WH40k Dark Millennium 1st Faction Revealed

Warhammer 40,000: Dark Millennium Online is looking like one of the highlights of GamesCom, and we’ll have an interview turning up pretty soon. In the meantime you can check out this new trailer, which details the first playable faction: The Imperium Of Man. Not much of a surprise, granted. But playable Adeptus Mechanicus? That’s my first character already sewn up, then. Lots more footage below, go: behold.


  1. Alexander Norris says:

    I’m not really sure telling us the Imperium is a playable faction counts as a “reveal.” :P

    Anyway, this looks like it might actually be half interesting – it’s at least got the potential to not be yet another EQ/WoW clone.

    • Mavvvy says:

      Fully agree with you there this is an interesting one. But yeah, stay tuned the next “surprise” reveal might be for orks.

    • Quests says:

      They already said that if one is familiar with WoW, he’ll be right at home in this one :(

      such a cheesy market line

    • The Great Wayne says:

      Well, you don’t see people shouting “Wolfenstein clone !” each time a new fps is released, or quoting Dune 2/warcraft for every RTS around, and yet the core concepts are often the same.

      WoW’s focalizing far too much attention and antagonism compared to what it deserves. Probably a consequence of the massive buzz it has been for the last years.

      In the end you can spend hours cursing about what’s alike other titles for every game out there. What’s interesting isn’t in the similitudes, it’s in the differences, and for what it’s worth wh40k:dmo seems to have some interesting variations on the theme park concept.

    • Quests says:

      Ah lovely, the old “then half-life is a clone of Wolfenstein” argument.

      I feel i can speak for everyone when i say that i don’t cry WoW-clone because Wh40kMMO will be a MMO(like WoW being a MMO too), and because it will have quests, and levels, and a story, and maps, and instances…

      But because CHANCES are, this MMO will have all those elements reused in the EXACT SAME WAY, it iwll not be generally an MMO, it will be the same MMO WoW is.

      Can you see the difference? Some can’t see the difference, they know the generic concept of quests and levels, but they don’t realize when two games feature quests in the EXACT same way.

    • mandrill says:

      I know exactly what you mean Quests. Having quests and missions does not make a game like WoW., but having them presented and delivered in exactly the same way does.

      This is going to be a disappointment, I know it.

    • Quests says:

      Exactly. I say there’s nothing wrong with NPC’s giving you something to do, it happened in the last 30 years RPG’s.

      The problem is with its basic structure, that of an NPC sending you off the camp, then back, then off to another NPC, then a new map and more of that…

      It’s bad because we did that already, it’s old, there are probably hundreds of ways by which you can break and reshape this fossilized structure.

      See APB, it was different. First of all you would “lock” to one NPC and do quests to level up the “reputation” with that NPC(the character has no levels), also those quests are never actually PVE, you don’t shoot creatures.

      It’s not COMPLETELY different but the basic structure is radically reshaped. This new MMO would work wonders in a similar full-PvP structure.

    • DiamondDog says:

      You’re using APB as an example? I’d imagine if the money men got a whiff that the game they were investing in was taking cues from APB they’d run for the hills. I know APB’s apparent problems don’t boil down to just trying something different, my point is the kind of people that hold the cash will look at it in a very black and white way. WoW = success, Tabula Rasa/Age of Conan/APB = hmmm….

      I’m not saying I like every MMO using the same worn out system but trying something different comes with an element of risk. Obviously not everyone is going to be comfortable trying to carve out their own little niche.

    • Alexander Norris says:

      @Quests — and grinding, and grinding, and grinding, and grinding, and grinding, and grinding, and grinding.

      And grinding.

    • Chris D says:

      How worn out is this system anyway? I think the reason it’s so ubiquitous is because it works.

      If you have a game where you want the player to increase in power but still allow relatively free exploration then you need to split your game world into different areas of varying difficulty. Then you need a way of giving players something to do in those areas and guiding them on to the next one when the time comes. The NPC quest system is probably one of the neatest ways of doing that. If it ain’t broke don’t fix it.

