Breathe Deeper: p0nd


Wow. Just wow. Wake up with several people having contacted us about the wonder that is P0nd. DIY Gamer picked up on it first, making it their browser game of the week. Yeah, week and all the rest. This is a short artistic meditation on beauty and life via zen-like one-button breathing controls. In its five minutes, it’ll show you exactly what’s so wonderful about this medium of ours. If you play nothing else today, play this.

EDIT: WEBSITE CRUSHED UNDER THE MIGHT OF RPS (And/Or other places). Will update if mirrors emerge.

EDIT 2: Mirror 1! Mirror 2!


  1. negativedge says:

    Posts like this make me wish you were not affiliated with this website.

    • Hidden_7 says:

      Oh come now, this was brilliant, and it’s notably more brilliant because of an introduction like this.

    • Kieron Gillen says:

      Play it, Edge, and then come back here.


    • negativedge says:

      Oh, I guess it becomes “clever.”

      Kind of just as sick of these joke games, honestly. Really not much of a difference between the game it pretends to be and the game it actually is–both trade in being a decent game for some misguided punch.

  2. blah says:

    Was that a purple tentacle…? Breathe dammit, breathe!

  3. Christian Otholm says:


  4. Nitpicker says:

    “Indie games picked up on it first”

    Actually their article has a source link to DIYGamer.

  5. Arsewisely says:

    I hate it when this happens :(

  6. Gundrea says:

    I enjoyed that. It demonstrated the inherent duality in the quest for good gaming. A game must relax you, draw you in but a game must also excite you, provoke you into action. Furthermore the game encompasses so many different conflicts. Right from the beginning you’re struggling, not against an external enemy but against the self. You’re fighting for every breath you take. Then the game provides you with an external enemy and you almost delightfully take up arms against it, anything to escape fighting against one’s own nature. Only when that battle is over does the true cost of such externalisation become apparent. The desolation of beauty and the loss of innocence. The game transcends the conflicts it presents at this point and ends with a simple yet effective message that is as easily applicable to real life as it is to the gameworld.

    Then again, I may be wrong…

    • _Nocturnal says:

      Yours is a very interesting interpretation, although I’m more inclined to say the game alludes to dealing with problems of addiction and infatuation. The struggle to breathe I actually see as a struggle for moderation. The player’s character stands before the beauty of the outdoors and needs to take it in, to experience it. However, one must advance gradually from the point of inexperience or suffer the consequences of trying to take in too much, in this case represented by choking. With every breath, new possibilities arise, and there’s even more to be experienced. Now, each screen represents a different walk of life. The first three are normal, everyday people’s lives. The fourth symbolizes the life of an addict. See how early (we’re taught before that life begins at the left part of the screen and ends to the right) the character starts to breathe in so much of the glowing orbs? The monster represents the oncoming addiction and the fight with it is actually a race to experience more and more without thought of the consequences (hence why fighting is done with the same button as breathing). Here we have two possibilities. Either we fall victim to the monster or we “HOLD IT!” as the man in the white coat says, and through the help of a cosmic event (outside influence) we survive, only to see that the world around us is destroyed and there’s no more beauty in it. We crawl back to our house (the bare essentials of our being) and sever our connections to the outdoors, relying only on television to feed us with it’s pre-chewed imitations of experiences. As for the Ebert quote – I wouldn’t say that the man’s an addict. He certainly has devoted his life to the art form of movies, however, and I think they can be considered his variant of the monster. It’s because of the aftermath of his own battle that he is unable to see the wonder that are videogames. His world has suffered, he has closed himself off in his little house and he is afraid of the things outdoors. Deep down, however, there’s an arising suspicion in him that what TV tells him about the world outside may be untrue, that there still could be beauty left somewhere…

      …I am ready to remove my tongue from my cheek now, thanks for the patience.
      Hope my face doesn’t stick that way for the rest of my life. Ugh.

  7. Crush says:

    The game made me anything but relaxed while playing, slow, annoying and repetitive I thankfully closed the browser and I’m now much happier.

    I guess is that the point to troll people into thinking it’s some xen thing but really just meant to annoy you.

    • Hidden_7 says:

      If you didn’t play to the end you can’t even begin to comment on what the point of the game might be.

      The game might have a comment about you, however.

    • negativedge says:

      With or without the end, it’s still a game where you press a button only when allowed in order to collect abstract and pointless doo-dads. The whole thing doesn’t get a free pass because it shouts “boo!” at the end.

