Deus Ex: Human Revolution In-Game Footage

I can... read?

Cor, it’s all go this week, isn’t it? Here’s the first ever official look at Deus Ex 3 in-game content, along with lots of other pretty cutscene gubbins. You are all commanded to interpret it below.


  1. Lambchops says:

    I think I might ignore the trailers from now on. They just seem too focused on “ooh look at our oh so cool kill animation” and so on. I prefer reading the words (like the interview up on Eurogamer just now) which give me more hope that we could be getting a brilliant Deus Ex game.

    • Dhatz says:

      ignoring trailers seems logical, as they now want to attract those interested mainly in combat.
      We all know there’s much more than that to DX. But why do RPS use this kind of vide when the same trailer is on gametrailers in 720p?

  2. linfosoma says:

    I think it looks great, if there was an option to pre-order it on Steam, I would.

  3. Huggster says:

    The woman dancing in the fisherman’s pullover looks very strangely proportioned. That is all.

    • Morph says:

      I assume she’s dancing for some sort of sweater-fetishist because it’s got to be sweltering in their

    • Morph says:

      …in there. Dammit!

      Meh. Will probably play even if it’s not going to set the world on fire.

  4. Tei says:

    Must watch again the “shotting in the house with cristal ceiling” scene of Ghost in the Shell.
    This video seems a remix of the best ideas of the visual cybepunk. Right into GiTS territory. Hell.. you seems to play has Batou here (-:

    • Sarlix says:

      I watched the trailer because you mentioned Batou. I must admit the intro was very GITS, but I didn’t get your Batou reference..

    • Tei says:

      insibile people with cyberized eyes
      link to

      people with weaponerized arms and copters
      link to

      and lots others.

    • sfury says:

      I guess because Batou’s the straightforward action guy, also has cool goggles and what not.

      Nah, any references just make me go watch GITS for the 20th time – I know I’ll get much more from that.

  5. Random Loser. says:

    Preeetty. One thing I don’t get – given that we’ve seen lots of ingame vids of Deus Ex 3 previously, how is this the first ever look? Or is it the first ever official trailer with in game shots? Or were you being facetious and we’ve actually been inundated with in-game vids? THERE SO MANY QUESTIONS!

    • Jimbo says:

      This is the first in-game footage they have intended for us to see. A 20 minute demo leaked a month or two ago, which shows the same part of the game that this trailer is cut from.

      I think this looks ace, but one thing you don’t see in this trailer that you do see in the 20 minute leak is how obnoxious some of the third person stuff is. Like switching to third person just to climb a ladder, or how long the game goes out of your control during the flashy takedowns. I hope the latter has been addressed at least, because I can imagine that becoming super frustrating after the first couple times you’ve seen the takedown animations.

  6. Metalfish says:

    All trailers must end with a brief glimpse of a minor boss! All of them!

    • Huggster says:

      Correct, it must be:
      a) Roaring monster at screen
      b) HE’S BEHIND YOU, stiff two dimensional main character!
      c) ED 209

    • Michael says:

      That wasn’t a minor boss, that was the love interest.

    • LionsPhil says:

      If only we could romance the cratebots.

  7. ExplosiveCoot says:

    I see a lot of interesting things here; old-school vents suggest a map with multiple approaches, for example, and punching through walls looks like a lot of fun … and then he takes cover behind some crates and I get a horrible horrible Unreal-engine flashback and my console-shooter sense starts tingling.

    Here’s hoping the console-y “push button to use cover” elements are downplayed in the actual game.

    • SanguineAngel says:

      very little hope i think considering their previous interviews. I’m still excited about it but I am likewise concerned about console-y-ness.

  8. AndrewC says:

    Maybe next generation for remotely believable dancing animation? NPCs continue to look mostly awful in games. Oh well.

    This trailer was cut to make everything look as awesome cool as possible to appeal to, let’s say, the mainstream American games market. As such it downplays the stuff this place would like and emphasises the stuff that makes the comments section hiss and spit.

    Looks nice though.

    • Dominic White says:

      Hiding in the shadows, not getting into fights and talking to people in the streets makes for a lousy trailer. Even the Metal Gear Solid trailers play up the action side of the game, when they’re very specifically stealth-oriented.

    • Dominic White says:

      … Comical reply fail – I meant to click on a post much further below. I shall repost correctly in a moment.

