Cybr? Deus Ex Human Revolution Trailer

Is your human augmentation a beard-trimmer?

And, as promised earlier in the week, the Deus Ex: Human Revolution trailer is on the electric internet. It’s over 3 minutes of world-building, cybernetics, riots, conspiracies, robots and gratuitous wearing of shades. It’s the sort of thing which I may have to go frame-by-frame another time. Until then, watch it below…


  1. Rich says:

    He needs to lay off the fags. His larynx has clearly seen batter days.

    Also. This has me very annoyed.

  2. LewieP says:


    Well, it doesn’t look much like Deus Ex, but let’s face it no one really expected it to play anything like Deus Ex. It does look like something though.

    I need to hear more before I get excited.

    • jeremy says:

      well it doesn’t exactly look like anything besides a choreographed fightscene

  3. AndrewC says:

    I don’t think this is very good oh wait it’s 5pm. Pub.

  4. Lewis says:

    It looks bloody marvellous. You’re all mad. Mad. /MAD/.

    • Unaco says:

      ^ This.

      That was actually pretty good. Goosebump inducing almost.

  5. Hentzau says:

    All I can tell from this trailer is that it has pretty prerendered cutscenes.

    • Bowlby says:

      Yup. They’ve got the tone right, the VO for the main character right, but apart from that, it doesn’t tell you anything about how the game will actually, you know, play.

      Also, DX2 was shit upon heavily because it was console-fied, and one of the first notable, beloved franchises for it to happen to. Coming out of that were a couple of good things, the unified ammo system being one example, but they were heavily outweighed by the bad, such as the level design being more constrained.

    • WTF says:


      You’re insane. The unified ammo system was universally hated by everyone I ever spoke to. It was a perfect example of the “dumbing down” that DX2 received and made no sense what so bloody ever.

    • Bowlby says:

      Yup, it was universally hated by everyone. In hindsight, I think it was a pretty good idea.

    • Wilson says:

      @Bowlby – It might be a good idea for some games, but I don’t think it was a good choice for a Deus Ex game. If anything, I think the different ammo for different weapons simply added to the atmosphere of the world if nothing else. Out of interest, how was the ammo explained in DX2?

    • Bowlby says:

      I’m not sure it was explained, to be quite honest. Although, even if the explanation was a terrible one, it wouldn’t particularly bother me. To me, the inventory system isn’t what makes Deus Ex Deus Ex. All I care about is that it’s hassle-free. As it turns out, DX2’s inventory system was worse than the original, but removing the step of having to manage different types of ammo was a progressive idea. Further, the kind-of tactical, resource management implications of using one weapon over another were still present.

      Sure, the system could have been represented better, and maybe it could have used a better explanation, but it cut out some micromanagement that I, personally, now find tedious. I’m sure others will disagree with that assessment – hell, my seventeen-year-old self would probably disagree with that assessment.

    • televizor says:

      @ Wilson

      From what I can remember, they explained the ammo using nano tech: you had these nanites that could change themselves into any kind of ammo you needed. Which is sort of retarded cause they had to emulate gunpowder and bullet casings, err… railgun ammo (from what I can remember, again) and RPGs.

    • Azradesh says:

      You don’t need an inventory to have multiple ammo types. It was awful because if you ran out of ammo, you were out, you had nothing. In Deus Ex if you ran out of ammo for the best gun for the situation you were in, or the best ammo type, you could still type use another. I can’t think of any other FPs to do something so stupid with ammo.

    • tikey says:

      It was pretty stupid. It might have started as an interesting idea but gameplay wise it was a disaster. “okey, I won’t run out of ammo for my favourite gun, I’ll just run out of ammo for every single one”
      That was specially true when you had to fire more that four rockets, like it happened to me during the final fight.

    • Archonsod says:

      I think that was the point. You had to decide whether to make use of the rocket launcher and it’s silly ammo consumption or whether to use something a little less powerful but much cheaper ammo wise to tackle whatever was in front of you.
      It’s not really that much different than having multiple ammo really. With Deus Ex how often you could use the rocket launcher was constrained by how much rocket ammo you could find. In IW you can always opt to use the rocket launcher, provided you could afford to burn the ammo.

