Cleverly Edited Crysis 2 Footage

Just spotted this over at That Videogame Blog, and it’s worth taking a look at. A video-editing ninja has taken the most recent GTTV interview and respliced it to contain just the in-game footage from Crysis 2, which gives us four minutes and nineteen seconds of purified game action (with dev rambling in the background). Looks like a first-person shooter to me, but then I am very old, and I have many troubles. Also: the humanoid aliens make me nod in agreement.


  1. madU says:

    Looks like a generic console shooter…….

    At 0:05 almost no recoil.

    Nothing good can come out of ports.

    • Bowlby says:

      I don’t know. I thought BF:BC2 was a better game on the PC because of console limitations, and the best BF game since 1942. But yeah, in general, I agree with you.

    • bhlaab says:

      The FOV definitely looks way smaller.

      And, well…
      They showed footage of Crysis 1 in the original GT video and seeing the two games back and back the first one does look a whole lot better. But maybe that’s just the jungle setting is prettier and more interesting than yet ANOTHER ruined cityscape.

    • Azhrarn says:

      @Bhlaab: It’s mostly the setting I think, and the fact that they’re showing off the console versions rather than the, according to Crytek, better PC version (ie count on high sys-reqs but with better scaling thanks to the console limitations).

      But it looks pretty decent overall. :)

    • Crush says:

      Crysis 1 was a generic console shooter a poor attempt at mating Halo with FarCry, the grahics whores in PC gaming loved it because of that but everyone else it seems was ‘meh’ towards the gameplay.

      It looks like they haven’t changed anything in fact it looks like Halo plus Transformers (Micheal Bay version). I was disappointed with the first game I cant see myself buying this without a demo that blows me away.

    • Lobotomist says:

      I agree.
      Crysis was nothing compared to Far Cry. Now that was a true PC shooter

    • el Chi says:

      Both Crysis 1 and Far Cry 1 were terrific fun until about the two-thirds mark, when they introduced aliens/mutants and everything went to shit.

      Crysis’s suit pretty much makes you Predator, which I for one found thoroughly entertaining.

      Also, “Only the graphics whores liked it” and comments of that ilk are simple snobbery.

    • EthZee says:

      I don’t know whether I’m in a minority, but I quite enjoyed Far Cry 2 most of all. I liked the pretty open world, the shitty weaponry, and the fire. Angry Afrikaners were a mixed blessing.

      And it had a flare gun, which is like, +20% to the total score or something.

    • Michael says:

      PC vs. Console is a red herring.

      Crysis could have been made as a Doom mod and still have kept 80% of gameplay.

    • Mman says:

      “Crysis could have been made as a Doom mod and still have kept 80% of gameplay.”

      Do people really think something that applies to every FPS (and probably game) ever made is a dig? And make that 100%.

  2. Skinlo says:

    No recoil doesn’t phase me, its only serves to irritates. However, it does look a lot more consoley than the first game =/

    • Poltergeist says:

      I can’t see anything about this video that made this look more consoley than the first game, with the exception of the horrible gamepad aiming. The recoil could stem from the player using MAXIMUM STRENGTH, though wouldn’t that turn the suit red? Shouting “console shooter!” at the sight of such a small thing is rather petty, I think!

    • Poltergeist says:

      This is more a reply to madU than too you, by the way.

  3. Poltergeist says:

    I am looking forward to this game! Crysis and Crysis:Warhead were some of the best shooters of the last years, and the verticality together with the exploration could make this really interesting.

    Also, I just know what there line of thought was behind the humanoid aliens.
    “So, people loved shooting humans in our last game and hated shooting aliens. We need to keep the aliens in, so how could we make the alien fighting more interesting? hmmm….”

    • Peter Radiator Full Pig says:

      If that were true, it would mean a sad and sorry state for such shooters.

    • Mman says:

      That’s one worry I have from whats been shown so far; the Aliens in Crysis were less fun than the Humans, but just making them Humans with slightly different stats and a different model in Crysis 2 would be throwing the baby out with bathwater.

    • Muzman says:

      Yeah but turn on Maximum Strength and that baby becomes a weapon. And then you can club foes with the tub as well.