    • Quests says:

      Yes the problem is it got SO neat and polished it doesn’t require any use of brain, it’s completely flat.

    • DJ Phantoon says:


      This comments thread shall be purged.

    • Chris D says:


      I would have thought doing the quest should be the part that requires you to use your brain, getting the quest should be reasonably straight forward.

    • Quests says:

      Yes the whole process is flat-brained.

      Unless you’re telling me that following the X marked on the map, or the arrow on the compass, and then farming 10 rats is thinking.

    • Quests says:

      And that’s not even the point.

      The point is that as much as an element of gameplay works, developers aren’t allowed to recycle it EXACTLY as it is.

      I find it wrong.

  2. DeepSleeper says:

    There are humans in this game?

    I am shocked.


    • DJ Phantoon says:

      Very well done, sir. A facepalm in the morning is the best way to start a saturday.

  3. Aunt Anny Goodsoup says:

    I’m pretty skeptical about this MMO.

    And damn if that trailer didn’t make the actual game look awfully cramped. Sweeping vistas. I need more sweeping vistas. Just looked like someone zoomed the camera to DoW2 in really close.

  4. coldwave says:

    As usual, trailer is just well.

  5. mondomau says:

    Anyone else notice that they’ve lifted the warp transition cut-scene from DoW2 for that trailer?
    Also, nothing new here at all. I’m amused by the whole ‘Like WoW, you’ll like this!’ mentioned above.

    So, is this a WoW clone?
    No!. Unless…..you want it to be? Then it totally is.

    • Aunt Anny Goodsoup says:

      I noticed that too but I think they’re allowed to do that cause it’s being published by THQ.

      But yea, it was kind of lazy… a good sign for any upcoming video entertainment release!

    • Foxfoxfox says:

      It did seem well below the standard for a GW video game trailer.


      Was this hilariously out of place for anyone else?

    • Sidorovich says:

      Yah, that was feckin’ lazy of ’em.

    • jalf says:

      Yeah… Great way to come across as a low-budget WoW clone. Sadly…

    • Talorc says:

      I thought “System Inquisition – Security Denied thing was lazy as well”. There is a well developed template / lore for how system messages like that should be presented in WH40K as well. Something like:

      ++System Securuas++
      ++File under Inquisitorial seal, level Omega++


    • FRIENDLYUNIT says:

      Yeah I LOLed at the warpjump cut scene.

      *preys* PLEASE dont be a WOW clone PLEASE. I WANT to give you my money on a monthly basis.

  6. GHudston says:

    Oh dear… Playable Adeptus Mechanicus means that I have no choice but to buy this.

    For the love of all that is good, PLEASE DON’T BE ANOTHER WOW CLONE! That will spell certain doom for the game and the 40k IP deserves more than that.

  7. 2guncohen says:

    Is that not the voice of the mercenary prince in mass effect 2 ? :p

    • DJ Phantoon says:

      Was that part of some DLC or something? I don’t remember a mercenary prince.

    • bleeters says:

      If you mean Zaeed, then yes. I’m fairly sure that’s Robert Sachs doing the trailer.

    • Azhrarn says:

      @Phantoon: Zaeed was part of the Collectors Edition DLC, and that’s his voice alright. :)

      The only thing that bothers me about the gameplay section is the sound of the bolter. It sounds like a normal assault rifle, not like the friggin’ semi-automatic rocket propelled grenade launcher it really is.

      Where’s my Raark-pop-swoosh-crunch sound effect =(

      [Internet-cookie to the person who knows where that is from]

    • Jimbot says:

      Was it him? It sounds a lot like Terence Stamp. You know, Zodd from Superman 2. He also has a role in the upcoming Ultramarine movie too.

  8. rxtx says:

    That was one of the worst trailers I’ve seen in a long time – I hope the game is better

  9. mandrill says:

    They have also said that you will not be able to play a space marine out of the box.

    Thats a game killer right there. The Iconic figure from the 40k universe and the player can’t be them? I can hear the screams of nerd rage from here and I’m in Iceland.

