Revenge Of The Titans: It’s A Demo

War Of The Worlds done cute
Hooray and huzzah, a demo has been released for not-quite-ready-yet tower defence-with-RTS-bits, Revenge Of The Titans. It’s super-cute, and eminently playable. Clicking to collect resources in a Plants Vs Zombies way, and manually reloading your towers, means that you have a constant thrum of activities to attend to as the titans approach. The full game isn’t available for a few weeks, but the pre-order is up at a cheapy £10.75. If this demo doesn’t persuade the parting of some cash then I will be extremely surprised.

Go play! IMPORTANT UPDATE: Faster mirror here. Thanks, Rob!


  1. tomeoftom says:

    Heavy says “YYYYYYYYESH!”

    Also, alt-text! “YYYYYYYYESH!”

  2. Baka says:

    10 kb/sec
    Thank you, RPS!

  3. CloakRaider says:

    Yeah this is…quite slow.
    Very slow in fact. I shall persist however.

  4. dude says:

    ohhh shiney !!! ^.^ but the dl rate is retro too…:P

  5. Schaulustiger says:

    Yes! Been waiting for this since I saw the first video here on RPS.

    And the download speed reminds me of the old modem days. This is too much retroness *sniff*

  6. Vitamin Powered says:

    Well, I’m “glad” I’m not the only one having speed issues here. Hopefully some mirrors or torrents will be set up soon.

  7. Cas says:

    Oh noes!111!!! Our pitiful server is collapsing under the load :( Chaz is trying to get a mirror sorted.

  8. Markoff Chaney says:

    Not THAT retro. I’m getting MUCHmore than 2400bps here.

  9. Rob- says:

    2% away from putting a mirror up, seem to have stalled right down to b/s though :(

  10. Cas says:

    Once again Brian Kramer (, Faerie Solitaire guys) is rescuing us with some spare bandwidth he paid for on – as soon as the mirrors are working I’ll post again…

  11. Cas says:

    Here we go, windows mirror first:

    link to

  12. dude says:

    ah fast mirror :) Tahnks will pally asap !!!

  13. Rob- says:

    Looks really cool. Doesn’t seem to like my G5 very much though – different dpi seems to make it have a bit of a fit :(

  14. Robmonster says:

    I cannot actually get the game to start at the mo, just sits at the bit where it tries to contact your servers for Registration details.

    I guess there are still smoking!


  15. Fabian says:

    Yeah a new puppy game.
    Now we need a mac mirror … fast!

  16. RHAR says:

    Demo really makes me want to preorder! Too bad the main site is down atm, guess I’ll try it later.

    • dude says:

      worked fine fo me !!! From the menue music over the cute presentation ad gameplay it convinced me beign worth my buckaroos.

    • RHAR says:

      IT’S ALIVE! Gonna preorder! :)

  17. Tei says:

    In case you are like me, and you can’t download it now.
    Heres a youtube video:

  18. Schaulustiger says:

    Back from trying the demo and I have to say: Hell, this is fast-paced! This feels more hectic than a shmup sometimes.

    Visuals are great, the dark low-fi graphics combined with the subtle soundtrack really make for a dreading atmosphere. Gameplay-wise I’m not so sure… I mean, it sure is a fresh take on the tower-defense genre with the rudimentary base-building and resource-gathering. Collecting minerals is too fast for my taste, though, you basically have to collect them every few seconds. The same goes for reloading. Especially later on I can’t imagine how to keep track of everything that’s going on. Sure, you can research automation systems, but still…

    I think I’ll be waiting for a Wot-I-Think or some other user opinions before pre-ordering.

    • Cas says:

      …what you need is SILOS to increase your refinery capacity! And BATTERIES to increase the magazine size in your turrets! And yes, it’s fast as hell. You’ll get into the swing of things. Until about level 18, when the moon gidrahs pwn your Earthling ass.

      “ZBork’wid! Fetch the anal probe!”

      Cas :)

    • Schaulustiger says:

      Thanks for the quick response, Cas. I figured I should do some research but a quick glance at the prices prevented me from doing so. But it sure seems to pay off, so I’ll give it another try tonight.

      Ah, you know what? I just pre-ordered. I’ll figure it out how to play properly and I want to support you guys, anyway. Great job!

