235 Free Indie Games In 10 Minutes

The indie heroes at Pixel Prospector should have been happy with 190 free Indie games, BUT OH NO. They just had to go and push it to 235. The video – posted below – neatly includes an informational hover at the bottom of the display so that you can find out more about the pictured game. It is epic. Go take a look.


  1. rei says:

    I wasn’t planning to watch the whole thing, but that was too amazing to stop. A good reminder of why I love being part of this world. I’ll have to comb through it and download all the interesting-looking ones that I’ve missed.

    • Wulf says:

      Yep, that’s exactly how I felt, it was bloody marvellous. It was all so colourful and unique, the imagination of every designer of each of those games, all squashed into one delectable video.

  2. rei says:

    I’ll just go ahead and start the inevitable what about x by lamenting the omission of Ur-Quan Masters from such a large list, though!

    • Dominic White says:

      That’s not really indie, though. It was a big multiplatform title of its day, and just ported by fans.

    • rei says:

      Fair enough. I guess I’m more focused on the free bit.

    • Heliocentric says:

      But does focusing on the free open the door to the likes of quake live and d&d online? I think the indie requirement is notable.

    • rei says:

      Considering that Ur-Quan masters is also an open source community effort, I think it’s quite different from those two and should have at the very least the same cred as any indie game.

      Do we have an objective definition for the term “indie” anyway?

    • Dominic White says:

      It’s an open-source community effort to port an existing, major retail game to another platform.

      By that reasoning, Final Fantasy 6 is indie, as there are open-source emulators that run it on the PC.

    • rei says:

      Regardless of who made the original game, the project is very definitely “indie” based on any definition. Is it meaningful to exclude such projects?

    • Alex says:

      I’m with Dominic on this one. Indie means designed by an independent developer. “Indie” isn’t code for “Developed/Published/Ported by someone I feel good about”.

    • rei says:

      The meaning of words is based on how people choose to use them, and your restrictions don’t seem to match the way the word is actually used by a lot of people. I can’t say I’ve ever really thought about it outside of music, but it seems like a pretty vague and meaningless term.

  3. GamerOfFreedom says:

    Damn i love chiptune music really good soundtrack they choose

  4. Dominic White says:

    Oh yeah – the difference between this video and the 190 Indies in 10 Minutes is that the vast majroity of the games in the 235 video are out now. Most of the 190 are in development.

  5. Meat Circus says:

    It’s as if he’s on a one-man mission to prove the much-vaunted ‘innovation’ of Indie developers is something of a myth.

    • Heliocentric says:

      90% of everything is redundant circa du meat.

    • Meat Circus says:

      The thing is, we condemn the big boys for churning out the same old shit time and again, and yet here we are praising the Indies for doing exactly the same thing.

      Okay, it’s a different sub-pool of the same old shit, but that video makes it bloody obvious just how repetitious the Indie game sector is.

    • Dominic White says:

      The ‘indie sector’ is a huge bunch of guys with no greater affiliations, making (generally speaking) the kinds of games they want to play.

    • Flint says:

      You kinda nicely said what I felt but was too polite to not imply directly.

    • AndrewC says:

      I’m with Meat. Watching them in that format really brings home the idea that there’s a lot of people just remaking the things they grew up with. That fetishisation of the past rather turns the indie sector into the Mojo of games, which is a horrible thought.

      So let’s say that it the format of the video (volume and brevity) emphasises similarity, and should only be used as a shop window for exploring further, or for a bit of cheap nostalgia joy, like fondling vinyl gatefolds.

      Mmmm, vinyl.

    • Wulf says:

      The funny thing is is that it’s so easy to forget that looks != gameplay.

      Example: VVVVVV, Knytt Stories, and Lyle in Cube Sector look like something I would’ve played around the home computer era, but they don’t play at all like those games. It’s taking what we remember and making it as good as we remember, rather than as inexcusably horrid as it really was. I see a lot of that in the indie community. There are a lot of good innovations in those games of one’s youth.

      But again, games like these you can’t really judge by looks alone, if you do, you end up with the conclusions of Andrew and Meat, and those are particularly sad conclusions. So I agree that these videos probably don’t do the games any favours.

    • RobF says:

      I have people who don’t innovate in their indies. It’s rubbish.

    • AndrewC says:

      Bless you Wulf, your ability to innocently imply your superiority over others remains undimmed.

      We can bat different examples of innovative and non-innovative indie games that look very similar to each other all day, but i’ll assume you aren’t denying that there’s a lot of very conservative copying going on?