    40k deserves more than simply being different clothes on a clone of the WoW UI which recent information lead me to believe that it is. Either they need to shut the guy who’s been blabbing “If you play WoW, you’ll be able to play this as the UI/mechanics will be similar” (paraphrased) up, or fire their design team and hire some people with ideas of their own.

    Of course both these situations could be how GW wants to push their IP into the MMO world. I’m thinking that space marines will be a premium class which you have to pay extra for and they want their game to be as accessible as possible so as to milk as much money out of it as they can. GW has never been about the hobby, after all, they’ve always been all about the Benjamins.

    • BigJonno says:

      No Space Marines out of the box? Excellent news, it shows that they’re actually treating the lore with some respect, rather than going for easy crowd pleasing.

    • RPS says:

      Where did they say that?

      Also, it makes sense to me because it’s an option for a big hero class expansion down the line.


    • Mohawkx says:

      You’re misunderstand what was said, you wont be able to start as a space marine but its something that is worked towards, long before astartes are space marines they are scouts.

    • jalf says:

      @RPS: It’s aliiiiiiive :o

      And as I understand it, they didn’t say “space marines won’t be playable at launch”, but something more like “space marine is something you unlock, or progress into”. I’m not sure how that’s going to work exactly. It’s going to seem pretty cheesy if you can “upgrade” your character to Space Marine when you reach a certain level (since they’re supposed to be trained from childhood and all that), so maybe it’s some kind of account unlock? You earn the right to create a SM character?

      Maybe that’s what @mandrill meant too. That just sounded to me like “Space Marines won’t be in at launch”, which isn’t how I understood it. I think it’s more like SWG’s Jedi.

      And jeez yeah, the “if you like WoW” line just made me lose a lot of faith in the game. If you like WoW, you’re going to keep playing WoW. If you want your MMO to be successful, you have to appeal to the people who aren’t spending their entire lives immersed in WoW. You have to appeal to the people who are actually interested in playing something other than WoW.

      How hard can that be to grasp?

    • Malawi Frontier Guard says:

      Because the Jedi was an excellent idea brilliantly executed.

    • Chris D says:

      Finding a good way to implement space marines could be quite tricky. If you stick strictly with the fiction that they’ve been bred and engineered to be the ultimate soldier and are armed to the teeth then Space Marines will be unbalanced compared to other classes, not really a viable choice in an MMO.

      Alternatively you can either nerf space marines so that a beginning space marine is no more powerful than an imperial guardsmen. Or you can allow a guardsman to be promoted into a space marine. You break the fiction either way but I’d go with the promotion angle. Keeping the feel of space marines as the elite in game is probably more important than changing part of the back story, which shouldn’t be too hard to ignore most of the time.

    • DJ Phantoon says:

      What am Scouts for 500?

      Also, RPS: FNORD!

    • Surgeon says:

      It was mentioned in the Eurogamer interview with Danny Bilson on Wednesday :

      link to eurogamer.net

      “But you won’t be able to be a Space Marine right away, because that’s a very unique class, if you know the universe. The road there is a great road, and they are in the game.”

      I don’t have a problem with working your way up to being a Space Marine to be honest.
      There’s no reason they can’t get the fiction right either.
      In Descent of Angels, Zahariel and the others are transformed from normal humans into Astartes by genetic manipulation of the Lion’s gene seed.
      The only one who isn’t fully transformed is Luther, due to his age.

    • perilisk says:

      It would be interesting if they metagamed it — sort of like how Guild Wars had the ability to create Lv 20 PvP characters, and your PvE characters could unlock skills and items for them.

      You could, with your main character, unlock the ability to create a Space Marine alt by playing the game, as well as unlocking equipment for your Space Marine alt, but the Space Marine character would only be playable in a special PvP area dedicated to permanent, ongoing battle rather than quests and shopping and choreographed dancing or whatever.

    • Haphaz says:

      Re: firing the design team / person who is pitching the game at WOW subscribers.
      Targetting your game at people who pay for and are happy with the mechanics of WOW seems a great way to doom your game before you start. Very few people will subscribe to two MMOs, and as they are happy with WOW they’re not going to switch. Therefore no/limited market. I’d have thought targetting the game at those who want something different, alongside the IP would make more sense. I hope there is a change in the next two years, because this could be interesting.

