Dragon Age 2 Trailer, Screens Now Too

UPDATE: Three new screens below, click for full image.

I’ve posted the Dragon Age 2 CGI trailer from EA’s press conference below, via PCG. It features some fancy fighting, and doubtless at least half a dozen other clues about the full game. DA2 is out March 8th for the North Americans and March 11th for the Europeans.

Click for full image.
...actually cats. Wow, that is an obscure reference. But someone will get it.


  1. spinks says:

    Oh Bioware. Why do I have to pretend I haven’t seen your trailers if I want to stay enthusiastic about your games?

    I’m sure DA2 will be great. That trailer … well it’s a cool fight scene but huh?

    • TotalBiscuit says:

      If you hated the Dragon Age cinematic trailer (not ‘The New Shit’) then you’re basically crazy. I guess it’s not cool to like awesome fight cinematics anymore.

    • Ian says:

      I like the big battle-scene one (I’m a sucker for fancy cinematics and am eagerly anticipating Blizz’s one for Cataclysm) but much of Dragon Age’s marketing was a bit pants.

    • DrGonzo says:

      He hated the terrible Marilyn Manson adverts aimed at 12 year olds I believe. And by the way that trailer just then was bland and crap in my opinion.

    • Shagittarius says:

      I’m prepared to be disappointed with Dragon Effect 2.

    • spinks says:

      TotalBiscuit: DA was probably my favourite game of last year and I’m looking forwards to playing this one as well. But the trailers didn’t do much to show off the storytelling, lore, or characters, or even the cool tactical fighting which I kind of liked) — if I’d gone by those I would have passed on it. (Yes I am thinking particularly of the Marilyn Manson one.)

      And yes this is a nicely animated fight scene showing our hero (who is male and looks like an average bloke with a big sword who may or may not be able to throw fireballs) fighting a darkspawn. I’m not going to get too excited about the prospect of fighting a darkspawn.

    • TCM says:


    • TotalBiscuit says:

      Sorry, this was awesome – link to youtube.com

    • Sucram says:

      That was meant to be : a long tradition of duel cinematics

    • Peter Radiator Full Pig says:

      Well, the cinematic shows, at the very least, what i like.
      Also, i assume thats the character you play, and i didnt know he had those mysterious powers.

      On another note, can anyone name the weapon hes using? Is there a name for a half sword half staff?

    • megalomania says:

      Were you expecting nuanced, engaging characters and a polished narrative? It’s a two minute trailer for frak’s sake! And that was a cool fight scene.

  2. Serenegoose says:

    I can’t decide whether the new Qunari (the guy that he’s fighting) are better or worse than the old ones. On one hand, big horns are always cool. On the other, it smacks of ‘generic demonthing’. If they keep the strong element of the Qunari culture, then these big, stoic, technologically advanced demonthings could be kinda cool.

    *repeats all my usual grumbles about Dragon Age 2 sounding like a generally lesser experience, however*

    • Kast says:

      Wait, that’s supposed to be a Qunari? Granted I had the sound turned off but I thought it was more like some kind of advanced Hurlock.

    • Serenegoose says:

      link to gameinformer.com

      As far as I can see, that was definitely meant to be a new Qunari. :)

    • Jeremy says:

      Apparently the only thing different is that most Qunari have horns, whereas Sten was considered special for not having them. Special in a good way. I mean, obviously.

    • somnolentsurfer says:

      I thought they were pulling some kind of absurd Qunari: TNG thing when I saw the Game Informer picture, but I guess it kinda makes sense when you think about it. I always wondered why *SPOILERS* dwarf, elf and human broodmother give birth to offspring that roughly resemble their host species, whereas qunari ones produce children twenty feet tall with horns.

    • Duffin says:

      That makes sense I guess but why doesn’t Sten have horns, and why didn’t they kill him at birth!? WHY!?

