Dragon Age 2 Confirmed, More Later?

[EDIT: Actually this was also confirmed in February, as we reported here.] According to IGN, Dragon Age 2 has been officially confirmed by EA, although it had already been partially revealed both by a previous mention of another Dragon Age game in the works, and an inclusion of the title of the game in a Warhammer Online press release. Bioware had been teasing something, too, as their Twitter mentioned that today would be “great” for Bioware fans. So there might be more action when Americaland wakes up. In the meantime we’ve had our artists knock up an impression of the new Dragon Age logo.


  1. ChaK_ says:

    my biggest complaint with the first was the top view camera. couldn’t see crap 10fts away

    Add more friends NPC, with different behavior (like the 30 of BG), remove shared inventory and longer.

    and stop those DLC damnit, either make full addons awekening style or pass.

    • Lars Westergren says:


      >Add more friends NPC, with different behavior (like the 30 of BG)
      >and longer.

      Highly unlikely, unless you want to wait 10 years for the sequel too. I mean, it would be great, but let’s be realistic. The added amount of writing, the enormous amount of voice acting that would need to be recorded….

      I’d be comfortable with the same amount of NPCs, or even fewer, if they are really interesting, like Kreia from KOTOR2.

      >remove shared inventory

      Eh? In favor of what? Arcanum for instance is a great game, but by the goddess is it tedious to juggle equipment between party members.

      >and stop those DLC damnit, either make full addons awekening style or pass.

      They have been a bit of a mixed bag, some of it has been decent. But the situation is not as bad as with Mass Effect 2. What I really don’t like it is the “overpowered loot” emphasised DLC, but it is what the kids crave I guess…

      Speaking of which – Leilana’s Song. Has anyone tried it? Any good?

    • jaheira says:

      It’s weird to me how the very existence of DLC seems to annoy people. Cliffski had similar complaints about the DLC for Gratuitous Space Battles. If you don’t want the DLC don’t buy it. Wot’s the problem?

    • Lars Westergren says:

      I Googled for some Leilana’s Song reviews. Sounds like exactly what I was asking for in DA DLC many months ago – a new story instead of more bloody Darkspawn, character backstory (my suggestion was Zhevran, but Leilana is ok I guess), some thieving and sneaking instead of constant hack and slash.

      A bit short it sounds like, but I think I’ll buy it anyway.
      link to examiner.com

    • Freud says:

      @ jaheira

      There are many types of DLCs though. I don’t think anyone has a real problem with DLCs like the ones for Borderlands or the Awakenings one for DA:O. It’s basically an expansion and those has been around forever.

      I do find it a little more dubious if I like stuff like The Stone Prisoner for DA:O. Everyone who pre-ordered got it at launch but if you didn’t you have to pay for it. And that is for material which was ready at day one. I think you could argue that all customers should have access to that. The trend to ask us to pay for an armor here and a weapon there to boost our ability in the game is annoying. That isn’t new content. It is just trying to milk the customers. And since companies keep doing it, I guess it means people keep buying it.

      I hope the developers and publishers know where to draw the line because it could become quite messy in the future, especially if multiplayer is involved (Battleground: Heroes). It is a slippery slope.

    • Alexander Norris says:

      the enormous amount of voice acting that would need to be recorded….

      The volume of writing isn’t a problem, it’s the time and cost of recording voiced dialogue.

      This is exactly why full voice-acting needs to die a fucking ignominious death. It’s ruining CRPGs.

    • Rinox says:

      @ Freud:

      I think The Stone Prisoner came with every new purchase of DA:O, not just preorders (to cripple the second-hand market). But I could be mistaken!

    • AlexW says:

      No you’re right. They did the same thing with ME2. If I remember rightly, you can buy the “special pack” that came with every new purchase, so that way they can milk the second hand market.

    • Sam says:

      You can zoom in your know.

      I played most of the game from top down, makes it a lot easier to give orders, and I could see everything very clearly, do you have a 10″ monitor?

    • oceanclub says:

      “and longer”

      Longer? Jesus, the game is 80+ hours already.


