For a browser-based RTS it’s looking pretty complex, featuring a number of historical factions with their own hero characters, player-driven trading economics, PvP and Guild vs Guild battles, and the ability to travel about with your merchants, trading as you go. Developers Snail need as many people as possible for this next stage of their testing, so go give it a look.
Archive for September 7th, 2010
While Spyparty and Monaco were rocking PAX as hard as their mighty indie thews could manage, Jonathan Blow wanted to do something a little subtler. In a corner of the Spyparty/Monaco booth, with no fanfare or sign-age whatsoever, the Braid-creator set up the Witness and let people come and play. Why unveil his work in such a way? As opposed to the general melee of a show, he “wanted to do something that is subtle, and a surprise — if you notice it, and decide to investigate, you find something unexpected”. Also, let people play as long as they want. Among them was Kotaku’s Stephen Totilo who wrote up some impressions and took some cam-footage…
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EA’s Rod Humble, as we well know, likes to turn his hand to artistic expression through games. The first of these was The Marriage, which attempted to express something of the nature of a relationship through simple abstract shape and movement. Brett Douville has responded, some years later, with My Divorce.