    • bill says:

      The universal ammo took some of the tactics and fun out of the game for me. At that time having different ammo options was pretty rare, and it added a nice extra element.
      I rather liked it in Bioshock too, though I thought that they slightly overdid it… and I always had so much ammo in that game that I never knew which to use.

      Didn’t notice any benefits for unified ammo, but it wasn’t a game killer.

    • LionsPhil says:

      Oh God, people arguing about ammo types and inventory systems as if they were related.


      Anyway, trailer: audio – good; visuals – feh, anime.

  6. CMaster says:

    Erm, wow.
    Impressive trailer, although it tells us little about the game.
    Certainly all the robotics tech looks significantly more advanced than anything was in Deus Ex – I certainly don’t see us having built that stuff in 17 years time.
    I also don’t like the look of Adam losing a fight to some big space marine in a cutscene – be very irritating to be dragged out of control for one of those “you must lose” fights.
    Also seems that Adam is a lot more powerful than anything other than very-late-game JC when it comes to fighting. I guess that was true of the mech-augs compared to the nano-auged JC in Deus Ex though too – they were tougher, better straight-up fighters, just lacking some of your cleverer skills.
    Also, nice to see they have the tradition of bad voice acting maintained. Sounds like the newsreader woman was grabbed off the street and recorded on first reading.
    Well, we shall see.

    • Rich says:

      “Also seems that Adam is a lot more powerful than anything other than very-late-game JC ”

      Especially when you consider that at the start of the game JC couldn’t hit the broadside of a barn with pretty much any weapon.

    • Tom OBedlam says:

      Thats pretty much what I was about to post. I guess if the idea is that mechs were built for combat and the nanos were built for stealth and subtlety then it makes sense, though seem to be really keen on showing us that adam can go invisible…

    • Alexander Norris says:

      I dislike the fact that they gave him a functional thermoptic cloaking system. That should be something only the nano-augs can do. Wider tactical applications at the cost of power!

    • mandrill says:

      The Singularity is coming. 2025 at the earliest, 2035 more likely. We are already immortal.

    • jon_hill987 says:

      Mech-Augs could cloak, Anna Navarre had a cloak in the original and was all about the stealth in the training course..

    • says:

      It looks more advanced than the the first two games due to the limitations of their engines, but Adam is using Gunther/Anna level tech. Up against JC, he wouldn’t stand a chance.

      As for whether we’ll see tech like this in 17 years- I agree it’s a bit optimistic, but there are massive advances happening right now in the feild of robotics and prosthetics. Also, the rate of technological change is increasing- more will happen in the next 17 years than the last.

      Who knows- you might even see the Singularity.

  7. Alphabet says:

    Looks great to me! Of course, it’s only a trailer, so maybe the game sucks. On the other hand, it’s Deus Ex, so I have no choice but to buy it and suffer if it’s lousy.

  8. NukeLord says:

    It looks good, but it’s not Deus Ex.

    • DrGonzo says:

      Looks like a cut-scene not a game. If the game was really impressive wouldn’t they be showing that off instead?

    • NukeLord says:

      Um, not necessarily, no. Why spill all your secrets at once when you can get people excited by merely releasing a pre-rendered video?

    • geldonyetich says:

      > It looks good, but it’s not Deus Ex.

      Yes, it looks significantly better.

      Of course, the proof is in how the game plays, not the subject matter, which the trailer broaches not at all. However, even this teaser demonstrates a plot significantly grittier and more comprehensive than any one event that happened in Deus Ex.

      The Ghost In The Shell comparisons are good. That’s not a bad way to go at it at all.

  9. Will says:

    All very cool, but in a fighty-smashy Wachowski Bros kind of way, which is not the sneaky-crawly subterfuge/intelligence I associate with Deus Ex. Maybe that’s just the way I played the original speaking.

