isn’t, and I don’t see how you get away with protesting this without protesting every light action movie with a graphic scene and every semi-comical shooter with enemies yelling in pain.

    • Sagan says:

      Yeah it’s very much about degrees of violence. I can’t express it in absolutes, because then I would also include games like Serious Sam.
      It’s the many small differences. Like how the camera zooms in and goes into slow motion when the guy gets pierced on the cactus. And how you can toy around with the enemies instead of just killing them. And how all death animations are exaggerated; they are always exploding or flying away at high speed. And how you are real close to the enemies as you kill them. And how you get extra points for being especially cruel. And probably other stuff.
      It just seems to me like the game is glorifying violence. And I feel like Serious Sam or Wolfenstein or other shooters aren’t doing that so much.
      They are also doing it, but not at a comparable level.
      This has just crossed that line for me, that I explained in my last post.

    • Kryopsis says:

      “But the trailer shows you being excessively violent, and I simply can not see how you can justify this.”

      You can easily justify this if you make a distinction between real-life violence and deliberately over-the-top violence in the context of a video game. If you read on the development cycle of Bulletstorm, you’ll discover that rewarding players for unusual ways of dispatching enemies came as a direct result of players fooling around with ragdoll physics. The purpose of violence in this case is rewarding skill and empowering the player. This is as far removed from sadism and sociopathy as it is possible. I am afraid I am with Vinraith on this issue.

    • Shadowcat says:

      I found the rape comment interesting mostly because the thing that offended me in the trailer was the on-screen pronouncement of “Gang bang” as some kind of exciting achievement. Does that phrase actually mean anything other than “group rape”? It seemed like incredibly poor taste on the part of the developers.

    • Jimbo says:

      “Gang Bang” does not imply a lack of consent, merely many-on-one sex. It’s also fairly regularly applied to other contexts in pop culture – Kingpin had a multiplayer mode called Gang Bang, Jay-Z uses it as a metaphor in ‘A Star is Born’, etc.

    • Shadowcat says:

      “Gang Bang” does not imply a lack of consent, merely many-on-one sex.

      I know you were simply responding to the question, but I have to add that in this context (where what is actually happening is that characters are being killed), the idea that the phrase could be being used in any way that implies mutual consent is ludicrous. I will therefore have to argue that an analogy with “group rape” is the only applicable interpretation for its usage in this trailer.

      It’s also fairly regularly applied to other contexts in pop culture – Kingpin had a multiplayer mode called Gang Bang, Jay-Z uses it as a metaphor in ‘A Star is Born’, etc.

      Hmm…. Kingpin put you in the shoes of an utterly dispicable character (in one cutscene you murder a stranger who gives you a ride, rather than pay him a few bucks for the trouble), so I’m not sure we’re finding any viable alternative interpretations there. “Jay-Z” (seriously?) seems to use it as a desperate rhyme for “Wu tang”. It didn’t appear to have any actual meaning in that song.

      Sadly, I’m not actually THAT surprised by this, to be honest. The number of comments I see (and occasionally hear) from gamers casually using “rape” as a way of saying that they beat an opponent, is seriously depressing. That kind of brainless glorification of such a heinous concept is beyond my understanding, but at least you can generally put it down to idiot kids who don’t stop to think about what they’re saying. Seeing something analogous in an official release from adults (presumably) is disappointing in the extreme, though.

    • Nick says:

      It would be better were it ‘bummed in the gob’.

    • godwin says:

      Sagan brings up an interesting point. I think it has much to do with trends in (FPS/action/shooter) games today and the marketing that accompanies them. There’s a very clear movement or return towards the announcing of points or scores and achievements whilst acts are performed, so-called ‘arcadey’ elements, where this has never really been the case throughout FPS history – the ‘game’ didn’t quite feel like a game before, in some sense, where actions were clearly representations with no superimposed filters or taints, where the game felt more like a movie. Depictions of violence haven’t gotten more outrageous, although they certainly have attained an ever-improving quality of verisimilitude. I find that the playing-up of such ‘gamey’ aspects can actually somehow make actions depicted (and performed by the player) more debased or dehumanising, though perhaps only for as long as this ‘style’ remain fresh and novel – I wonder if any of you might share this thought? Are we paying enough attention to how we might be conditioning ourselves to such spectacle?

  23. Vinraith says:

    Looks like a lot of fun, co-op shooters are usually a good time as long as they scale to multiple group sizes (none of that L4D you-must-have-four-players-to-ride nonsense) and I think the Borderlands comparison is a solid one. As to the complaints about the violence, huh? How is this worse than any other first person shooter ever?