    • ChaK_ says:

      no, a 24”

      here is one of my screenshot link to screenshot.xfire.com

      I don’t think I can see ahead enough. Maybe that screen isn’t representative, but many times a fight was engaged when I didn’t see the ennemy.

      and yeah 80h is great, but why not ask more :D

    • somnolentsurfer says:

      I played on minimum settings, and draw distances meant that most fights started before I’d seen the enemy. That’s a problem with my ageing laptop though, not the game. The only time I noticed problems with the camera was when trying to fight a battle across different vertical planes (on stairs, slopes, or next to a tall object). Generally the game is clearly supposed to be viewed from over the shoulder. A short view distance is an inherent problem in any isometric type game. I’ve played both Titan Quest and Torchlight recently. They both suffer from it, and there’s not a great deal you can do about it if you want to play that way.

  2. James G says:

    I didn’t enjoy origins as much as I had hoped, but I’m still very glad for a sequel. Mechanistically I enjoy the way the games play out, but the first game was somewhat lacking the necessary ‘spark’ that is necessary to elevate a game from good to great.

    I’m hoping we get something a bit more interesting and risky in terms of plot this time around. The biggest sequel hook of the first game has the potential to be played out as either something dull, or something rather special. Unfortunately, it does mean that the game will most likely be set in Orlais, which doesn’t sound like the most exciting of choices, but at least will make a change from Ferelden.

  3. Lobotomist says:


    Now three things should be fixed in sequel (by order of importance):

    1. Fix the rule system – which is one of worst i seen in my years of gaming. (even D&D was better)
    2. Improve outdoor areas (indoor was excellent)
    3. Make editor user friendly (ever wonder why there are almost no user made modules , like in NWN)

    • Bloodloss says:

      I completely agree with you Lobotomist, however one change I’d like, that I consider more important than any of that, is to cut out, I don’t know, 50% of the combat that there was in Origins. There was a huge amount of boring filler combat that was nothing but a chore and was the only reason I had absolutely no intention of putting myself through it again with a different character. I realise not every encounter can be an interesting boss battle, but c’mon.

    • Dawngreeter says:

      The system was not necessarily bad, but the skills/spells/what-have-you were atrocious. We don’t need that many skills if half of ’em are going to be useless. The whole game creates this false spectrum of choice which doesn’t really exist, only a couple choices make sense, the rest just suck. Having a game where you can gimp your character progression in the year 2010 is sheer lunacy.

      And for Maker’s sake, stop pushing this ridiculous idea where maturity equals a lot of blood. I love blood, don’t get me wrong, but blood-splattered people who killed a rat just look ridiculous. And the game wasn’t particularly mature, either.

      Still, Mass Effect 2 was a significant improvement on Mass Effect. I expect the same with Dragon Age. The first one was a sales pitch, I expect the next one to be the actual thing.

    • Lobotomist says:

      Without going to much into intricacies, Dragon Age rule system was unbalanced. Leaving some classes many combat options throughout the whole combat – and others with only one or two skills to execute in whole encounter.

      Lot of skills were useless fillers. Some made no sense at all (like higher lvl skills being less powerful) And non combat skills taking part in non combat tree.

      Last but not least. Just 3 classes without multiclassing. Each having 2 valid versions.
      Thats 6 valid playable classes. (enough that you can have all versions in your party in first playtrough)

      Not much reason for second play.

      How far is that from 9 classes of D&D + prestige classes+ multiclassing

    • Dawngreeter says:

      I’d be happy with one class. Or two. Or however many. D&D-style inflating of races and classes is incredibly, overwhelmingly boring because ever goddamn class is build according to specifications of being able to defeat an Orc in a two-by-two room. Fuck that.

  4. Morte says:

    This is the new shit!

  5. spinks says:

    Logo needs more blood spatters

  6. Freud says:

    I enjoyed it, but not as much as I thought I would. The MMO-like combat system with tank-dps-healer didn’t feel very satisfying, especially since there was only one healer in the game and she was a do-gooder old hag. She didn’t really fit in my party but I had to drag her everywhere and having her complain about my evil ways.

    Also, having the best gear in stores (and in the case of the Dragon Armor as reward for buying the game) and not as loot created this strange feeling of not looking forward to the next area as much as you should in a game like this. Basically half way through I realized that the best staff was the one the vendor in the magic tower had etc.

    But overall it was a good start to a series I suppose. It is a big competent role playing game set in a world that has some novel ideas.

    • Ian says:

      Well you still have the option of either giving Wynne more offensive spells (as she starts as a perfectly capable healer) or either on replays or first time through with the respec mod (once you’ve got the healer class unlocked) giving Morrigan some healing spells.

