Opposites Attract: Maglev

In space no-one can hear you take your lover on a romantic trip to the city by the Seine.

More UDKosity! Maglev is a capstone project for students at Guildhall SMU, and is a short comedy puzzle game about a robot with a love for a toaster – and toast, understandably – and some troublesome french-bots. Which is all style. The meat is its puzzle mechanics, based around the two forms of magnetism – red and blue [Are you sure about this? – Science Ed]. Use the red field and you’re attracted to red and repelled from blue. Use the other, and the opposite happens. Also works for coloured energy beams, leading to entertaining destruction by beaming electricity arcs at your foes. It’s like being a hypercute magneto for 20 minutes, basically. Its influences are a little obvious, perhaps – Portal, Wall-E, South Park and Monty Python – but they’re all good influences, they pull it together into something with its own charm. And I’ll forgive a lot for the wonderful surrealism of an Eiffel Tower floating in orbit. The only problem is that the game’s only on rapidshare, in two .rar’s you’ll have to download separately. Still, if that sounds like too much effort, I recommend the trailer.

EDIT: Alternatively, you can find it on Guildhall’s site for a direct download.

Well done, Students. Much better than was the main result out of my degree.



  1. Sagan says:

    Wot happened here?
    I think that this post wasn’t here a while ago. And since there are zero comments I think that a lot of people think the same.

    Anyway, I’m gonna download it soon. But I’m currently downloading JDownloader, and I would recommend everybody do the same, because otherwise downloading from rapidshare is a pain.

  2. Harlander says:

    The link for the rars isn’t working for me.

  3. Conlaen says:

    Well that rapidshare sucks. I downloaded part 1 at those painfully slow speeds they offer free users, and then I had reached my limit and was not allowed to download part 2.

    So thank @Wahngrok, for a proper linky.

  4. Harlander says:

    Nice one, Wahngrok.

    Anyhow, the game itself is pretty short, the plot is silly as are the accents, and the magnetism mechanic, though lacking polish, is a neat idea.

    Also, I’d not previously heard the words to La_Marseillaise, so that’s a bit of a plus.

  5. VelvetFistIronGlove says:

    It’s got French in it! It must be Art.

    • Frankie The Patrician[PF] says:

      so does French porn…but porn can be Art, too :)

  6. Alexander Norris says:

    Edith Piaf is always appropriate.

  7. Purple0limar says:

    I remember something exactly like this from the days of the good old Dreamcast. I’ve never been able to remember the title of that game, though.

  8. Matt W says:

    :) :) :) :) :) :) :)

    That is how much I’m smiling after playing this.

  9. Urthman says:

    Is this related in any way to the IGF Blue/Red magnetism game Polarity?

    link to igf.com

    Because Polarity is a fun concept that’s well implemented and I’d love for someone to make a full-length game out of it.

  10. radomaj says:

    Use the red field and you’re attracted to red and repelled from blue. Use the other, and the opposite happens.

    Someone got their magnetism wrong. It’s easy to spot, too, thanks to the headline.

    • Kieron Gillen says:

      Radomaj: I was going to say that, but the post was too long and just because the field is Red doesn’t mean that it’s the… oh, I’m over thinking this.


  11. Vague-rant says:

    Huh, first thing that came to mind was a Twin Sector influence.

  12. Damien Stark says:

    “[Are you sure about this? – Science Ed]”
    Didn’t you see Astroboy?

  13. Original Mac Gamer says:

    looks stupid, not only because it’s french, but who calls his game to a monorail? ok link with magnetism but still…

  14. fuggles says:

    This was great! It’s only short, but also very bizarre, but in a good way. Recommended to all. TO ALL.

  15. Jezebeau says:

    Why would you take an engine like that and try to bind it within console-style camera restriction? It brings Polarity to mind, but its poor control and abominable voice acting really took things back a step from that wonderful 2d platformer.

  16. gigglepuss says:

    I love it! Super awesome game!

  17. Joyce W says:

    I was at the Guidlhall for the graduation ceremonies when this game was introduced as the final project for one half the class (each half made a game). Realistically, you can’t expect a complete polished game from a teaching environment in 17 months so I don’t understand the criticism about that. What I do know is alot of the audience got a chance to play it and everyone was smiling and laughing. Now isn’t that what entertainment is suppose to do?
    BTW, my daughter designed the robot. Here’s one of her webpages, theres more on facebook. link to lnwilson.com
    More guildhall games here link to guildhall.smu.edu
    Congrats Guildhall Cohort 12 Grads

  18. skyler jermyn says:

    Hey all,
    I was on the team and I’m super happy people liked the game. Jumping off of what Joyce said, I just wanted to clarify that we had 19 weeks total to complete the game. This includes a few weeks of planning. The entire program lasted about 17 months during which time we did two other team game projects.