    • RobF says:

      The thing is, the innovation stick is a rubbish thing to attempt to beat on people with. So what if someone does or doesn’t innovate, I don’t play games to see innovation at every turn and I don’t write games to innovate at every turn.

      If a tiny subsection of lunatics in the media want to big up the indie scene for innovation over whether a game is shit or not, that’s not my problem and I don’t intend to make it my problem. I’m happier with the RPS and most other sites I seem to read attitude of “well, here’s something I found intriguing/liked/enjoyed/thought was so shit you have to see it” than whether someone wants to whack themselves off over an alleged auteur or six.

      3 of the games in that video are mine, 2 of them have stuff in them the mainstream industry wouldn’t dare do because there’d be all manner of shit raining down on them – thing is, they’re not innovative things, they’re just there and to the intended audience they make a massive difference as to whether they can play my games or not because the amount of people who do what I do is somewhere between slender and none.

      In the 2 second clip of the gameplay, you will not know that. I don’t mind that, I want people to either play it or not play it for whatever reasons they have. Because they’re not innovative (or at least, if they are that’s entirely accidental!) does that mean they somehow have less worth or right to exist?

      To you, as a fully able bodied player (and I apologise for the massive assumption there) they’re arena shooters you’ve seen the likes of many times before and perhaps are tired of. To someone who’s never had the chance to play these things because no-one catered to them before, hey – games they can play!

      And you know, I can do that because I’ve got no-one telling me I can’t. And that’s the value of being indie for me and the value of every single game in that video.

    • Wulf says:

      “Bless you Wulf, your ability to innocently imply your superiority over others remains undimmed.”

      Same could be said for your ability to defensively make a paranoia-empowered kneejerk at thin air. Sigh.

      I was just saying how I felt about indie games, there was no superiority intended, and any you think is there is solely something you’re projecting onto it as you read. Which says a lot more about you than it does about me.

      It was really as innocent as it looked. I like indie games, I feel they’re innovative, and I felt it was unjust to judge them by looks alone. What’s so ‘superior’ about that? Really?

      “We can bat different examples of innovative and non-innovative indie games that look very similar to each other all day, […]”

      It’s not my intent to do that or to fight with you, since it would be a one man fight and I’m not interested. The only point I cared to make is that how a game looks does not reflect how a game plays.

      You’ve built me up into some sort of supervillain in your head, but that’s only in your head, and the only reason I’m even bothering to write up this post is to make this clear. I mean, apparently, in your head I’m some Machiavellian Mastermind who’s out to thwart your every opinion.

      I didn’t say you were wrong, did I? I just said I didn’t like the conclusion you drew from the video, that’s all. I don’t like your opinion. I didn’t think that would be the death blow that it apparently is.

      “[…] but i’ll assume you aren’t denying that there’s a lot of very conservative copying going on?”

      So by now I hope you understand that what you’re saying here has nothing to do with the point I was trying to make. Furthermore, I all ready said in the post that you replied to that the visuals are samey, and that the video did them no favours. If you could get over this nonsense then you’d actually realise that i agreed with you on that point.

      But what I said that was different was that I felt the visuals weren’t as important as the gameplay mechanics and other elements of the game. Is that feeling so uncommon to those who enjoy indie games?

    • AndrewC says:

      Again, to fetishize innovation isn’t helpful, and neither is defining the sole worth of a scene as ‘innovation’, mostly because it seeks to define, and thus pidgeonhole, a scene that has no definition – it being a random assortment of people who are only linked by not being corporately funded.

      But, and again again, it isn’t helpful to fetishize the retro feel either, or to equate quality solely with succesfully copying an earlier aesthetic or mechanic, as this leads to a stultifying effect on ‘fun’ too – the ‘Mojo’ effect.

      So if there were a video that, even if inadvertantly, emphasised the retro-fetishization of the Indie scene, some poeple would react against it, even while recognising the joy in the way the video was put together.

      It is part of the grammar of montages for them to be an ‘overview’, a ‘summing up’, or ‘defining statement’ on a nebulous subject. Montages can’t escape that. So if only a thin slice of a scene is shown in that montage, a montage will look like the scene is only made of that thin slice. You can rage against this assumption of ‘overview’ in montages like this, but it won’t help much.

    • Wulf says:

      And yet nothing of what you’ve said there has anything to do with the post I made.

      You’re implying this onto me again, you’re reading between the lines and adding implications that I didn’t make. Which is just what you did with the previous post, to make out that you’re using me to prove that you have a superior point, and that I’m inferior to you, even though this has nothing at all to do with what I was talking about.

