Rebellion (Lies): depict1

This is not a caption.

The previously-covered Kyle Pulver dropped us a line to say that his previously released and previously covered (just not by us) depict1 now has an easily accessible flash version everyone can play. And in the monday-morning flash-game tradition, everyone really should. At first you may think it’s a one joke – but a funny one joke – game, but it builds into some genuine counter-intuitive puzzling while keeping expertly working its gag up to its delightful conclusion. The full walkthrough follows, in case you get stuck.


  1. Risingson says:

    Everytime you jump your gaps, liiies liiies

  2. robrob says:

    Finally, a music reference I recognise!

  3. Tori says:

    Is there a way to get a second ending?

  4. Sobric says:

    ha nice game. I’m guessing the ending 1/2 thing is also a lie? Or is it…?

    Also, the beeps of the text sounds like GLaDos to me, is that purposeful?

  5. Shazbut says:

    There is a second ending.


    Wait around a bit first

  6. Tori says:

    Ah, you need to be more… patient to get the good ending ;)

    • Sobric says:

      Ah yes got it now, nice ending :)

    • mlaskus says:

      Yes, it’s nice. It can take a while but when you figure it out it seems obvious. I like that.

    • SpinalJack says:

      OMG finally got it, was stuck on that last screen for aaaaages

  7. Quasar says:

    Loved it. Reminds me of Time Fcuk, which I also loved.

    Maybe I’m just a little bit weird.

    Anyone remember the title of the game with a similar premise, where disobeying your orders would cause the graphics to revert back into pixel blocks?

  8. MartinNr5 says:

    Very nice game indeed. Usually don’t play these Flash platformers for very long but this caught my attention.

  9. Soupy Twist says:

    I think you mean loved

  10. AndrewC says:

    I liked this! It got the ‘feel’ right, and gave me a big hit of 16 bit nostalgia.

    Mind you, tiny-me would have been right naffed off with the invisible-platforms – it’s just *mean*. Big-me is amused by the meta-commentary. I think I prefer tiny-me.

  11. Wilson says:

    Quite neat. I think the correct solution to the 2nd ending could have been signposted a bit better perhaps. I got most of it, but hadn’t noticed the key part of it.

    Also, there’s a mistake or something in the final part of the final level where it looks like there’s a gap in the wall on the right, but there isn’t and it’s nothing to do with it.

    • Pie21 says:

      Hints for the slow among us? :(

    • Pie21 says:

      Hah, just got it. Not terribly impressed, I have to say. A rather unintuitive exploitation of the game’s mechanics rather than a clever deception. I guess it works though. Not worth struggling over for half an hour though :(.

    • Wilson says:

      @Pie21 – Yeah, that’s what I was thinking. If I had noticed that particular element of that particular action sometime before in the game, it would have been far more satisfying. As it was, I spent too much time figuring it out to really feel satisfied. And yeah, it wasn’t really much of a deception.

    • phlebas says:

      I did it while trying to shoot him in the back, which seems less disappointing somehow.

  12. rebb says:

    You can get the 2nd ending without waiting around, it involves




    • MartinNr5 says:


      This and Wilsons comment lead me on the rigth track but I still haven’t got the final ending. :/

  13. rebb says:

    Crap, i just realized you guys meant the way to the 2nd ending, not the actual bit at the very end of it.
    Where’s the delete button here ?

  14. MartinNr5 says:

    I got to the very end but…


    … I can’t get rid of my evil twin.


    What am I supposed to do here? I’ve been trying to figure it out but I’m getting nowhere.

    • Decimae says:

      If you shoot a spike in midair, you stop falling for a while. This way you can get out of the fall whilst not allowing the other to escape too.

    • MartinNr5 says:

      Thanks a ton! Now I undersrtand why the hole in the wall that Wilson mention is there.

    • RagingLion says:

      Thanks, that helped me out too. Also … nice anagram – I wonder at what stage in the creative process that came.

  15. Tori says:



    First, get the two spikes that you can throw.
    Use one, to get to the evil twin, save the second one.
    Once at the final screen, try to make a jump from a distance that would normaly end in the hole, but use the spike in mid-air. This should stop you, but the evil twin will continue the jump, and die.

  16. Ian says:

    I might play it one hypothetical day in the future when I get past the “Your Game Will Begin, Shortly” screen.

  17. El Stevo says:

    How in the name off all that is fuck do you throw spikes?

  18. bill says:

    That was rather awesome! Thanks!

  19. 9of9 says:

    Turn your adblocker off.

  20. lurk says:

    It would be nice if one of the disembodied voices in these games was ever sincere.

    • Dominic White says:

      In the vast majority of games, they are? You’ve always got someone barking orders at you, telling you objectives, what is safe and what isn’t. There’s only been a couple of games where they’re lying to you.

  21. Berzee says:

    I don’t think I have enjoyed the hostile narrator in any of these type of games since Portal. I understand they can’t be quite so subtle without voice acting and several hours of script, but for whatever reason, it saps my interest quickly. (Or maybe I am just not feeling platformy?)

    • mlaskus says:

      GLADoS was acted perfectly and had an incredibly clever script. She wasn’t openly hostile towards you until you threatened her directly. When it started to be obvious that something is wrong, she became charmingly awkward while being persistent in lying to you and teasing you with cake. Those flash games usually use pretty much always use the same uninspired script.

      “Hey, do that”
      “Oh, you died? I’m so sorry”


      “Hey, why don’t you listen to me?”
      “Ok, I will stop lying to you now”