    • somnolentsurfer says:

      According to the Game Informer piece:

      “Not all qunari have horns,” says Dragon Age lead writer David Gaider. “Some are born without them, but it has never been considered a defect. Instead the mark is considered special, indicating one who is clearly meant for a special role in their society—as a Ben-Hassrath who enforces religious law or as an envoy to other races. It is also not uncommon for qunari who abandon their beliefs to remove their own horns, for reasons not yet clear.”

      They also say they’ve changed the look for elves and dwarves, but less dramatically. Was hoping this trailer would show the elves, as my Gray Warden was a city elf, but I guess we’re not getting that yet.

    • Jimbo says:

      Way to ruin the one interesting race in the fiction by turning them into shouty demon monsters.

      We have seen multiple Qunari before (Sten’s army buddies), and they all looked like Sten.

    • TCM says:

      Hawke doesn’t say anything in the trailer, therefore humans can’t speak anymore.

      I can use bad logic too.

    • Jimbo says:

      Nah, the PC didn’t say anything in Dragon Age either, so at least that part of the trailer is canon.

    • TCM says:

      But it’s confirmed he will speak.


    • Kadayi says:

      Horns on the Qunari kind of makes sense given ******SPOILERS***** their relationship to Ogres ******SPOILERS*****, and it does at least make them distinct from humans. I must admit I just assumed Sten was just a big guy from some foreign warrior culture (in the same way the Orleasians are the DA French) not actually a different humanoid species. However the horns in the video do seem kind of OP.

      Also it’s interesting to note in the urn of scared ashes video (aside from Stens Goatee) that Leliana wasn’t voiced by Corinne Kempa, but instead seemed to have something of the Oirish going on . Personally I’m kind of glad they went with the change.

  3. DarkFenix says:

    Meh, I’m sure the game will be good, possibly even great, but one this really is certain: Bioware are going to spend the time between now and release trying its best to persuade me that it’s crap.

    • UW says:

      I don’t know about you guys, but trailers have almost no bearing on whether or not I buy a game. I’m sure there’s some minor subconscious element there… but ultimately the MOST a trailer is going to make me do is try to find out whether the game would appeal to me.

      Trailers are probably geared more towards the sort of people who don’t, for example, reading gaming blogs or read many reviews. People who rely on word of mouth and fancy trailers to sell games to them. Who knows, maybe in the process they’ll discover they actually really like RPGs. If they see a trailer like this one and buy the game the next time they see it on the shelf, it’s done its job. While I don’t feel like the target audience of any of the advertising surrounding this game (I played and loved the first one, I will be following this one closely even if not a single penny is spent on marketing it), I do think trailers like this make good business sense.

  4. Matt says:

    Not really sure what to think here. That trailer feels nothing like the first Dragon Age to me. At the same time though, the trailers for the first Dragon Age felt nothing like that game either. So does the trailer indicate an even more significant shift from the original game, or is this just Bioware/EA continuing down the same ridiculous line of thought that says it’s a good thing to produce marketing materials that are absolutely nothing like the product they’re selling?

  5. Ian says:

    Is this the new shit?

  6. LewieP says:

    That trailer. It’s almost as if they know that if they showed a trailer that actually looked as dull as Dragon Age’s combat no one would buy it.

  7. UW says:

    Dragon Age 2: The Two Thrones?

  8. Veret says:

    Waitasecond…narration by Kate Mulgrew? Didn’t she die in the last game?

    (Warning: The previous sentence contained spoilers).

  9. TCM says:

    Hawke’s a heckuvan Arcane Warrior, there. The only class broken enough to be used in CG trailers.

    • Pace says:

      Broken? Arcane warriors worked fine. Shapeshifters; now there was a broken class.

    • TCM says:

      Broken is a term used to imply completely overpowered.

      Shapeshifters were ridiculously, laughably weak.

      Arcane Warriors, before the most recent patch, were pretty much incapable of being stopped or even inconvenienced by enemies on Hardcore.

      With the most recent patch…well, they’re still far and away the best Spec in the game.

    • Pace says:

      Broken is a term used to imply completely overpowered? I thought broken meant not working properly. As in shapeshifters, which is just terribly bugged and has never been fixed.