      I think it’s ironic that you’re talking about my superiority when I’m not trying to one-up you. And I’m a far more simple creature than you’re making out. But really, whatever man, if this soulless one-upmanship makes you feel like a better person, and you need a punching bag to do it, then feel free to continue.

      I just hope it’s as transparent to everyone else as it is to me. :/ Thanks for all this, though. You’ve really gone out of your way to make a bad day just that bit more horrible, and I wonder what I’ve done to you to deserve it.

    • AndrewC says:

      I was replying to RobF. This isn’t about you.

    • RobF says:

      Andrew, I don’t have a problem with anyone reacting to the retro fetish or x game is like y game but with an emo story stapled on stuff. I do have a problem when (not just Meat, I’ve seen this argument so many times before which is why it makes my teeth itch) someone tells me what I should be doing to differentiate myself from the mainstream. Like that’s important somehow.

      And yeah, there’s a degree of as you say, “conservative copying” that goes on. That’s more a by product of communities than indie development as a whole, people working in close proximity of each other with a reasonably closed feedback loop. Yet, each community has its own quirks and trends. Right now, there’s a certain media focus on TIGS as a hub so you see a fair bit of chunky pixel leakage into the media, a few years back it was Indiegamer and a cesspool of match 3 goldrushing, Watching XBLIG evolve as a service is a great way to see this played out in real time with trends cementing quickly and copyists abound within a week.

      I don’t think it’s as unhealthy or much of a problem though – it’s kinda natural (and I don’t object that you find it unwelcome, it doesn’t necessarily appeal to me much either) but for every one person who chooses to just copy, there’ll be 5 people thinking “fuck it, that’s not right – we shouldn’t be doing that, let’s do this instead”. And we progress. As an industry and a hobbyist outlet, mainstream and bedroom coder – it’s sorta the way things go.

      Sometimes it’s for the better, often it’s not. So it goes.

  6. James G says:

    Only played 16 of those, and probably only heard of twice that number. I feel like ashamed.

    • jarvoll says:

      Don’t. I’ve played one.



    • The Innocent says:

      I feel embarrassed, but for a totally different reason:

      I’ve played nearly all of these games.

      There were maybe ten that I haven’t, and now I plan to. I’ve thought of starting an indie games review site, but it’s a daunting thought when the indie scene is already dominated by a slapfight between Derek Yu and Arthur Lee.

  7. Brumisator says:

    ARGH! so many games! Brain…overwhelmed… must click…faster to see games.

    I now have 25 more tabs open with sweet little indie game videos, yay.

  8. Flint says:

    Surprised that with all the Mario and Megaman games, Sonic Robo Battle 2 was missing.

    That said, after watching the whole 10 minutes I’m still a bit baffled about the reverence held towards indie gaming in this form outside the respect for the DIY ethos. Unless of course you really adore 2d platformers, arena shooters and bizarre colour explosions. Kudos for the effort though, and in a way that video was still entertaining to watch for the whole 10 minutes.

  9. Devenger says:

    Lovely. Cheered me up, seeing lots of silly, often creative things. Good music choices, too. And a perfect clip for Spelunky, too.

    Makes me want to try developing games again, though. Makes me struggle against my current exam labyrinth. Makes me kinda sad, in that way.

  10. cjhyde says:

    epic. I love The Pixel Prospector. I’m just going to assume that ten minutes of video is miles better than all of the stuff coming out of e3 that I’m not bothering to watch.

  11. NukeLord says:

    I think what I learned most from this video is that indie devs love breakout and tetris too much.

    • VelvetFistIronGlove says:

      I thought the combination of tetris and breakout that was visible for 2.5 seconds looked neat.

  12. Xercies says:

    I only really saw three types of games in there: platformers, shoot em ups, and puzzle games. Indies sure like going for those don’t they.

  13. Peter Radiator Full Pig says:

    My 110 degree celcius graphics card will thank you for linkinh these mostly 2d ggames

  14. Optimaximal says:

    I was hoping one game from, oh, 2007, would be featured on there.

    Basically, it was a top-down Zelda-esque rogue-like where you started at the centre of a randomly generated dungeon and had to find several items and return them to the centre to escape.

    Everything was a distinct blue colour and you attacked by charging up a shockwave attack that you could upgrade, along with your other abilities/stats.

    Someone else must have played it!

  15. cthonctic says:

    Yeah, really catchy. I found myself bobbing my head along to the tune without noticing. :)

  16. JohnArr says:


    • Kast says:

      Yeah, I ‘almost’ shouted it aloud. I can only imagine what the reaction would have been from the relatively normal person in the next room.