    • Hidden_7 says:

      It’s not mechanistically solid, nor is it trying to be. I don’t think anyone is saying that.

      It doesn’t get a “free pass” from being a bad ‘game’ by its ending, it doesn’t need the pass. That is… it’s like saying that N really good dramatic movie (I’m not going to name a particular one, because tastes differ and I don’t want to get bogged down in an irrelevant argument, just imagine it’s a dramatic movie that you like and think is good) is getting a “free pass” from not being very funny because it’s got emotional scenes or whatever.

      Also reducing the ending to “it shouts ‘boo!’ at you” is missing the point somewhat, and I really don’t think this is some constructed point I’ve given it by being unnecessarily analytical. The juxtaposition between the general bulk of the game, and its end is very intentional; it’s saying something, it’s meaning to say something, and it picked this method because it thought it was the best way to say it. The quote at the end is there to confirm to the player that, yes, the creator had an intentional meaning in the piece, she/he wasn’t just messing with you.

      The game doesn’t work as a ‘game,’ but it also doesn’t work as anything other than an interactive piece framed as a game, and it is talking about games.

      Now, it’s totally understandable if it didn’t work for you, I can see why for a lot of people it wouldn’t. But having played it through to completion you’re at least properly equipped to talk about what you think the point of the game was, whether it worked or not, or whether you think it had one at all, or indeed was just a load of crap. My issue was with the mentality that plays maybe a minute or two of a five minute game, gets bored and quits, and then decides that they are able to converse on the merits or meaning of the game. I can understand “it didn’t hold my interest” or “there may be a good part but it shouldn’t be after such an impenetrable slog” as fair enough criticism for a much longer work, but for something that takes literally all of five minutes? The amount of time you are willing to sink into something to see if it might be going somewhere is literally that little?

      I can understand that mentality if you came across this in the wild, but this was actively recommended on a site that clearly anyone here respects at least a little, or else why are they here? It strikes me as similar to having a book recommended to you by a friend and then giving up after the first page because it wasn’t immediately amazing. I just can’t understand having that little charitableness towards things.

    • Moni says:


      it’s still a game where you press a button only when allowed in order to collect abstract and pointless doo-dads
      Isn’t that the point? Ebert was saying games aren’t art because all you’re doing is going around collecting pointless doodads.

    • Davian says:

      @Hidden_7: Why the over-analysis? Because the game was posted on RPS and they couldn’t possibly make a mistake of thinking a hilariously stupid idea is excellent? IMO, it’s happened to them before.

    • Hidden_7 says:

      The analysis is because I think the game warrants it. I don’t personally think it’s over-analysis, but one person’s ‘thinking about a thing for a few minutes’ is the next person’s ‘pointless navel gazing.’

      I don’t think RPS is perfect, and they’ve certainly linked to some games in the past that I just didn’t much like. This however, regardless of the way I heard about it I think is quite good and worthy of thinking about for a minute. I’ll grant that had I not heard about it from RPS I probably wouldn’t have taken the time to play it, since the initial (necessarily false) description didn’t really peak my interest. It took the suggestion that there might be more too it to give it a go, but I’m really glad I did, because I really quite enjoyed it.

  8. Xagarath says:

    I’ve now developed a sense of paranoia when it comes to games like this. Little depressing for it to be justified.

    • Lambchops says:

      Yup. Reminds me of high school and the inevitable mockery after playing one.

    • battles_atlas says:

      It is the ‘smell the cheese’ “game”. The message I took from it was “HAHAHAH YOU GOT PUNKD!!!1!”. I’m now convinced that all games are horrible and Ebert was right.

  9. James G says:

    I think I might be missing something, possibly because I played on my netbook.

    • James G says:

      Wait, a fight with a Kracken? Are people just being silly, or did I REALLY miss something.

      I walked through about three screens, remarkably slowly. The game only seemed to acknowledge my breathing when the little glowy dust things were visible. It also didn’t seem to like letting me hold my breath, as about half a second after inhaling the last dust bit, my character made a grunt and exhaled sharply.

      After about three screens of this, the screen went black, displayed a quote of some sort, and dropped me back to the title screen.

    • Hidden_7 says:

      It sounds like you were having trouble getting the game to play properly, perhaps the netbook was the issue. If you don’t do it right you don’t progress, and the quote you got was the failure to play the game right screen.

      Ideally you want to hold space until he’s sucked in all the glowy dots, and then let go. Don’t hold it for any longer than you need to.