    • TeeJay says:

      @ AndrewC

      My vote goes to Hitman Blood Money for the best in-game dancing.

  9. Gundato says:

    Looks good. Still no good sign on if it will be worthy of the Deus Ex name, but looks like something that should be fun to play.

  10. Lewis says:

    1:46 – A bomb!

  11. frenz0rz says:

    This seems to be just clips from that video that leaked a few months ago (and was promptly deleted everywhere). Regardless, one thing that still really worries me is these ‘set pieces’ that keep popping up. Boss battles, giant robots, jumping through windows into hordes of enemies etc. If I cant go through virtually the entire game without killing a single person, I will be very disappointed.

    • Dominic White says:

      Correctly located reply!

      Hiding in the shadows, not getting into fights and talking to people in the streets makes for a lousy trailer. Even the Metal Gear Solid trailers play up the action side of the game, when they’re very specifically stealth-oriented.

  12. Uhm says:

    Can you punch through any wall, or only walls with conveniently placed guard?

    • Jeremy says:

      The real question is, why would you punch through any wall at random? It may be a bit gamey (if that’s the case) but it kinda makes sense in the “people don’t randomly punch through walls for no reason” way.

    • Uhm says:

      “people don’t randomly punch through walls for no reason”

      Yeeeah, but only because they can’t. Doors are for suckers.

      It will be rather odd, though, to come across a thick, reinforced, steel door. Trapped and locked with a high-security combination lock. Set into a brick wall of a building.

  13. Benjamin Finkel says:

    Regarding the end:


  14. 1nightStand says:

    New JC sounds like the protagonist from Zeno Clash- “…and that’s what Hexameter do…”

    Or is it just me

    • The Innocent says:

      I didn’t notice that until you said it, but yeah, they sound completely the same…

  15. Sarlix says:

    First FPS since NOLF I’ve seen where you can drag and hide bodies! (presumably)

    • westyfield says:

      You can drag bodies in Stalker, though every guard within 500m will hear you doing so.

    • Sarlix says:

      Wat!? I’ve played stalker too! how the fuck did I miss that!!

      edit: your talking about the first one right?

    • westyfield says:

      Yeah, Shadow of Chernobyl. I’ve not played the other two so I don’t know if they’ve taken that feature out.

    • Sarlix says:

      This has just made stalker even more awesome. I might have to reply it just so I can drag around some corpses!

    • P7uen says:


      Genuine lol. And yes it’s in the rest of the STALKERS too (but is still pointless).

    • neems says:

      I think it was mostly used as a (temporary and frustratingly slow / painful) way of circumventing the weight limit, say if you wanted to get a load of stuff back to a trader. Although I seem to recall at least one guy on the stalker forums, back in the day, who used to drag a fully laden body everywhere he went.

    • Tei says:

      dead body transport system hahaha…

    • Taillefer says:

      The body-bag system was great. Though a little tiresome to transfer between zones. I usually picked a high-ranking body for that exclusive look.

    • sfury says:

      Be careful, Sarlix, in STALKER corpses drag you around too…

    • LionsPhil says:

      You can do it in Oblivion, too. There’s a key for “pick up but not into inventory” whose only purpose seems to be mucking about with physics and cheating the encumberance system.

      Dragging bodies uphill is incredably arduous, though, as apparently your mighty warrior has a grip like an arthritic old granny.

    • Cynic says:

      Children, you’re forgetting that Hitman did this a long time ago.

    • TeeJay says:

      @ Cynic “Children, you’re forgetting that Hitman did this a long time ago”

      …except Hitman isn’t first person and isn’t really a “shooter” either.

  16. westyfield says:

    “Twice the scum in half the space.”

    So, what, it has four decks?

  17. DaggleC says:

    Seems they got Keanu Reeves to voice Mr Jensen.

    Is that a good thing?

  18. Gesadt says:

    the goal is conquest, whats the first move?

  19. The Innocent says:

    Personally, I think it looks awesome. It’s exactly how I imagined the DX universe playing as a mech rather than as a nanoagent would be — badass.

  20. Lewis says:

    I wasn’t as keen on that trailer as the CGI one before, actually. But at least it’s sticking very closely to the original game, with terrible voice acting and wonky animations. Ho ho.

