Wot I Think – Recettear: An Item Shop’s Tale

Shop-keeping/monster-biffing indie RPG Recettear is out at last, following Carpe Fulgur’s elaborate translation of EasyGameStation’s 2007 Japanese game. It arrived on Steam, Impulse and Gamersgate yesterday, and I’ve been playing it on and off during the last week. It seems prudent to report my findings.

What I think is that this whimsical indie tale of manning the tills of a semi-stereotypical RPG item shop is about ten times bigger than I’d imagined. I thought I’d got the measure of it from the demo, but what seemed a small and simple thing unravelled and expanded throughout – every time I sat back and thought “that’s it, I’m ready to write this up” it threw in a little something else.

The key effect of this is that “An Item Shop’s Tale” isn’t all that accurate a description. “A Surprisingly Enormous, Sprawling Roleplaying Game” would be far more relevant, if less neat.

Let’s do the context thing, anyway. Recettear is the tale of Recette, daughter of a hapless and now missing adventurer, whose only legacy is a nauseating amount of debt. To pay this off, Recette’s talked into running a loot shop for an apparently kill-crazed (but otherwise rather genteel) town. Advised by scowly fairy/bailiff Tear, the girl must master buy low, sell high, plus the rather more complicated acquisition of rarefied swords, helms et al.

It’s a translation of a Japanese title from a few years back, which explains the love it/hate it/oh grow up and just accept it look. J-RPGs generally inspire boredom and oh-get-on-with it impatience in me, being as I am something of a PC gamer archetype, but that’s not something Recettear ever inspired, in either its play or its big-eyed, oft-sexualised cartoon characters. Look, I’m about to show you the trailer, just to demonstrate some of the game’s broader features, and it’s only fair to warn you that it’s going to play you a really awful song. But I promise you, I promise you that kind of thing does not define the game, and you do not need to worry about it for even a second:

Recettear is massively compulsive, having successfully blended the twin deadly obsessions of earning more money and upgrading characters. Its great deception is that while shop management is the skin around its surprisingly immense bones, it ends up occupying only a fraction of your headspace. Partly that’s because the other mechanics are so cleverly intertwined with the broader need for profit anyway, and partly it’s because Recettear is Diablo in disguise.

I’ve been all over the place in my thinking on this. That so much of the game becomes dungeoneering, levelling up, accruing special abilities and mastering boss fights can seem to ruin the joke. The stereotypical RPG shop doesn’t know where its stock comes from or what in God’s name its scarred, near-suicidal customers are really up to. By doing the dungeon runs yourself, and especially by getting the keep the loot rather than the adventurer trying to sell it to you, the fiction and the gag become a little flimsy.

Ultimately, though, it makes sense. Buy/sell by itself would have quickly become tiresome, and ensured Recettear wouldn’t constitute much more than a mini-game. It’s the RPG element, slightly thin and not entirely serious as it may be, which justifies both the game’s size and its price. With around a half-dozen distinct heroes – some of which are semi-secret – and a fat hierarchy of loot and abilities, running the dungeons gradually turns from a slightly confused chore into a diverse pleasure unto itself. From rote, inauspicious slime-ball and kobold beginnings, the enemies evolve into clever, thoughtful creations that each require slightly different tactics to best.

The bean-shaped rabbity things that must be backed into a corner before you can attack them, the tendril-waving horrors that absorb your health if they get in range, the flying eyeballs that spam Mysteron-like doom-circles at you, the God-so-annoying flying pumpkins… The bosses shine marvellously too – I’ll resist the urge to spoil them, but again it’s about Recettear being quietly surprising for all the simplicity of its core mechanics.

It’s clearly a game that its developers enjoyed making. Don’t expect something super-slick, as rigid controls (play with a gamepad if possible) and an erring towards the unfair means it can frustrate, but the evident enthusiasm and desire to entertain more than compensates. The great perversity of Recettear is that the pull to go beat up some monsters gradually outgrows the cheesy thrill of shop management.

Throw in the creation of uber-items – both for profit and to equip your hired dungeon-runners with – and it’s almost fully into Proper RPG territory. It suits the game entirely, and elevates it from good-natured gag to something that’s better than half of the RPGs it’s affectionately lampooning.