  10. Antlerbot says:

    Wow. That was phenomenally stupid.

  11. Moni says:

    Absolute genius.

    It also shows exactly why I hate going outside. Every damn time I open my mouth to breathe in, a bug just takes the opportunity to fly in there.

    • Hidden_7 says:

      Oh god, exactly! I’m not even joking about this one. I’ve got some nice woods near my house that have great trails for running, but doing so in the summer when there are bugs about means I am absolutely going to end up swallowing some bugs. It’s unavoidable. Best case scenario I don’t end up choking on them, because it’s never a fun time to start choking when you are already hard up for breath as is.

    • Moni says:

      What I’ve been thinking since I played it: I believe it’s a snide jab at people who believe games are art.

      It vindicates Roger Ebert’s point that games are just about jabbing a button rather than experiencing the magic.

      Then again, because people are getting such varied experiences from the game, then maybe that *is* art. Genius.

    • Hidden_7 says:

      Yeah, that was absolutely my reading. Basically it saying “this is what games look like, do you really think they have artistic merit?”

      The fact that it used a game format to say that however is I think a hopeful statement. The author could have just said in essay format “Look, games are all just bauble collection that’re needlessly addicted to action and violence. Of course they don’t have artistic merit,” but instead it tried to say that through the medium of game. This fits very well with the quote at the end, which I think is at once chiding and hopeful.

  12. Davian says:

    Utterly pointless.

  13. Ricc says:

    Weird. This feels more like a practical joke, than a statement about this medium of ours. I let myself in on the experience (which imo is a very important part of playing games these days, one that especially Indies try to get behind) and get slapped in the face for it. Feels more offensive than clever to me, maybe because I took the “breathing part” serious and thought they actually had something going with the visuals and the idea.

    • Hidden_7 says:

      I don’t think it’s just a practical joke, though I can see why you might think that. I also got into the breathing, and was startled some, so I’ve got every reason to feel bitter towards it.

      The way I see it, it’s commentary on games’ inability to even reach the point of confidence enough about itself to even start being art. A game can’t just be a game about relaxing and enjoying scenery, it needs to have Action! Combat! Excitement! It needs to be, in other words, a game. The absolute ludicrous mish-mash present in games that try to have Ideas or be Arty, but can’t find their way clear to shed the traditional trappings of games is what this game is talking about (by being a completely insane version of that).

      To me this game is talking about games like Bioshock. That want to be serious, they want to say something, but they just cant find themselves clear to get rid of the gamier bits, and thus ends up a contradictory mess.

      To me the quote at the end is there to basically remind gaming that if they ever want to prove Ebert wrong they need to grow up and stop acting the way they always have been. Ebert MAY be wrong, in the future, but he’s not right now.

      I also find it amusing, and I’m not sure whether this was an intended effect or not, that a lot of criticism is basically confirming the stereotype about games that the game is doing. That is, the idea that this is a “poor game” because it doesn’t have good gamelike mechanisms. As long as that’s all a game is ever “supposed” to be, it will never be able to grow. In a way the game has anticipated the response to it, and held a mirror up to the respondies, saying “look at yourself; this is why this is all games can be right now; this is why we can’t have nice things,” but that might be giving the game too much credit.

    • Ricc says:

      Thanks for the post, I think I understand the authors intention a bit better now. (I thought, getting killed by the Kraken was the intended ending, because the game stopped responding shortly before that). Bioshock is an interesting example. I agree, that it is plagued by many conflicts.

    • Mman says:

      “I also find it amusing, and I’m not sure whether this was an intended effect or not, that a lot of criticism is basically confirming the stereotype about games that the game is doing. That is, the idea that this is a “poor game” because it doesn’t have good gamelike mechanisms. As long as that’s all a game is ever “supposed” to be, it will never be able to grow. In a way the game has anticipated the response to it, and held a mirror up to the respondies, saying “look at yourself; this is why this is all games can be right now; this is why we can’t have nice things,” but that might be giving the game too much credit.”

      I think it’s a poor game, not because “RRRGGG no gameplay!” but because it failed at its initial concept for me from the start. When it comes to soaking up the atmosphere of environments player control is generally important to me, as I prefer to enjoy the scenery at my own pace. I also thought the screens didn’t have enough of a sense of progression between them, so it was like the game expected me to be immersed in screens rather than an environment , which is an important difference for me. So setting aside the “twist” and judging it as its given concept I’d say it failed not because of “lack of good gamelike mechanisms” but because by my criteria of what makes one, it’s a poor “soak up the environment” game.