    I get much more of an Invisible War vibe from this, with the emphasis on the corporations rather than governments, but that said there isn’t much to go on. And I’m sure the developers are perfectly aware of how the sequel was received.

    Still very hopeful.

  10. damien says:

    “yeah boy!” Wot I said upon wall hole punch.
    Flashy trailers have let us down before, but the smell of it seem genuine DX, which I’ve just reinstalled with flashy graphics pack. I never did get past the 1st level in DX2.
    ta ; )

  11. Skinlo says:

    Well I’ve never played a Deus Ex game, but found the video pretty badass. Of course, its all CGI though, so I guess we’ll see.

    • Pani says:

      Me neither, know nothing about Deusex but the trailer looks great. Looking forward to seeing some in game.

  12. DrGonzo says:

    He’s way more high tech than the dude in Deus Ex. Why not make it a sequel eh? Looked very anime to me.

    Can’t make any comment on a game from pre rendered scenes though.

  13. shlomme says:

    It certainly looks like they used some technology from the year 2027 to force pre-2000 William Gibson and Neal Stephenson have an illegitimate child. And pretty.

    There’s not much conspiracy in there yet, apart from the omnipresent pyramid on the dollar bill. Judging from what I can see, it might be a good movie, though I’d much rather play than watch Deus Ex.

  14. ckpk says:

    It looks much more action filmy, though not necessarily in a bad way. Even if it does end up being a regular fps and not much like the original Deus Ex, the design and ideas in the game look much cooler than most generic fpses.

  15. CMaster says:

    I just wish people would make games like Deus Ex, rather than trying to make more Deus Ex games. The story was done after the first one. And while I love Cyberpunk, and would happily play more Cyberpunk freeform-FPSRPGs, there’s plenty of opportunity for different settings too.

    • CMaster says:

      Erm, that was a reply to a comment that seems to have gone, about the ill-advisednes of prequellyness

    • Ragnar says:

      I am in full agreement. I am pretty certain already that the game would have been much better as it’s own franchise (but of course taking inspiration from Deus Ex) rather than doing a sequel.

    • Schmung says:

      Fully agreed. Shoehorning it into being a Deus Ex game is a bit daft IMO. Would far rather they took their own spin on the cyberpunk FPS/RPG

    • Will Tomas says:

      Deus Ex isn’t a story. It’s a state of mind.

  16. Luomu says:

    This looks like an interesting movie.

  17. PeopleLikeFrank says:

    Well, the aesthetics seem good. I like the Blade Runner look. (And yeah, the tech looks fancier than DX1, but I’m willing to chalk that one up to game tech not being from ten years ago.)

  18. fnsmatt says:

    This looks better than I was afraid it was going to be; I love the “blade runner” aesthetic, and the main character certainly looks like he belongs in a Deus Ex game. I didn’t mind the whispery-throated vocals either; they also seem to fit with the original.

    Really the only thing I didn’t care for was the explicit narrative exposition, complete with text to make sure we were thoroughly beaten over the head with details about the setting. The visuals were strong enough to speak for themselves without us being told that “IT IS A TIME OF GREAT INNOVATION AND TECHNOLOGICAL ADVANCEMENT.”

  19. Shazbut says:

    It’s pretty, but there is an alarming focus on the violence

  20. Frenz0rz says:



    …Excitement reaching critical levels.

    …Hype glands at 250% efficiency.

    …Initiating deusex.exe, preparing for weekend Deus Ex 1 blitz.

    …48 hour Deus Ex 1 binge session initiated…

    So yeah, I cant fucking wait.

  21. ChaK_ says:

    anyone played DX2 for what it is and not for what you’d like it to be?

    Just so I know if I should bother. People destroyed it when it was released. It runned badly and wasn’t the true sequel, but is it any good game wise?

    • Daniel Rivas says:

      Everything I’ve heard is that Deus Ex 2 is really great, but not as good or even especially similar to the first game. Hence the “it’s fucking awful” brigade.