    • Robert says:

      Using Purcell, that’s cheating! That’s forcing people to buy the game! I just feared the difficulty, but on lvl 16 and I already have to think. Pre-ordering as we speak!

  19. Cas says:

    Mac link’s up!

    link to

    and if you fancy helping us starving devs out, here’s a direct link to the shop thingy:
    link to

    (works for all OSes)

    Just in case you didn’t know, our licenses are super-lenient. One purchase gets you updates forever, on all our supported OSes (Windows, Mac both Intel and PPC, and Linux x86 and x64), and we encourage you to let your close friends and use your registrations. It auto-stops working after 3 registrations and sends us an email – just drop us a line and we reset the count, no questions asked. ‘Twas ever thus.

    This release is so stressful I think I’m going to have a heart attack.

    Cas :)

  20. Caiman says:

    Good lord, this is awesome. How many levels are there in the full game, Cas? Will definitely be pre-ordering this one, as long as you don’t make us wait too long that is.

    Incidentally, the menu music. I’ve heard it very recently. Wendy Carlos? Tron? Something like that. Is it an electronified classical piece? It’s driving me nuts.

    • Robert says:

      Making us wait. Heh. Ever since the RPS report on it, I’ve been following it and the 23th of april update with the notice “demo soon” has been killing me ever since.

    • Cas says:

      Henry Purcell’s Death of Mary Queen of Scots, brilliantly arranged by Dave Sunerton-Burl.

      We have Hello Earth from Kate Bush’s Hounds of Love, Holst’s Mars, Pink Floyd’s One of These Days I’m Going To Cut You Into Little Pieces, and … er… I’ve forgotten the Titan music that’s in the video. A fugue of some sort. Maybe Bach.

      The plan is: release 1 world a month or so for the next 3 months. Next month: Mars. Total 50 levels. Mars will be a fair challenge. Saturn will be quite nasty. Titan will be eeeeeevil.

      Cas :)

  21. Simon says:

    For those who don’t speak Brit, this costs $13.37 in real monies ;)

  22. Simon says:

    And thats my order completed!

  23. Sagan says:

    I really don’t like the game mechanics. I feel like this is the opposite of what I want from tower defence games.

    • Cas says:

      ah, but it’s an RTS…

    • Sagan says:

      @ Cas:
      This is also the opposite of what I want from an RTS. In an RTS, I also want to tell my units what to do and then watch them do it.
      If I send a worker to mine minerals in Starcraft, I don’t want to have to click on him again every couple seconds just so he continues working. And if I send my marines to destroy a building, I don’t want to have to click on them again every couple of seconds just so that they continue shooting.
      An RTS or a tower defence game should only keep me busy because I make a decision and then I want to make something happen because of that decision. Just having to click on stuff regularly is not something I want to do.

      From the comments here I can see that a lot of people seem to like what you are doing, though.

  24. Robert says:

    I’ve been waiting for this!

  25. Yves says:

    Care to explain a bit more about ” I feel like this is the opposite of what I want from tower defence games”? I’m sure your constructive criticism could help the dev to make the game that much better.

    Personally I’m glad to have a more original take than the same old.

    • Schaulustiger says:

      I’m not Sagan, but it’s easy to explain: Tower Defense is mostly a genre with passive gameplay. Build towers and watch them destroy the enemy. RotT has a more RTS-like approach with lots of active gameplay elements such as resource gathering, manual reloading and stuff. I’d say it closely resembles the base building experience of a traditional RTS, mixed with certain elements of TD.

    • Sagan says:

      @ Yves:

      Yes, Schaulustiger said it exactly right. When I play a tower defence game it’s about building up your towers and then sitting back and enjoying seeing them shoot down the enemies.

      The first thing I wanted to do in this was research the auto-reloader thingy. And I also wanted an auto-collector.

  26. Jajusha says:

    Pre-ordered already. But, can’t find it anywhere, when’s the release date? Or is it “when its done”?

    • Cas says:

      Going to release a new world every month for next 3 months. Quite a tight schedule for Chaz :/

      Cas :)

  27. Cross says:

    I dislike it. Mosty due to the camera. If it would allow me to zoom out or at least behave itself while I’m trying to scroll, this would’ve been an entertaining little aside. As it stand, utter shite in a bucket.

    • Philip L says:

      That seems a bit too harsh. I tend to use a combination of the mouse and WASD to scroll about and manage it fine.

