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Distress Call: Damzel

Wil 2011 be the year for procedurally generated indie-cities? Let's hope so.

This is much earlier than I’d normally cover an indie game, especially one without even some flashy bells and whistles for you to coo at, but Damzel caught my attention, so I thought I should bring it to yours. (Checking around, Indiegames said close to the same thing, which says much). The work of ex-Team 17 Veteran Phil Carlisle, Damzel is basically a bodyguard game played from (primarily) the first person. You’re basically escorting a famous bod through simulated crowds in a procedurally generated city, deciding how much force is appropriate. Its reference points are Syndicate, Ico and the early planning-heavy Rainbow Six games. And if I were going to choose a short list of three entirely disparate RPS-iconic games I’d like to see mashed together, that trio would have come up pretty early. A few more details on the site and some very early tech stuff on Phil’s youtube channel

Here’s a debug view of one of the cities…

… though it’s worth stressing that this is before any of the art assets have gone in. I did say it was early.

Anyway – we’ll watch for further developments. I suspect it won’t be for a while, alas.

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Kieron Gillen

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Kieron Gillen is robo-crazy.

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