      I own that, I should really play it.

    • Lewis says:

      It was absolutely superb at the time, let down only by people’s expectations. That was my call, anyway.

      I returned to it last year for an article I was writing, and emerged somewhat less impressed. It hasn’t aged too well. It’s still worth a punt, though

    • Will says:

      Go for it – it is absolutely not a bad game. It has some great moments, but doesn’t have anything like the length, intrigue, or sheer immersion of the original.

    • Tom OBedlam says:

      DX2 is great game, genuinely. The problem is that its saddled with having a much better older brother.

    • Lewis says:

      In horrible-percentage-score terms, its major problem was its being a high-80s game languishing in the shadow of a mid-90s one.

    • dhex says:

      re: dx2 – it’s not horrible, just not too great either. it’s a solid five dollar experience.

    • ChaK_ says:

      alright thanks, might give it a try if on steam’s sale

    • CMaster says:

      And here I am to disagree.
      Invisible War was an OK game at the time. It had some clever elements with regards to choices, plot twists in side quests etc.
      However it was let down by a collection of both design and technical flaws. The technical flaws (tiny, tiny levels, characters spending 90% of their time in reference pose, very poor implementation of the Unreal Engine 2) have only got worse with time, making this a game that has aged very poorly, especially when compared with his predecessor. Every time I’ve tried to go back to it in the last 4 years or so, I’ve given up very quickly.

      I won’t say that I can’t see where people see a good game in there, I did enjoy playing it the first time through. I can’t see where they see a great one though. If anyone wants, I’ll talk about the design flaws too.

    • Flint says:

      I just got DX2 a while ago and currently I’ve almost finished it – almost, because I have absolutely no interest to trudge on. It’s painfully mediocre, awkward and clumsy. It’s not bad-bad, simply so… mediocre that the only thing fueling to go on is the desire to just play it so you can say you’ve experienced it.

      I don’t buy the whole “it’s a good game overshadowed by its divine big brother” thing because I can’t find a way DX2 could be considered fun.

      Plus if you thought the acting in the first game was bad, the second one will make you want to cry.

    • Rich says:

      “very poor implementation of the Unreal Engine 2”

      Compare this to Thief: Deadly Shadows and their poor implementation becomes painfully clear.

    • Muzman says:

      Invisible War is a bit of a failure design and gameplay wise, but I think the underlying story is very good. It’s rare that you see a proper sequel to anything that isn’t merely the same again with more bang.
      DX:IW actually takes the plots and themes from the first game and expands upon them intelligently.

  22. Daniel Rivas says:

    It all looks a lot more Ghost in the Shell than Deus Ex.

    I’m interested now, though. It really only shows the tone they’re going for, but so far I very much approve.

    It does seem odd that it all looks a lot more hi-tech than Deus Ex, given it’s a prequel. Very odd. I hope it’s good, anyway.

  23. cqdemal says:

    Stop saying ‘it’s not Deus Ex’.

    If ideas like that prevail, today we will still be enjoying ancient poetry and stage plays. Nothing wrong with either of them, but new things rise as time passes. Get used to it.

    The art design is brilliant, although the overall tone of this trailer is a tad too showy and way too high-tech for a prequel…

    • Daniel Rivas says:

      I could understand people getting annoyed with, say, Pride and Prejudice 2, that takes place in Japan, with steampunk ninjas (!).

      But this doesn’t seem to be linked especially with the first game, and more an attempt to use the label Deus Ex as a shorthand for the type of game they’re trying to make. It is set in the same universe, though, so we’ll see how it fits in with events from Deus Ex.

      Also, Deus Ex wasn’t that good. It was good, perhaps the best game ever made, but it wasn’t great. I don’t feel games have gotten good enough that they can be sacred. Possibly that’s just me, and possibly I’m just being contentious.

    • cqdemal says:

      Someone please write that Pride & Prejudice sequel.

      I see this as more of a reimagining of the entire franchise, and I won’t be looking for major direct ties with the original games. If they can keep most of the mood of the original (and, from the looks of this, they have a shot at it if they’re patient), I’ll be happy.