    • Schaulustiger says:

      Mouse scrolling is a bit useless due to scroll speed being too high.

      Using WASD or cursor keys works fine, though.

  28. Wilson says:

    I’m not sure whether I like this or not. How much can you automate proceedings? I fear the game might be slightly too hands on for me. I think I want a slower paced TD game. But I really like the research, general concept and art style, so I’m torn.

  29. Gurrah says:

    I’m loving it, even though I think the ressource collection is a bit too tedious. But maybe that’s just me making poor research choices, because once I got the silo I had a lot more time on my hands to take care of the towers. And I love the small explanatory segments between maps with the general and Dr. egghead.

  30. Cas says:

    just nestling beyond the reaches of the demo version are the AUTOLOADER and COLLECTOR buildings…. which you’ll be needing on Mars on account of it becoming increasingly hectic.

    • Schaulustiger says:

      The more I think about it, the more I like this concept. It keeps gameplay fresh if you gradually shift from micro management to macro management. Great idea!

    • Philip L says:

      I highly agree with Schaulustiger. It is a tower-defence game that is more active than most. None of this sitting around waiting for money to build up, or for a wave to pass. Constant action and need to be focused! Loving it.

  31. Diji says:

    I had a problem with the mouse too, using a Razer Deathadder here. Force vertical sync off in the nvidia control panel or ati catalyst control dealio, makes it a helluva lot better. :)

  32. Thomas says:

    Ah, ingame registration worked after i chanceld the process xD Damm YOU RPS !!!! this game is highly addictive. and NOES !!! my wife is actually better than me on this game :(

    I started again after making the “mistake” of researching something i dident need..silos are a good start, so is batterys..aweeee BACK TO DEFENDING THE MOON !!!!

  33. Orange Required says:

    I’m a pixel junkie, so I love this artstyle so much. SO MUCH. It’s not really retro – it takes the abstraction of pixel art and modernises it. It’s gorgeous.

    I am so, so broke, but considering grabbing this regardless.

  34. John Peat says:

    2 things

    Won’t install in the default location on W7-64bit. I suspect the ‘space’ or “()” in the default path is the problem? e.g. c:\ program files(x86)\rev…

    Works fine if you change the directory tho.

    On OSX 10.5.8 it crashes when you build your first refinery (2nd mission) – this COULD be because I’m a Hackintosh and not a Macintosh but other games work OK so…

    • John Peat says:

      By way of a quick update – the error is a java.lang.RunTimeException in org.lwjgl.openal.OpenAlException – Invalid Value (40963) – Stack Trace follows

      So a sound problem then?

      Latest JRTs installed and all that…

    • JellyfishGreen says:

      I also found the Mac demo has a bug on placing the first refinery. Noted by two people on the puppyblog as well. Console logs available if needed!

  35. Thomas says:

    Arrggg….now i got ino trying those guys other games..NOOOESSS!!!!!

    Is there any package with previous titels for a discount planned ?

  36. Danny says:

    Just curious, but am I the only one that is disappointed in the world because Pixeljunk Monsters was never ported to the PC? That was one awesome TD game.

  37. PleasingFungus says:

    Oh, hurray! I’ve been looking forward to this since it was first previewed on RPS!


  38. Tei says:

    Can I say Best RPS of 2010?

  39. Lim-Dul says:

    I’m a big fan of everything Puppy Games does – their graphics style is just amazing and their fresh take on classics or established genres is cool.

    I bought the game straight away without even playing the demo and I’m satisfied. ^^

    It’s strange, since at heart it’s a tower defense game with resource collecting mechanics similar-ish to Plants vs Zombies and gameplay comparable to say Harvest: Massive Encounter.

    However, in reality it plays nothing like that – most tower defense games are very “optimization oriented”, with setting up, duh, the perfect defense and then reaping the benefits. Revenge of the Titans is much, much quicker than that – very arcade-y. You much less set up perfectly planned defenses and react more to how the situation develops, especially since the enemies can’t truly be guided along preset paths and are not entirely predictable either.

    Good job, Cas!

    P.S. Remember the guy who set out to compile a Droid Assault guide and ultimately failed due to loss of motivation and time constraints, Caspian? That was me. :-(

    link to

  40. Mathmin says:

    I preordered. Some of the features are clearly not yet ready -like the laser, but it seems solid enough.
    The system’s a bit harsh in the sense that all your mistakes from previous levels will keep on accumulating as you play. Also it’s hard to know what to research as you don’t know exactly what you will unlock with a given tech. I spent huge amounts of income on research that ended up being useless.