  17. Mistabashi says:

    I don’t know why most of these are being called indie games now, didn’t we used to call these freeware / shareware? As in, not professional developers, just ‘hobbyists’ making games in their spare time. An indie developer to me is a developer / studio that isn’t affiliated with a major publisher but makes games full-time, and usually charges money for them (eg, they are making a commercial product, but they are independant).

    • DrazharLn says:

      I’d prefer to call them Indie because “Bedroom programmers” is too nerdy, freeware too boring and shareware… I hate shareware.

      I suppose “indie,” for me is a general feel for a game rather than a particular definition. I’m not looking for top notch visuals in indie games, or, indeed, long games. I’m generally thinking of small, short games exhibiting interesting gameplay, visual or control ideas.

      But then it turns into the weird, ambiguous, nothing term it is in the music industry…

  18. Dean Learner says:

    Oh Sweet :D:D:D My game Ninjah is in there

  19. Drexer says:

    Oh god Seiklus….

    That was, that was… my first indie game and I totally forgot about it.

    Thank you for the video RPS, it was indeed awesome.

    Now if you’ll excuse me, I have to go download a certain game… and I have something in my eye.

  20. Mad Doc MacRae says:

    This music is ace, and free through the link in the video, reproduced here:

    link to 8bitpeoples.com

  21. PixelProspector says:

    Why there are not all kind of indie games:

    As an analogy:
    I listen to wide variety of different music. Hovever i don’t like every kind of music people produce. I still do respect them and stuff but i do not enjoy listening to some genres. So, if i should have a site about music i would cover only music that i “understand” and enjoy and leave the other genres up to other reviewers, reporters and their respective sites etc.
    There is no need for me to bash them…
    Same goes here for the games. You are right that the focus is clearly on platformer, shooter and arcadey stuff, cause that is what i like and understand. If you share the same interest then i say fine, please enjoy the 10 min show and check out the games. If you should not like these kind of games and think this is just the “same old shit” then it’s also ok and it would be foolish to argue with you about personal gaming preferences. There are tons of other sites that do a great job covering a wider variety of gaming. For that matter you might want to check out the Big List OF Indie Game Sites or any of the other big sites that cover a great deal of all kind of games such as eurogamer, the escapist etc.
    link to pixelprospector.com
    I don’t claim nor do i intend to cover all sorts of indie games. This is not want i want.
    (A few years ago before this whole project started i thought about including all sorts of free games like adventure, strategy, rpg, art games etc…. but then decided against that idea. it could have become too tiring to play and record games that i dont have passion for…
    and maybe i would have dropped the whole project…
    lesson learned: focus on stuff you do like.
    From my point of view it is not good to please everyone. Same as in real life…
    if you do that you will eventually loose your personality.

    Moreover you can also check out this list of
    Frequently Asked Questions
    link to pixelprospector.com

    P.S.: Thanks Jim for the exposure of the video and site. I really appreciate it!


    • realmenhuntinpacks says:

      God bless your little pixellated cotton socks. Never even heard of your site, which is weird as I spend most of my time obsessively checking tig and PTT…better late than never.

  22. Alexander Norris says:

    A very large amount of Geometry Wars clones (or at least shmups copying the Geometry Wars look), but that was an incredibly impressive list. I had no idea so many free indie games were that polished. Shall have to watch this a second time to pick out the ones I want to play.

  23. brog says:

    So – many – bullets!

  24. bwion says:

    My only ‘problem’ with about 70% of indie games (apparently) being platformers and arcadey shooters is that I’m not nearly as fond of playing platformers and arcadey shooters as I was, oh, 20 years ago. I get in the occasional mood where I want something like that, but, well, it’s an *occasional* mood.

    And I do like puzzle/abstract strategy games (the other huge chunk of indie games), but they can only capture my attention for so long before I realize I’d much rather be playing one of the long-form RPG-type things I much prefer. (And thankfully there’s a healthy, if less-publicised, indie scene *there*, too, though sadly not one I’ve explored nearly as much as it deserves.)

    There’s also the occasional feeling that I should be way more interested in indie games simply by virtue of their being indie games than I actually am, but that’s just a natural consequence of being in the presence of people who get enthusiastic about things on the internet, I think.

    • Alexander Norris says:

      This is the same problem I have, sort of.

      I’d really like a good, indie FPS, but indies make a lot of shmups, puzzlers and platformers, three genres I’m not particularly fond of. It’s a shame, since there’s so much good stuff on offer if you like those genres.

    • Chris D says:

      @Alexander Norris

      I’m curious, what’s the attraction of an idie FPS when there are so many of them in the mainstream?