    • ascagnel says:

      This is the “Pride & Prejudice & Zombies” to Deus Ex’s “Pride & Prejudice”

    • Lack_26 says:

      Someone did, Pride and Prejudice and Zombies. It’s a re-imagining of the series with an emphasis on more violence and less subtlety.

    • Lack_26 says:

      Darn, ninja’d.

    • Thants says:

      Someone did do a version with Zombies.

    • Thants says:

      Double ninja’d! I gotta read faster.

    • LukeE says:

      You can take the “Pride and Prejudice and Zombies “analogy one step further… as there is now a prequel to it “Pride and Prejudice and Zombies: Dawn of the Dreadfuls”.

    • Lack_26 says:

      I guess commenters are like buses, you wait 2 hours and then 3 come along at once.

  24. newt says:

    Looks neat. If only this wasn’t a prequel. It’s hard to get involved in the story when I already know how it all ends.

  25. Lack_26 says:

    I still sort of wish they’d say it was an alternate reality rather than a prequel in the same time-line. But it does look quite interesting, although a female lead would have been nice, Mass effect has spoiled games for me in that department.

  26. Rick says:

    I’m optimistic. Its looks like they’re generating an interesting atmosphere for the game from that, but obviously we need some gameplay footage. Still, as far as CGI rendered trailers go, that was pretty awesome. And I don’t care what others say, it was Deus Ex.

  27. Samuel Bigos says:

    One of the best trailers i’ve seen in a while, though it probably doesn’t explain much about the game.

  28. devlocke says:

    Everyone saying it looks higher-tech than the original game is just looking at the shiny. It looks like it has better graphics, but it doesn’t look higher tech. The whole deal in Deus Ex 1 was that they had all this hardware-tech, and it was old and being phased out in favor of nano-tech that was much smaller and less obvious, and closer to biology than metal. All the tech in that trailer is made of metal and looks like stuff that was common in Deux Ex 1, only prettier, because the graphics have been updated like mad.

    Hell, as far as technology in it goes, I saw invisibility suits (not implausible at all within 17 years, or even 5, really, since there are working basic prototypes of different technologies to accomplish that NOW, just not as seamlessly), robot arms that have guns in, and robots (both of which were in Deus Ex 1). What did I miss?

    • CMaster says:

      No, I’m not making that mistake.
      Look again at those robots. Deus Ex had security robots, sure. But the low level ones were just hoovers with guns on, while the police-models (like seen in the trailer here) were very basic biped frames with a gun mounted in the middle. There are much, much more complex.
      Equally, in Deus Ex (and even DX:IW), transport was by a black stealth helicopter. No fancy rocket-powered VTOL craft (although there was the option of a VTOL jet fighter in IW). Etc etc. It’s not just fancier game graphics, the kit they are using also looks fancier.

    • PhiIl Cameron says:

      Perhaps it’s important to look at this from a present stand point. We’re ten years closer to the future Deus Ex is portraying than when the game was first released. Current technology is far, far more advanced than it was ten years ago, and that’s not even counting the speculative technology we deal with in our near-future scenarios.

      What this means is that, had Ion Storm had the precognitive viewpoint that we now possess, they’d be able to create a far more intricate, and more probably, accurate portrayal of the future. If they hadn’t been limited by both the graphics and the available information at the time, I’d sure the mechs and technology in the original game would’ve been far more intricate.

      What I’m basically saying is that you shouldn’t necessarily be annoyed with the technology on display here, so long as you look at the tech in Deus Ex as respresentative, rather than literal. We can make stuff that looks this awesome now, and it’s far closer to projected tech, so why not do it?

