Pointy-Clicky: The Silver Lining Episode 2

Hello! I welcome you to your dog-headed nightmare.

I suspect John will write some impressions on this up, but since he’s still away on holiday, I want to bring to your adventuring attention to the second episode of the King’s Quest-inspired graphic adventure, which is now available to download. John was a bit down on the first episode, not least because it didn’t really have any significant puzzles in it. So, basically, that was an intro and this – entitled “Two Households” – is where the game should kick off. Abstractly. More formal improvements to the first episode include a walk/run toggle, widescreen support and a shorter-narration option for those who feel they should shut the fuck up. All those changes have been implemented in episode 1 too. Anyway, you can get it here, and the trailer is below…


  1. ShadowNate says:

    Yes, the game feels much better now, after the latest fixes which work for Episode One as well. Story-wise it’s a true successor to (the good) King’s Quest games and is packed with numerous references to those. For a fan made game, it’s obvious the developer team put a lot of effort into it.

    Note that some of the changes won’t be available for old saves of Episode One. You will have to start over a new game.

    • LionsPhil says:

      “packed with numerous references to those”

      So it’s fanwank, then. Thanks, I’ll stay well clear. (I’m reminded of Yahtzee’s Tales of Monkey Island review.)

    • ShadowNate says:

      No, actually I didn’t mean it to sound that way. It has an interesting story of its own, and it places it fittingly within the mythology of the KQ series and it is consistent with the background stories of the main characters.

      Aaaand it’s free. So, it doesn’t hurt to give it a try and see for yourself what it is about.

  2. Bobzer says:

    Wasn’t there some thing a while back about this not being released due to evil copyright issues?

  3. vigilantbass says:

    The dialogue in this game is cheesy as hell, and there’s tons of it. Dialogue in previous King’s Quest games was also cheesy, but it didn’t drag out quite as much and the games felt more GAMES than interactive fiction. If you go by the gameplay to dialogue ratio, The Silver Lining is probably closer to a visual novel than an adventure game. Except the conversation choices have no meaningful consequences and the dialogue is poorly written. I would recommend not playing this game, even if you are a King’s Quest fan. The best you will get from it is some half-assed nostalgia which you could have gotten from replaying the original games or the AGDInteractive remakes instead.

  4. Commander Gun says:

    Like Vigilantbass says basically. I am under the impression that the Silver Lining tries to do two things at once: Being a serious follow-up in the KQ’s series with a serious (although romantic) story on the one side, and being a humerous, sharpwitty adventure game in the other side. The result is unfortunately that it doesn’t convince on both levels. This is a pity, because there really was potential. The graphics are ok, the music is just beautiful (i like the music the most from the whole game actually) and there is an atmosphere of adventure there. But that terrible narrator, doing a pitful attempt at being funny while even making an advertisement for her narrator services, is reason enough to cry already.