      So if what you gave really is the message it’s trying to give it failed for me from the start as it didn’t give me enough to get particularly drawn in in the first place (and by extension, many other games have drawn me into their environments infinitely more in the same time duration).

    • mbp says:

      IF RPS had mod points I would mod up Hidden_7’s response to Ricc above. Having played the game through to the bitter end my initial response was to cry bullshit but having read Hidden_7 maybe, just maybe I could accept there is more going on here.

      Its a bit like Andy Warhol’s soup cans. If you just look at them as a picture then there isn’t a whole lot of art with a capital “A” going on but if you take the whole context of the society in which the picture was produced it becomes a work of art.

  14. Nallen says:

    What you did there. I see it.

  15. costyka says:

    Is there any other ending to the game, beside the “you are dead” screen after the final fight? I don’t have the patience to play it once more and I’m curious if there’s anything else to it. Please share. Thank you!

    Also I wouldn’t mind if you walked me through the other possible ending! Thanks.

    • Hidden_7 says:

      Yes there is. Spoilers to anyone who doesn’t want the ending spoiled, obviously.

      You beat the Kraken and a giant meteor comes down from the sky and obliterates it. You’re left standing in the completely ruined pond area, desolate, bleeding and breathing heavily, but alive. You’re then walk back to your cabin at night and go inside. Light and sound coming from the windows suggest that you are watching TV. The quote “but I may be wrong” from Roger Ebert is displayed on screen and it fades to black.

  16. Bobby Bubbles says:

    No matter how long I look or how hard I try, that Emperor is still naked. A pity really, cos it sure sounds like I’m missing out on some real fancy duds.

  17. Alex says:

    Wow, that was the biggest waste of time I’ve experienced in a week. I “played” through about five times and never made it to the end – it just went back to the title credits. Each time was different though:
    (1) Confusing – how exactly does this work?
    (2) Frustrating – what did I do wrong??
    (3) Boring – why am I doing the same thing over and over again?
    (4) Broken – wait, what? did I encounter a bug?
    (5) Irritating – nope, it happened again. why did I waste my time with this drivel again?

  18. Chris says:

    Well, I LOLed. And died the first time as well. I would advise anyone to replay it and finish the last bit.

    To all the complainers: if 5 mins of your life are that important, what are you doing whinging on a comment thread? Lighten up. Breathe. It’s not like it was a Rickroll…

    – Chris.

    • Hidden_7 says:

      Goodness, my sentiments exactly.

      The people that moan so heavily when a super short little internet distraction turns out to not have been of much value to them are the people I imagine just absolutely screaming at some fast food clerk (they don’t have time for anything slower) because they have to make more fries and they’ll just be a couple minutes.

      I’m not saying any of you people do that, it’s just the image that pops into my head when people go on and on about how terribly their time has wasted because they played a five minute game that they didn’t like very much.

    • Urthman says:

      The breathing mechanic is annoying, especially when the website implies that you can just breathe “normally” when in fact the game wants you to only press the space bar at very particular times. I didn’t mind doing it once, but I’m not going to do it again just to see the ending any more than I’m going to watch a lame cutscene twice. Five minutes of something unfun is fine if there’s something nifty at the end. Five minutes of the exact same unfun thing twice or three times in a row is not something I thankfully don’t have to put up with in games anymore.

    • Chris says:

      well, I’m playing through Mirror’s Edge at the moment, so doing an un-fun thing 20 times in a row is becoming second nature :)

      – Chris.

      PS: Not that there’s anything wrong with ME: just my inability to reverse-walljump. Or something. There’s probably a pun on ‘me’ there, please feel free to add it yourselves.

    • Urthman says:

      If I believed that anyone had as much fun breathing their way through these p0nd levels as I had replaying the final sniper level in Mirror’s Edge 8 times (enjoying racing across the rooftops, getting faster and more fluid each time) just because I kept missing that final jump, I never would have made my original comment.

    • Chris says:

      @Urthman, fair enough – I’m loving ME, it’s just certain points that break that flow that are frustrating (plus the lack of quick save for scumming the gunfights as I’m playing non-lethal). However, I am prepared to sacrifice a few mins of my life to get the complete WTF moment that came with the kraken’s first appearance. Not instead of ‘real games’, but as well as.

      Right, back to level 6…

  19. vanarbulax says:

    I wish these games would make their trite point quicker.

  20. terry says:

    I was interested in this but not 38 megs interested.