    • bwion says:

      @Chris D

      I dunno, what’s the attraction of any given indie platformer when there are approximately 3.8 trillion of them out there already?

      I can’t speak for Mr. Norris, obviously, but for me the appeal of an indie RPG (another genre that is getting a fair bit of mainstream exposure these days, even though certain *kinds* of RPGs don’t get so much attention) would simply be that of a (hopefully good) game I haven’t already played in a genre I enjoy.

    • Flint says:

      @ Chris D

      To get something different? The indie scene is generally regarded as something that can freely do things that aren’t so easily marketable in the big waters, and thus it’d be rather cool if one day it could start producing games that belong to the mainstream genres but which take risks that the big devs don’t seem to like to do. As a fan of the genre and completely oversatured with all the post-apocalyptic shootathons and modern warfare blastouts that are ever-present at the moment, it’d be pretty cool to see a game from that genre that would have a different setting or generally offer something that the big titles do not. As an example.

      And what bwion said, naturally.

    • PixelProspector says:

      @ Alexander Norris
      here are a few FPS for you to check out:

      Grappling Hook
      link to ghook.speedrungames.com

      The Ball
      link to moddb.com

      link to moddb.com

      link to warsow.net

      Furthermore here are 2 more sites where you might find a good deal of indie first person stuff

      Mod DB


    • Chris D says:

      I wouldn’t criticise anyone for liking FPS’s or indie games but I’m not convinced they’re a natural combination.

      I suspect one of the reasons platformers are so prevalent is that they’re relatively simple to program compared to an FPS and don’t require the same plotting as an RPG. That and the fact the most of us grew up playing them. It’s this simplicity which is their strength as it frees up development time to come up with some truly innovative stuff (Braid, And Yet it Moves). You could make a similar argument for puzzle games.

      RPG’s are a slightly different case. The main attractions there are story and character. I could happily play a dozen technically similar RPG’s because the story is different each time, so it’s a different experience. Adventure’s are similar.

      FPS’s are different, though. The story is usually only tangential. The core experience of shooting someone with an assault rifle stays pretty much the same. (Which is why I’ll by any RPG that looks interesting but probably only one FPS in a given generation.) At the same time technical requirements are so much greater that you have to devote more resources to that which means you have less time to innovate with the gameplay. Also the more you have invested, the less you are able to take risks. Ultimately I think there’s less opportunity for the indie games scene to compete with the big boys here, they’re at their best when they’re doing stuff no one else is doing.

      If you want new settings the mod scene seems to be a good place to look (Air Buccaneers). And there are some games trying to innovate (Shattered Horizons, Iron Grip Warlords). I suspect mostly by the time you have a team able to deliver a good enough quality FPS you’re probably big enough not to get counted as Indie anymore.

    • Flint says:

      @ Chris D

      I quite disagree on that ‘the core experience of shooting someone with an assault rifle stays pretty much the same”. If that would be the case, all FPS games would be of more or less equal level when they’re clearly not. And that’s not even touching games where there are no assault rifles etc; it’s a rant of its own about how FPS games are far from the varied wilds of the yonder-years and this probably isn’t the best slot for them, but the freedom from the commercial expectations and ‘doing it for the art/fun’ might even be able to shake up the standard FPS feel a bit.

      I may have worded my original reply wrong but when talking about trying their hands on a mainstream game genre, I didn’t mean doing that AND competing directly with the big AAA titles because, quite frankly, it’s a losing fight. But it would be pretty great to have that alternative ‘scene’ around, producing something a bit different on the sides. And who knows, things might luck out – after all, e.g. CounterStrike is now an institution and could be said to be the basis of a lot of the modern warfare stuff seen today, but in the beginning it was just a mod that took a different approach to the genre’s fashionable styles at the time. Like you said, mods indeed are a great thing but at the end of the day, they’re mods rather than stand-alone things. And there’s hardly any singleplayer total conversions around.

      It’s all “in the ideal world…” tripe naturally because in the real world people who put a ton of effort into something also hope to get something out of it most of the time and thus financial security’d be cool, but it’s a nice little thought anyway.

      Going a bit off-topic here but just feel like rambling on:

      I suspect mostly by the time you have a team able to deliver a good enough quality FPS you’re probably big enough not to get counted as Indie anymore

      When I think of the phrase ‘indie game/dev’, I think of a company or group of people who aren’t big-time in the business yet and aren’t operating through the big publishers – nothing to do with the size of the group really. I think the whole ‘indie’ thing is about to suffer the same in gaming as it has in music – becoming an umbrella term for about a billion different things that may have nothing to do with eachother – like how someone earlier on in this topic mentioned how games like the 235 seen here used to be called freeware or shareware games, which then have nothing (development-wise) to do with that space marine FPS developed in Unity, which has an entirely different production and release mechanism to Mount & Blade, etc.