Surprisingly, given the satirical nature of both the concept and the dialogue, Recettear can get pretty brutal. The debts to pay off every in-game week (which take an hour or two to complete) become immense, and seems quickly damned near impossible unless you’re the type to write lengthy FAQs and tell everyone else that they’re useless noobs and it was too easy anyway and you’re so alone, God so alone.

The mistake I made, and one of the reasons this WIT didn’t hit ahead of Recettear’s release date, was in thinking that failure means game over, take it from the top. So I reloaded and replayed loads, desperately selling everything I had for crazy, knock-down prices in the vain hope of somehow raising 200,000 gold before day 29. By Christ, I got angry.

Then I realised that the game loops. Fail to pay off the debt and you’ll be bumped back to the start of the whole process- but with your Merchant level (which affects what you can buy, create and modify, essentially), shop upgrades and much of your inventory intact, as well as the first of the available heroes retaining his level and gear. This means you start off with a massive advantage, and the fun of the fantasy comes back, rather than being chased away by the stressful deadlines.

That’s what I wanted from Recettear – to enjoy the silliness and to explore its surprising depths, not to have the axe hanging over me. But for those who do thrive under ultra-pressure, beating the game first time around is entirely possible. I suspect more so once you’ve been through the campaign at least once and learned some of the less-documented finer points, or have already spent time on forums learning some of the more oblique tricks.

A trawl through the Steam forums dug up a ton of nuances I wasn’t aware of during my early forays – it is, after all, in the Final Fantasy vein in that respect. Secrets and tricks and mega-stuff abound, while the really high-end abilities, items and upgrades are unlikely to crop up until you’ve either looped a couple of times or beaten the campaign (i.e. paid off the debt) and moved into the sandbox profiteering that follows.

So it’s the hugeness and complexity that sings – but not quite so much the dialogue, which surprised me. I was tickled and impressed by the cheerful chatter of the demo, but it gets pretty flabby over the 15-odd hours of the full game. Which isn’t the fault of the translators, but of the game itself – it’s too heavy with time-wasting cutscenes and incidental vignettes which, once the pressure’s on, simply steal focus and irritate. Some of the characters and lines really shine – explaining the concept of commercialism to a baffled robo-woman, for instance – but there’s a lot of filler conversation, repetition and over-stretched humour that’s very hard to avoid skipping. Which, again, moves Recettear surprisingly far into the J-RPG conventions it’s spoofing. Not that that’s a reason to avoid playing it, but it’s most certainly a game that stands prouder in deeds than words.

Recettear, essentially, is not what I thought it would be. I thought it was this slim, charming gag, but in fact it’s one of the most unusual and ingenious games I’ve played this year. It’s a shoe-in to be revisited regularly, mined for new challenges, new items and the heroes I’ve yet to use. It’s splendid, it’s compulsive and it’s far more than the sum of its simple parts. I’ll eat my Warrior’s Helm +2 if I’m not jabbering wildly on about it in whatever we do for our Games Of The Year stuff come December. Capitalism, ho!


  1. Kold says:

    I have to recommend Legend of the Galactic Heroes. While a gigantic monster at 110 episodes, it’s the finest space opera ever produced on either side of the pacific.

  2. John says:

    Planetes, hard sci-fi anime about space garbage collectors.

    • Danorz says:

      it’s good up until the schizophrenic swing halfway through the series into SOCIO-POLITICAL CONSPIRACIES, i liked it better when it was just patlabor-stye idiot space junkers

  3. CB says:


    Well, you’ll really hate me. I finished the campaign on my first try (no loops, no cheaty FAQ’s or anything) with 80,000p to spare, and i only ever went dungeoneering… um, 4 times. there isn’t a pithy word for ‘four times’, like there is for one-through-three. Sad. (Full disclosure – all armor, weapon, metal, and precious metal items went on sale for 4-5 days straight, and then spiked into high demand for the last three days of the game. I was dropping 150,000p daily profits)

    Buy Low, Sell High really is the easy way to win the game. Dungeon running is fun, but it’s a huge gamble between you finding a +6 Pure Edge and murder-killing worlds, and you slouching back into town with a stack of egg toasts. And a smart merchant only takes little chances.

