10 Minutes Of BioShock Infinite Footage

Ah, booze and the imminent threat of violence. I miss being a barman.

That’d be the same 10 minutes that’s been doing the rounds in assorted shadowy pressrooms for the last few months, and that Kieron flew to New York specifically to see. Go! Go! Feast your hungry eyes on the video waiting for you beneath the jump. Without wanting to spoil anything, it’s a bit stunning.

Stunning, and overwhelmingly, eyebrow-raisingly, scoff-producingly scripted. Which I only started having a problem with when BioShock: Infinite won Game of Show at GamesCom this year. It’s like, give the award to someone showing an actual game, you know?

Cynicism aside, the video still acts as a showcase of spectacular art and ideas. It’s a bit like a reverse catwalk with lots of elements and ideas that’ll feature in the game strutting their stuff, except the player’s the one doing the walking. You’ll see.


  1. Lambchops says:

    Oooh, very nice. Good to see they’re keeping the “oh hey a mysterious thing to drink, what could possibly go wrong?” thing from Bioshock.

  2. Lars Westergren says:

    Argh, so frustrating that he runs past all the beautiful and detailed environments with nary a look! When I play it, I will stop and look at all the lovingly crafted propaganda posters, architecture and steampunk machinery.

    • sfury says:

      …and the mob will pull you to pieces.

      That’s something I can relate to, I want to play games at my own pace especially when they’ve put so much detail in them.

  3. Tei says:

    Video contains HUGE SPOILERS.

    What the video contains is of enough quality (even for a rail shooter) that is sure buy, but If you watch it, you will spoil yourself lots of details of the game.


    Is too late for me :-/

    • Tei says:

      Arggh… I said raid shooter? no, wrong!. I mean linear corridor shooter. Sorry.
      rail shooter is that space combat TOR will have, and Operation Wolf. This thing seems will have free roaming around for the most place, not rails.

    • Alexander Norris says:

      Huge spoilers? There’s a single plot point from what seems to be pretty early in the game, and then they show Elizabeth doing her thing a couple of times, which will either a) not come as a surprise to you if you’ve been reading the previews or b) if it does come as a surprise to you because you’ve been deliberately not reading the previews, why did you just watch ten minutes of the actual game?

  4. Lars Westergren says:

    Damn you Linux. I will have to wait until I get home to view it in full screen.
    link to xkcd.com

    Actually I should not look at any more of this stuff because of spoilers… I’ve decided to do the same for Fallout: New Vegas and Arkham City. I’m going to buy the collectors edition of those on release day anyway and I’m sure they are going to be fantastic, so why spoil any surprise and sense of wonder? It’s going to be so difficult to not do any peeking at this game for almost two years though.

    • Tei says:

      Are you watching Flash Videos fullscreen? heres your problem, you are using Adobe software.

      If you use any native app to watch videos, will reproduce smooth. Adobe are very lazy on anything that is not $lastversionofwindows.

      The main problem of using a vectorial animation stream tool to watch videos, is that was not designed for that. Flash was not designed to watch videos. Flash need to convert all the layers of the image to RGB, while video streams seems encoded in other color format, so is very CPU intensive for the sake of… nothing. If you watch a video in a native viewer, this translation to RGB is not needed (or is done by GPU) so is easy on the computer.

      We don’t have a video standard on the web because people like Nokia and the like, that are profiting from codec’s patents, and don’t want for a free and working solution to exists, so any attemp to creat such standard is bloqued by these evil people. What we have is Flash, that is a craptastic solution to render video, but works, that is more than all the others.
      Lets hope HTML5 video tag gets stream, and people focus in a open video coder, not one of the patented ones.

    • konrad_ha says:

      @Tei: Zealot much?

    • mlaskus says:

      Why do you call Tei a zealot? He provided a rational explanation for Flash’s crappiness as a video player. Flash is pretty poor at a lot of stuff people use it for, but almost everyone has a flash player installed so it can reach the widest audience.

    • itsallcrap says:

      I can get fullscreen flash in Fedora 13.

      I shall assume you’re using Ubuntu, and immediately blame that.

