id In Showing Images Of Rage Shocker

He should be staring in amazement at the detail behind him.

As promised in the post below, here are four new shots of Rage – a game we’ve seen very little of so far. But then it’s id, and therefore it’s remarkable to have even these. We’re very hopeful to see some sort of game footage video out of this E3. Imagine it! Seeing Rage moving! The last time that happened was August last year. Before that, July 2008. In the meantime you might want to try looking between the pictures below very quickly. The very, very impressive pictures. Mega-textures seem to be working.

Click upon them to enbiggify.


  1. alice says:

    I know I should not be surprised at this point, but compared to those Brink screenshots it looks so… so… brown.

  2. MadMatty says:

    Yeah the pictures do look nice.
    I always did like Id´s linear shooters.

  3. Future Man says:

    Very nice looking. I still have no idea what ID is going for here gameplay wise though.

    • ZIGS says:

      Nobody knows

    • Shih Tzu says:

      It’s a hidden object game.

      Hide the bullet, in the dude.

    • Alastayr says:

      Shih Tzu you win.

    • Flobulon says:

      Standard id shooter, but more open and with vehicle combat. The PCG preview expressed disappointment in how the demo devolved into concrete-room-to-concrete-room shooty-kill, but it’s early days yet I guess.

  4. Spectre-7 says:

    I’m having trouble seeing through my rampant fanboyism, so can someone help me? They’re awesome right? That’s not just my rose-colored shades?

  5. a says:

    It is pretty, but I don’t think id games are very good. I’ve missed the boat on doom and the like, my first FPS was Half life. Without the nostalgia their games seem pretty shallow.

  6. Muzman says:

    Can you scare the dick off someone in this?

  7. Brumisator says:

    Screenshot #2, showing a union flag painted on a bad guy is offensive to Britons.
    I move for the immediate dismissal of Mr. Walker from the British nationality for showing this highly controversial material on this very english website.

    • robrob says:

      We prefer the term “Brityns” you racist.

    • Hmm-Hmm. says:

      Offensive? Have you ever taken a look at some of Britannia’s hooligans? Or is it simply the Union Jack you find offensive? :P

      In fact, all characters shown in those shots resemble hooligans or mutated versions thereof.

  8. DJ Phantoon says:

    I bet one of you went to school with the guy in the third screen.

    • MadMatty says:

      Yeah its Terry allright- he must´ve made it to the bunker LOL

  9. Hernan says:

    Is it me or the game looks cartoonish? Maybe its the round shapes or the shader in the third picture. Still, awesome, I hope they get the vehicle physics right, unlike borderlands…

  10. Freud says:

    Hopefully id has hired some designers that are able the fill the world with interesting things to do. It has been over a decade of them just standing to the side and missing the boat on pretty much every important development in gaming.

    • Biz says:

      you mean those developments where FPS became point and click on the enemies’ heads as u walk down linear paths? and to be super fancy maybe people will pop in and out of cover

      there’s something to be said when 15 year old games have better FPS gameplay than 99 percent of what’s released today

      we’re at the point when people look for all the other stuff in FPS games because they know the shooting is going to suck

    • Thants says:

      You’re saying that the simple FPS games from the past are better and complaining that new ones are too simple?

      Which 15 year old FPS games are better exactly? I mean, I enjoyed Quake, but you have to have some seriously rose-coloured glasses to say it’s better than 99% of games today.

    • Radiant says:

      Think of all the fantastic ideas and moments both failed and fully realised in recent FPS games.

      Five off the top of my head:

      Battlefield: BC 2 and it’s destructo playgrounds.
      Modern Warfare’s superb allied NPCs [mother fuckers Price and Gaz]
      Halflife 2’s [and episodes] weapons and companion [that glorious MP5 with grenade launcher, Alyx, Gravity gun]
      Serious Sam’s sheer number of enemies.
      Stalker’s sense of place.

      And ignore all of that.
      And add racing.

      The soul cube in Doom 3 is the very limit of Id’s ingenuity.
      That cube is Id looking across the huge desert between it and the state of best of breed game play mechanics and not even trying to cross the gap.

    • Radiant says:

      And do you think the racing will even come close to the superb Split Second’s adrenaline fuelled spectacle?
      You think Id has Climax/Black Rock’s racing game pedigree?