    • LionsPhil says:

      At least in Deus Ex JC’s voice didn’t make me want to shake the VA and yell “STOP GARGLING YOUR WORDS”.

  21. Freud says:

    Looks great. I like that shooting seems to be first person. I am not a huge fan of shooting in third person.

  22. unaco says:

    Ooooh… Friday afternoon present! Shame I still have another hour or two of work to do.

  23. ArtyFishal says:

    I really miss the old Deus Ex music. This new music lacks character.

    I hope this trailer is not indicate the lack of a non-lethal route. Deus Ex was about player choice and simulation.

    • Snords says:

      I think I recognised a little snipped of the original Deus Ex music mixed in at the very end of the trailer.

      Personally I hated the the Deus Ex music. Load of Pompous, self grandiousing old balls if you asked me.

  24. subedii says:

    With the advanced bionics of the future, you too, could sprout a 3rd limb with which to drag stuff around.

  25. Scarbir says:

    Horrible, horrible voice-acting. Come on guys, it’s not 2005 anymore!

  26. unangbangkay says:

    Shit! I just remembered that this is a Ubisoft joint! I’m praying as hard as I can that they don’t use Ubi DRM on this.

    There’s hope since they dropped it for Steamworks on RUSE, but still…

    • Skinlo says:

      I thought it was Square Enix and Edios Montreal.

    • Deston says:

      Yeah relax dude, Ubi have nothing to do with this game at all. Eidos Montreal are developing it, Square Enix are publishing it and producing some of the cutscene resources.

    • Chris says:

      Oh shi-

      Seriously. If it’s Ubisoft, I hope that either
      1) They see the light about their ridiculous DRM or
      2) it’s rubbish

      Because unless (1) happens, I’m not buying it.

    • Chris says:

      Reality awareness, crosspost, and lack of delete button fail. I’m going to go play Mass Effect 2 now :(

  27. Igor Hardy says:

    “Oh, my gosh. It’s not just a metal cube. It’s a Transformer”

  28. ColOfNature says:

    It’s all so… brown. Hope the sepia effect is just for the trailers.

  29. Monkeybreadman says:

    It is the same sequence that was leaked and Quintin saw again recently. Would’ve been nice to see something different but that is the drip drip marketing strategy i guess.

  30. muki says:

    bad voice actor. bad! no twinkie!

  31. GunthersOrangeDrink says:

    I hope the maintenance man puts the correct cans in the machine this time.

    Worrying footage …. lacks cattle proddage and tranquiliser darts.

    • Seamus says:

      Hang on a sec, didn’t it show a mini-crossbow at 2:20? Would that not suggest tranquilizer darts to you? Sure, we’ve not seen the taser yet, but I live in hope :)

  32. Cinnamon says:

    I’m looking forward to this Ghost in the Shell game. It’s about time they made a really good console shooter from it so I can play it on xbox live with my bros and score some pretty sweet achievements. e.t.c. The music did sound a bit like GitS though at the start.

    They did show a corpse being dragged and an oversized ventilation system so I guess that this is a Deus Ex game after all.

  33. Anthony says:

    Sup guys, did I beat the Angry Internet Men to the comments?

    Anyway, looks like a remix of the leaked gameplay demo we saw after E3. Good to see some iron sights in there, along with crawling in vents. I did like the box-that-turns-into-killbot thing also.

    As for the third-person cover, I don’t really mind it although I’ll be interested to see more on their implementation. Splinter Cell Conviction fr’instance had a very fluid cover system that didn’t feel as ‘sticky’ or ‘binary’ as the Gears of War standard. If they can find a good middle ground between ‘press x to find cover’ and ‘manually ducking behind a low wall’ I’ll be happy.

    Finally, I figure they’ll be playing up the mini-cinematics that happen when you do something awesome during this here hype-train. That is the nature of the marketing beast, and unavoidable in a big title like this. I wouldn’t be concerned that absolutely every action taken is an unskippable cutscene. In fact if I remember, there was maybe three in the E3 demo – and one of those was the punching through a wall thing.

  34. zakkmiester says:

    Sounds like there’s going to be
    A bomb.

  35. Sam C. says:

    Nothing says cyberpunk like a bartender with a bionic arm. Thank you, William Gibson.
    And hopefully the focus on blowing stuff up is because choosing options in a dialouge tree doesn’t make for an exciting trailer? The bit with the vent cracked me up.