    • Rinox says:

      You didn’t really need Wynn for anything – I heard the same complaint from other players who went “I wouldn’t know what I would have done without Wynn”, but the truth is: you would have found another way to stay alive.

      In my first game (Dwarven Commoner/Fighter) I ‘accidentally’ killed Wynn at the Mages’ Tower before I even knew she was an NPC, yet I finished the game without too many problems or frustrations on hard (pre-patch) without a single healing spell. I just turned to potions and alternative tactics, which worked so well that I didn’t even consider pimping out Morrigan’s healing spell tree.

    • Jake says:

      Yep I killed Wynn as well, I gave Morrigan one heal spell and had no problems. Though this was pre-patch so Morrigan basically solo’d everything with blizzard. I accidentally killed so many potential companions that I had to bring the damn dog everywhere.

    • Rinox says:

      I even missed out on the dog. :-( I triggered Ostagar’s final battle before giving the healing herbs to the dog trainer. Most people died or left. I don’t know what that says about us.

    • Psychopomp says:

      “especially since there was only one healer in the game and she was a do-gooder old hag.”

      If you think Wynne is just a “old hag,” you clearly never heard any of her banter with any of the other characters.

      Shit’s better than Morrigan and Alistair.

    • Tei says:

      Wynn? whos that? I killed everyone on everything on that cursed wizard tower. Morrigan was doing the healing, and the nuking. She wipe rooms, and the other characters loot dead corpses and some back and fort with blades and axes.

  7. Thelonious says:

    Did anyone else playing the original game find Zevran to be eerily similar to Puss-in-Boots of the Shrek sequels?

    They need to bring back Zevran.

  8. Ian says:

    I enjoyed Dragon Age a lot more than I expected to. In fact, it’s the first game in ages that I’ve actually wanted to start playing again as soon as I’d finished it.

    It needed a built-in respec system rather relying on the mod (dunno if they patched those book of unlearning things into Origins or if they were Awakening only) because sometimes you’d pick skills and realise they were bloody useless and had no way of undoing it, and also it’s nice to be able to experiment with the different offensive spell trees.

    That was my only major gripe though, as I recall. Liked DA:O a lot.

  9. ChaK_ says:

    as good as the first one was, it couldn’t get baldur’s gate out of my head.

  10. Simon Jones says:

    I liked pretty much everything about Dragon Age (other than some strange interface quirks), up until I reached Ogrimmar. I mean, Orzammar. While the city hub area was fascinating, as soon as the story delves into the Deep Roads it becomes a hugely tedious grindfest, with repetitive locations and enemies and no sense of forward progression or gameplay variety. And it seems to go on for hours.

    Orzammar completely sapped all my enthusiasm for the gameplay and story, and resulted in me changing the difficulty down to ‘easy’ simply so I could get it over with as soon as possible. With the immersion in the story evaporated the ending wasn’t as involving as it should have been.

    As somebody else said, the Deep Roads completely removed any desire I had to ever play the game again, which is a great shame.

    • ChaK_ says:

      got that problem when I arrived to denerim, after 60h for wandering everywhere. I took something like 15 side quest in the face, and just couldn’t get the will to go through. i stopped there.

    • Dawngreeter says:

      Have to admit my current save game is also in Denerim. It’s not that I’ve decided not to play anymore, it’s just that every time I want to start up the game, I remember that I have something better to do for however long wandering the city and picking up quests would take.

      Dragon Age is so very odd in certain aspects. Usually single player RPGs are much better than MMOs because they don’t need to resort to such tedious elements as mission hub wondering and monster grinding. Not to mention the idiotic tank/healer/dps trinity. But DA plays like a single player MMO, in these aspects.

    • Ian says:

      I liked Orzammar itself. I’ll admit that I had an “OH MY GOD HOW MUCH MORE!?” moment after the first few sections of the Deep Roads but it moved on not long after that.

    • Bureaucrat says:

      Orzammar was indeed a grind. But, IMO, that grind was rewarded with the best boss fights in the game. The Casteless Gang Leader, the Spider queen, the Broodmother, and the fight at the Anvil were the most fun I had with DAO’s combat system.