    • Radiant says:

      above all @biz btw

    • Biz says:

      the (single player) FPS genre has advanced in pretty much every way since quake except the actual shooting (not considering AI but even that has been a snail-pace improvement)

      there have been a few innovations in the stealth/tactical side, but the run and gun of recent games has been depressing

      last decade shooting was fast-paced and dynamic combat with hordes of enemies involving skills like movement, weapon/ammo choice, and map control/navigation
      now shooting is mainly static with one or two enemies at a time involving skills like hiding behind cover and how closely your manage to point your crosshair to the enemy’s head

      people are quick to point out how doom/quake are stupid/shallow experiences, but 99 percent of today’s shooting games have even shallower combat. that’s why nobody cares about the shooting in single player. it’s all about the other aspects. meanwhile multiplayer is more popular than anything else because it cuts through all the crap to deliver the satisfying combat that all the modern campaigns lack

    • Mojo says:

      @Biz: Amen to that. Little anecdote: When I first played CoD:MW singleplayer, I was shocked. Shocked how a drab, linear shooter like this is considered the epitome of modern FPS gameplay. I put the game on hold in disgust.

      Then, years later, someone mentioned a level in the game that I actually remembered playing and it sounded frickin’ awesome! So, out of curiosity, I tracked down a playthrough of that very same level on YouTube. It was amazing. Fast-paced, intense story, cool action scenes. Wow. I ended up watching almost a full hour of in-game playthroughs in order. Then I realized: the game is more fucking fun to watch than to play! It’s so linear, it’s essentially an “interactive movie” with borderline quick-time events. We finally arrived at the stage where (singleplayer) games = movies. And it’s not a pretty stage for gameplay.

      I still hate MW for this exact reason. Even with some fun multiplayer moments and all… that singleplayer just depresses me for the future of FPS gameplay. Quake does have more varied gameplay than that. And that’s why I don’t mind id going oldschool with this. If you look at their hints at crafting mechanics, vehicle gameplay and hand-made guns, they actually go beyond many praised shooters today when it comes to gameplay variety.

  11. etho says:

    And that is your standard id fan. No, you’re not wrong, id games are shallow, meaningless affairs. I even have nostalgia on my side, and I still think Doom and Doom 2 were, at best, stupid silly fun. And their games have gone downhill from there. They are very skilled at making graphic engines. They are terrible at using their graphic engines to tell compelling stories or offer interesting gameplay.

    • 12kill4 says:

      Quake 1 was fantastic. You MUST give them that at very least.

    • airtekh says:

      id’s games were never about telling a decent story, there are other games that do that.

      As for gameplay, Doom 2 was great fun, and Quake 3 Arena was and is the pinnacle of multiplayer deathmatch.

    • Mojo says:

      I said the exact same thing when Doom 3 came out. I mean, it competed with HL2, there was no winning that fight. Then, years later, I actually picked up Doom 3 out of curiosity. And guess what, I enjoyed it beyond my wildest expectations. They did learn their lessons. From Half-Life, even from frickin’ System Shock 2! The levels are atmospheric. The cheesy sci-fi/horror story surprisingly well-paced. The fights are not tactical but fun. The environments interesting to explore… It’s a fantastic shooter.

      I mean, I have Portal 2 to look forward too. God, this game will kick gaming in the ass. But I really won’t mind checking Rage out as well. I’m confident they did learn a few gameplay lessons since Doom 3 and they don’t mind doing the crazy, unrealistic stuff (kinda like Bulletstorm, or goddamn DNF btw). They announced little things like being able to build your own fighting robots and gun upgrades. The vehicle parts… All in all, this could be a really interesting shooter. I’m certainly looking more forward to that than the gazillionth Vietnam/Afghanistan pseudo-realistic shooter that nobody seems to criticize for being completely, creatively empty (looking at you, MoH).

  12. jonfitt says:

    Until it moves they’re just very pretty pictures. Make 100 of these per second please.

  13. Thants says:

    I’m starting to realize that as much as I like and respect id, I haven’t actually enjoyed any of their games since the first Quake.

  14. Jonny5 says:

    iD hasn’t been relevant for several years. They don’t do what they used to do. And honestly, these screenshots aren’t exactly a giant leap forward in graphics.

  15. zornbringer says:

    this is art. nuff said. compared to some other AAA games nowadays this looks like a movie, imho.