    • Lars Westergren says:

      >I shall assume you’re using Ubuntu, and immediately blame that.


    • SpoonySeeker says:

      @Konrad it was a well thought out and informative response. If you would prefer RPS comments were filled with snarky anti-intellectual comments that contribute nothing to the discussion like yours, Kotaku
      is right over there.

    • Sunjammer says:

      Drivel, Tei. What the hell are you even talking about “vectorial animation stream”. Fullscreen flash is upscaled on the GPU, and decoding is for the most part also done on the GPU. Worst post I have ever seen you written, just absolute nonsense.

    • Tei says:

      Flash is a serie of frames composed of vectorial objects. These frames are organized in a stream, so you can start rendering frame N, even if you dont have frame N+1 downloaded. This can be described as “vectorial animation stream”, because is vectorial, is animation (these vector shapes morph generating animations) and is a stream.

  5. Xercies says:

    Looks absolutly beutiful, just worried that it looks a bit to linear to be honest.

    • Corrupt_Tiki says:

      Wasn’t the original linear? I still haven’t gotten around to playing it but, from what I can tell it looked fairly ‘corridor faceshoot esque with lame cartoon graphic-styling’

    • Irish Al says:

      Bioshock was pretty linear, yes. But then almost all games are, even ones that people think aren’t such as GTA IV.

    • Corrupt_Tiki says:

      ArmA 2 is non-linear, and also Minecraft ;)

    • Xercies says:

      Oh Bioshock was very linear and i thought it was an ok corridor shooter, I just want them to become a little better you know go back to how they used to make games and put in a little freedom of how you go back to these things.

      It seems Ken Levine has fantastic and wonderful ideas he just puts them in a kind of middle of the road Doomlike shooter.

    • Corrupt_Tiki says:

      I want DNF to come out,,,
      Honestly I can’t believe that is the only game which has Steroids to heal you, give you a health boost instead of ‘Stimpacks’

    • mlaskus says:


      I always like Painkiller’s painkillers, that is a proper, manly thing to keep you going. Medkits are for sissies.

    • Thants says:

      Max Payne did painkillers before Painkiller’s painkillers.

  6. Rich says:

    Does anyone think the guy sounds like Hugh Jackman?

    Looks very on rails (sometimes literally), but also beautifully done.

    • Andy_Panthro says:

      Thought it sounded a bit more like Dennis Quaid actually…

    • Orange Required says:

      It’s confirmed to be the chap who did Garrett from thief.

      Which is awesome.

    • Hidden_7 says:

      Yes! That was the first thing I thought when I heard him talk. Stephen Russell “for the win” as the kids say these days. Having him as my voice throughout the game has actually just put a giant smile on my face.

  7. Schaulustiger says:

    This looks absolutely wonderful and has to be one of the most bizarre AAA-titles I’ve ever seen. A stunning world, an amazing level of detail, but I have zero interest of actually playing this thing, I’m not the kind of person for on-rails-shooters anymore and this looks like it is waaaaaay too much scripted for me too bear with all the linearity. Your mileage may vary, of course.

    • Rich says:

      I feel pretty much the same at the moment. However, if I am going to play a corridor shooter, it’s going to have to be really epic, for instance if Halo Reach were on PC (damn those adverts). This might fit the bill.

  8. Lobotomist says:

    Ok. I was skeptical.

    But this is damn impressive. I guess the best of the show was well deserved.

  9. Stoff says:

    The footage does hint at some wonderful co-op action. Has there been any mention of this anywhere?

  10. Zenicetus says:

    That’s an amazing environment, and I would love to play inside it. But as actual gameplay footage, damn… could it be any more SCRIPTED?

    I hate rail shooters, and this looks like something where you have to learn all the right moves after dying a few times, to get to the next part of the story. What a waste of that environment, if that’s what they’re doing. And yeah, I know Bioshock was basically a rail shooter with a cool environment, but at least they managed to keep some sense of open exploration and not always plot-on-rails. This is getting into that territory of “do you want to interact with a game, or do you want to watch a cool movie on your computer, and you just have to learn the right sequence of buttons to mash?”