    • Ian says:

      I had to play the Broodmother fight the wimpy way (assuming there’s a non-“wimpy” way) that involves standing on an island right at the back, using my tank and melee DPS to fight any dwarkspawn and tentacles that cropped up and pelting the broodmother from distance with AOE spells and archery. Any time I tried a method that involved melee-ing her I got my arse handed to me. So while I like liked the gang leader and anvil fights the broodmother was atmospheric and pretty grim (in a good way) as an actual fight I found it to be a pain in the rear end.

    • bleeters says:

      @ Simon Jones

      Oddly, I absolutely adored the Deep Roads. I’d have happily had my dwarven noble spend the entire game time exploring them. The entire place reeked of beauty and tragedy, and came with some of my favourite in-game moments.

      Not that all the diverting paths that made it impossible to clear each section without continuous backtracking wasn’t annoying. And all the spiders with overwhelm. Sodding overwhelm.

  11. Amy says:

    I’ve still not picked up the first one. I was kind of waiting to see if they did some sort of über-bundle first, but no dice yet.

  12. squirrel says:

    For those who haven’t bought the 1st one, I think it’s a good game so it’s a great loss to miss it, but no need to rush to get one. I think EA would release a bundle within a year with an ideal price (just a guess), to include every DLC and the expansion. Just a standard business practice to cap all profit while the market value last.

    BTW will Bioware be trying to develop a multiplayer part for the 2nd installment?

  13. toni says:

    after da1 + awakening I don’t have any interest in that universe anymore. too much MMO grind, repetetive fights, uninspired design and – last but not least – BORING story that consisted of fantasy 101 rehash #24. The party interaction was nice and helped the game, the party control system/fighting was its main draw for me but that cannot hold up my interest for another 80 hours of drag and cliched characters or bioware trying to be “edge” and just come off as juvenile.

  14. zipdrive says:

    @Jim: You DO know that the logo your “artists” used for this is the old, obsolete logo from pre-2009? The official one is the blade-like straight grey affair. They quite insisted on me replacing the logo on the article on my website where I interviewed David Gaider.

    @Lobotomist: What, you only want them to replace THE ENTIRE SYSTEM? Why not ask them to code it in COBOL, too?

    @Dawngreeter: I disagree. While I only did one play-through, I could definitely see different builds, especially for spell casters, using different skill/spell combos.

    @Thelonious: Why yes, you are correct.

    @Frued: I managed fine with poultices and having Morrigan cast Heal as an alternative to Wynne, pre- and post-patch.

    I completely agree with Ian regarding the re-spec. While I downloaded the Raven Mod, it seemed to me that I lost skill points when using it. I think it was so because the re-spec only took into account the character’s level and class to calculate ability and skill points, thus neglecting bonus points gained along the way from tomes and other perks (such as in the fade).

    • Dawngreeter says:

      I am not saying there isn’t more than one build, I’m saying vast majority is useless filler. You want an offensive mage, you go for the cone of cold. If you didn’t do that, you suck. I was absolutely thrilled to play a morally tarnished but ultimately well meaning character and was delighted to be able to make a deal with a demon to get Blood Magic. Man, that was awesome. And then Blood magic turns out to be… absolutely useless. Hooray.

  15. Xercies says:

    i really couldn’t get on with dragon age, i don’t know what it is. maybe the combat wasn’t satisfying enough because basically it all boiled down into a mob fight and really wasn’t that tactical…but i don’t know if that was me or the game to be honest or the class i picked. Maybe it was the fact that i thought the story was a bit to traditional for me…but i didn’t get very far so i could have been proved wrong later on with it going a different route. Anyway I just didn’t like this game as much as everyone else did.

  16. Bureaucrat says:

    I’ll agree with Freud above, in that I didn’t like how they handled the MMO-style combat system. My particular gripe was how the rules were set up to make the ‘Tank’ characters effective. It just made no sense at all that enemies (all of them, regardless of intelligence) ‘prefer’ to attack characters encased in steel and that Warrior classes get a magical “Taunt” that works on everything from wolves to zombies to demons to uber-disciplined soldiers (who you’d think would know that the person in the toothed-condom hat is the one to look out for).

    It feels like they wanted to do a RTwP combat system that features a Tank/DPS/CrowdControl class setup, but didn’t want to make the player have to think about (or program the AI to deal with) any positioning tactics on the battlefield. Which is really a shame– it made the combat much less interesting and fun than it could have been.