    • perilisk says:

      He looks more like a warrior using some sort of blood magic (it seemed like he started off by marking himself with blood, and later used the blood from his wounds to fuel the spell that ended the fight, but maybe I was seeing something that wasn’t there.)

    • Guildenstern says:

      I thought that spell was powered by Dramatic Flashback. Must be a new specialization.

  10. Jake says:

    You’ve got red on you.

  11. Meat Circus says:

    Janeway’s back? But she turned into a dragon and then I killed her.


    • TCM says:

      The dialogue surrounding that event made it pretty clear that there’s no way to know if she’s ACTUALLY dead, or just removed from a corporeal form temporarily, or what.

      And there was also a solution to that quest where she lives — and if you never took the quest at all, well…

    • Man Raised By Puffins says:

      Also, given the way DA2 kicks off with the razing of Lothering, it’s possible you meet her (and presumably fight her given the screens showing dragony Flemeth) before the Warden kills her.

    • Jeremy says:

      I didn’t kill her!

  12. Sobric says:

    This reminds me very much of The Witcher’s opening cinematic. But Geralt was a bit cooler.

  13. Luke says:

    The narrator sounds like Flemeth, doesn’t she?

    This seems interesting, but the trailer doesn’t show very much. It’s very detailed though – at one moment you can see sun reflecting through hairs on our protagonist’s upper arm.

  14. miles says:

    it looks awesome, yet everything presented in trailer IMO fits with original DA lore as much as motherfucking aliens in Indiana Jones and the Kingdom of the Crystal Skull.
    It’s ME2 and ‘thermal clips’ and Normandy SR2 all over again

  15. Theoban says:

    I’m just hoping for a pie throwing scene between me and the Darkspawn. I enjoyed Dragon Age, but it really needs to take itself a little less seriously.

    Maybe red honkable noses on the Qunari too.

    • TCM says:

      DA didn’t take itself too seriously.

      Sten and Morrigan’s banters, sneaking into the prison with…pretty much anyone, Zevran and Alistair’s various comments on your actions, Oghren in general, Shale’s various banters, Wynne’s various banters…

    • Rinox says:

      I agree. Took itself much seriously than, say, Mass Effect 2.

    • pipman300 says:

      yeah really the whole “hey guize this is DARK FANTASY yeah not your dad’s fantasy this is not regular black and white fantasy!!” was just a marketing ploy to make people think they were buying something like the witcher

      if bioware made a song of ice and fire game it would involve a horde of the settings closest equivalent to orcs trying to destroy the world so the hero has to join a badass society to stop them and save the day.

      bioware’s standard story can fit and and all settings.

    • Jake says:

      I forgot about the prison rescue, that was hilarious. I, unfortunately, had either killed most possible party members or stripped them to sell their gear, so when asked who would come and rescue me I said I am sure Fuckwit (my dog) will come. He was a damned heroic dog.

      Also naked Sten waiting by the campfire cos I’d sold his gear and didn’t want to play him was very funny, especially when the camp was raided.

      Or when naked Sten and naked Oghren had to defend the gate in the final battle (only the two of them as every other possible party member got killed). They were useless!

      So yeah, very funny game.

    • Rinox says:

      For the record, I meant to say “much less seriously”

  16. Freud says:

    So you play as “pink eye” Hawke?

  17. Jahkaivah says:

    link to youtubedoubler.com

    Someone had to.

  18. Patricia says:

    stated by mary kirby of bioware:

    “She’s a thousand-year-old abomination, a shapeshifter who, according to legend (and according to the grimoire you give Morrigan) seduces mortal men in order to get herself more daughters. Her daughters are reputed to be able to kill men with fear. She’s both a seductress and a hag. She played up the hag aspect for the Warden, “Oh, never mind me, I’m just a crazy old bat who saved your life! Go on your quest and take my daughter with you! I’m sure nothing terrible could come from that…” But just because the Warden only saw her as the hag, doesn’t mean that’s all she was…”

    Hell we’ve even seen Flemeth already in screenshots and concept art.
    link to nightmaremode.net

  19. Vague-rant says:

    Dam. I saw a white haired character and I imagined they’d modeled the antagonist on Geralt. Then my mind sprung to some kind of collaborative effort between CD Projekt and Bioware where they did the same plot but from different styles.