    • Alexander Norris says:

      I am late to my own party, but to reiterate: originality in both mechanics and art design (including premise, which means not getting yet another “modern war” FPS – cf. Shattered Horizon and the regrettably-devoid-of-servers Lead & Gold), and a greater commitment to quality than to profit, unlike the AAA FPSes coming out these days.

    • Alexander Norris says:

      Yeah, Flint has basically said everything I had to say about this better than I could put it right now, so there you have it. :P

  25. Thingus says:

    That brought back so many fond memories of the PC Gamer cover disk.

  26. Robin says:

    Cool, at least one of our games is in there (Blasting Agent).

    One of the games that jumped out at me as looking interesting was Nuva. Not sure if I’m interested enough for a 100mb+ download though…

  27. Mad Doc MacRae says:

    Ooo ooo I get to denounce everyone who didn’t like this video as an Angry Internet Man, right?

    Anyway, going beyond Pixel Prospector’s perfectly legitimate defense of the video (he included games he liked, so that’s a pretty good reason for the game to focus on certain genres or styles), but this is only free indie games. There is even more variety in looking at all games from small dev houses or developers that charge for their product (usually a much more reasonable sum than whatever it costs to get Call of War of Halo: the XCOMening).

    The indie scene is outstanding.

    • Dominic White says:

      “Ooo ooo I get to denounce everyone who didn’t like this video as an Angry Internet Man, right?”

      This time, yes. It was a huge showcase of entirely free games, made by people in their spare time, and the video was assembled by someone who liked them enough to try and show them to us, again, for free. To complain about that would be an act of high-order dickishness.

      You see, there’s this thing called context. You first establish it, then tailor your response to it. It’s why it’s acceptable to complain if you find a fly in your expensive gourmet soup at a restaurant, but less so to give your mum an ear-bending over a slightly sub-par packed lunch.

    • bwion says:

      Eh, I’m not sure that “gosh, there are a lot of indie platformer games, aren’t there?” is at all the same as I HATE THIS VIDEO AND EVERYONE CONNECTED WITH IT MUST DIE, which I certainly haven’t seen even remotely expressed here.

      For the record, I really liked the video, even though I probably wouldn’t play most of the games featured in it for very long. (I didn’t watch the whole thing, being at work, mind.)

      I just feel perfectly comfortable looking at a thing and saying, “hey, that’s not really my thing, but well done nonetheless”. Not only do I feel comfortable saying so, I largely *have* to be able to say so in order to stay sane in this world, lest I either start (a) slagging off stuff that doesn’t really deserve it just because my tastes aren’t compatible with someone else’s tastes or (b) feel obliged to pretend to enjoy things I, well, don’t enjoy.

      So. Hey, those games aren’t really my thing, but well done on the video nonetheless, it really is an impressive piece of work.

    • Mad Doc MacRae says:

      You’re nuts, Dominic. I think most of the negativity here is both reasonably expressed and trivial, even if I disagree with it. There’s no AIMs here. You just use that word to mean “people who disagree with me.”

    • Dominic White says:

      Note that I haven’t said that anyone was complaining about this video. A couple of people have grumbled a little bit, but nothing even close to being outright jerks.

      If anyone flipped out over this medley the way some folks have done about… well, pretty much everything else RPS have covered lately, then I’d be equal parts horrified, disturbed, and angry.

    • Mad Doc MacRae says:

      “Pretty much everything RPS has covered lately”? Two games that RPS has covered lately were maybe unjustifiably criticized. How many games has RPS covered “lately”? Two?

      I think you just like complaining about other people complaining, frankly. Of course that makes you a comments-section hero, and not an Angry Internet Man.

    • Chris D says:

      @Mad Doc MacRae

      You’re really claiming RPS has only covered two games lately in a thread entitled “253 games in 10 minutes”?

    • Mad Doc MacRae says:

      I’m claiming the opposite. RPS has covered tons of games “lately” and the far majority of the comments about them aren’t whining. But some people, Dominic included, like to complain about complaining. So everything they disagree with becomes whining, and all threads become full of whining, even though the vast majority of comments aren’t.

    • Chris D says:

      Ah, I must have lost track of who was supposed to be saying what. I apologise.