    Also, I am in full agreement Lobotomist’s point about the terrible rule structure and balance.

    I enjoyed most of my time with DAO, but I had to force myself to finish it and I was thoroughly tired of the rules and setting at that point, so I never tried any of the DLC or the expansion.

    • Psychopomp says:

      Personally, I’m thankful you could have a tank. The thing I hate most about BG1 and 2 is having to run my squishies around in circles, because mundanes need a doorway to hold an enemy back.

  17. Psychopomp says:

    Good, I fucking loved Dragon Age. Finally mustered up the will to play through a second time, and the party banter alone is enough to make me keep going.

  18. JKjoker says:

    Bioware better change the game a LOT for DA2, after all those crappy DLCs and the pretty long original campaign im freaking sick of origins

    the whole combat system needs a complete redesign specially if they plan going into epic levels again

  19. laikapants says:

    Somehow my infernal work firewall has determined that a sodding twitter feed is Games related and blocked my access. Bah.

    I really need to pick up and play through Awakening sometime. I’d have done so a long time ago, but since they decided non-Steam versions won’t work with Steam versions, I’m forever waiting for a psychical copy to go on a reasonable sale.

    I hope there are more locations, but you don’t necessarily get bogged down in each one as long. I actually loved Orzammar, but can understand why some loathed it. That and the knowledge that I’d have all this stuff I’d have to slog through again has kept me from venturing far in any attempts to play it through with another character. Then again, I’ve still never re-finished either Mass Effect despite making multiple attempts.

  20. Brett says:

    I gotta say it even though it won’t happen: Please, for the love of god, random treasure this time. Always finding the same items killed the re-playability for me.

  21. Po0py says:

    A lot of the comments on here make out like the game was terrible. It wasn’t. It is actually a really top notch RPG.

  22. tekDragon says:

    I loved DA:O when I played it originally, so I guess that’s great.

    Main complaints, they need to fix some of the wacky level scaling of encounters. Bandits and wolves encounters difficulties were off the charts in some cases and that seemed completely nonsensical after defeating Flemeth.

    Also… It’s completely strange to me to have the main character just standing and staring dispassionately through each conversation. The whoile void of it all is even more glaring after playing ME2. There’s just something really off.

  23. somnolentsurfer says:

    Sequel’s called “Rise to Power”, and appears to feature some kind of medieval Gordon Freeman: link to dragonage.bioware.com

    • James G says:

      Seems that I was wrong about the sequel hook then. (Although I’m sure that *SPOILER*oldgodspawnbaby*SPOILER* wil make an appearance somewhere.)

      Difficult to judge the plot on what they’ve given us. I wonder what motivations they’ll be providing for characters who aren’t particularly power hungry? A personal struggle could be an interesting enough change though.

    • Ian says:

      It does sound based on those mini-nuggets that by default you’re a bit of a power-craving git, doesn’t it?

    • James G says:

      Quite surprised to read the DA2 forums to find that people are calling for the ability to import your Grey Warden, combined with some disappointment that it won’t continue from the first game. Perhaps I’m odd, but firstly, I never expected it to continue on from the first game, and furthermore, I’m not particularly bothered if they go on and assume a particular cannon. I want an entirely new story, and am quite happy for that to follow Bioware canon, rather than my on personal canon.

    • Ian says:

      Personally I like the idea of sequels reflecting what you did in the first game but not to the point that I’m thinking it’s a shame that they’re not because this is clearly a different story and apparently not even taking place in Ferelden.

    • somnolentsurfer says:

      I did kind of expect to be able to take my character onward. I don’t know why, beyond having done so in ME2, as I realise they never promised any such functionality. I’m not that upset about not doing though. Some bug had meant that I’d got into a romance with Leilana, but it’d never triggered her character quest. I didn’t really fancy a whole other game stuck in a romance that wasn’t going anywhere.

    • James G says:

      Bioware’s Chris Priestly on the forums: “While there are multiple races in the game, like elves, dwarves, etc, in Dragon Age 2 you play a human character.”

      So it seems that we have a far more restricted origin than in the first game. Giving the player a defined background obviously makes it easier to engineer motivations. Also if the player is set up in a position where they are vying for power, for whatever reason, it would be a little unrealistic if they were an elf.

    • Schadenfreude says:


      Maybe your character is the sequel hook in question. That’d be pretty awesome.