    Also, why is your female companion drawn in that weird child-woman style? I predict this isn’t going to end well, public-relations-wise. Make her a child, or make her an adult… not this creepy hybrid.

    • Corrupt_Tiki says:

      I’d bang her :3

    • Tei says:

      This is what is being show, but maybe not what will be released. Is possible that only this part of the game is finished and fleshed, but the entire game is still in production and is possible that the end result will be exactly as free corridor shooter ( rail shotter is not the appropiate term ) as the old bioshock.

    • Mistabashi says:

      Perhaps she’s supposed to look like one of the little sisters all grown up? In fact, I wouldn’t be surprised if that turns out to be a plot-twist, they’ve been very cagey about whether there’s any link to the world of the original Bioshock which suggests there’s some sort of plot twist they’re trying to hide.

    • Rich says:

      It’s been mentioned before that she’s probably supposed to look creepy. Even her low cut top isn’t that titillating when she looks so fragile, while apparently also very powerful.

  11. Trip says:

    I posted this on another site after watching the youtube video, so the timings may be off:

    ok, I might be obsessing too much (love Bioshock 1, hate 2), but there are some awesome details in that video there.

    The one that stands out most for me, and I expect to be some kind of plot point and/or gameplay mechanic is the changing painting in the bar.

    In the bar, look at the painting at 5.54 and it’s a guy on a horse with what looks like a statue of liberty style figure in the back ground, keep watching it until about 6.06, it’s changed (you see the transition at 6.00 as the camera pans past).

    It’s only after the painting changes everybody in the bar goes crazy and attacks…. I suspect there will be a way to control the populous of columbia in some way….. ;D

    Another small thing, but hard to tell if/what it is is at 1.46-48 in the bottom right corner, the banner on the floor seems to change, the first time I watched it I thought it was a graphical glitch, but after a few watches, I don’t think it is, especially as there sounds like an audio sounds accompanying it.

    I so can’t wait for this game.

  12. Jonas says:

    When I watch that, I keep thinking hrm, that’s not what I’d do in that situation, and then what? How would their meticulous scripting account for that? Maybe it’s more dynamic than it looks, but that’s not saying much because it looks amazingly undynamic. There are several points where it looks like if the player acts in any way like an actual player, the whole thing would just break down and catch fire.

    I hope they don’t just make all their NPCs invulnerable until the scripting doesn’t need them anymore. That could be superbly annoying.

    • HexagonalBolts says:

      I doubt it’s what the actual gameplay is like – I mean who’d just take a leap at a random rail and hope for the best? Or wonder in to a pub instead of taking down the big-bad-boss-cannon staring down at you?

  13. Mistabashi says:

    Thing is, it’s clearly not in-game footage, that whole sequence been set-up specially for promotion and won’t play like that when the game is actually released.

    Still, I like the new setting, and if it’s as good as the original Bioshock it’ll be worth playing, I would just like to see whether they’ve actually improved on any of the gameplay flaws of the original.

    • Corrupt_Tiki says:

      Bit of a kick in the balls that it says ‘Gameplay’ video at the start eh? It was gameplay in a sense that it was in-engine… other than that, it looks like a shootybang railroad simulator

    • Moni says:

      I’m a bit worried that the video (by other comment threads, at least) is being taken on face value, that this is, in fact, gameplay (as in, a game being played).

      I hope 2K aren’t negatively misrepresenting themselves, although, the reactions seem to be mostly positive.

    • Moni says:

      EDIT: I meant Irrational, not 2K. Unless 2K are actually responsible for the presentation, then I did mean 2K.

    • Rich says:

      But it even has the robotic pan left, pan up looking of someone playing with a controller. It’s not fluid at all.

    • Corrupt_Tiki says:

      @ Rich,
      Yeah, I did notice that, but I thought he just had his sensitivity turned right down to something that most people would’ve used back in 1985 along with the arrow-keys. Sorry for my ignorance regarding the use of gamepads and joysticks and whatnot, an FPS is made for mouse+keyboard.