    • colinmarc says:

      Oh god, not 38 megabytes!

    • Frank says:

      I totally agree. It’s been going near 15 minutes and it’s still not done. I feel like I’m back in 1999, but not partying.

  21. the army of none says:

    Well, that was good, but… what if you could /talk/ to the monsters?

  22. DrGonzo says:

    GRAAAAAAAGH! It took me ages to even get the game to start! Now I can’t do the first bit. How can a game with one button be difficult?

    Is this worth the massive amount of frustration it’s causing me?

    • DrGonzo says:

      Well I was enjoying the end and I died. I really can’t be bothered to play it through again for that. Youtube anyone?

      Also, I can’t help but think the main character is Keanu Reeves and that this is why he was so sad on that bench.

  23. Wulf says:

    Hahahaha… hahaha… wow.

    What I get from this? There’s a hallucinogenic substance leaking into that forest, apparently one that can be airborne, too. Breathe. Breathe. Breathe. ACIDTRIPKRAKENAAAAAHH! STABSTABSTABSTAB! Woaaah, duuude. It all went boom. Breathe. Breathe. Breathe. Home, lie down. ACIDTRIPBEDAAAIIIEEE! STABSTABSTABSTABCHOKE! Holyshit, what a dream… Breathe.

    • Wulf says:

      I want to visit that forest, now. It seems like fun. D:

      *ponders working such a forest into his own bizarre sort-of-fantasy-but-more-weird world, one which has a particular species of plant that naturally produces airborne hallucinogens.*

      “Yar lad, there, o’er yonder, behold, the forest of dreams!”

      This is an entirely hilarious concept for me.

  24. Cooper says:

    I read this as a comment on a -specific- type of “Art Game”. One in particular.

    The clue is in the name of this game and the logo: pOnd
    Anyone remember flOw?

    I’m not sure that the argument here is that games can’t be art at all.

    But, rather, that the ones that often get touted as “art games” are often nothing more than very prettyily abstracted and less adrenaline fueled as is the norm.

    They tend get touted as ‘art games’ by people with very narrow cultural references (journalists included). In reality, all they have is a very distinctive stylisation in game and graphic design.

  25. Ian says:

    What the eff?

  26. John Walker says:

    I am choosing to believe all the apparently angry people in this thread are in fact being archly ironic.

    • DrGonzo says:

      Well I am just angry at my incompetence at a game that only requires me to press the space bar! Other than that it was hilarious.

    • wiper says:

      Look, John, nobody likes to wet themselves, but we can hardly admit /that/’s the reason we hate something, so we come up with excuses. This is why I maintain that Alien is an awful, dull film, nothing more than a haunted-house-in-space. That wet patch from where I spilled tea. Earlier. No, before you got here.

      (in other news – heh; amusing stuff. Have to admit I really liked the auld digitised graphics style, too. Sort’ve makes me want to play Under a Killing Moon. Well, that or C&C)

    • AndrewC says:

      Oooo! When a sub-thread is started by one of the hivemind, all the posts are surrounded by the hivemind’s warm glow, as if we were all nestled in John’s belly. So warm.

    • The Great Wayne says:

      That’s probably the closest John will ever come to giving birth.

      Joking appart, I agree. Guys around here really have to stop bitching about all and everything, it’s getting old.

  27. Chris D says:

    Whatever you may think of it as a game it’s definitely art.

  28. Senethro says:

    I didn’t get it. Nothing happened.

  29. Mman says:

    Note you need to breathe in everything before the pond to get the “real” ending; so no, if you played and thought “nothing happened wtf?” the people talking about weird shit aren’t making it up.

    • Wulf says:

      This has me even more convinced that hallucinogenics were involved, and they become more potent in larger doses. So those who don’t get dosed up enough don’t have the wonderful adventure that us deep breathers did.


  30. rei says:

    Haven’t laughed this hard in a while. I do breathing exercises/meditation in real life, which probably made it even more of a surprise, since you’re used to actively relaxing yourself with this sort of stuff.

  31. drewski says:

    My space bar mashing seemed to have no effect on the Kraken, so I let it kill me.

    It wasn’t interesting enough to bother with the nonsense to get back to the Kraken to see the “proper” ending.

  32. Tei says:

    ” The Flash plug-in is required to play pOnd. ”

    But I can access the file directly:
    link to

    And that one don’t work (It ends on a white screen after the menu screen).

  33. JohnArr says:

    That. Was. Brilliant.