  4. CB says:


    Well, you’ll really hate me. I finished the campaign on my first try (no loops, no cheaty FAQ’s or anything) with 80,000p to spare, and i only ever went dungeoneering… um, 4 times. there isn’t a pithy word for ‘four times’, like there is for one-through-three. Sad. (Full disclosure – all armor, weapon, metal, and precious metal items went on sale for 4-5 days straight, and then spiked into high demand for the last three days of the game. I was dropping 150,000p daily profits)

    Buy Low, Sell High really is the easy way to win the game. Dungeon running is fun, but it’s a huge gamble between you finding a +6 Pure Edge and murder-killing worlds, and you slouching back into town with a stack of egg toasts. And a smart merchant only takes little chances.


  5. Dominic White says:

    And now for something less stupid:

    Some people have been wondering why this – and a lot of Japanese indie games in general – don’t use the mouse, but instead favour keyboard/gamepad controls.

    Well, it’s because Japanese PC gaming evolved in a wildly different direction to UK/American gaming. Where we got the early days of WIndows, effectively forcing us through an awkward mouse-driven era that eventually resulted in more refined shooters and strategy games, Japan got alternative home computers like the MSX – imagine if the C64 downed a whole ton of steroids and then went toe-to-toe with the NES.

    A lot of the ‘definitive’ versions of Konami games, such as Castlevania, came out on the MSX. It was a home computer that did traditionally console-based games better than the consoles. The mentality stuck – home computers weren’t diametrically opposed to consoles. In fact, they could do all of that and better.

    This continued as systems like the NEC PC-98 came out. A tiny business microcomputer/laptop that developed a booming little games development scene. It was the birthplace now the now massive Touhou series, too.

    Nowadays, a fair few Japanese PC indie releases look to migrate ‘up’ to full console retail launches. A notable success story is the visual novel-turned-fighting game series Melty Blood, which jumped straight from PC to arcade cabinet, and then to consoles. Thus, you get the shared control method of 8-way digital movement and 3-4 buttons.

    This was written as largely a stream-of-conciousness thingy, so I may be wooly on some aspects, but generaly speaking, it should be accurate-ish. So just keep that in mind. Most japanese indie titles are either designed to be played with arrow keys + zxcv buttons, or a solid digital gamepad.

    • stahlwerk says:

      Thanks for the write-up, Dominic. The MSX is such an obscure piece of hardware in “the west”, its good to be reminded once in a while that there was more than Atari, Commodore and 100% IBM compatible.

      What is the current situation in Japan? Is it as homogenic as the European and North American markets now?

    • Dominic White says:

      PC gaming in Japan never really got big, as far as I can tell. There’s still the occasional higher-budget release, but it seems to largely be the domain of smaller developers. Indie *is* mainstream, as far as Japanese PC gaming goes.

      It’s homogenous in its own way, though. Developers go with what sells (see Comiket slowly morphing into Touhouket – my god, so many Touhou fangames….), and crazy original stuff isn’t *too* wildly common.

      Weirdly enough, arcades (which are still alive and kicking in Japan) are the place to go if you want to see crazy experimental gameplay concepts. A recent trend I recall reading about has been action-RTS’s that are controlled by building units out of stacks of collectible cards (a unit card, equipment cards, buffs, etc) and placing the stack (in a little plastic sleeve) on the ‘tabletop’, which makes it appear as a full 3D unit in-game, and can be moved by moving the cards around the table.

  6. bildo says:

    Gave japamation like stuff a try. Don’t like it. I tried to get into it, but I can’t play or watch anything that’s in that art style for more than a half hour, at most. Tell me to get over myself, but I gave it a shot. Now, I’m just not interested in most of this type of stuff.

    It’s like KG’s music posts at the end of the papers. I tried it, many times. In the end, I couldn’t get my self to like it, so I stopped clicking on them after a month or so of reading the papers. I have an open mind, but an open mind doesn’t have to like everything of a certain style. I won’t be buying this. Have fun playing.

    • Dominic White says:

      “Gave japamation like stuff a try. Don’t like it.”

      Gave ‘western movies’ a try. Don’t like it
      Gave ‘western food’ a try. Don’t like it.
      Gave ‘western music’ a try. Don’t like it.

      See how stupid that sounds?