  14. TheBlackBandit says:


  15. Corrupt_Tiki says:

    @ Xercies Careful where you tread brother, Corridor shooters can be extremely good, it’s just, a corridor shooter shouldn’t try and be a sandbox either. And on this note, I think Duke 3d and Doom 2 still rank as some of my favorite games of all time.

    • Corrupt_Tiki says:

      Fail reply…

    • poop says:

      that being said making a boring corridor shooter out of a setting that lends itself to nonlinear gameplay like a floating sky city with constantly shifting buildings is a gigantic waste of potential, especially with gameplay based around choice.

      I remember thinking the same thing about rapture in bioshock 1 before it came out lol

    • Xercies says:

      Oh i completly agree i love me some corridor shooters but i agree also with poop that Bioshocks city really did lend itself to a bit of non-linearity especially with the way Plasmids worked. i thought that could have been used more then the usual fire+ice, Lighting + water(what is with Levine and that combination) that it turned out to be. As i said Bioshock was an ok corridor shooter but i really loved it when it kind of took you out of the linear mode and let you get on with things i.e Fort Frolic.

      Though having said that the linearity of the surgery level was really effective in that creepily finding out what the surgeon was doing and then the shock at the end. Bloody brilliant so i’m not saying a bit of linearity on occasions is a bad thing.

    • Corrupt_Tiki says:

      Yeah, I can’t really comment too much as most of what I’ve seen from Bioshock 1 & 2 etc, is from trailers, youtube, reviews and friends’ opinions, but I can see that it is not my style, too cartoony, and too ‘try hard scary’ (In the sense that it’s trying to hard at something that just isn’t)
      But these comments about it(this trailer) being every definition of the term “corridor-shooter”, Got me wondering, the last decent corridor shooter(s) I played was Doom3, HL2 and CoD:MW

  16. Dominic White says:

    The game is ages from release – of course the initial video isn’t going to be actual free-roaming gameplay. They strung together some scenes using in-game resources and the real engine, but to expect anything else would be silly.

    That said, it looks bloody impressive. Really nice setting, dripping with style, cool powers, eerie atmosphere. Can’t wait to play it, and then avoid comment/forum threads about it for three years in fear that I’ll be lynched for *not* being continually enraged about it.

    • Corrupt_Tiki says:

      Your dead to me. =)

    • Lars Westergren says:

      @Dominic White
      >Can’t wait to play it, and then avoid comment/forum threads about it for three years in fear that I’ll be lynched for *not* being continually enraged about it.

      Exactly, that is how I feel about liking Bioshock 1 AND 2… and being really excited about the new XCOM. Glad I’m not alone.

      ….wait a second, weren’t you the guy who liked Mass Effect 2?? BURN HIM!!!

    • the wiseass says:

      — “Can’t wait to play it, and then avoid comment/forum threads about it for three years in fear that I’ll be lynched for *not* being continually enraged about it.”

      Seriously man, who the fuck crapped in your bush? Do you always have to make these side-remarks about how elitist PC gamers are, how “enraged” they are about your opinions and how unfair they are treating you? Maybe that’s the case because you’re always making these assumptions even before anybody has said anything? Maybe it’s because you are fighting Don Quichote style against a straw-man that doesn’t exist, so you can feel better about your own opinion?

      I don’t know man, but just keep it low for a while. All is good, everybody got his opinion, chill out and relax. I liked Bioshock 1 very much but despised its sequel. And even this trailer, while looking visually impressive, feels too scripted, too artificial almost like on rails. And that is a valid opinion just as it is a valid opinion that there are people who did not enjoy Bioshock 1 or 2.

      Just take it easy for fucks sake, these are only video-games.

    • poop says:

      dominic does it ever occur to you that most people in the world don’t love every single videogame that comes out and that people aren’t elitists for doing so?

      hell, you havent even played this game yet and you are already positioning yourself as the lone defender against the elitist jerkface hoards

    • stahlwerk says:

      And so it begins… :-D

      On games this big and hyped, PR is really a futile exercise: Everyone (not just PC gamers, since it’s multiplatform) will have an opinion or ideal picture of the game in his mind. If the end product hints at the slightest bit of compromise, the hype will implode and set the blogosphere ablaze. It really is inevitable, because everyone makes mistakes and no game is perfect (not even Minecraft).