    • Jimbot says:

      They bring up World of Warcraft, so I think that unlocking the Space Marine will be a lot like unlocking the Death Knight – get a character from the Imperium of Man to a certain level then you can create a Space Marine which will start off pretty badass.

  10. pissant says:

    no, actually that’s the one reassuring statement in the interview, that the most powerful human archetype in the fluff will be suitably restricted, like jedi were in SWG. Before everyone found out how to cheese it. It’s otherwise shit until proven otherwise though.

    • Haphaz says:

      But won’t denying new subscribers the chance to play what (most of them) are interested in limited the numbers, preventing the game reaching critical mass?
      There must be some way of accomodating both those who want to play human rank and file, and those who want to jump straight into being space marines? E.g. Seperate battlefields / realms (Chaos versus SM, other humans versus other races).

  11. Tom O'Bedlam says:

    Wait… No Adeptus Arbites? Rubbish :(

  12. Hentzau says:

    Wouldn’t it be a bit hard to justify Space Marines running around doing quests and stuff? I mean aside from the Deathwatch guys they spend all their time either fighting as part of a military organisation, training, or praying, not selling their +1 Bolter to a merchant so they can afford that Vampiric Chainsword they’ve had their eye on for a while.

    • pissant says:

      They’ll probably work their way around it the same way Relic did by using ‘requisition’, but otherwise yeah space marines as described in the fluff are completely incompatible to a WoW-like and thus this game will be Shit and Bad if that’s the way they end up going with it.

    • DJ Phantoon says:

      Sure, if they make it a Wow-clone.

      But if they don’t, then there’s no problem.

    • Tetragrammaton says:


  13. DiiGiiTAL says:

    I don’t care if they copy WoW completely. If they make a game world the same size and pack it with as much, if not more, lore as WoW then my friends you have a WoW killer.

    The sheer size of the lore of 40k puts WoW to shame…

    • DJ Phantoon says:

      You may not care…


      But the rest of us do.

    • bob_d says:

      “If they make a game world the same size and pack it with as much, if not more, lore as WoW then my friends you have a WoW killer.”
      Uh, well, that ain’t gonna happen, because I’m sure they don’t want to match (or surpass) the budget of one of the most expensive games ever made.
      News flash: most game publishers don’t have a spare $100 million dollars to gamble on going head-to-head with WoW. (And those that did are mostly out of business now.)

  14. Tei says:

    I like what I see. That this will be a wow clone, is not news to me. The investors will not give money for something else than the “gold of fools” of WoW. And almost all gamers play WoW anyway, and will reject anything different. So there’s no escape. WoW is like the Chaos, and all and everything will be eated by it in the end.

    • DJ Phantoon says:

      HERESY, ALSO, that’s a depressing line of thinking.

      Relic made Dawn of War 1 and 2 work. I think GW would provide them with enough leeway to avoid the same fate as the Warhammer Fantasy MMO.

  15. jalf says:

    testing… I wonder where this comment will appear

    • jalf says:

      Ah, think I figured it out. The first comment I make in a browser session is put at the end. Subsequent ones appear correctly as replies. Sneaky…

      So I just have to make a dummy “warm-up” comment every time I open my browser. ;)

    • bill says:

      That’s what i usually do. But it only works 90% of the time. You still occasionally get dropped to the bottom.

      And it depends which computer I use. My home PC never seems to reply-fail. My work one does it 100% of the time on the first post, and 10-20% of the time after that.

      And some of the time it totally refuses to register as a reply, so no mater what i click i never see “Click here to cancel reply”. Then it’s 100% at the bottom. IF it shows “click here to cancel reply” then there’s a reasonable chance it’ll work.

      Essentially, the only thing that’s 100% reliable is to have a tech priest pray over your pc for 3 hours before replying.

    • DJ Phantoon says:

      Maybe if you had more faith in the Emperor this wouldn’t happen.