    • bildo says:

      So, I have to like everything even though I gave it a shot? What you are saying is nonsense. I’m surrounded by cute japamation type things everyday of my life, living in Korea and all (there is lots to like about Korea, but that’s another topic). I don’t mind it, but I’ve spent enough money trying to get into that whole style, but I didn’t like it. I can’t see myself enjoying this, so I won’t buy it. What’s so bad with that? You mad?

    • Dominic White says:

      My point is that with one line, you’re dismissing a massive swathe of media that covers pretty much every imaginable genre and style. It seems a lot of people are doing the same, and act like this is an entirely rational and well thought-out position.

    • bildo says:

      Interesting how you assume that one line is the equivalent of how much I’ve tried to like something. Better idea: don’t get so mad when someone says they don’t like something.

      Also, if you don’t like this, or any style how is it that there is no such thing as a rational and well thought out position? I think trying something for quite sometime is enough. Some try longer, other try for less. Chances are, if they don’t like it now, they won’t like it if they continue to force themselves to buy more of it.

      Sorry for not being as ‘artsy’ as you’d like everyone to be.

    • YogSo says:

      @bildo: You’ve missed the point Dominic is making twice already, so let me try to explain it to you, with my special flavour of broken English:

      What do Dogville and Dude, where is my car? have in common? Both are “western movies”.

      Now picture me saying: “I tried Dude, where’s my car?; I also tried Van Wilder, Scary Movie 4 and American Pie 2. I despised all of them, they were all almost the same movie, with the same characters and the same not-funny jokes. Therefore I’m prepared to say that I’m not trying any other western movie.” You just would look at me and say: “You are an idiot”.

      Now, again, show me where in this picture is this “cute japanimation” you apparently are living surrounded in: Suehiro Maruo art (NSFW).

      tl,dr: You are perfectly entitled to not like Recettear flavour of “anime style”. You are a perfect idiot if you say “all anime style looks like Recettear”.

    • Ozzie says:

      Well, let me think of some animes that are as different from each other as possible…

      Tokyo Godfathers
      Perfect Blue
      The Girl who leapt through time
      Spirited Away

      Nodame Cantabile
      Samurai Champloo
      Paranoia Agent
      Neon Genesis Evangelion (the ending sucks, but there are multiple movies that tried to fix it…one of them is quite trippy, but better than the original anime ending)

      Well, if you didn’t like any of them, fair enough. But I think you might find something to like in one of these.

    • bildo says:

      I think you’re the one missing the point.

      My interest in this style of books, movies, tv shows, games etc. wasn’t just a glance. I find it hard to call me an idiot (not that he knew that). I did understand what he is saying, so thank you for being educated enough to tell me. I don’t know what I’d do with out you and your English that’s better than you give it credit for.

      I understand of a thing called subgenres and genre. I’ve seen many of the things Ozzie posted. Yes they are different, and I never said this game is representative of all japamation style products. I simply said, this art style is not for me after quite a while of trying it out and seeing a wide variety of media out there in this genre. I may not know EVERYTHING but overall, it’s meh to me.

      What’s so hard to understand about this? Why is it such a crime to try something and decide you don’t care for it after taking a lot of it in? It’s like visiting a country for year or so, working and living there, checking out many towns on either ends of the country and saying, “This is not a place I want to live next year, so I’m going to leave.” Are you going to say that my leaving the country is a dismissal of the nation completely? No. I simply just don’t want to live there…no big deal.

      I tried this stuff out, more than you’re probably willing to give me credit for. Now, I’m done with it. Simple as that. No harm done. There are just other things I’d rather spend my limited time with.

      Is that cute? No. Is it Japamation? No. Do I like it? No – it kinda grosses me out. Also, that does not line the streets of Korea, I can guarantee you that. I’ve seen lots of manga style books here and never once saw this. Maybe I didn’t look hard enough, you are clearly into it more than I am. Still, you are not validating your point by linking a grotesque piece of manga. I simply described what I see on a daily basis and yes it is cute. I never said everything made or influenced by Japan was cute. Read harder.

      dl;dr – If you have a problem with try and dislike, get over yourself. See, it works both ways.