      Some subjects of heated debate I foresee and would like to call now are:
      “The graphics on Platform X (most probably XBOX 360) are not as good as on Platform Y (PC) or even Z (PS3)!”
      “Where is my fov slider?! You’re stealing pixels from my 5:4/16:9 monitor!”
      “After 14 hours of [adjective] gameplay, that ending really felt like a ripoff.”
      “The handling of the firearms/plasmids feels rather unrealistic.”
      “Lol hacking minigame is a minigame.”
      I can totally understand Dominic’s desire to just “F that noise!” and enjoy it/hate it on his terms.

      To the topic at hand: I find the footage exciting, and they surely put in a lot of work in this section. Of course, the chances of it being representative of actual gameplay are nil to zero, so I don’t feel too spoiled or anything. From the movement it was obviously recorded by using a gamepad, but I could not care less. In the end, I never played a Bioshock, so I’m not sure if I will play that.

      Don’t get me wrong, it looked great and meticulously crafted, but from what I have seen from it, I found the game’s mechanics very clunky (hectic fighting, respawning enemies, brawns > > brains, everybody just littering the place with audiologs). I guess I would have preffered a more exploratory/adventure-y experience.

  17. poop says:

    seems more like indiana jones bioshock in the sky than it does like a serious horror experience, interesting.

    • Corrupt_Tiki says:

      Yeah, but wasn’t Bioshock 1 rather, a ‘teen’ horror, I mean it really wasn’t THAT scary from what I saw..

    • Lilliput King says:

      Can something be a teen horror without any teens in it?

    • Corrupt_Tiki says:

      Well, duh, of course.
      I just thought that Bioshock was more targeted towards 14-16yo’s, I don’t really find it that scary or that imaginative, and as such I have almost zero interest. Dislike the art style I guess, but In saying that I’ve dabbled a bit in Amnesia too, and err that is just too scary so meh.. I’ll stick to Spider Solitaire ;P

    • poop says:

      bioshock wasnt really scary but it really tried whereas this one doesnt really at all

    • Lilliput King says:

      Oh, you mean a horror for teens, rather than the traditional horror usage of the term. I’m not sure. It was forbidding enough, and if you let yourself get immersed it could be scary in parts. It doesn’t have the archetypal approach to horror that you find in things aimed at a younger audience, though, because it’s based on atmosphere. That at least the game did particularly well.

      Amnesia understands horror much better, of course, and thus doesn’t ruin it with instant respawns and people chatting at you all the time, but it’s the same basic idea. By and large how scary you find these things doesn’t really rely on age or courage but on how easily you immerse yourself within the fiction. It’ll always be this way, because there will never be any actual danger to the player. Thus video game horror needs atmosphere to work, hence the failure of games without atmosphere trying to scare through shocks (Doom 3). So, yeah, it had its moments.

    • Uhm says:

      I think they’re trying for drama more than scary. And, with this, I’d say they were trying too hard.

    • Meneldil says:

      Bioshock was never meant to be a Horror Game. It never even pretended to take up that role. Calling it a “teen horror” simply goes to show that
      a – You’ve never played the game
      b – You didn’t read much about it either

      The whole point of Bioshock is its distopian setting. Distopia =/ horror. The game setting shows a struggle between the different ideologies that flourished during the early 20th: social-darwinism, capitalism, socialism, etc.
      It’s a rail FPS with a very unoriginal gameplay, but with a very neat background. A background that 99% of teens could hardly understand I’m tempted to say.

  18. Wilson says:

    I was surprised to find myself actually a bit disappointed when I realized everyone is magical like in Bioshock. And the combat bits of the video (with the mob chasing) looked underwhelming, though of course it isn’t a proper gameplay video. I think this would be a really cool world to explore playing a more human character instead of a magical superman. You could keep all the huge robots etc, but make the people actually be people. Still, the game world is indeed stunning, and I would have absolutely no objection to an on rails game if they can make it consist mostly of excellent set-pieces kind of like what’s in the video. As long as they’re fun to play, not just to watch.