  4. Blurr11 says:

    Frankly Cry 1 was disappointing the world was open but there seemed to be little to do apart from attack the same place from different sides. And of course it was and still is a rig buster.

    Hopefully since this is for consoles as well they will push the graphics optimisation so it runs better on the average gaming pc.

    • sebmojo says:

      Crysis busts no rigs these days – a solid but inexpensive card and average dual core can manage its pretties quite handily. In fact I’m not sure what is a rig buster these days – GTAIV?

    • Heliosicle says:

      Rig busters at the moment are generally just poorly optimised rather than it being because of their awesome graphics – eg GTA IV.

    • Corrupt_Tiki says:

      This is more aimed at Helio and Seb – I’m pretty sure ArmA 2 can bust most rigs…. (10km Draw distance + huge battles = BSOD

      Enjoyed the first game. Not enough to pay for a sequel. Still playing RA2 and ArmA2 atm baby =D
      **waiting for Diablo3 to rise**

    • Lukasz says:

      metro 2033 and shattered horizon are the biggest resources whores but metro 2033 doesn’t look better than crysis.

      we hit graphics quality wall right now. It will probably take another two years for graphics to be visible better than maxed out crysis.

      now just small improvements which you don’t really see unless someone points them out.

    • Nick says:

      As I mentioned earlier, it never was a “rig buster” unless you are incapable of playing games at anything but maximum settings.

  5. DMcCool says:

    Its a game about shooting aliens with guns. I just..I don’t know what to say. No, theres nothing to say, nothing to talk about. Its a pretty tech demo I guess, pity they’ll be nothing interesting to do. I feel old.

  6. Dave says:

    Richard K. Morgan script is the only reason I care about this at all.

    • Ravenholme says:

      Not the only reason I’m interested in the game, but the only one that actually has me hyped.

      Richard K Morgan is a godly writer, and one of my holy quadrinity of contemporary British Sci-fi writers (Peter F Hamilton, Richard K Morgan, Iain M Banks, Michael Cobley)

    • Adam Whitehead says:

      I like Richard Morgan’s books a lot, but the two areas where he stands out are his “F-you” attitude and, particularly in BLACK MAN, some cutting sociological observation. Neither of which is particularly applicable to a computer game. Cut out those elements from his books and you are left with some solid but fairly middling post-cyberpunk shoot em’ ups, without the invention of say Banks, Hamilton or Reynolds.

      The only thing I can think that Morgan can bring to CRYSIS 2 at this point is a lot of swearing and maybe two very badly-executed sex scenes ;-) CryTek have already got the explosions and war porn side of things sorted out from the first game.

    • DrazharLn says:


      You mentioned Iain M Banks (Hooray!) and Hamilton (hooray, I guess) but you didn’t mention to of my favourite British Sci-Fi writers, Charles Stross and Alistair Reynolds.

      I suggest a pact, I shall read a work each from Morgan and Cobley, you shall read works by Stross and Reynolds.

      The question now is, are you a man with whom I can do business?

    • Nick says:

      Oh god, Altered Carbon had the most uncalled for and frankly embarressingly explicit sex scene I have ever read.

    • Chaz says:

      Don’t forget Neal Asher, also a very entertaining sci-fi writer, the Agent Cormac series is very good. Think Iain M Banks’s Culture novels but less sophisticated (ie with more explosions, bad ass aliens and big guns), they’re top stuff indeed.

  7. Dominic White says:

    Holy shit, do the RPS commenting masses like ANYTHING these days? I’d estimate about 80% of comments on anything are grumbling.

    Whatever happened to having fun? Or have you all forgotten how?

    • Okami says:

      What he said.

    • Mman says:

      Crysis posts on RPS always seems to bring out some crazies; I remember when one post on it had someone unironically rant about how Crytek employees should lose their jobs for such evils (sarcasm) as pushing the graphical envelope.

      On that note, recently I’ve noticed some bizarre prejudice against games with any sort of advanced technology; the way people throw the word “tech demo” at every game with new tech that they don’t personally like being the most obvious demonstration (I see we have people throwing it around pre-emptively now too, just in case its usage wasn’t destroyed enough).

    • Nick says:

      I find the mass ignorance of the scalability of the original crysis to be somewhat irksome too, I played it on anything but cutting edge tech at the time, it ran fine and still looked decent. It had plenty of options to make it playable for a lot of people. But everyone just bitches about how it “required” a beast to run.