    • CMaster says:

      I’d disagree a fair bit there Phil, although I’d also like to point out that I at least am not angry. Just observing some of the awkwardness with making this a prequel, yet them also wanting really snazzy future tech.
      Yes, technology has moved on a fair bit but honestly, you take a photo of most everyday scenes between 1990, 2000 and 2010 and beyond fashions you wouldn’t spot that many differences. The preponderance of flat screens would be one of the more obvious ones. I’ll certainly stick by saying that I don’t see combat robotics that sophisticated, or such widespread use of mechanical augmentation being present in 17 years from today, nor do I imagine transport will have developed that dramatically.

      On the other hand, flashy-future tech is fun, and I certainly do think that investigating the prejudice that the mech-augs talked about in DX, and their heyday is much more interesting that Invisible War’s “let’s just do Deus Ex again, LOL!”

    • Rich says:

      Yup, it may be 2010, but there are still plenty of potholes in the roads and when it’s hot the air still smells like someone’s been frying goats in it.

    • mandrill says:

      the tl;dr version of phil’s comment, blatantly stolen from Yoda (and was waht I was thinking before I got to this level of the comment thread): ‘Always in motion is the future.’

      Today’s future is far different from yesterdays. Look at the old films from the 50’s which had us in flying cars with robot housemaids and meals in pills by the year 2k. Our vision of the future changes from moment to moment as our current technology advances and provides fuel for new ideas and technologies. Remeber that this is a game, it is not a true representation of what the future will be, merely what some people think it will be at this particular point in time. Just as DX1 was.

      OT: The captcha thing is irritating me, put the text entry box underneath the image as at the moment it gets obscured by the drop-down of all my last captcha entries. And no I won’t log in, that’ll just play havoc with the cookie from my own blogs login.

    • devlocke says:

      @CMaster: “Deus Ex had security robots, sure. But the low level ones were just hoovers with guns on, while the police-models (like seen in the trailer here) were very basic biped frames with a gun mounted in the middle. There are much, much more complex.
      Equally, in Deus Ex (and even DX:IW), transport was by a black stealth helicopter. No fancy rocket-powered VTOL craft (although there was the option of a VTOL jet fighter in IW). Etc etc. It’s not just fancier game graphics, the kit they are using also looks fancier.”

      Capability-wise, the robots don’t seem to be doing anything that the robots in DX1 didn’t do. You’re complaining that they LOOK more futuristic. That’s a silly complaint; they have different engine, with better capabilities as far as showing rounded edges, etc. – you think they’re just going use upscaled models from DX1 (maybe just the fan-made stuff in the HDTP)? Of course not – they’re going to use current technology to depict the years before DX1 as well as they can.

      Quoting from the FAQ: “JC Denton won’t be born for two years and there are no known cases of human nano-augmentation, only mechs like Gunther Hermann and Anna Navarre. In Deus Ex: HR, you’ll get full-blown, heavy-duty body part replacements, rather than clean and invisible sub-dermal nano-tech. These upgradeable implants don’t look quite like the clunky ‘Roboscopian’ attachments that we saw on Gunther and Anna, they’ve been visually redesigned to be closer to modern-day prosthetics: smooth skintone plastic plates cladding a steel endoskeleton.”

      Apply that philosophy – redesigned to look like what we NOW thing that technology would look like – and you get the robots. Or you get something else, or you get the original designs, depending on who you ask and your particular aesthetic sensibilities. They think it would look like what they came up with, and I personally am not going to call them traitorous bastards for a visual redesign, that I think looks quite pretty. Calling them “more complex” = calling them “more visually detailed”, unless you’ve seen a schematic of both, are familiar with the technology of both, and can point to specific technologies used in the construction of the new robots that are superior to the technologies used in the construction of the DX1 robots. I think the only technological difference is the graphical fidelity, personally. Yes, it’s different art. No, it’s not necessarily higher tech.

      As far as the transport vehicle being different, it’s a different time, and possibly a different organization, and certainly with different requirements. Are you claiming that we don’t have VTOL craft now, because we have helicopters in use? Because that would be silly. Are you claiming that VTOL craft – which exist now – didn’t exist in the era of DX1? Cuz’ that would also be silly.