  36. SapphireBullets says:

    You can also drag bodies around in the Chronicles of Riddick games

  37. Flakfizer says:

    Assassins Creed meets Splinter Cell? Meh.

    Sorry ‘Games Industry’. I think it’s time we spent some time apart. I don’t think we know what each other want any more. Yeah, i know it’s probably me but it’s getting harder to remember the good old days.

    Remember when you would surprise me? We’d have fun and pass the time doing the simple, involving things. What changed? Why are you trying so hard to impress me when you know i don’t care about the flashy stuff? Oh, i get it. It’s not me you’re trying to impress, is it?

    Don’t bring independent gaming into this. She’s just a friend. Yes, i have spent a lot of time with her lately but we were just talking, honest. She has some great ideas. I know she’s not much to look at but you always did worry too much about your appearance.

    We can stay in touch. Maybe we’ll meet up again somewhere down the road. I’ll get back to my independents and you can get back to trying to impress your console friends. Yeah, i’ve seen the way you look at them. Anyway best of luck though i guess neither of us will really miss the other.

  38. Lobotomy Lobster says:

    Call me pedantic but when he drags the body along the floor, he’s also holding his gun with two hands. Which body part is he using to carry the guy?

  39. de5me7 says:

    o dear its a sam fisher game

    at least DX trademark bad voice acting is there

  40. Kdansky says:

    Let me summarize:

    – It will have the horrible shooting controls of Borderlands, where you must press one mouse button to “aim”, and then another to fire. Nothing changes except your accuracy sky-rockets, and therefore is absolutely crucial to do, but it serves no purpose except for making you click two buttons instead of one. Oh, and you don’t get a crosshair.
    – You can sneak up to people to then gruesomely stab them in the back. Which serves no point.
    – The demo is played on a console-controller (you can see how difficult aiming is in the sniping scene).
    – It seems to have a cover button and chest-high walls. I hate that.

    + It’s pretty.
    + Voice acting on par with the original. Technically, that’s not a plus, but I will forgive it.

    It does not look like it will blow me away.

    • Anthony says:

      First off, are you actually saying you don’t like iron sights? As in, looking down the sights of a weapon to gain accuracy, but lose movement speed and situational awareness?

      That has to be some manner of new stretch in plausibility with the intent of hating this game.

      Unless you’re suggesting a hereto forth unmentioned gameplay mechanic just like the iron sights in a bunch of other games but will suck because this is a Deus Ex sequel and you hate it already because it isn’t the same as the first one.

      Secondly, you can sneak up on people and stabby-time them in Deus Ex, as you might remember. All this does is make it more attractive. It serves a purpose in giving you a nice view of the stabbing, while also fulfilling the requested function of actually stabbing someone.

      Thirdly, consoles are lead development platforms on just about anything that isn’t PC-only. This is the hand we have been dealt. Feel free to bitch about it, but lamenting it as a sign of impending suckitude is a bit harsh.

      Finally, and this might fucking blow your mind, but actual real solider-types use cover. It’s a major part of their training. In fact, you could call the concept of not getting shot sort of the whole point of training them at all. The rise of cover systems in games is a reflection of the idea that in real life people don’t just wade in or occasionally duck behind something – modern combat is largely fought from behind cover.

    • Kdansky says:

      I like cover. I do not think it needs a button to be used. Games should allow me to move wherever I want (in certain boundaries), and allow me to crouch. But I hate those magnetic walls that I can snap to by pressing a button. In TF2, there is a lot of cover, and even chest-high walls make an appearance. But there is no “take cover” button, because it’s completely unnecessary. When I stand behind the wall, I have cover. When I stand in front of it, I don’t.

      Iron sights is a similar issue. Why would I want a button that allows me to aim? If I’m standing still and pointing my crosshair at enemies, what could I possibly be doing? Aiming? Inconceivable! And having some sort of zoom, losing the lower half of my screen to the giant backside of my gun and only seeing muzzle flash instead of game is just annoying. Go play Borderlands, and then TF2. You’ll notice the difference immediately. And no “but it’s realistic!” argument, because neither is realistic.

      As for console vs PC, I’m not going into that. I like complex games and pretty, mouse-driven, easy to use menus and crisp controls where I can actually walk through a door on the first attempt.