    • Vandelay says:

      Not only that, but it looks very much like the Sam Raimi school of violence, i.e over the top and cartoony slap stick. I mean, just look at the guy being kicked into the cactus. There is a difference between that and glorifying real world violence. It certainly isn’t comparable to rape.

      To be fair though, I didn’t watch it with sound, so the screaming thing wouldn’t have had the effect it seems to have had on some other people.

    • Vinraith says:


      Yup, I’d understand getting upset over something that was realistic, but this so clearly in the “over-the-top-to-the-point-of-camp” school that I’m frankly baffled by the response. There have been some grittily realistic, brutally violent games in the past (I believe Manhunt has that reputation). I’ve never played them because that kind of thing doesn’t appeal to me. This doesn’t carry any of that baggage as best I can tell, and looks like a lot of fun.

    • RedFred says:

      Call me sick but the guy getting blown into the cactus was the highlight of the vid for me.

    • Vinraith says:


      That part gave me flashbacks to Wild 9, and there’s nothing at all wrong with that.

    • Angel Dust says:

      I’m guessing the talk of the violence is more directed towards the last shot in the trailer, where the guy is shot (in the stomach?) and is writhing and screaming on the floor in pain for our amusement. It’s a bit of a tonal misstep and when it comes to ‘entertaining’ violence tone is so very, very important. If a game is going to have somewhat realistic reactions to pain then generally the tone will need to be more serious and the text more honest about the characters (Manhunt, Kane & Lynch, SIn City etc). I mean, to keep with the rather silly Looney-Tunes comparison, you don’t have Wile E Coyote screaming in pain while the Roadrunner watches before a bit finishing the job do you? How would you feel is in this game you were rewarded for torturing the enemies like this with a ‘Squirm’ bonus? Would that cross some line?

      Maybe that wouldn’t cross a line for you (and that’s fine, I don’t think that would make ‘sick’ or anything) but everyone has a limit, which is set by the tone, of what they will accept before it becomes disturbing. It’s not necessarily hypocritical to be okay with cartoon violence in one instance and not another.

      Personally I thought the trailer was quite fun but I was a little disturbed by the last part. Not enough at this stage to turn me off the game though since I wouldn’t pause and watch like that.

  24. AlexW says:

    Oh no! I’ve become an old man. The beginning text screen went by too fast, the gameplay shown was annoying, all the popup points notifications were too chaotic, and the superfluous kicking aggravated me rather than fill me with childish glee.

    Perhaps it’s latent fury at Epic for their abandonment of PC and their recent habit of taking stupid, excessively homoerotic games far too seriously, or perhaps they need to get off my lawn.

  25. Gpig says:


    I think you’re kidding yourself when you say killing someone in a game isn’t about the violence. Doom was over the top violence. Mortal Kombat was over-the-top violence with you ripping spines out of people. Mortal Kombat was a terrible game but a large reason as to why it sold so well was because of the violence.

    Aside from the last scene, which was kind of distubring (but hey, I don’t need to use that weapon), the entire video looked like a great sort of sequel to Painkiller, which was basically just a really good Serious Sam/Doom. How much did those games bother you with their demonic bunny hopping and rocket launchers?

    Speaking of headshots, how do you feel about games getting more graphic with their depiction of headshots over the last decade? You shoot someone in the head in a game like Resident Evil 4 and you’ll see fragments of skull as their head explodes like a pumpkin (that is exploding). Shouldn’t you be complaining that they’re going over-the-top with the gore and the person should just fall over? I mean, if violence is so repulsive shouldn’t you only be playing games that lets you turn off the blood? Why have such a graphic depiction when it’s just like clearing a line in Tetris.

  26. Psychopomp says:


  27. scharmers says:

    Hmmm. I trust People Can Fly. Painkiller was the best balls-out pure shooter in years. This looks like Painkiller + moar.

  28. Sigma957 says:

    All I see is Painkiller with the Unreal 3 Engine. Yeah I know Epic’s involved. Havok physics look really simplistic now. Particularly in this game. Someone mentioned peoples’ heads exploding in Resident Evil 4, well they are infected, they will rip you to shreds. I would aim for the head as often as possible.

    But anyway. Call of Duty 7: Black Ops looks like it won’t shy away from realism.

  29. iQue says:

    I hope the multiplayer has rocket launchers and bunny hopping like the old painkiller. Not enough games do :(

  30. Carandiru says:

    yeah I liked that too. Nine Inch Nails was used in the original Quake, and there was a soundtrack too.