      Sorry, I’m being bitchy; if you just believe “It looks more like an iPod than a robot in 80s, so it is a betrayal of the Deus Ex aesthetic,” that’s fine, and there’s nothing I can say that can convince you otherwise. Nor should there be, because it’s an aesthetic judgement, and what’s pretty to you is not pretty to me (for the record, I hate Apple’s styling, and I think they look like a backwards, socialist, 1970s view of the future, but that’s completely beside the point). But claiming that the technology is incompatible with the timeline, because the technology is curvier and has more bits n’ bobs on display, is… silly.

    • Tacroy says:

      Actually, you just made me realize something – I bet you anything that the woman decloaking into view at around 51 seconds is good ol’ Flatlander Woman in her prime.

  29. V. Tchitcherine. says:

    Dr.Gonzo, you can’t post here, this is bat country.

    Also I have little doubt this will be a good or even great game, whether it rivals Deus Ex is doubtful but the expressed assurances about the size and detail of the levels make me really hopeful.

  30. N says:

    Yeh, more Ghost in the the Shell than anything else. Especially the arm-o-retract-o-rifles and gymnastics crap.


    Actually, no. It was expected lol.

    I want my crossbow. With poisoned arrows. And my trusty pistol that I enhanced up to the point of sniper rifle loletc.

  31. GetOutOfHereStalker says:

    he looks like gordon freeman and gregory house

  32. Zwebbie says:

    It’s a good thing that it doesn’t look like Deus Ex! Half the fun of the original game was figuring out how the world worked and what had happened. If this game were to actually depict a combination between our present day and DX, there wouldn’t be much to discover. Here’s hoping they’re equally liberal with the story, because finding out that the Illuminati are behind it all gets old after… well, after the first time.

    Who am I kidding, though, it’s 2010 and they have to satisfy a hundred bajilion people; nobody would take a risk like DX these days.

  33. Flaringo says:

    I can’t help but to like what I see. Awesome robets, spinning hands and sunglasses. What’s not to like?

    But judging from the trailer, this could be a “cut-scene”-heavy game. This, I don’t like. When I’m playing a game, I don’t want the game I’m playing to go “NO! You’re not playing anymore. You’re watching, and this is going to happen in order to advance the plot”. Yeah, I understand that story-based games are going to be linear by nature, but at least let me play the damn game.

    Oh! I do hope they choose to make the environment interactive. I want to stack crates everywhere. Open bathroom stalls and flushing the toilets for no reason. Turning on sinks and all that good stuff.

  34. Alex Bakke says:

    Haha, I thought the bit at the end where he punches through the wall and snaps the guys’ neck was hilariously inappropriate. I mean, he didn’t need to kill the guy at all, he was just standing there. Once killed, he just walks away.

  35. Shazbut says:

    I’m surprised by the amount of sudden optimism everybody is feeling, not just here but on other forums. It is a lovely trailer, no question. The sound and music is wonderful. But everything that made the original brilliant, everything that was absent in the sequel, cannot yet be determined.

    Please don’t be seduced by stuff that’s badass. Please, I am actually begging here. The style doesn’t matter. It’s nice and it’s to be respected but it doesn’t matter.

    • JackShandy says:

      Of course the style matters! The awesomeness of the story and world was half of what made Deus Ex so great!

      They do seem to have won half the battle, if this trailer is to be believed. The other half, of course, is going to be a bit trickier, but I’m optimistic as hell.

  36. Wrongshui says:

    That looked like a pretty nifty Syndicate remake video.

  37. TooNu says:

    Square-Enix and Deus Ex together… /wetdream

    • disperse says:

      When I first heard Square Enix was going to be involved I rolled my eyes.

      Now, I’m not so sure. Is it optimistic to think that having Square Enix’ army of modelers and animators at Eidos’ disposal will allow them to concentrate on making the game better?

      Don’t get me wrong, non-interactive cut scenes are a waste of time and money… unless… you can use the models and textures in the game engine.