    • realmenhuntinpacks says:

      @Dom and Mad Doc

      Your arguments are getting to be something of a fixture around here. Rent-a-brawl. Anyhoo… carry on!

    • Eightball says:

      I tried sending a message through the forum to him but I got no response. I even admitted to being unreasonable in it!

    • Eightball says:

      Gah that was my forum account. In hindsight I probably shouldn’t have two of these running around, but I’m lazy.

  28. Chiller says:

    Interesting. Was a bit of an eye-opener to see that two of my favorite games of all times, Knytt & Knytt Stories, look completely uninteresting when presented in ~2 sec of gameplay footage – and indeed, I don’t think it’s possible to showcase the appeal of those games in such a short amount of time. However, by that reasoning, there are bound to be some real gems in there – which means I will probably have to try them all. Not an unpleasant chore, anyway. For now, I’ve played 8bit killer (the very first game) and it was seriously awesome. I think the indie scene needs a lot more first-person games.

    Also, I’m pretty sure I saw Canabalt there. For some reason I didn’t think it was free. I should probably give it a go.

  29. Wulf says:

    link to indiegames.com

    I feel that might be relevant, it’s a rather professional little clip, and it showcases some of the rather crazy things people think up at a TIGjam.

  30. Miko says:

    I kind of want all of them, but it’s always an (admittedly minor) hassle to hunt down the functioning mirror site, download the installer, run the installer, and then end up with the game sitting on your hard drive forever because you don’t remember what that folder is. My Program Files is already 300-odd folders strong and I can’t find anything in there.

    I’d really rather just pay $1 a game on Steam. How hard is it to get your game on there, anyone know?

    • Urthman says:

      Oh dear. You know how our dads/granddads can’t find anything unless it’s linked in their My Yahoo? Or think that AOL is the internet? Someday our kids are going to roll their eyes about how dad can’t figure out how to play a game unless it’s on Steam.

    • DrazharLn says:

      Concerning steam: it’s actually quite difficult to get approval. Hence the trouble Frozen Synapse were having.

      For organization, I keep all the tiny indie games in a folder helpfully titled Tiny Indie Games in Program Files, and I have (or used to have until my XP machine died) a big folder with a hundred or more shortcuts to all my different games, organised by genre.

      I think I’ll write a program to handle these launchers, actually, assign tags, auto launch steam, that sort of thing.

  31. SpinalJack says:

    It shows how much free time I’ve got since I’ve played half of those XD

  32. reginald says:

    its a real shame 90% of it is shmup and “shoot at things” filler. maybe thats just because I don’t enjoy shmups.

    spelunky, gravity bone, and envirobear are great though, I wish the video had more “stand out” games like that.

  33. A-Scale says:

    Correct me if I’m wrong but it looks like most of these are unfinished or cancelled. What good does that do?

    • Dominic White says:

      There’s two videos linked. The 235 games one is all stuff that is out now. The 190 games is titles in development (mostly).

  34. EthZee says:

    You MONSTERS. I have IMPORTANT THINGS that I need to get done today and tomorrow. Do you realise what horrific torture this is? I am only three minutes in and already I have downloaded five games and there are bound to be many more. ARGH.

    (Seriously, though, Das Uberleben, the skydiver game, is excellent. Especially when you have the Quantum of Solace soundtrack on in the background, natch)

  35. Vinraith says:

    This is brilliant, but I’d love to see something similar done with more of an RPG and strategy focus instead of a platformer/scrolling shooter focus. Everyone has their favorite genres, after all. :)

  36. Shadrach says:

    I am glad to say that at least I have played a small fraction of these, and good to see Trilby in there. I am going to at least download Gravitron, it looks great.

  37. the thing living on your eye says:

    this shits all over anything of a similar nature

  38. Praetor says:

    Yay! My game (Island Hopping) was included!

  39. MarkN says:

    I try to keep up with Indie games as much as possible, but I reckon I’ve played about a third of that little lot tops, so lots to catch up on.

    A couple of mentions for games that probably don’t stand out in that video that are personal favourites of mine though:

    Blocksum. Absolutely one of my favourite Indie games, despite looking largely like a bog standard Match 3. I’m sure I’ve mentioned it a couple of times to RPS, but as far as I know it’s never had a mention (despite being listed on TigSource as potential game of the year when it first came out). It’s maths-based, and requires you to add numbered blocks together to create chains of like-numbered blocks of the same number in length. So you can go for the easy route of creating four 4s, or try to be clever and create ten 10s instead. Sounds rubbish, is in fact ace.