    • Anthony says:

      TF2 is an interesting example to pick. It’s a fast-paced multiplayer game that draws heavily on basic gameplay concepts that date back to Wolfenstein. A snap-to cover system doesn’t make a lot of sense in TF2 because the game doesn’t hinge around tactical play on that sort of level. As a shooter, it’s fantastic, but it’s of a particular breed involving larger-than-life bullet sponge characters.

      If you’re playing a game where you’re not a bullet sponge, some sort of mechanic that allows you to appreciate cover is a useful thing. It lends a tactical edge that while not particularly realistic in a visual sense (I doubt real life soldiers in cover suddenly gain a mystical floating camera above them) does allow for mechanisms that would otherwise be hard to represent such as blind firing or situational awareness. Part of the reason that Gears of War became such a critical success was because you weren’t just Rambo with a lean button. Cover mechanics force you to make calculated decisions about how you’re going to approach a situation, and allow for manoeuvres like flanking or suppressing fire.

      As to the snap-to nature of cover systems, I think Splinter Cell Conviction has a great example of how to do it right – cover is still largely binary but it’s not a ‘tap x to hug wall’ convention. There’s also a clever method of moving between cover that emphasises a stealth approach while also giving you something to hide behind should people start shooting at you. It’s not perfect but far from bad.

      Iron sights allow for two very different fire modes – one is from-the-hip spray-and-pray, the other is looking down a barrel and gaining precision while losing awareness and the ability to rocket-jump everywhere. It emphasises tactical play rather than a bullet-storm. Again, TF2 is not a particularly good comparison to make, considering the emphasis on a manic hail of bullets in a gleefully over-the-top fashion. These concepts are not new to Human Revolution, either. Practically any modern FPS you care to name that isn’t a Valve property has moved down this road, including the harder stuff like ArmA.

      I don’t really think either of these examples are good reasons not to like this new game. They’re both representative of where shooters currently are, and don’t appear to be implemented badly.

    • Walsh says:

      Just about every game that does iron sights while using them slows your characters movement significantly. So you are kind of dumb.

    • Hidden_7 says:

      I actually find it amusing that you use Borderlands as an example of frustrating iron sights, because using iron sights in that game DOESN’T actually increase the accuracy of the gun, UNLESS the gun has a scope. But in that case, you’re looking down a scope as opposed to firing from the hip. Looking down a scope is an incredibly old gameplay mechanic that existed even way back in Deus Ex.

    • Markachy says:

      The replies to this gave me hope regarding PC gamers and “consolification”. I was PC-only gaming for years, then university happened, with the usual pennylessness, Mass Effect happened and all of a sudden I was on 360. And its absolutely fine. It works all the time, patching is automatic, it doesn’t crash, it cost less than a top-end graphics card and lasts three times as long, looks nearly as good and it has (nearly) all the games I want to play and then some.

      I always though that the controller in FPSs would be a problem after years of twitch-shooting in various PC games, but I was amazed to find I PREFER it. It feels so much more natural than PC. Lets face it, PC FPS is nothing but point-and-click with some nice graphics laid on. There is very little feel of turning etc. Its a matter of preference, but it really gets my goat when PC gamers whine about their precious “superior accuracy” which is simply because all they are doing is something very similar to clicking around a desktop at ridiculous mouse sensitivity levels.

      And things like cover, well, Anthony summed it up pretty well. The only way it can currently be handled by is via a button press. I don’t see what the problem is. Well, I do, its some PC gamer militants being short-sighted nostalgic muppets and thinking that crouching behind a crate or standing soaking up 50 bullets (while watching your leg section got from green to yellow to orange to red to non-existant) is more realistic or better than having a button-press snap-to-the-wall system.

      So whining about “worse” accuracy, cover systems, aiming down sights (because shooting from the hip REALLY allows for accurate shooting…) and then blaming it on consoles angers me so much. Crosshairs DON’T EXIST. Aiming down sights DOES EXIST. And its bad that games have implemented that?! Plus, it is only because of consoles that this game is financially viable. If that means a few fancy takedown animations, so be it.