  16. jeremypeel says:

    Looks pretty. I particularly like the Canyons, hope there’s plenty of opportunity to drive around them; at this point in time however I’m struggling to see how the vehicles are going to be integrated into the game at all.

    Second shot looks like my experience of the World Cup.

  17. Vivian says:

    but what are you actually going to do? ID don’t exactly have a pedigree of not making plots that go durr.

  18. Serenegoose says:

    Someone got borderlands all over the Rage screenshots. /unnecessary snark.

    I guess I’ll also say, just to be contrary, that I liked Doom 3 and Quake 4 because they were fun games. I hope this is too.

  19. mod the world says:

    I predict a typical id game: pretty graphic that gets boring fast, enemies spawning in your back and a story than can be summed up in three words.

    • yogSo says:

      “…and a story than can be summed up in three words”.

      KILL… THEM… ALL…

    • Veldjes! says:

      “KILL… THEM… ALL…”


      also, DooM3 and Q4 were nice and fun to beat!! and to Kill… Them… All…, as well. No, really

  20. Sidorovich says:

    That last pic looks like Borderlands. If it had proper graffix.

    Sure do hope we get some moving picture things of this at E3.

  21. Soundofvictory says:

    Ok here is a minor thing. The first screenshot actually has a depth-of-field effect that looks GOOD. It really is a far cry from the effect we are so used to where anything more than a meter away from the player is a blurry mess.

    @Biz, @Mojo
    You two hit it right on the mark.

  22. Kevbo says:

    I agree with others that todays shooters mainly focus on story, cut scenes and any other feature besides the actual gameplay and action. I miss the fast paced action of the old games which is why I still play them :)

    I don’t expect this to change much especially as consoles and their thumb sticks continue to cause devs to slow down the action to make it more accessible for all. At least with the wiimote and sony move, fps games can be a little faster since the controls are quicker than thumb sticks. Should be interesting to see how Portal 2 is handled since it is getting a strong console push as well. Will it be slowed down for them, from early gameplay videos it seems to be harder and require faster precision but how will that work for consoles. only time will tell but I have faith in Valve and a few devs left who understand how to take advantage of each platform.

  23. teo says:

    id has put out one game in the past 10 years, you can’t make any predictions on how Rage will turn out based on that. When Quake 3 came out they were still one of the premier shooter studios. Any claims of them having been left behind are baseless simply due to the fact that there are no games to base it on.

    • Freud says:

      I guess that if you want to view the fact that they are unproductive as a company strength it is up to you. In the same way that the fact that pretty much no one wanted to license Tech 4 means that no bad game was created with Tech 4? I mean who could have thought that people didn’t want to play corridor shooters in 2005 and forward?

      I hope Rage turns out well but the second Half-Life was released id was at best a distant second and they have been beaten repeatedly when it comes to design, mechanics, story, atmosphere after that.

  24. Wulf says:

    I was more excited about this before Borderlands, really. Post-Borderlands, I’m not sure if I could take another Borderlands-like game. I mean, Borderlands had some really fun acting, some really silly moments, and it started out really fun, and it continued fun for quite a while. But the game was just too long for what it was. As I pressed on throughout it, I kept longing for some variety.

    I’m worried I’ll have the same experience with Rage, to be honest. Start out yay, and things go meh and sort of brown and boring half way through, and I’ll just lose interest and never bother completing it.

    However, it does look amazing. It also looks brown, very brown. But it’s also detailed in a way I’ve never seen or experienced before in a first-person shooter, and that intrigues my eyes. It looks so detailed that I feel I have to check it out just to have known it, and the increditech it uses. But… call me a pariah, it also looks boring.

    Again, I blame Borderlands.

  25. Rohit says:

    On old shooters vs. new shooters:

    A few weeks back, my brother bought Battlefield: Bad Company 2, and I decided to try it out. At the time, I was playing Quake 2 and SiN Episode 1.

    What a piece of shit.

    I honestly couldn’t finish the third level. The enemy variety, levels, weapons, and yes, shooting were terrible compared to those in the previous games.

    Some people will think I’m speaking out of nostalgia, but I wouldn’t have enjoyed SiN Episode 1, made in 2006, if I was. Then again, the game did terribly and the developer’s now with a casual games company. Everyone criticized it’s “archaic” gameplay, so for some it *is* nostalgia. Sigh.

    Hope Bulletstorm scratches my shooter fix, because I don’t think RAGE will.