    • YogSo says:

      @bildo: Right. My post came out a bit more hostile than I intended, so I apologize for it, but reading your exchange with Dominic it unnerved me because it seemed (to me) that you weren’t answering his criticism (“all generalizations are bad and idiotic” :) ) so the dialogue wasn’t progressing to anything constructive.

      I guess that’s the problem with written communication in Internet. And that is the key: when I (and I guess Dominic) read your initial post [“Gave japamation like stuff a try. Don’t like it. I tried to get into it, but I can’t play or watch anything that’s in that art style for more than a half hour, at most.”] we both interpreted you as saying: “All japanimation is the same (Recettear-style cute emo-cat-girls), and after trying several times to like it, I just gave up.” That’s what we were arguing against, and you just seemed to reinstate this point on your next post [“So, I have to like everything even though I gave it a shot? What you are saying is nonsense. I’m surrounded by cute japamation type things everyday of my life (…) I didn’t like it.”].

      Nobody is telling you should like “everything”, and nobody’s telling you should like the cute-japanimation style. Moreover, you aren’t a bad/stupid person if you don’t like it (by the way, I don’t enjoy Maruo’s style either, I just know it because it has been published in my country). What we were saying, though, is: “Don’t dismiss the entire japanimation output just because of the “cute subgenere”, it is much more diverse than that and there may be other things in it that are more to your liking”. If you had made your position as clear as in your last post this whole conversation wouldn’t have started.

    • bildo says:

      Fair enough.

    • DiamondDog says:

      Ah, but if there hadn’t been the misunderstanding we wouldn’t have had the two most level headed posts I’ve seen in this comments thread. What you and bildo both say sum up my feelings pretty well. Of course it’s stupid to try and lump an entire genre together and say “I hate all of that stuff”. But what some people seemed to miss while they were out in the shed grabbing their pitchfork is that some of us have indeed tried, dabbled and delved into all these things and some of it just doesn’t stick.

      I have a very casual appreciation of anime, ie I love all the obvious stuff like Studio Ghibli, Cowboy Beebop. The kind of thing that is pretty well know. JRPG’s I’ll admit I’ve had less experience with. However, after trying the Recettear demo I knew pretty much straight away that it wasn’t something I’d enjoy.

      The bit that’s got my annoyed, probably more than it should have, is how much assumption there is going on. The idea that dismissing Recettear somehow implies we’re unwilling to try new experiences. I suppose it’s a bit pathetic because it comes down to me saying “Hey, I’ve got good taste! How dare you!” but that’s basically how I feel.

      Kerion has said a few times that he thinks it’s sad that you’d let feelings about a style of game stop you from experiencing it and I can’t really disagree with that. It’s just where do you stop? How many games is the right amount to before you know it’s something you don’t enjoy? I’ve played a ton of racing games over the years but I’ve not bought one recently because I’m just not passionate about them. I’ve heard plenty of good things about Blur and Split/Second but I don’t want to waste time and money on games just to try them out. I can’t afford to experiment with games when they’re both time and money consuming. Listening to a new type of music costs me a few minutes. Spending time with Recettear would cost me over 10 hours and £13 just to see if I ‘get’ JRPG’s. Maybe it says something about how much I really love gaming but I can’t spend money like that anymore.

  7. CaptainCaveman says:

    I guess it’s cool to praise below average, repetitive titles with lackluster combat if they are indie products from Japan.

    • Nick says:

      sick burn!

    • Kid A says:

      Just like I guess it’s cool to praise below-average, repetitive franchises as long as you change a few minor details each year and call it Call of Duty?

    • SomethingIsWrongHere says:

      CC is 100% correct in his accusation.

    • Chris says:

      I completely agree. I got tired of this game after 3 to 4 hours with it. It was very fun at first, but its insanely repetitive, and the combat is very boring even though it has all the upgrades/skills you’d expect. There’s only so long I can spent sitting in a store going “Little Girl – 105%! Old Man – 125%” over and over.

  8. bildo says:


    If you can’t buy this game in your country, is it okay to pirate it? My Korean bank will not let me use my bank card outside of the country :X Anyone know of a foreigner friendly Korean website to buy videogames from? (I want to buy this for my brother who likes this kind of stuff)

    What do?