      I think people (read: PC gamer militants) tend to forget much too easily that these companies are businesses, they don’t exist to create Deus Ex 1: the remake and sell it to 100,000 old-skool PC gamers then go bust. I too was once an anti-console militant. But I was 15 and thus stupid, and it was also at a time when PC gaming was better. Its not anymore.

      Embrace the cost-effective good graphics, ease-of-use, expanded markets and consequent riches for companies. Its the consoles that are driving the AAA title innovation these days, and allowing games like DX3 to exist.

  41. lethu says:

    Failed attempt at reproducing MGS/GITS? Very poor overall design ideas and conception anyway. At least I am now set about this game. How disappointing….

  42. Clockwork Peanut says:

    Hmmm… is that cover system necessary? is the hand to hand combat necessary? I hope that these are just additions to what will be a great game, and won’t detract from from what is actually important in a deus ex game.
    You’d think the developers have enough on their plate simply transposing all the classic deus ex features into the current gen, and hopefully improving AI while they’re at it. All in all, i’m a bit worried.

    • Dominic White says:

      “Hmmm… is that cover system necessary? is the hand to hand combat necessary? I hope that these are just additions to what will be a great game, and won’t detract from from what is actually important in a deus ex game.”

      This makes me laugh. It makes it sound like the hallmark of a true Deus Ex game is combat involving people either standing in front of each other like lemons, taking pot-shots as their crosshairs very sloooowly narrow in order to hit anything, or Prodding with the Prod, which isn’t so much melee combat as it’s waving an object vaguely in a guys direction and watching him fall over.

    • Clockwork Peanut says:

      =D haha, actually it does read a bit like that

      But the point is that getting hand to hand to robotic thing combat right seems quite a hard task; seeing as how we already expect a lot from a deus ex game, and naturally we expect each aspect of human revolution to match up with its contemporaries, they would surely be better to focus on that instead.

  43. Seamus says:

    I’m not going to lie. I got slightly horny watching this.

    Jokes aside, I’m looking forward to this. Yeah, it could be another Invisible War, but it could also be mega-hella kickass. I don’t really mind that they’ve added extra fluff like a cover system, melee, ironsights etc. I actually do find them kind of fitting in an odd way, even though the cover system could really break immersion.

  44. Inigo says:


  45. unaco says:

    Colour me excited!

  46. Sassenach says:

    Wrist blades? How many times does he have to be told:

    Stick with the prod.

  47. Muzman says:

    Um, well I guess they’ve finished the first mission. Good work guys! Is there, uh, more game after that?

    (is kinda galling to know that all the cool stuff the main character does you can’t actually do. Even though most trailers of this type are filled with stuff from cutscenes anyway, it doesn’t make that any better unfortunately)

  48. Crusoe says:

    I am a big Deus Ex fan, and like most Deus fans, have played the original half a dozen times. Variety and consistent immersion via a first person viewpoint are what i have wishing for most in HR.

    Until this trailer I wasn’t overly worried about the third person action. But man, this trialer shows a LOT of third person.

    Seamus said, “Yeah, it could be another Invisible War”, but the worst case scenario is actually far worse. At least the main players at the helm of DE created the sequel Invisible War, and as such, we received a sub par DE game.

    But it was still a Deus Ex game.

    This trailer has me slightly worried an entirely new beast has been created.

    • Psychopomp says:

      “Until this trailer I wasn’t overly worried about the third person action. But man, this trialer shows a LOT of third person.”

      God forbid a trailer show off features.

    • Seamus says:

      @ Crusoe – Hmm, could do, but I’m at least hopeful by what has been shown/previewed so far that it’ll be at least semi-faithful to the original mechanics of the series. Honestly, I think Eidos Montreal knows they’ll be up against some really stiff scrutiny from fans of the original, and that for the most part people really did not take to Invisible War. So yeah, it may not totally appease the hardcore fanbase, but I’d be genuinely surprised if it was as bad as you’re making out.

    • Crusoe says:

      Considering the primary perspective is first person, I was hoping to see a little more of that. Thass all.

  49. Jlewis says:

    About 11 seconds in when the shuttle craft is landing; on it’s side the name says “BOO B-EE”.

    What kind of bees make milk? BOOBIES!

  50. Vodkarn says:

    “Part of the reason that Gears of War became such a critical success was because you weren’t just Rambo with a lean button. ”

    I thought it was because you were a moody, homosexual space marine. And the gore, there was that too.