    • FunkyBadger says:

      Pretty sure Elric predates Geralt.

      (According to, ahem, Wiki, Geralk first appeared in The Last Wish in 1993)

  20. mandrill says:

    ooh dribbles. looking forward to this loved the first one

  21. Qjuad says:

    I really enjoyed Dragon Age and look forward to playing this. I actually quite like the universe that Bioware crafted and the various different human nations and their intrigues – the only element I didn’t like was the Darkspawn and Grey Wardens who were pretty bland ultimately… the two things that DA was all about. A shame, because other elements of the lore were far more fascinating and hopefully will be explored in this game.

    Plus more Qunari is always good.

  22. freeid says:

    I liked it, loved the idea of getting mage classes away from robe wearing staff users, the staff come spear of this I loved.

    Great visuals for what looks like to be the second chapter in a great IP

    • robrob says:

      “Great visuals for what looks like to be the second chapter in a great IP”

      Seriously, a great IP? Is that what society has come to?

  23. alinkdeejay says:

    Too bad the actual fighting in the game will be nothing like this, and more about clicking skills or pressing hotkeys.

    I liked Mass effect 2 for having a bioware-ish world with a different fighting mechanic, cover based shooting instead of rpg. I would love dragon age 2 if it had some kind of soul calibur fighting game system instead of rpg as well, but I would probably be a minority.

    • Pahalial says:

      Then get it on a console! They’ve already stated DA2’s combat will be radically different on PC than on X360, with console gamers to get a mass effect vibe. Perhaps they’ll give an option on the PC to play it that way, too, but it’s too early to tell.

    • alinkdeejay says:

      I was a little dissapointed they didn’t have a ‘console mode’ last time around, or in mass effect for that matter. Not even controller support. Even though it had been made and worked out for the xbox360, you wouldn’t think it would be THAT much work to put it in the pc version alongside the traditional controls.

      The argument is that they want to make it a pc experience on the pc, but to me, it sounds like they omitted it altogether to give pc gamers that sought after illusion of superiority. I’m sure you know what I mean, it always comes down to better controls with keyboard and mouse. Avoiding the dreaded words ‘console port’ like it’s some kind of disease, they would even go as far as to completely remove features from the game that could hint at it being a console port, like controller support.

      As if those keyboard and mouse controls would be worse somehow, if there was controller support alongside an equally optional console HUD. Optional is the magic word.

      And god forbid we make those hardcore ‘fans’ unhappy. Those hardcore fans are going to buy the game anyway. Complain and say they boycott all they want, but they buy it anyway. Look at CoDMW2 for a recent example.

      Back on topic, the console version with a different fighting system does sound like I’d like it better, but I doubt it will be a (good) fighter game mechanic like I described. A game like that would be instant gold, for me at least.

    • James G says:

      I suppose the possibility of the option depends on how closely related the two systems are, I imagine that if they can’t be reasonably switched between on the fly (at least in theory) then you’ll be SOL. More realistically you’re probably be SOL anyway, after all, they didn’t do it with ME2, and as I understand it the combat on the two systems was pretty much identical otherwise.

      That said, I’m one of those who will most likely prefer the PC set-up. Its not that I’m dismissive of the pad (although I am generally more comfortable with a KB&M setup) but because I prefer the more tactical overview approach, to the down and dirty system (at least in theory).

    • UW says:

      Interesting one of things that worries me is that the combat system will be too different from Dragon Age: Origins. Some of the fights in that game were so intense, especially with the difficulty ramped up (Or on the unpatched version).

      In terms of the PC vs Console controls… the PC version was very much geared towards keyboard and mouse controls. I’ve tried both and they really are drastically different. I really am not trying to sound superior when I say that the controls really work a whole lot better with a keyboard and especially a mouse. It feels like the console version was trimmed to support the limited control scheme, if anything.

