Astro-logical: Starport Gemini

LGM Games send word that their debut game, an RPG set in somewhere called “Space”, has a trailer. I’ve posted it below. It’s intriguing. LGM’s Mario Mihokovic says: “Starpoint Gemini is a through-and-through RPG set in space. You want it, we got it: great looking space battles, massive fleet fights, character advancement that can be enjoyed by all RPG fans, detailed and vibrant game world, smart AI captains that adapt to your playing style and offer a good old-fashioned challenge, intriguing storyline with twists and plots…”

See, I said it was intriguing. Intriguing. Go take a look. (It’s starts off slow, but I like that derelict salvage. I would totally do that if I were in Space. Sigh.) Release date: UNKNOWN.


  1. Vinraith says:

    That looks very, very interesting. One might go so far as to call it intriguing.

    Also, for an alpha, it’s looking pretty good. That’s definitely one to keep an eye on.

  2. Javier-de-Ass says:

    looks awesome

  3. WiPa says:

    The post title is wrong! It should be “Starpoint Gemini”.

  4. Lachlan says:

    Well, it has my attention. I shall keep an eye on this one.

  5. Daniel Rivas says:

    Eve Nonline?

    I’m such a wit.

  6. Jon says:

    Looks like a nice mix of Nexus and Starfleet Command. Looking forward to it

    Oh, go on: and EVE online too.

    • Premium User Badge

      DollarOfReactivity says:

      I would have said Starfleet Command rather than Nexus, and the atmosphere and voices are very Homeworld…

      But it looks nice; I think Privateer was the last “space RPG” I’ve played (though even that had an avatar and stations and planets to roam, sort of). I’m curious if it will feel like an interactive world rather than SCII combat and the clicking of text boxes in space.

  7. JeCa says:

    Looks a bit to me like a single player EVE Online designed to be “entertaining” enough to be interesting without the need for all that corporation business. Definitely worth keeping an eye on, but damn there are too many good-looking games coming out nowadays

  8. Dhatz says:

    this needs some serious re-voicingover or it sounds like universe where nglish is not default and they are forced to use it no matter the skill.

    • Daniel Rivas says:

      More games just need to include subtitles and the original voiceovers. It’s better than weird English.

    • TheHumanBlur says:

      I dont know…Id rather have a cantankerous German engineer than “generic pleasant American 1”

    • KillahMate says:

      It’s an alpha version. I’m pretty sure that’s placeholder voice acting.

    • pupsikaso says:

      He’s not German. He’s Russian.

    • Devan says:

      The voices sounded only mildly amateurish to me. Also, it looks like everything they say is also subtitled there, so it’s not a problem.

    • Lobotomist says:

      No , not russian. They are from ex Yugoslavia … my home boys :D

      And by the way. Looks like offline EVE. With RPG and story added.

      Niceeee !

    • Caiman says:

      And here i was thinking the voices were great, a nice change from generica Americana.

  9. getter77 says:

    Looking great to me, and there’s another earlier video on their y Youtube channel!

    Anything that even slightly evokes a sense of Lost in Flatspace II, Transcendence, or Radix: Beyond the Void easily gets my attention.

  10. Arowhead says:

    Nice, I thought the explosion graphics were very well done.

    • Devan says:

      Yeah, it’s great to see those pieces of your ship flying off every time you get hit. It’s just weird that your ship looks none the worse afterwards and the actual destruction explosions are not much bigger.

  11. Nyst says:

    It looks to be using the Star Trek Online shield arc mechanic.

    I wouldn’t call the voice acting terrible, but it is very bland. The guy sound bored out of his skull. Some emotion would be nice.

    This is one of those game’s I’d say shows a lot of promise, but can easily turn out boring and forgettable.

    • jsdn says:

      And the same 2.5D space plane.
      I like the dull voices though. When I hear the same overacted lines constantly it can get pretty annoying and ruin my enjoyment. I like the Homeworld feel.

    • ReV_VAdAUL says:

      Given the mundane tasks they were performing for most of the video the crew being bored isn’t surprising.

      Not that I think the game looks boring or anything but being a space repairman probably wouldn’t engender large amounts of excitement in the person doing the job.