  16. bill says:

    The tech priests are actually doing real magic?

    I thought the whole joke about the tech priests was basically that they’d ritualised all the manuals into some form of ancient religion – when it was basically just all technology.

    Kinda like the way I have to cast runes and bang my holy staff in the ordained places to get my VCR to work.

    • DJ Phantoon says:

      I don’t know what runes are a metaphor for but dude we don’t wanna hear about your holy staff.

    • Azhrarn says:

      Techpriests indeed ritualised the maintenance of the emperium’s technology, but don’t forget that tech from the “Dark Age of Technology” was insanely advanced compared to what they have in the current timeline.

      Only the most basic stuff is available to the Guard and some advanced stuff for the Space Marines, the Mechanicus keeps all the really near magical tech-toys for themselves.

      Daemon World (by Ben Counter) has a couple of neat (and very over the top) examples of Dark Age tech (the Slaughtersong for instance), also in the book “Dark Mechanicus” they throw some really good tech around. =)

  17. JWC says:

    “Dark Millenium”? Of course. It’s all dark and broody up there in the future. Dark things are happening. Tidings are always foreboding. I bet your white shirts always come out of the laundry just a bit darker, every time.

    Srsly this is the thing that turns me off of the whole 40k universe: too damn dark and broody, all the time, non stop. It gets relentlessly depressing.

    • DJ Phantoon says:

      Then play Orkz!

      Orkz wotzit aint no broody types like dem humies dey just smash and stomp and smash till deres no more bitz to smash wot.

    • Talorc says:

      Sorry, but in the grim dark future, there is only war! And no good guys either.

      Although the suggested to just play Orks and shout WAAAGGHH before goign to hit things is a good one. They are the comedic relief to the oppressive grim reality of the other factions.

      Or maybe play Tau and have everything nice, clean lined, bright and shiny. (Dont mention the concentration camps and forced sterilisation)

    • Davie says:

      …which were never confirmed as canon. Still, the Tau aren’t as happy and good and awesome as everyone thinks they are.

  18. 2guncohen says:

    Zaeed is one of my favorites in mass effect 2

  19. Monkeybreadman says:

    Another muther-fucking MMO (or MFMMO) thats the same as the other MFMMOs.

    This won’t do the WH40k universe justice, it can’t, they don’t have the time/money, and we don’t have the tech/bandwidth.

    • Dave L. says:

      It’s not coming out for another two years. And Vigil has been working on it for two or three years already. Is it going to be a WoW killer? Probably not. And it doesn’t have to be.

  20. lePooch says:

    I insist on holding out until I can play as an Adeptus Titanicus…

    Did anyone else notice in the trailer on their website that they display what seems to be a player character DREADNAUGHT?!!… *swoon*

    I will still reserve my judgment until I see more of the actual mechanics. Like most everyone else here, the way Games Workshop has been treating its IP recently does not give me much hope(see: Blood Bowl by Cyanide).

  21. Ace says:

    This honestly looks really bad… I’m worried.

  22. Tetragrammaton says:

    Not to sound like grumpy internet man, but am I the only one that thinks that the only possible way you could translate the 40k universe in to an mmo would be through a Rouge Trader game? Even then I dont think we currently have the technology to make it awesome enough.

  23. pissant says:

    I bought Dark Millenium the week before 3rd Edition came out. True story.

  24. Dhatz says:

    thse anemies already are destroyed by the severe compression.

  25. malkav11 says:

    I am apparently alone in this, but I would -love- for this to be basically WoW but with the 40K setting and some filing around the edges to better fit the lore. I have played tons of MMOs, and the WoW format has worked best for me, always. Across the board. There are some things other games do better and I’d always like to see those implemented as well, in or out of WoW, but core design? Needs to either be WoW-like in the essentials or to strike upon the sort of paradigm shift in design that WoW represents over Everquest (EQ’s camping/grinding mobs vs WoW’s storylines and quest chains and exploration). Which nobody’s managed in six years and I see no reason to expect the 40K MMO to be the one to do it.