    There seems to be a balance issue with the basic tower as against everything else except for shielded enemies they are definetly the most cost effective towers, although you will have to be quite a whiz to keep them all charged up. Other than that it’s fun although gets repetitive after a while. Would’ve wanted a bit more special effect from the later enemies and towers so the game would have escalated to a nice light show. While spamming basic towers is effective it’s a bit dull ^^’

    It’s a good game, not excellent, but good. Go support indie-game makers now ^^

  41. RHAR says:

    Anybody else having difficulties activating the game? It seems like the servers keep denying my email saying I haven’t bought the game while clearly it should all be okay, hmm.

  42. Th says:

    A further explanation of the research trees is a must for future releases. Also maybe reduce the cost of the upgrades so early “wrongdoings” dont hurt you too much later on. Iam stuck on level 4 on the moon and cant beat it…AS OF YET!!!! PREPARE TITANS !!! *builds more steelwalls*

  43. Alex May says:

    I know this is a little rich coming from me but there is too much clicking here for me, it actually makes my wrist hurt to play :(

    Great game otherwise though. I want to play it by touching the screen, not with a stupid pointer.

  44. geldonyetich says:

    I rather enjoyed the demo. It’s basically a really solid, well balanced, and stylized kind of tower defense game with some fairly cool meta-game properties. I might just shell out the $13.37 dosh required to pick up the full game.

  45. JD says:

    Anyone know if you’re locked into your OS once you buy it? Or can you download both the linux and windows versions?

  46. MadMatty says:

    haha this looks funky as hell

  47. Bean says:

    On Mac 10.5 here, game crashes after placing a refinery. I am dying to play this game and will pay in rubies to get this little crash bug fixed. I loved all of their previous games and this is looking like another excellent one.

  48. MadMatty says:

    Allright so i´m a big fan of Harvest: Massive Encounter and other tower defense games, so this was right up my alley from the onset. What i found was a cute high-speed version of that game basically.

    The upgrade system leaves something to be desired in this demo, almost forcing you to pick certain upgrades, mainly the armour piercing turrets lvl 2 and 3, to stand a chance against some of the latter aliens. How much research you get done, relies on how much cash you have at the end of the level, meaning that players who finish the previous maps comfortably, will get the advantage later on- making it a severely uphill battle, for less fortunate players. It also means you can “lose” the game several maps before the actual loss comes, because you hadnt been upgrading the stuff the game wants you to- in my case the lvl 3 armour piercing gun was too expensive, leaving me hopelessly stranded on some of the latter maps, where an alien species is invulnerable, to all, but It :(

    The alien attack patterns, and the maps kindof lack variation, as most of the aliens always walk in a direct line to your base- i dunno its not much of a problem- you just pile your fortifications on the spot where they get close to your base, with some walls upfront. I just thought a bit more could´ve been done with the map layouts and AI movement to make it more interesting.
    A maybe a little more range for the turrets perhaps?

    Scrolling back and forth to reload your turrets and emptying refineries can be a bit hectical, and im not really sure it qualifies as my kind of fun. I keep wishing there was a zoom out function, like in Supreme Commander and AI War. Theres seemingly the option to let the computer manage this, but it costs research monies, which i felt pressured to use for upgrading firepower- but it guess it could be worthwhile, if it saved you a bit of time.

    The game could be sweet, but needs balancing :) Enjoyed the demo.

    • Alex May says:

      The maps are procedural, did you notice? If you start a new game all the levels are different, and if you restart a level, the road layout changes.

  49. Fabian says:

    ingame activation doesnt seem to work for me ,-(

    • RHAR says:

      Neither for me and it’s 24 hours ago that I send a email to support, still no answer. Anybody has the same experience?

    • Alex May says:

      Took a while for mine to come through but it worked ok once I got the registration email from BMT.

    • RHAR says:

      I received the registration email from BTM instantly after making the purchase, so I’m really baffled why it isn’t working. Checked my bank account and the transfer has been made and I have received all the confirmations that it went OK. Still waiting for a reply from the folks at Puppygames. Guess I’ll wait it out a bit then.