  34. Mad Hamish says:

    Good lord, I had no idea half the people here had no sense of humour.
    Good stuff though. Just when a medium perhaps starts to take itself too seriously, it needs to poke fun at itself.

    • Kieron Gillen says:

      “Sometimes a Giant Kraken Fight is just a Giant Kraken Fight”.


    • Mad Hamish says:

      but maybe the kraken is Ebert or the negative public opinion of games in general. The knife, the cutting edge of arty indie games. Repeatedly pressing space signifys posting rubbish on forums trying to support your side of the argument and the meteor is…….uh

  35. Down Rodeo says:

    That… didn’t do much for me. Admittedly I grasped the breathing thing quickly and then noticed that when you, uh, successfully breathe is perhaps the best way to phrase it, you are “rewarded” with some kind of animation representing nature. Lovely! Then the last screen made me think that there was no way my little man would be able to breathe in all the orbs, so he would die.

    Then the kraken, the meteor, the bleeding, the total lack of understanding… As others have said, is this game trying to say games are art, or not art, or by having this real lack of strong meaning show that they are? To create more discussion is one of the primary aims I guess. So, that’s certainly succeeded :)

    • Mad Hamish says:

      I may be wrong, but I think the prime objective of this is a laugh. It’s a clever joke.

  36. stahlwerk says:

    It refuses to work for me (Safari 5, OS X), when I hold the spacebar to start it just begins to stutter as if there was a keyup event injected every dozen of microseconds or so.

    FLASH!! *shakes left fist angrily*
    APPLE!! *shakes right fist angrily*

    • stahlwerk says:

      Stand-alone download works fine, though.

      The fight reminded me a bit of CRAB BATTLE.


  37. Dean Learner says:

    The game, at most, has two checks on user input.

    Is key down?


    Is key up?

    yet still it manages to screw up for some people, HUUUUUH!

  38. Dean Learner says:

    that was a reply to the above.

  39. Colthor says:

    You see, this is why I stay indoors.

    (Also: No “Dig p0nd” jokes? For shame.)

  40. Matt says:

    But does the game have the potential to shock its audiences?

  41. Schmung says:

    As others have said, if you’re doing something like this, then at least make sure it works properly. People are only going to be arsed to plod through it once, so if you want them to see how jolly clever and richly ironic your game is then is make sure that it bloody works properly and that the people who’ve gone through it get to see the ending. Simples.

  42. Haradan says:

    I’m using a debugging version of flash and I get a bunch of errors when I get to the pond if I’ve breathed in all the thingies correctly. I was going to look into it further but now when I go to the link I get a page saying ‘This Account Has Been Suspended’. Suckiness.

  43. Froibo says:

    I can’t believe I didn’t see that coming even when he used so many unnecessary e’s in words. Anyway it says the account is suspended now I guess the hipsters are trying to bring him down.

  44. Spandex says:

    Account Suspended …

    Link’s been farked (or is that now rps’d?)

  45. b0rsuk says:

    Where’s the “art wank” tag when you need it ?

  46. Chizu says:

    This is the best ACCOUNT SUSPENDED I have ever played!

    • _Nocturnal says:

      Wow! It seems the game has shifted into a variation of 4′33″ now! How exciting!

  47. Skusey says:

    I downloaded the file, sucked in some glowy things then got to a pond and the screen faded to black before giving me a fancy quote. Yay videogames! (I’ll try again later)

  48. Baconismidog says:

    Re post of the pc executable.

  49. Mr. ThreEye says:


  50. Mr. ThreEye says:

    This was nice. And frustrating. And reflective. And funny. And stupid. And clever. And brilliant.

    First try, I choked. Second try, I didn’t get past the first screen. Third try, I got to the pond but failed to breathe good enough. At this point, I was annoyed by all the e’s at the end of words and had a solemn “WTF?” in my head.

    So I took a deep breath and told myself: just relax and see this thing through. So I got to the pond again, but “died” just as the music changed. Another deep breath and on my fifth try, I breathed with the character. In…out…

    Got to the pond. And BAM! “WTF, a boss fight? I have to button-mash? Ok then…” And defeated the Kraken and saw the desolate place (that scene was a bit short though, didn’t realize it was the pond but destroyed until I read comments here). And then I thought the final quote was unnecessary and pretentious.

    Until I remembered the Kraken fight and how surprized I was about it and now I could see the entire experience.

    Which was nice. And frustrating. And reflective. And funny. And stupid. And clever. And brilliant.