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Mythos Edges Ever Closer

Release it already!

The rebirth of Mythos – the splendid Fate-like MMO originally created to stress-test the Hellgate: London servers – still doesn’t have a release date, but is looking ever-more concrete. Travis Baldree’s game was the surprising highlight of Flagship Studios, before he went on to create the happiness that was Torchlight. Then it was all swallowed up in the ugly mess of Flagship’s collapse, and the muddle that led to its being owned by Hanbitsoft. Then there was that giant battle in the sea, the reverse volcano, and the Great War Of Swords. And finally, now in the year 3032, we’re getting ready to play all over again.

Frogster are to be publishing the game in the United States Of Europe, providing the game, as the press release peculiarly says, “following a free-to-play model according to the plans of the Berlin-based games publisher.” These “plans” are not revealed. We’re hoping they involve a mysterious green mist.

So they plan to keep things much as they were, but adding new content and features. What’s rather lovely about the promo here is it’s not pretending the past was eaten by a glowing crack on the wall, but instead celebrating the work Flagship Seattle put in. Whatever a Chief Licensing Office is, Frogster has one called Andreas Weidenhaupt, and he says,

“The premature dropping of Mythos before its release was a real loss for the genre. That’s why we’re really pleased to finally bring the game to Europe. We’re not just going to meet the expectations of the game’s fans – we’re going to surpass them!”

There’s still no release date, but if you want to keep up you can sign their newsletter at the game’s temporary sparse site. It seems, what with the game already being finished, that it really shouldn’t take too long. Meanwhile, you can watch a million squillion videos of it at the US site, one of which is below.

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John Walker


Once one of the original co-founders of Rock Paper Shotgun, they killed me out of jealousy. I now run

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