  9. 'stache says:

    Finished first loop with only 25,000 pix left over. Ended up selling some blues to pull it off… sometimes the market likes you, sometimes it doesn’t.

    One thing that’s been mentioned a lot that I didn’t see at all was “sexualization”. I get the feeling people see the anime style and automatically think “Japan = tentacles = porn!!!”, but… where was it in this game? The closest thing I saw was Charme saying she wanted to take Recette home, and that was obviously a throwaway gag. I didn’t see any super-skimpy outfits (a midriff does not skimpy make) or extremely sexualized dialogue.

    Admittedly I didn’t get 100% Item Encyclopedia or anything, but it’s strange reading about sexualization in a game so unsexy.

  10. Dominic White says:

    Whoops – it seems that somewhere in the translation process, some decimal points got.. err. misplaced. Some folks have figured out that some enemies that SHOULD be doing 10-20 damage a hit are currently doing 1-2, making dungeons generally much easier than they should be. Some enemy tiers are borked, too.

    I expect we’ll see a patch for this before long. Dungeon-diving should get somewhat more dangerous to match, though.

    • Dominic White says:

      And replying to myself – yep, they’ve realised that something is wrong, they think they know what’s causing it, and a fix should be due in a couple of days.

    • Serenegoose says:

      Wait? what? NO! Those knights in Jade road drop TONS of exp and do 2 damage per hit! I LOVE THOSE GUYS! I need them to not lose!

      WORST PATCH EVER *angryface*

    • Dominic White says:

      Look on the bright side – some enemies are currently doing too MUCH damage, like slimes.

  11. Moth Bones says:

    Am I the only one who found the repossession of Recette’s house actually upsetting? Horrid fairy!

    • Serenegoose says:

      I found it sad too, but my emotional buttons are remarkably easy to tweak. They could have done that game entirely in emotes and I’d still be engaged by it. I’m a sap >>

  12. Taffer says:

    Yeah, how could one possibly sexualize the sex-slave companion from Fallout 3? Just not possible.

  13. SomethingIsWrongHere says:

    I’m sorry, but ” “A Surprisingly Enormous, Sprawling Roleplaying Game” and comparisons to Diablo are just plain misadvertising this game.

    You have ONE attack button, just like in diablo, yes, but instead of intense skill trees, you only get a second “special attack” which for the first few sections you can fire off maybe 2-3 times before exhausting your spell / special points.

    All your enemies and you seem to run on a “grid”, all you really do is run towards enemy&time your single keypress, for hours on end (this would be a parallel with diablo if it were any actual FUN), and unlike the advertisement pretends, you absolutely MUST do this, because this is NOT an item shop tale, but an enforced exercise in rushing your hero through autogenerated tiny maps.

    The dialogue is on par with anime scripts for ages 6-12 and no two ways about it.
    Sure, if that sort of thing makes you lulz out loud and slap your things in joy, boy, does recettear (HEY THAT ALMOST SOUNDS LIKE, YOU KNOW, RACKETEER!!111 and yes, that’s the very level of “funny” they are aiming at and you can expect throughout!!! the whole game) have a lot of great times in store for you.

    If, however, you are at all in any way someone who prefers west wing over pokemon, keep your money as far away as possible from this terrifyingly repetitive and poorly written buyer trap.
    Neither the combat nor the “sim” part is any fun once you realize that “That’s it????”.

    You have been warned. This is not Torchlight, this is not Diablo, and it sure as heck ain’t no xxx Tycoon. And all of that in a bad way.

    • stache says:

      @SomethingIsWrongHere: I won’t argue about personal preference, but I finished the five-week main story without ever getting a game over and I only went to the dungeon four times. Someone else in the comments thread did the same thing.

      It simply isn’t true that “you absolutely MUST” spend hours dungeon-running.

  14. Dominic White says:

    Wow, this review really seems to have given the grumpy-tree a solid shake, because look what’s falling all around.

    • pipman3000 says:

      if this was some dumb art game that was like five minutes long all those guys would be worshipping it.

    • pipman3000 says:

      if this game was made in the uk and looked like gears of war the rps commenter wouldn’t be talking shite about it.

    • bildo says:

      I know that if this game was called: Jack Thompson – GTA Murder Weapon Shop Simulator Tale, I might buy it ;) Anyone know how to make a flash game?