  38. Longrat says:

    It’s doesn’t remind me of Deus Ex, without a doubt. It lacks the subtlety of deus ex.
    But then I ask myself, if they had the technology, how looking glass make deus ex if they could?
    Consider the opening sequence of deus ex. Just 2 guys talking, but you see riots throughout the world, You see chaos and destruction and despair, and yet, you must imagine it because, frankly, the graphics were bad and very limited, even for its times (I think that half life, a game released 2 years earlier looked much more impressive).
    Anyway, just because it looks more bombastic and has more stuff going on, it doesn’t mean that it’s not gonna be a good game, and won’t maintain the high standards that DE 1 put up.

    I’m optimistic about this game, even if it does have consolitis.

  39. JonFitt says:

    The way people were delivering their lines came across very much like an Anime film. I guess that makes sense from the Squeenix connection.

    The action with concentration on melee also looked very much like it would translate into a 3rd person game like Devil May Cry more than a GNC. (Guns and conversation).

  40. TooNu says:

    oh, and he sounds remarkably like Christian Bale

  41. The Hammer says:

    Is the voice actor in that trailer the same guy who voiced the main protagonist in Zeno Clash?

    • Unaco says:

      If you mean the voice of Alex… I don’t think so. The character is voiced by an actor called Elias Toufexis. He’s done a fair bit of voice work for games, but Zeno Clash doesn’t appear to be one of them. He has an IMDB and a Wiki page if you want more details.

    • Unaco says:

      Alex? I mean Adam, Adam Jensen, the protagonist.

  42. Daniel Rivas says:

    Oh, one more thing. It doesn’t look remotely like Blade Runner, what are you all talking about?

    • The Hammer says:

      The cityscape looks very Blade Runner-esque, especially considering all the flying vehicles. The Asian woman on the screen, too. His apartment resembles something of Deckard’s, too.

    • PeopleLikeFrank says:

      The Deco look of the apartment and the general noir feeling of those scenes are very Blade Runner. There’s a different feel to the tech, but I’d say the reference is not only there, but intentional.

    • Unaco says:

      I’m going to say the blinds closing and the sodium-streetlamp-yellow tinge to the apartment scene is a direct nod to the window fogging/dimming in the Tyrell Offices prior to Deckard deploying the Voight-Kampff on Rachel.

    • Muzman says:

      The newsreader on the building is also basically wearing Deckard’s jacket.

  43. Larington says:

    Looks great and they’ve got a really strong blade runner vibe going on (Something I don’t think I’ve seen in entertainment in quite some time).

    My only real concern right now is that there might not be much in the way of non-lethal take-downs, but that might just be an oversight in favour of ‘the cool factor’.

    • Shazbut says:

      “My only real concern right now is that there might not be much in the way of non-lethal take-downs, but that might just be an oversight in favour of ‘the cool factor’.”

      That’s my concern as well. I hope you’re right.

  44. obo says:

    This just makes want a Shadowrun game.

  45. Jonas says:

    Whatever the case, the music in the trailer is pretty successful in evocating Deus Ex’ techno tunes (especially when it’s more audible after the final neck-snappy bit).

    • Sic says:

      The music was basically what made this trailer, for me. Excellent stuff, and very reminiscent of the first game.

      I think the action could be toned down a bit, though.

  46. Theory says:

    I’ve tasted the Squeenix and I like it. We all know how far apart their videos are from their own games though…what hope does a developer on the other side of the globe have to match the two halves up?

  47. Araphael says:

    Yes, yes he does.

  48. Araphael says:

    Oh god, reply fail. Thanks, website. (Was meant to be @TooNu)

  49. ZIGS says:

    “early 2011”

    HA! I knew it wouldn’t be released this year!

  50. mandrill says:

    I am going to disregard the Deus Ex tag on this game and simply play it as another cyberpunk action/shooter/rpg/whatever it turns out to be. Me thinks that giving it the moniker was a calculated risk as it will garner publicity. Whether it actually has anything to do with the universe as it currently stands is irrelevant. Judge it on its own merits rather than those of the games it takes its name from.