    • Krondonian says:

      You can play Crysis on a 2.8Ghz single core, 1GB RAM and an nVidia 6800GT. It won’t look pretty, but it works.

      On my low end quad core, 2gb RAM, HD4850, it runs like a dream on high. Not sure how people can fault that.

    • Adventurous Putty says:

      It’s because we’re indie and alternative, so we don’t like things that think they’re better than us.


    • Deston says:

      @ Dominic: I don’t think that’s really fair. Look around the thread, most of the comments here are very balanced and grounded and the wide majority have expanded way beyond a regurgitated phrase or two. Those that did perhaps come across as overly prejudiced curmudgeons appear to have received the appropriate rebuttals or been ignored entirely.

      Admittedly you seem to have posted before a lot of people here, so perhaps overall tone and substance of the comments has changed since… but have a little faith mate. This is RPS. :-)

    • Lack_26 says:

      I played Crysis 1 on a 2.3Ghz single core, 2GB RAM and an nVidia 6600GT, with a bit of playing around in config files (Which I enjoyed actually) I turned it from a game that looked okay to there being not a great deal of difference between it and running it on max with my new PC (GTX 260, 2.66Ghz Quad-core, 3Gb Ram). Sure it showed that the devs could have done some work on optimising, but it also showed that it was a very flexible engine.

    • Corrupt_Tiki says:

      @ Dominic

      “Where has all the fun gone?”

      Ubi DRM crushed my soul.


    • DMcCool says:

      Alien shooty games stopped being fun for me a long, long time ago. I just find something repulsive about how all the games with the most effort put into them, the big budgets, advertising, the ones talked about most and the games that end up being the benchmarks for PC gaming are about shooting people or aliens with guns. Why can’t the most fun, beautiful games be not about killing things? I like to use up my daily dose of cynicism on the things that are most over-hyped in the world. Its an old point but is worth repeating (forever), I think.

  8. Vinraith says:

    To be honest it’s hard to tell anything from that video, but personally I think this one has a lot of potential. I’m enjoying the original Crysis (yes, just now playing it) and don’t think 2 needs to be anything more than “more of the same” to be a pretty good time. If they game were even more open, that would be all the better. Either way, it’s worth keeping an eye on IMO.

    • Grunt says:

      Snap! I’m only just playing through Crysis now, too, now that I have a rig muscular enough to handle it. After a bit of a slow start in which I took time to explore the possibilities of the Nanosuit, I’m actually having fun. Having rescued some ungrateful Asian scientist I got to stalk a truck being escorted by an on-foot patrol. Watching my grenade blow it to kingdom come and then sniping the remaining bewildered KPA forces made me grin from ear to ear.

      Criticisms? Alerted enemy infantry seem able to hit me from fourteen miles away in two seconds flat and also absorb rather more bullets than I’m sure is realistic, even at point blank range. This is what forced me to learn the Nanosuit: I died a fair few times before getting the hang of it.

      Still, it’s a good game and pretty as all hell. I may even get Warhead after this. If Crysis 2 can avoid damaging itself too much squeezing into the consoles then it may also find itself on my purchase list.

    • Mman says:

      “and also absorb rather more bullets than I’m sure is realistic”

      Are you using silencers? They make such a massive difference in damage that enemies who easily go down normally can shrug off over half a clip, the difference is such that it borders on a bug and makes the silencers useless.

    • Vinraith says:


      and also absorb rather more bullets than I’m sure is realistic, even at point blank range.

      Two things about that. The first is that the NK’s wear pretty good body armor, you get much better results if you shoot them in the head. The second is that silencers greatly reduce the impact of bullets on said body armor, so if you’re silenced it’s absolutely critical you aim for the head.

  9. Roadrunnerr says:

    I don’t care for people’s criticsms on the game, the fact that it is Crysis pleases me.
    Also I am turned on by good graphics. I’m not looking for deep storylines and complex 24- style twists in my fps’, sometimes it’s nice just to run around with a gun shooting the shit out of aliens.

  10. Tei says:

    It looks like Duke Nukem 5. I approves.