  15. QUestion says:

    Anyone know how much the original developer makes from sales? I assume that translation company that first introduced this takes a big cut?

    • Dominic White says:

      Word is the EGS (the original developers) get the lions share. The translators mentioned a few times that it would have to sell a *lot* for them to consider making this a full-time job for them.

  16. Robert says:

    Excuses for the pedantic tone. But after the massive dogpiling on Douchecurtain, I felt the need to put things in perspective. As you replied on me, I -partially- replied to you.

  17. ZephyrSB says:

    Let’s face it, you can narrow down must-have DS games to ‘anything published by ATLUS USA’.

    All the EO’s, both SMT’s, the Izunas for a solid, tough roguelike, and all those other gems they’ve come up with. Just as long as you can put up with the anime-art style ;)

    • ZephyrSB says:

      wee broken reply! and now looks completely irrelavent *sigh*

  18. Dominic White says:

    Alright, on a happier, less argumentative note, a patch just went live for the game – you should have it already if you’re using Steam.

    Whatever out-of-place bit of data was causing it has been cleaned up, and enemies have their correct health/power levels now. No longer does the final uber-boss have 18hp. Now it has the correct figure – 6150hp.

  19. WotIMissing? says:

    Is there anything to this game besides buying low and selling high and a Zelda minigame?

    • TotalBiscuit says:

      How exactly is the dungeon-crawling a ‘minigame’?

    • bleeps says:

      Crafting, a bunch of unlockable characters that play differently, a game design that can be played in a marathon format or bit-sized chunks, several underlying game systems to learn and juggle around, unlockable New Game+ and Endless modes… and all of this wrapped up in an excellent localization.

      But judging by the implied tone, I am guessing none of that really matters.

  20. GT3000 says:

    Requesting mod that replaces all the in-game graphics with more grimdark.

    Serious request.

    Not joking. ‘

    You can never have enough grimdark.

    • Malibu Stacey says:

      Requesting mod where people play good games because of the gameplay in said good games rather than being constantly hung up on visuals. Just because a game has cartoon stylings doesn’t make it any worse a game & conversely just because a game has “realistic visuals” doesn’t mean it’s “realistic” (or generally any good in my experience). Did I miss the meeting where gameplay was no longer the focus of video games & we all rate things on how they appeal to us aesthetically?

      Missed the pre-order discount on Steam & as funds are tight until the end of the month (and I have a massive backlog of other stuff to play in between TF2) I’ll definitely be picking this up when it’s back on discount & I have some cash to spend on games again.

    • pipman3000 says:

      requesting mod that replaces those blue knight dudes with ultramarines.

    • GT3000 says:

      The visuals are preventing from playing or even enjoying it. However, who doesn’t want to be a one-eyed merchant who constantly rips off intrepid heroes venturing into the dark abyss.

      It’s like you’ve never played D&D, dawg.

    • GT3000 says:

      Correction: Aren’t. They aren’t preventing me from playing.

  21. Diogo Ribeiro says:

    Endless cutscenes that go nowhere, annoyingly twee one hat characters and equipment being heavily restricted per character and doing nothing more than increasing the numbers, which always feels wasteful in an action oriented game.

    As opposed to endless and meandering dialogue that goes nowhere, annoyingly dour one trick characters and equipment being heavily restricted per character and doing nothing more than increasing the numbers, which always feels wasteful in an action oriented game?

    Holy shit, I just described the western RPG “genre”!

  22. Dominic White says:

    Something that isn’t really properly explained in this review: The game effectively has two whole stories.

    There’s the initial ‘repay the debt’ plot arc, which takes you from the start up to about 10 hours in, but after that, if you continue to play Endless mode and explore dungeons/wander around town, you’ll gradually pick up on a second plotline that largely focuses on dungeon crawling.

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  24. Kage says:

    Everything about Recettear is sunshine and rainbows for this black otaku soul. Slightly jarring, even for me, but… Damn, it feels nice. Dunno why folks here are so insecure in their manhood that they have to bash the artstyle for a game that looks like this.

    I mean, It’s from JAPAN, people. This is NORMAL. Your western, culture-bleached minds aren’t supposed to fully agree with it.

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