  26. lumberjack_wannabe says:

    With the Adeptus Mechanicus and Imperial Guard added, I wonder if they’re going to add the Dark Mechanicus and Traitor Guardsmen to Chaos.

  27. poop says:

    I guess this still means this might have a chance at being a mass pvp planetside sucessor but it will probably be getting 15 skulls for the skull throne or w/e

  28. pupsikaso says:

    Hot diggity damn, that looks great! Especially the Warhound :D

  29. Davie says:

    As long as they have realistic, interactive combat and quests where you actually do things, as opposed to collecting twenty vials of blood 4 TEH BLOOD GOD, I will be happy. It’s not that much to ask; why can’t more MMOs get this right?

    Although playing as a techpriest is a mighty plus.

  30. Hazza says:

    Putting this on the table first – I dont like WoW, i just cant find the fun it it.
    I will play this game, and no matter how crap the gameplay might be, no matter how grindy or wow-like it could turn out, ill play it lots, purely because its 40k. Ive wanted to roleplay some 40k for a long time and tabletop Dark Heresy just isnt cutting it XD

  31. ZhouYu says:

    Not to geek out all over your faces or anything but… space marines aren’t neccesarily bred to become marines, see the space wolf gw books; backwater vikings who prove themselves worthy in battle to become adeptus astartes in a reconfiguration of valkyrie mythology.

    The standard line is certainly that they are born and bred, but the existing lore is definitely broad enough to support space marines who weren’t bred for that purpose, especially if they create their own chapter. (Angels of death anyone?)

  32. pagad says:

    It has Zaeed Massani narrating the trailer. How can it not be awesome?

    Oh, wait, MMO. I forgot.

  33. Kronyx says:

    If the game has fps mechanics on top of point and click meele abilities and if it has Orkz, then it’s a winner in my eyes.

    On the topic of gather 15 skulls for the skull throne quests, I hope they add actual story arcs, as in not just random missions you undertake, but big arcs you follow through the game. Sort of what the Old Republic is trying to achieve.

    That’s just me dreaming, I know it’s going to be kill 10 guardsmen for the blood god quests.

    Although if it still has Orkz, especially kommandos, I might forgive them about the bad quest structrure and go get choppy.

  34. Roland says:

    Wow! The majority of you people are pure idiots. Most of you don’t know your 40k lore at all and it’s just sad reading your arguments that use false or mangled lore to prove your points. Read up on the world and then it might make sense. This game looks like it could have great potential yet it is also still in heavy development and as such doesn’t look perfect. As for it being like WoW i feel implementing working aspects of WoW is a good thing. I play WoW and am bored with the community and the bad art but I love the game play so I will leave WoW gladly for another MMO which may play the same but which is fundamentally different.
    Oh and the ability to work towards a space marine is an awesome feature and it fits perfectly with lore although it does take a few years to have the gene-seed change the marine but that’s about the only real restriction.

  35. Josh says:

    Disapointed no one said “I’ll keep an open mind about this.” So I could swoop in with “An open mind is like a fortress with it’s gates unbarred and unguarded.”
    Cautiously optimistic. It’s definitely a setting I’d love to play in for a while, and I hope all this footage is just super early and not representative of the real game. It almost seems fan made thought.

  36. Dan says:

    So can we agree that the WOW has a decent set of game mechanics but this has such a different art style and feel that it is neccesarily a bad thing? Hey maybe im just keeping an open mind here

  37. Tyler says:

    I think what they meant is that you have to work your way up to be a space marine…
    I think you start out as a scout then up to a marine.

  38. Rogal Dorn says:

    yes this is a fake name
    i think the quest system is alot like WOW but you got to admit if you
    like Warhammer 40k then you gotta say who cares
    i mean if you can play as chaos, space marines, imperiel gaurd, orks, or adeptus mechanicus
    you have to love it seriosly who wouldn’t want to use a titan.

  39. Sock Monster says:

    Let’s hope there’s more than´╗┐ 2 factions, none of this Order/Destruction stuff. There’s no reason for Orcs, Chaos, Eldar, tau, etc to be allied.