  11. Stijn says:

    Impressive tearing. I hope it’s playable with V-Sync on.

    Why doesn’t the smoke from the muzzle blow upwards when you’re walking on top of those ventilation fans? Details, details…

    • Stijn says:

      Looks pretty, though.

    • Darthey says:

      Why didn’t he break through the glass when he dropped on it from a great hight?

    • Deston says:

      One visual I found odd was the grenade he chucks out of the round window near the start. The resulting explosion seemed to look a bit out of place in comparison with other effects – there didn’t appear to be any strong particle effects like the heavy looking smoke and rubble effects they have in other places, just a few streaks of light shooting out. It was a long distance away though, so perhaps that had something to do with it, or maybe it was the type of grenade used.

      Anyway, that’s really just a nitpicky observation I thought I’d share… the engine does look extremely impressive and sleek overall. I’m looking forward to getting my grubby paws on it and seeing how much the rest of the game matches up. It’s showing some potential.

    • Zyrusticae says:

      About the tearing:

      Somehow I got the impression that it’s an intentional effect, representing the fact that the suit is undergoing a lot of duress at the time and that you’re seeing entirely through its “eyes”.

      But admittedly, it’s a bit of a reach. Realistically, it’s probably just the travails of a pre-release build showing its ugly teeth.

    • DrGonzo says:

      Tearing was definitely deliberate. Was used in the first game a lot. It’s a really cool looking effect IMO.

  12. Daniel Rivas says:

    Was that falling money in the Wall Street level?I thought it was, but I couldn’t tell.

    Anyway, I thought that was cute.

    • GT3000 says:

      Paperwork. The idea that money actually exists on Wall Street is something of an urban myth.

  13. Vadermath says:

    Meh. The first Crysis, whilst delivering in graphics and gameplay, greatly disappointed with its painfully generic story.

    Unless I see the second one repairing that mistake, I doubt I’ll be buying it. I’m also noticing that the new engine was designed primarily for console support, (and not for vast PC improvement) which is a big fucking minus.

  14. JohnG says:

    I.. don’t like it.

    It’s not the graphics, or the aiming, it’s the game style.

    Seemingly gone is the sneaking, slow, tactical play of Crysis. And now it’s just run and gun fire 300 bullets to kill a single enemy gameplay. Dull dull dull.

    • Bhazor says:

      So you missed the two minutes of invisibility and the stealth kills then?

    • AndrewC says:

      What seems interesting, and what didn’t seem emphasised in the videos, was that all the individual ‘levels’ shown are all in the same, much larger, environment (you can see the raised walkway in the corner of the ground level segments for example).

      The worry is that it’s a linear COD-esque tour through those environments, but the promise is that you are freely able to navigate around a huge chunk of city, both inside and out of buildings and with a huge level of verticality too – much like the best bits of Crysis1 gave you a huge chunk of island to go have fun with.

      It’s just that the video emphasised the shooty-shooty bits, which are always going to be the most consoley of bits, rather than the navigation of terrain, which would be the most pc-like of bits. And, you know, navigating terrain is fun to do, but it’s usually pretty boring to watch.

    • Heliosicle says:

      I think its mostly just the audience GTTV goes for and the gameplay the showed reflected that.

      Crysis 1 had the possibility to be just a run and gun shoot everything game as well as being tactical.

    • Jad says:

      And, you know, navigating terrain is fun to do, but it’s usually pretty boring to watch

      Agreed. If you go back to a lot of the pre-release videos of Crysis 1 it also looks like a linear run-and-gun affair. Trailers and hype-filled “gameplay videos” always go for the most exciting — and more importantly, simple and easy-to-understand — images.

      (actually, that would make for an interesting article — re-watching pre-release videos and trailers after a game has come out and seeing how accurate and representative they were — Dragon Age would be totally off, for example).

  15. arjuna says:

    he didn’t pirate it!

  16. Lacunaa says:

    Looks a bit generic as it doesn’t really show off the strong point of the game: the nanosuit. That made crysis great and there’s no reason to tone that feature down even if this trailer was mostly about shooting big guns and absorbing bullets in armor mode.

