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A WASD To The Past - Zelda FPS

Fairy boy, fairy boy

Have a dash of Nintendo in your PC tea, with Michael Johnston’s fan-made, browser-based reimagining of the second NES Legend of Zelda game as an FPS of sorts. Large, flat open lands, caves and floaty heart icons, all from the player-perspective rather than a bird’s eye view. Dedicated/clever/fiddly/oddly grindy, but quite lovely in its strange past-meets-present genre-bending.
Due to cruel, evil, malicious but ultimately career-shaping parents not allowing me any consoles in my youth, I’m not familiar enough with that game to offer you any ooh it’s the blue things I love them they’re my favourite of all the things gushing, but I do recognise the magical firing sword (when Link’s health is full), the shopping caves and the music. Will Ninty leave this one standing? It is only the first section of the game, up to and including the first boss fight, so perhaps they’ll show mercy.

The game runs in a browser if you have the Unity plugin installed (an engine which, it happens, turns five this month and is celebrating 30m installs of the plugin all-told), or alternatively there’s a video walkthrough below.

BOM. BO-BO-BO-BOM-BO-BOM, etc.

Thanks for the tip, Lewie.

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Alec Meer

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Co-founder of RPS. Dungeon Keeper & X-COM 4 Life.

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