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Mod News: Double Whammy

What do you mean, ‘Where was last week’s?’ It’s right there! Look, I’m pointing at it! Of course you can see it. Don’t be ridiculous. And what do you mean, ‘How come this week’s column covers 17 days of mod news?’ You’re going mad. You should get that checked out. You should read past the jump for interesting and/or entertaining mod happernings.

NEWS

So! Announced recently is an upcoming Red Alert 3 mod named Synergy. Details are either really, really thin or badly explained – I’m not sure which. It’s an experience we won’t forget, and it’s set outside the realms of storylines, and we can expect more details soon. But here‘s what there is so far.

And then there’s… oh wow! I hadn’t noticed this. I wonder where this legally stands. It’s BioShock, only it’s in Warcraft 3: Frozen Throne. Rise of Rapture is its name, and it’s looking lovely. Here’s some news about a playable Big Daddy, and here‘s how delightful a recreation it is. I really hope this one doesn’t get killed.

It really would seem my observation glands have failed me, since here’s another thing I didn’t notice: Arrangement. It’s a Half-Life 1 mod that looks far prettier than the old tinkered Quake engine has any right to look. Here’s a little bit of pre-release news, but you should really be looking at this bump-mapping instead.

RELEASES

Human Error Co-Op is out! Apparently this happened while I was at Develop last week, and – true to form – I’ve only just noticed right now, so I haven’t had chance to play this yet. But despite its problems, I had a real soft spot for what Human Error was trying to do. Looking forward to getting stuck into this with a friend.

And… I’m struggling to find anything else particularly interesting, even though we’ve two weeks to play with. There’s almost certainly something really brutally obvious that I’ve missed. Sorry. But I know I’m guilty of often neglecting the smaller tweaks and suchlike that don’t get the ModDB limelight. So here’s where you can find a few Dragon Age mods that have been released in the last short while, and which, quite frankly, I’ve not tested, because I own Dragon Age on the 360, OH NOOOOO. [Tsk, it’s shit on 360 – RPS]

UPDATES

Half-Life 2 mod Slums 2 has an Extended version. Seems to be going down well so far, even though the response to the original version – released a couple of years back, I believe – was more mixed.

There’s also an update to Mod Ajout Clans & Histoires for the French version of Bloodlines, which might be nice if you’re French and own a French copy of the original game. The mod applies P&P rules to Bloodlines, as well as adding new clans and suchlike, so says its ModDB page.

Meanwhile, Half-Life 2 multiplayer mod Coven has hit version 3.0, and there are more updates for GraviNULL, also in HL2 but somewhat crazier in approach. As expected, there’s nothing majorly changed for the latter in the three seconds since it last updated.

AND THE REST

This is nice. Soon-to-be-released Portal mod Gamma Energy gets a big old developer lecture. I always enjoy reading these, discovering what’s been going on in the mind of a creative type. Here’s his development story.

And on his blog, Robert Yang offered this link without comment. So do I.

UserCreated may very well have more things.

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Lewis Denby

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