    • James G says:

      I dismissed that at first, but reading around a bit, I’m beginning to think you might be right. If so, I’m very excited at the potential. I already know how I want to play that character, it will make a nice change from my usual paragon of grace and virtue, but isn’t outright bastard either.

      It appears that you play a fixed origin character, human, by the surname of Hawke. The general consensus appears to be that the bloke doing the Gordon Freeman impression under the logo is the poster-boy main character. Interestingly, the clawed gauntletly hand thing also appears on the concept art of the female character, which has some interesting implications if it isn’t merely a gauntlet.

      I get the feeling that one of the reasons they’ve limited down the origins is to allow ME style full voice acting. Its a trade off that will annoy a lot of people I realise, but one which doesn’t bother me hugely. If they can really pull off the decade long dynamic plot that they promise instead, it will more than make up for the inability to be an elf.

  24. edosan says:

    I’m still hoping for a Game of the Year Edition with everything on DVD.

    …but I’m still waiting on that for Neverwinter Nights 2, so I’m not exactly holding my breath.

  25. Ziv says:

    Official site is up!
    link to dragonage.bioware.com

  26. Lars Westergren says:

    Some more details on Kotaku.
    link to kotaku.com

    I am intrigued. Sounds possible that it will be a more politics and character focused story this time, not the old “ONLY YOU CAN SAVE THE UNIVERSE!”.

    >”an entirely new cinematic experience”

    Meh. I prefer a literary experience, me.

    >”you must gather the deadliest of allies”

    If it something like in Hordes of the Underdark, Neverwinter Nights 2, or Dragon Age 1, then yay. If like in Mass Effect 2, boo. However, it is getting a bit stale to gather allies that turn out to be disposable mooks available for just ONE UNAVOIDABLE EPIC BATTLE. It would be neat if allying yourself with different factions could avoid battles altogether, gain new enemies, open up new questlines. You know, like in Alpha Protocol…

    I like the visual style of the artwork in the Kotaku article. Maybe we can get a darker story this time? Not just “lets splatter blood on everything”.

  27. James G says:

    Oh dead cod. We only have a name and a vague plot line, and I’ve already seen two people on the forums shouting that they are ‘dumbing down’.

    • Lars Westergren says:

      Ah yes, the favourite pastime of the internet fanboy: Jumping to conclusions, and getting outraged by said conclusions.

  28. bleeters says:

    I think we can safely assume that your new compaions will feature at least one generically angry character voiced by Steve Blum, at any rate.

  29. suibhne says:

    “A new visual style”? In the days of games like Borderlands, that’s a tough claim to make. I wonder how different DA2 will really be.

  30. Kakrafoon says:

    For me, Dragon Age was a great interactive story with believable characters and awesome cutscenes crudely interrupted by a sad excuse for gameplay and set in a static fenced-in world.
    I rather like it the other way round: less cinematic plot and set in a sprawling world where I can go almost anywhere, pick up everything from chair-legs to frying pans and explore to my curious heart’s content. Consequently, I will be playing Fallout: New Vegas this fall. Yes, there will probably also be tons of DLC (I hope so, Point Lookout was great), but that doesn’t bother me as long as I can plough through the Wasteland in search of legendary stuff instead of being confined to narrow “levels” connected by loading screens.

  31. Meh says:

    Dragon Age was BS although it had tons of improvements over Neverwinter Nights 2 those improvements could have been part of the NWN2 to begin with but no. I personally thought the story for DAO was worse than NWN2 with loose elements tied to DLC and or future additions. It was clear at that point they were not interested in doing games but just creating a buzz to make more money. I honestly think Obsidian has lost it’s ability to make games and it shows, I won’t comment on the good things only the bad ones because they seem to stick out more than any other game developer out there. DAO artwork was no more perfect than NWN2 the dark theme is just as overused and sometimes it even caters to hide visual defects, Awakening was a god awful piece of trash they even went over board by ripping off Blizzard. Facts are if you can see past the DAO level grinding you quickly start realizing its flaws although not apparent when your immersed taking the time to actually notice you can find poorly realized elements, loose strings and twisted plots.

    NWN2 had its flaws and they were apparent but it had something unique about it there was a world there that didn’t suffer from development oversights besides a few lack luster bugs it had potential that was not fully realized for its time just like its predecessor.