    • Psychopomp says:

      >Too bad

      Oh man, did I rage.

    • Easydog says:

      I’m in your minority too. I tend to play my PC games with a 360 pad if I have the option, because I rarely play shooting games and pads are easier for me to run, drive and jump with. I hope ‘Dragon Age 2’ PC will have gamepad support, and I also fully welcome making it a fighty console combat system, as that would allow me to use my save game. But if the 360 version is better set up for gamepad control then I’ll get that version instead.

      I’m fortunate to have the choice I suppose. But ‘Dragon Age 1’ was dire on the consoles so it’s hardly surprising they’re focusing on improving that aspect of it.

    • Tei says:


      You comment made me want to buy a XB0X (somehow I read that as 10-B-010 ), put a mouse and a keyboard, and PWN FACES.

  24. mlaskus says:

    Is it just me or is the character design in this trailer unbearably Japanese? Enormous swords, ridiculous armor and horns… bleh.

    • bleeters says:

      Dragon Age 1 featured all of the above too, oddly.

    • TCM says:

      Western Fiction, Western Art (dating back hundreds of years), and Western Fantasy has featured all of those as well.

      So yeah.

    • pipman300 says:

      so yeah your fear of yellow peril tainting your pure western rpg is unwarranted.

      i heard cho-aniki has lots of big strong musclemen and hawke is really strong looking too does that mean dragon age is inspired by the great cho-aniki series?

  25. Anonymous says:

    I wouldn’t mind DA’s current battle system if it were a bit more . . . fluid.

    And for god’s sake I hope your squad members actually walk behind you instead of

    It’s unbearably irritating.

    • TCM says:


      They do walk behind you.

      Unless you click the button that makes them stop walking behind you.

    • Anonymous says:

      No, as far as I know NPCs in Dragon Age are incapable of walking. Just running.

    • perilisk says:

      It feels pretty dated. I think I’d rather see something based on movement and counters/conditions and breaking enemies down through accumulating debuffs, rather than mana/stamina and cooldowns and slowly eating away at a big red life bar. To some extent, it seems like GW2 is going in the right direction here, although I’ve never seen it in action, of course.

  26. Anonymous says:

    *Instead of [STOP!] [RUN!] [STOP!] [RUN!] [STOP!] [RUN!] [STOP!] [RUN!]

  27. Hippo says:

    Looks like the idiots in charge of the new shit marketing of Dragon Age are in charge of the actual development of Dragon Age 2.

    • TCM says:

      Because a CGI trailer and 3 screenshots convey everything you need to know about a game, its story, its UI, its general gameplay, and…well, anything that would actually be important.

  28. Pace says:

    Why are the screenshots so horrid? WHY?

  29. PetitPrince says:

    I hope I’ll be able to kick Morrigan’s ass for leaving me.

  30. pipman300 says:




    • Devan says:

      That actually sounds kind of interesting. I don’t think I’d mind if they went that route, as I’m currently expecting another “save the kingdom” plot (which wasn’t bad the first time around, but would be nice to deviate).

    • Easydog says:

      This is the new Blight?

  31. Face says:

    Blandly hunky – check
    “Cool” name – check
    Facial scar – check
    World weary attitude – check
    Wipes blood on face – check
    Drags blade on ground, making sparks – check
    Flashback/forward to vision of love interest w/hint of tragedy – check
    Eyes glow when angry/determined – check
    Able to totally murder helpless enemy when angry level goes over 9,000 – check
    Unable to smile, make joke, or ever be happy – UNCONFIRMED
    Cliche handsome smoldering “bad-ass” focus test result: 90% compliance

    Tentative conclusion: Squall Leonhart + beard +10 years = Hawke

    Video game medium maturation continues according to plan…

  32. BigMeh says:

    This would’ve looked cool if Square/Enix did it despite potential anime stylings. The fight choreography, 300 style slow downs just felt…off.

    • Face says:

      It did look cool the first time Square did it, for the opening cutscene of FF VIII.