  17. Bowlby says:

    Assuming it scores well and assuming it looks passable on the 360, I’ll probably buy it for the 360. I know if I buy it for the PC I’ll just spend most of my time looking at the fraps counter while fiddling around with graphics settings. It’s no way to play a game; sucks all the enjoyment out of it.

    • AndrewC says:

      I am so completely with you on the graphic fiddling stuff.

    • Thants says:

      Really? You’d play an FPS on a console just so you don’t have to set the graphics settings? I’m baffled.

    • Garg says:

      Well if you’re worried about configuring your graphics setting I wouldn’t be. Crytek are big time geeks, so they’ll probably have it so the system config-scan actually recommends the correct settings for your PC, unlike just about every other game out there.

  18. Gwyd says:

    Well it looks shiny, but as always the selling point for me will be the multiplayer.
    I’ve got an open mind so if the game shapes up to be something good I’ll had over a bit of hard earned cash and hopefully get more than a few hour of fun with a few good mates.

    If not…..well if feels like there’s a bit of a good multiplayer games shortage atm, so I’m not sure how much longer BFBC2 and a mods will last.

  19. Josh says:

    It seeming generic I think has to be from the fact that there were all short demo reels from different shows and what not. If you have 30 seconds to a minute to show an FPS it has to show shooting.

    Truth be told, I really wasn’t in to the first one. I think I played the demo, but with all the crying about system requirements I forgot about it. This I’ll have to pick up since they decided to hire Richard K Morgan to pen the story. I really hope they allowed him free reign instead of the usual, bring in a writer the weekend before going gold to shuffle the deck of levels and make it make a story. Judging from Morgan’s commentary on it, they’ve really valued his input.

  20. Brumisator says:

    I’m sad that it’ll apparently be New york only…too many god damn games take place in that city.
    I was hoping for some sort of countryside action too.

    Other than that, it’s looking pretty fun to me. Of course PC will be the superior in terms of gameplay and graphics, again.

  21. reginald says:

    translation: you are a Soldier Guy and you Shoot at Aliens.

  22. bleeters says:

    Hrmm. At some point, I’d like to be able to snipe at people from a rooftop without everyone automatically knowing my exact position as soon as I take a shot.

    • Grunt says:

      Yeah, I noticed the cascade of bullets heading his way in the vid after that shot from the rooftops. Crysis 1 likes to do that too. MAXIMUM BULLET MAGNET.

  23. clive dunn says:

    all that shrubery….lost
    all those flowers…lost
    The new york city gardening department have got a heck of a job on their hands.

  24. Taillefer says:

    I hope they included some huge aliens, towering over you, several stories high. Punching through buildings when you’re trying to hide from it, and such. Scale is never used enough.

    Looks like I shall enjoy it anyhow.

    • Thants says:

      It must be hard to do well. Because there was that giant boss alien at the end of Crysis, but that wasn’t very good.

  25. Darthey says:

    When the reporter asked “So, why New York?” the cynic in me was just waiting for him to reply “Because the marketing department told us it would sell the most units.”

    Seriously; why New York? Again?

    This trailer made it look like a bit of an average shooter, but I suspect the multi-path elements of the level design don’t really shine in such a viewing.

    But I had to laugh when the guy asked how they’d keep people within the play area, and the guy responded with a nod-and-a-wink “oh we have our ways” as the video showed a HL2-esk street-barricade (which will no doubt prove to be made of some sort of ‘super metal’ and be impervious to your most powerful building-collapsing weapons…).

    • Daniel Rivas says:

      I’m actually right now struggling to think of any first person shooters set in New York. I’m sure there are lots, but they clearly haven’t stuck with me.

      This one looks fairly distinctive, though. If they can capture a difference of feel in different areas of the city, that’s be nice. I’m told New York isn’t all Manhattan.

    • Taillefer says:

      Well, to keep you in the boundaries in Crysis, they made the suit self-destruct.

    • bleeters says:

      …your suit self-destructs? Why stop there! Just think, leaving the area could cause your character lose honour and throw themselves on a sword in grief.

  26. MWoody says:

    Alright, tell the truth: did you select the pic for the article specifically because it looks like the monster in the background is unloading an alien weapon into that poor guys’ crotch?

  27. Frye says:

    @ nick: The developers blamed it on the labeling in the options, if only they had called the medium setting high, they would have all shut up. And i believe them.