  12. Marcin says:

    A little too debris-happy on the explosions, but the breadth of activities and character (ship?) growth looks impressive. This may be something for those who, like me, want to shoot LAZORZ in space but can’t be bothered to keep their dogfighting skills up.

  13. TheLordHimself says:

    I want Freelancer 2 :(.

    • Muzman says:

      Me too. I wonder how it did, popularity wise. It seems lots of marginally successful games can get a sequel.

    • Muzman says:

      Oh, I should read further down the page really.

  14. Owen says:

    Sir we have his attention held in the tractor beam

  15. Marcony says:

    Reminds me of Freelancer. Had loads of fun with it. Hope it’s like Freelancer in more than graphics.

  16. Scoteh says:

    Freelancer 2 would be better. Fantastic game. Gimme a Freelancer game with more character developement and Id be in heaven.

    Also: In Soviet Russia, asteroid mines you!

  17. jeremypeel says:


    Did Freelancer not sell or something?

    • Zerotonine says:

      I think it sold quite well, at least from my experience – I used to help run an independent computer/video game store up till 2004. I remember having to increase our initial order about four times because of the sheer amount of of inquiries.

      But Digital Anvil staff got absorbed in Microsoft, Chris Roberts is off producing movies, and the IP still remains with Microsoft presumably. The controls are quite simple and would probably map well to a controller, but the original had the best mouse flight ever. I remember when it didn’t support joysticks, folks were pissed.

      But sadly the space combat sim is all but dead for mainstream western audiences and companies, we can only hope that this, Jumpgate Evolution and Black Prophecy can fill the void.

      Also, where’s my Elite IV David Braben? Stop messing around with the Natal and do what you do best!

    • jeremypeel says:

      Thanks for the insight, Zerotonine.

      I do remember Freelancer seemed to end up as it was partly because Digital Anvil was being absorbed into Microsoft at the time. It was originally going to be first-person hardcore joysticky space combat sim, upset the hardcore by not being but greatly pleased a whole other new audience (including yours truly). I also really liked the mouse control. And pretty much every other design decision that made it such fun to cruise between warp gate thingies.

      The story was seriously good too, including very convincing attempts at Intergalatic politics.

    • Casimir's Blake says:

      I thought Braben “does his best” when fighting Ian Bell… (might explain the delay with the new Elite)

  18. Flameberge says:

    I will join the chorus of “Freelancer 2!” I thought it sold pretty well, so that’s no excuse. But then, it was a Microsoft Game Studios game, at least after Digital Anvil were bought by MS. And since the xbox was born, MS no longer bother making interesting PC games. Shame.

  19. Vinraith says:

    Ah Freelancer, a pretty cool game at which I’m apparently just terrible. Am I the only one that couldn’t make it anywhere in that game? I just barely managed to squeak through the first set of missions and get into the “British” section of space, but from there every random encounter and mission was instant death. I never could figure out what I was doing wrong.

    • airtekh says:

      There were some sections where you could get overwhelmed, but as long as you make good use of your allies (use them as shields) and manage your equipment (attach bigger gun to more expensive ship), you should be able to make it through the game.

      Ahh Bretonia. I loved hearing the music upon entering that section; it was so calming after the chase section that precedes it.

    • Muzman says:

      The fundamental trick is actually to not follow the story. At every opportunity (ie. even when you’ve hit your required amount of money to get summoned to the next story mission) continue trading and scrounging and whatever else to make a ton of cash and can buy the best of whatever you can and have still have heaps in the bank. Trading is the best (as missions are generally expensive on the repairs and the payments don’t make up for it). Find the best trade route and work it, a lot (there’s usually a couple to keep things interesting). Buy a freighter temporarily if you can for this.
      This seemed completely necessary to me right from the start, even though the game doesn’t really give you the impression it’s what you’re supposed to do.

  20. Cooper says:

    Is somone going to prove that the space sim genre isn’t entirely dead in the water?

    I really hope so.

    I’ve been playing through freelancer and freespace on this netbook of mine and am getting all misty-eyed at the thought of something similar that looks, you know, good and stuff…

    • TheHumanBlur says:

      Why the marriage of space sim & trad rpg isn’t more popular is a mystery to me. Think starcontrol 2 with x3, freelancer, homeworld and fantasy rpg elements thrown in. My balls is Golden! You could even throw in FPS bits in to satisfy console twitchers (FPS boarding-action ftw!)