      Dude they even have the same scar.

      Seriously though, I thought the opening cutscene for FF VIII was great when I was in high school, and I’m sure I would have loved this, if I was in high school now.

  33. Jockie says:

    I don’t really see how DA was any different from other squad based RPGs in that respect? It was more exciting and dynamic than for instance any of the infinity engine games, or Kotor games. If you felt it was a case of hitting things until something fell over I’d suggest you try nightmare mode for a more tactical challenge.

    • Jockie says:

      That was meant to be a response to LewieP & Daniel Rivas’ criticism of the combat in DA, whoops!

  34. Freud says:

    Blizzards fascination with blood reminds me of that a one year old baby has with poop.

    • Freud says:

      Should be Bioware. Need edit button. :(

    • TeeJay says:

      Bioware = Blizzard: Freudian slip?

    • perilisk says:

      In their defense, blood is a major theme (at least in Dragon Age: Origins). You’ve got blood magic, which figures prominently in the myths of the Chantry and the origin of the Blight, not to mention playing some role in all of the major subplots. And gore is sort of an understandable stylistic choice for swords and sorcery.

    • Tetragrammaton says:

      @penslick In not sure that’s much of a justification. Themes of blood doesent necessarily mean chars spurting rivers every time they swing a sword – If it were a thematic choice it would be basically talking down to your audience. Its there for the same reasons that every female character in the game is basically a supermodel (bar the obligatory old crone)
      Its a stylistic choice in the same way chainmail bras are a stylistic choice.

  35. Seamus says:

    Eh, looks okay I guess. Was expecting something a little more grandiose I have to say.

  36. Vinraith says:

    I was interested in Dragon Age because it was a return to Baldur’s Gate style top down party based RPG gaming. This looks like it won’t continue that, and nothing else about it seems particularly compelling.

    • James G says:

      I was under the impression from what we heard that the PC version was intending to keep the top-down tactical view, whereas the consoles were going to get a more direct combat system. (Exactly how diffierent they’ll be though wasn’t clear) I also remember hearing that the game would retain the four member party system. I think we can still expect significant changes to the PC combat system, but as to the nature of these changes I’ve only heard generalities.

      While I’m with you in that I hope they don’t move too far from the DA:O system (generally at least, I don’t give a damn about the specifics) , I’ll probably still take a look if they do move. Some of the things I’ve read regarding it have the potential to either be great, or fall flat, independently of however the combat system works out.

    • Tetragrammaton says:

      Secrets and lies!

  37. Ashen says:

    “We’re going to call this band Ironheade. With an ‘e’ at the end so that people know we’re not messing around.”

    Oh wait, they’re actually serious with this Hawke thing.

  38. doctor_shim says:

    Geralt was fantastic amounts cooler than the mime you play in Dragon Age: Origins.

    • Klaus says:

      He is so expressionless he might as well be a mime… from what I played. (didn’t finish it.)

  39. Radiant says:

    I hated Dragons Age 1.
    I think it’s because I picked the ‘Rogue’ class [’cause you know it’s, well, a rogue innit?]
    I couldn’t fight [knife to a sword fight] and I couldn’t heal so I was basically useless; even when it came to do the conversing and romancing.
    I kept talking and snarking my way out of shags like a nerdy 6th former.

    • Radiant says:

      And I wanted to stab people in the back but between arrows and magic fireballs that was all for bullshit too.

    • dethgar says:

      I played a rogue in both DA games, at about level 15, you can use them as dodge tanks. You do need to micro manage it though up until the evasion passive.

  40. Adam Weishaupt says:

    It is a teaser trailer. So, it is well-rendered action scene with some perfunctional narrative. It’s only purpose is to fuel the interest in game, not to present the game itself, taht’s the purpose of gameplay trailer, demo versions and the like.

  41. bleeters says:

    Clearly they didn’t put enough flimsy wooden traps around Lothering, if it was destroyed. And to think of all the effort I put into making those.

  42. Renzatic says:

    “Seriously, a great IP? Is that what society has come to?”