    Looking forward to this one, actually, I never uninstalled Crysis Warhead.

  28. Muzman says:

    Looks pretty darn fancy. They should make some sort of COD-esque different perspectives Cloverfield game in this engine.

  29. Radiant says:

    Who is Hugh Jackson and why do I want to jump right in him? [2.15]

  30. fnsmatt says:

    Huh, I didn’t realize that Crytek was using the Unreal Engine for this.

    • Michael says:

      Why on earth would you think this was in the Unreal Engine, rather than the CRYengine?
      Hint: it’s in the name.

  31. Soobe says:

    My concern is it’s gonna be much smaller in scale. Instead of sweeping expanses of island for you to explore we’ll get small, 2 or 3 block chunks of highly detailed city real estate at a time. Yes it will look good, even amazing, but will ultimately fail for this reason.

    Of course the reason: console memory limitations. It’s sad really.

  32. Shalrath says:

    One of the (frequent) conversations you hear working on a mutli-platform game is the following:
    (Some management guy) So how are the SKU’s?
    (Some testing/lead guy) The PC is 100%, the 360 is running out of memory on (x) maps, and the PS3 can load the main menu now.
    (Some management guy) Wow, the PS3 can already display? Fantastic!

    No I am not making that up, and yes, that is a direct quote. Minus the “(x)” and so on.

    • Soobe says:

      True that.

      I remember a quote from an earlier video on x-platform development from the Crytek guys about how the AI routines had to be optimized to fit in to the consoles limited memory space.

      Point being: when I say consoles are dumbed down it’s not just to waste space on a page–real sacrifices have to made made when programming for such limited hardware resources (and more importantly, resources that are inflexible), and unfortunately that usually means AI goes with all the hard work going into graphics.

      I’m not saying Crysis had super great AI, but I will say that I’ve never had more fun with a shooter.

      Anyway, on the optimistic side I hope Crysis 2 comes with a level editor like all the other have. In the last game I actually found myself longing to create skyscrapers and more urban areas, it’s obvious they did too!

    • Thants says:

      If the PC version is so much easier to get working it’s a surprise that it gets horribly screwed-up so often. I guess it’s just a question of priorities, what with consoles selling more.

    • Lack_26 says:

      Perhaps it’s getting screwed up because once they’ve got it done, but the console can’t cope, they make modifications but forget to redo the PC version afterwards so that it still works.

  33. AMSTAS says:

    And I thought I’m not the only one thinking that.

    • Michael says:

      No, clearly there were two people who mistakingly thought they knew what an engine was, and thought they’d be all clever and say this looks like Unreal Engine 3.

    • AMSTAS says:

      My point is that it looks too generic, At this point…

  34. Cockatoo says:

    Nice troll mr Crush.

  35. teo says:

    The mutants in Far Cry came about 1/4th into the game; it’s long as hell that one. Took me 40 hours to complete on the hardest difficulty

  36. Michael says:

    A video editing ninja would have put the gameplay footage into chronological order.

  37. Huggster says:

    Well that will cause my 4870 to overheat for sure.

    Face it – it will be what Bioshock 2 was to Bioshock 1 – forgettable.

    Developers are more likely to take risks when not tied to a console distribution.
    The publishers will want Crysis 2 to be risk free (ie. generic shooter).

    Still, looks nice.

  38. Chaz says:

    I was worried the inner city location would really limit the scope of the game and it would just end up akin to a corridor trudge, but it actually looks quite entertaining what with all the vertical shenanigans and what not. Persumably there’ll be some action in Central Park to break up the monotony of the city streets.

  39. ChampionHyena says:

    I find it appalling that nobody else is concerned that the Combine have overrun New York City.

  40. aaron says:

    Looks good. I love the sense of scale.

    Crysis was great fun, and it looks like the sequel is following in its footsteps.

  41. DrGonzo says:

    Think that you have something wrong with your pc. Metro 2033 runs amazingly on my modest rig, looks lovely too.

  42. Crycyst says:

    2:13 Does that guy run for cover (till 2:18) ? Neat…

  43. Helder Pinto says:

    That’s why I love RPS! :)

    So far, you were the only ones to spot that the tearing is in fact intentional ! :P