  21. Son_of_Montfort says:

    Clearly space is a flat plane. Oh well, I’ll still look into this.

  22. Zyrxil says:

    The only thing worse than English voice dubbing on anime is vague-Eastern-European English accented video game voice acting.

  23. goodgimp says:

    The thing that I hate about MMORPGs is it seems to have killed the concept of a standard, non-MMO, multiplayer RPG. I would love to have played Oblivion, X3, or this coop with a friend or two.

  24. BAReFOOt says:

    It looks incrediby *SNOOOOZE*
    HUH? Waiter! The bill please!
    Oh, I’m sorry. I must have drifted off.

    Seriously. It’s a game! Get some fuckin’ action going. Or at least make it interesting!

  25. Wertymk says:

    They should finally stop making these boring rpg and trading space games and get back to making those good old military space combat sims like Freespaces, X-Wings, Wing Commanders etc.

  26. TheHumanBlur says:

    Anyone here played Escape Velocity Nova? I played the shit outta that thing.

    • dontnormally says:

      Play EV:Override (there’s a free plug-in that turns Nova into Override).
      Its story is way, way, way better.

  27. Chris says:

    Looks good, so sick of every game being just about shooting shit. Today it’s either ‘shoot stuff’ or play another puzzle game. There’s only so much bloody shooting I can do before I get bored of doing it in every bloody game. Salvaging sounds like fun, but of course any sort of treasure hunting is fun.

  28. Masked Dave says:

    The pointy-click interface rather than wooshy-swoop actual driving made me lose interest very quickly. If I’m flying a space ship I want to *fly* that spaceship!

    New X-Wing/TIE Fighter game please Internets!

  29. Arkose says:

    This looks really, really boring. Somebody make Freespace 2 with RPG mechanics already (perhaps Black Prophecy will be that–thanks for the heads-up, Zerotonine).

  30. Maxheadroom says:

    Every time I see a game like this it makes me wish someone would remake the old Amiga classic Rules of Engagement 2.

    You had your tactical spacey fleet bit (like this but top down and with rubbish graphics), but then when you disabled and boarded another ship it would switch to a Laser Squad style squad based tactical thingie as you fought to take over the bridge or the engine room or whatever.

    Someone remake it, please!

  31. Tony M says:

    The ships need to be more sexy. Half the reason you play these games is for the spaceship porn,

  32. Muzman says:

    The design has a weird sort of early nineties vibe (Bab 5, Lexx era). Which I guess, depressingly enough, makes it retro.

    • Maxheadroom says:

      good god are Lexx and B5 retro already? I feel so old..

  33. Khurn says:

    Space combat doesn’t have to be an explosion fest and twitchy, so I am really liking the initial taste of this.

    • jeremypeel says:

      I imagine real life proper space combat would be all seafarey, with common issues including locating the enemy, lining up cannons and suchlike. Nail-bitingly slow-paced.

  34. Tycow says:

    Just had an email from the PR people regarding a release date, and beta testing:

    “Hi Tycow,

    We’re happy you’re interested in our game. Let’s begin with your first question concerning release date. No release date yet. We’re negotiating with publishers, but until we sign with someone, no release date. Don’t worry, we’ll have the release date up on our website and on as many gaming news portals as we can as soon as we get to one ;).

    We’re currently in rigorous beta testing, but we decided to have a closed, internal testing. LGM is not a large team, but most of us here can immediately fix some issues as soon as we encounter them because we know the game to its core. The more difficult issues are naturally sent to our resident programming uber-minds. When or if we change our policy concerning that, we’ll amke sure to let you know. If you’ll still be interested, we’ll gladly accept your help and input.

    Thanks and cheers!”

  35. george says:

    This game is the buggiest disappointment I’ve seen in quite awhile. I’m level 443 and haven’t completed a single mission. All this by simply attempting to dock with the first station in the game. Remapping hotkeys is impossible and the voice overs are humorous at best. Don’t waste your time, it’s crap.

    • Marcony says:

      dunno man. been playing it for over a week and lovin it.saw ppl complain but most of that stopped after they removed DRM.theyre also pushing patches very fast.v1005 is current.fixed a lot of stuff so far.I definitely like where this game is going.btw how can you be lvl 443? :O I read somewhere limit is 70