    Block. It’s an absolute riot of a breakout game. More concerned with being fun, daft, entertaining and quirky above all else and so much better for it. Having about a hundred active balls, reverse gravity and a bat the width of the screen on the go at once is a fairly standard occurrence.

    I’d love to hear suggestions of lesser known games in that vid that are other peeps personal faves in return. I’m going to try trawling through my unknowns over the weekend, so promising starting points would be very welcome.

  40. DrazharLn says:

    This article: bookmarked.

    Meritous: noted.

    Pixel Prospector: subscribed.

    A successful evening: had.

  41. Xikuan says:


    “Indie” means Independent.

    To me this means only one thing, self published.
    Isn’t that what it is supposed to be. Forget all the hippie arty idiots that choose to use the term for whatever the hell they desire. Ignore them.

    But I can also see how you could apply that to a open source/Free Software project because they are effectively self published also. The difference I guess is that Indie games are developed by a pre-built team/individual while an open source/Free Software project is usually by a constantly shifting community of people.
    That also ignores all the other benefits of Free Software, but won’t rant on about that as it is off-topic here.

    • Chris D says:

      Ok, but by that definition the most popular indie game of all time would probably be something like Team Fortress 2, given that Valve and Stardock would both be considered indie under that definition. While there’s something to be said to sticking to strict meanings for the sake of consistency there’s also a point where it can stop being helpful to the discussion.

    • Eightball says:

      I’m ok with any definition of anything that leads to “TF2 is positive superlative”

  42. Kevbo says:

    Thanks for bringing more attention to these great indie games. Would also like to hear others personal favorites on the list or missing from the list. Time to start playing :)

    Great time to be a gamer!

  43. MrBRAD says:

    Runman was on the list. :3

  44. GB says:

    @The Innocent

    If you want to make an indie game review site, you totally should! Part of the reason that (bloody stupid) slap-fight between Arthur Lee and Derek Yu is still going seems to be because there’s a few people who think TIGSource is becoming the one-and-only source for indie game reviews, and thus shoving the smaller indie game sites and every game it doesn’t cover into obscurity. If people like you prove them wrong, maybe they’ll stop whining already :D

    • The Innocent says:


      Maybe I’ll do it then. I’ve been following the Yu-Lee Ultrabattle, and I totally dig both of their sites, but it’s been depressing to me that there’s already a division between indie and “indie-as-hell” games (at least a perceived division; I really couldn’t comment on its reality).

      If I did make a site I would try to make it something of an average between indiegames.com/blog and TIGSource, that does more reviews more often (like indiegames) but does them in a bit more depth (like TIG). I don’t think I’d be one to report on all the indie events and whatnot. Heh. We’ll see. Maybe I’ll start working on something in a month when I get back from my upcoming vacation.

  45. cpy says:

    Those are really awesome games, and lots of them! Really loved it. I wanna play few of them and already played few, really awesome vid to get more games.

  46. Pod says:

    Makes me earn for the Amiga.

  47. Wes says:

    A ton of awesome games. Lots of goodies from Cactus, Matt Thorson, and 2D Cube.

  48. Rob says:

    Hey Wulf, you’re an idiot. You think you’re clever, but you’re not. You think you’re special, but you’re not. I’m going to put my fist through your fat idiot nose, and I don’t care if you wear glasses (you probably do).

    Tell me where you live so I can come and kick your ass. I don’t care what time or place. You’re going to be walking out of Tesco with the latest issue of some nerd comic and I’m going to smack you so hard your teeth end up embedded in a wall.

    Shape up, it’s time to get your ass kicked.

  49. MadMatty says:

    Ahhh internet Trolls- i do like the occasional smacktalk to keep things spiffy…. :)

    Anyways…. after filtering thru quite an amount of these games i ended up playing “Spelunky” for like 3-4 hours… that game is smarter than it seems at first, and the procedural generation of levels is bloody perfect- hadn´t had a single case of levels being unsolvable, unless i messed up first….. and the humor is great.
    There´s always those useless whining women in those 80´s flicks (Indy and the Temple of Doom), and i was glad to see that the damsel in distress this time doubles as a handy arrow shield aswell as projectile weapon LOL!

  50. Ridye says:

    Alas, I’m late to the party.

    Gungirl 2 managed to entertain me a couple of days I had to stay in a place with no internet or other devices at hand. So I’m trying to see if there are other gems here as well.

    But I have to echo the sentiment, that I wish the list contained a larger amount of interesting western RPG’s (no mods) or more story driven games – without falling in the point&click adventures.

    Any suggestions?
    I’m not expecting the next Fallout/Morrowind/Krondor/Planescape/Bloodlines/DX/JA but…