Tick-Tick-Tick Boom!: Mamono Sweeper

JPG compression really does not serve this.

Catching up with recent indie-games, and hit up on Mamono Sweeper which Indie Games discovered and forwarded to us by the bad-damage-dice-for-a-monster-to-have d32. It’s a simple one: minesweeper meets an RPG. You level up by killing monsters. The numbers are the total number of monster levels adjacent to the square. Pick fights with monsters of your level or below not to lose HP and gain XP, so leveling up and allowing you to take on bigger monsters. Play here. There’s also a harder version available here. Pure game design. Love it.


  1. Tom-INH says:

    See also Cluesweeper, linked from the excellent Play This Thing, a cross between Cluedo (or Clue, for Americans) and Minesweeper in reverse, where your aim is to find all the clues in a grid and use them to determine which of the suspects committed the murder.

  2. Tom-INH says:

    Also, that is great fun. One question though, what does the NE number mean?

  3. Bhazor says:

    From what little I’ve played I’m not too impressed. The best puzzle rpg I’ve played recently is Knight Fall. A remarkably polished “Puzzle Quest With A Twist” style game. Really it’s joy hampered only by my sheer ineptitude in working out how to turn the board the way I want.

    link to armorgames.com

  4. Peter Radiator Full Pig says:

    Am, minesweeper meets RPG is actually called Desktop Dungeon, and it rocks.
    Though ill also play this.

    • Bret says:

      They kinda covered that already.

      Beat the easier one, eventually. Fun.

  5. airtekh says:

    Beat it with 1HP to spare. Phew!

  6. Sagan says:

    This is pretty good. Took me a while to get used to it, because I kept going back to Minesweeper way of thinking. And while it is possible to go about this as if it was Minesweeper, that is actually not the optimal way to play it.

  7. Mario Figueiredo says:

    Very smart. I liked it. And it’s a bit addicting.

  8. Mad Doc MacRae says:

    It took me a distressingly long time to figure out that I was supposed to click the monsters because there’s no right-click flag-placing. It’s pretty fun though. Beat the easier one with a really long time thing and maybe 4 HP left.

  9. Agrajag says:

    I wonder if everybody start playing this game by clicking at the bottom middle part of the game area.

  10. drewski says:

    Extreme one is too extreme for me.

  11. Chiller says:

    A lot like Desktop Dungeons in that you need luck to survive past the first 2 levels. Not bad overall, but I wish there was a way to increase the grid size (too small! my eyes!)

    • d32 says:

      Ctrl + wheel up in most browsers. Or whatever shortcut for zoom-in.

  12. Bowlby says:

    Shake-shake-shake the room?

  13. Hmm.-Hmm. says:

    Hmm. Didn’t even notice you could click the monsters the first time ’round I finished a game. But in some cases I prefer to see the monsters anyway.

  14. Jarmo says:

    From Akemi’s Anime World Anime Fan’s Dictionary Reference:


    Monster; ghost; specter; spirit; demon.
    Mamono is broader than any of the possible English translations, covering both physical and spectral supernatural creatures. Synonym: bakemono, youkai

  15. Amqz says:

    I wouldn’t say that this is a very well designed game, as it lacked a yellow smiley face.

  16. Thomas Lawrence says:

    If you’re finding the grid too small, depending on your browser you may be able to make it bigger – try CTRL + a few times, which works for me on Chrome.

  17. Riztro says:

    Great, now I need to track down Nextwave and read it again. And, of course, try the game.

    • Bret says:

      Honestly, who doesn’t need to read Nextwave again?

      Nobody worth mentioning.

  18. LukeE says:

    It sounds a lot better than it actually is.

  19. TenjouUtena says:

    Meh. Once you figure out the strategy, it’s all luck on the board. Even the extreme version just puts you more at prey of the RNG. Would be a lot better if you could mark suspected monster locations as value, but even then….

    I think I might perceive the game better without the RPG overlay onto it.

    • Mischa says:

      You CAN mark suspected monster values. In a previous version (yesterday) you had to use the spacebar to do it, but currently it seems to work with the right/left arrow keys.
      Makes solving it a lot less tedious.

      Also remember that you can click on a ‘beaten’ monster to show the level of the monsters around it.

      I found that after getting a succesfull six or so mouseclicks at the start, the game can usually be beaten, even the extreme version. That is a better win ratio than minesweeper… (Especially since minesweeper’s problems are usually at the very end, having to make a 50/50 guess.)

  20. drewski says:

    The huge map is awesome.

    If you can get started, much like in Minesweeper, you can usually get fairly far. And, unlike Minesweeper, once you get into the middle game, you should never really have a 50/50 blind chance.

  21. mipiro says:

    487 seconds is my pb. Some tips:

    You can click on the monsters to see the total level of the monsters around it.
    You can mark boxes with with a number using A/D or eft/right arrow.
    If you have full health at lvl 3, you can pick a lvl 4 and lvl 5 monster and you’ll still have 1 hp, this’ll let you advance faster.

  22. LintMan says:

    I like it a lot. I love that after the few initial starting picks, it’s just pure logic and reasoning to solve it. I used to have a bit of a Minesweeper obsession, and this does it one better by removing most of the likelihood of solving the entire thing except for a few squres at the end you’re forced to guess at.

    If this had more RPG elements, it’d be pretty addictive, I think. Desktop Dungeon felt way too much like Solitaire to me in that luck and starting position is the major factor. Puzzle Quest was fun, but I’m really burned out on match-n sliding tile type games.

  23. drewski says:

    soooo very very addictive