    This summer, experience the latest sequel of the greatest intellectual property ever copywrited into a franchise. Relive the magic, the horror, the mystery, the GLORY…of Gratuitous Overuse Of Blood, The Videogame.

    Seriously, I liked Dragon Age and all, but who didn’t think they went a little too crazy with the blood? Even killing a single rat would end up with you coming out of the fight looking like Caligula earning his red wings at the monthly senate orgy. And what was with all the droplets of blood you see on the map and loading screens? Do Grey Wardens suffer from chronic nose bleeds? I guess that’s what happens when you drink evil monster blood. More blood ends up coming out of you.

    It makes me wonder what bodily fluid Bioware is gonna have a fetish for next. Whatever it is, I hope it isn’t bile.

    • Ozzie says:

      Yeah, it just looks like money shots to me, but the cum’s replaced with blood.
      It’s just over the top.

    • dethgar says:

      The last time you used a sword or knife in an epic fight, did you come out of it all without being soaked by your enemies spurting arteries? I didn’t.

    • Renzatic says:

      No Dethgar, I didn’t end up covered head to toe in blood. Just ham.

  43. mmo says:

    So let me see:

    – more invisible blocks
    – limited bad maps and very small world
    – moar BLOAD
    – slow paced combat (KOTOR was fun, DA is not)
    – cheesy story
    – cheesy sex scenes

    Oh wait that’s what most of the mainstream gamers want these day, and thus the horrible products from the big boys. YAY!


    “blessed is the mind too weak to doubt…”

  44. TeeJay says:


    I think I should go and replay the BG games with all the various packs and tweaks and/or a load of NWN modules and/or a fully-modded version Oblivion or Morrowind and/or some Witcher modules and/or various other RPG stuff I have never got round to playing/finishing.

    I manage to avoid getting annoyed by crappy pop music and moronic DJs by deliberately not listening to any daytime Radio 1 – I think I need to do myself a favour and start mentally filtering out all mentions of certain video games as well…

  45. WhatHeSaid says:

    Final Fantasy 8 intro.

  46. Eight Rooks says:

    I didn’t find Dragon Age a case of you hit me, I hit you until one of us falls down – it was more a case of get a fireball off first to knock down any missile troops, then deploy Cone of Cold = Victory. Yes, horrendously over-powered is broken, unless you really believe for whatever reason that some classes are meant to have a win button.

    And if you think I’m trolling, you simply weren’t paying attention. It wasn’t difficult to get an essentially limitless supply of mana, and Cone of Cold allowed you to effectively instantly paralyse every enemy on the field. Didn’t matter if you hit your own people as it didn’t do enough damage by itself to threaten them, and if you could leave some of them unfrozen, you just won faster. There were some tough fights, but the combat was essentially broken. It was clearly meant to pose a challenge. For the majority of the game’s running time it did no such thing.

    I’m quite keen on the idea Bioware are making the game more like Mass Effect 2 – given ME2 is the best game they’ve ever made by miles, perhaps they’ll make Dragon Age interesting now too. It had some promise, but it was mostly just videogame comfort food, with some of the most tedious, lifeless backstory this side of the Elder Scrolls games.

  47. Tetragrammaton says:

    @TB. Oh dear, I think im crazy. I can however see how this must appeal to people
    .Its fun but forgettable.

  48. Ranneko says:

    I played a rogue, it was hard early on, when you couldn’t stealth in combat, but I spent a lot of the game entirely separate from my party, exploring, looting and killing the occasional isolated mage.

    And later on I was doing ridiculously high damage backstabs, when you can turn on the various abilities and do rapid 175-225 damage backstabs then you aren’t useless. You are intended for use against single opponents rather than groups though.

  49. Klaus says:

    Still not that interested in the game itself, though lore/story is another matter.

  50. luphisto says:

    I would love this to be about the child I conceived with Morrigan with the soul of an old god. However, doubt that will happen…

    • The Great Wayne says:

      I’d bet this is about it tho. First thing that came to my mind when I saw the trailer.