    • Jad says:

      I think this would be a really cool world to explore playing a more human character instead of a magical superman. You could keep all the huge robots etc, but make the people actually be people.

      Yes, good lord yes. It’s weird, I play plenty of games that are basically “soldier/bad-ass kills lots and lots of people and then does it some more” and have no complaints about them, but the quality of the world-building in Bioshock really got my “but why can’t I talk to the monsters?” blood up and the constant shooting in that game eventually ruined it for me. Its a similar issue that happened for many people with Far Cry 2.

      I wonder what exactly it is that makes permanent hostility in every character you meet and violence being the only way of interacting with the world perfectly fine for Call of Duty and Left 4 Dead and Crysis, but empty and limiting-feeling for stuff like Bioshock and Far Cry 2?

  19. Alexander Norris says:

    Environments look very pretty; it’s nice to be out in the open and under the Sun for once. Aside from that, it looks very scripted and rather a lot like a BioShock sequel, so nothing new there, I guess.

    I like the look of Elizabeth, though; yummy. Oh, and do the aesthetics have a vague Pixar look to them for anyone else? I think it’s specifically Elizabeth’s face that does it.

  20. Spinoza says:

    Somehow reminds me Valerian – Sur Les Terres Truquees by Mezieres and Christin… wish someone will made game base on that..

  21. Fwiffo says:

    It’s nothing but quick time events really. They’re just seamlessly integrated into the gameplay instead of having on screen buttons popping up. Every single set piece comprised of “Press X to not die now” or “Press X here to kill everyone.” It’s a lovely world and all but *if* this is representative of gameplay (probably not quite, the set pieces will probably be 2 mins apart instead of 10 seconds), it’s just plain regressive.

    The whole “Walk to next arena – shoot a few mooks – QTE set piece – repeat formula is one I was getting narked with in 2004 and I relish less every year to be frank.

  22. Huggster says:

    It looks amazing but the lines are too blurred between game and “pre-planned” scripting.

    This feels like an interactive movie rather than game in this presentation. I feel like its trying to trick you by feeling very like its a dynamic/ on-the-fly recording by the player. Is it? Really?
    What has Levine said about it?

    The engine looks very good as you look out onto the floating platforms. What engine is this? Not the Bioshock engine for sure or even an upgrade, those look like very large environments.

    It looks really good but something tells me this is not how it will play exactly? Ugh. Need another recording of real game-play to decide!

    • Moni says:

      According to Wikipedia it’s a new engine, the old games were based on Unreal 2, whereas Infinite is based on Unreal 3.

    • Mistabashi says:

      “According to Wikipedia it’s a new engine, the old games were based on Unreal 2, whereas Infinite is based on Unreal 3.”

      Heh, a great example of Wikipedia’s accuracy :)

      Uengine 2 / 2.5 is what powered games like UT2003 & Deus Ex, it’s certainly not capable of running games like Bioshock. They used the (then fairly new) Unreal Engine 3.

    • JP says:

      “According to Wikipedia it’s a new engine, the old games were based on Unreal 2, whereas Infinite is based on Unreal 3.”

      Heh, a great example of Wikipedia’s accuracy :)

      Uengine 2 / 2.5 is what powered games like UT2003 & Deus Ex, it’s certainly not capable of running games like Bioshock. They used the (then fairly new) Unreal Engine 3.

      The wikipedia article is correct. The Bioshock 1 & 2 engine was a fork of UE2/2.5, with a lot of stuff added over the years, much as Valve did with the Quake 1 engine for the first Half-Life. Ken simply lied about Bioshock using UE3.

      Deus Ex used Unreal Engine 1, not UE2.

  23. Alan says:

    Looks very interesting indeed. Two comments:

    (1) It does look a bit on-rails-ish. But I love those rails! Dear gods on Olympus, I hope the player has control over the on-rails bits.

    (2) So slu-g-gi-sh!! How on earth can anyone BEAR to play an FPS on a console?

  24. Vanderdecken says:

    Holy mother of shitting buggery that was fantastic.

  25. teo says:

    Looks well produced but I have no desire whatsoever to play it.

  26. luttman23 says:

    How come the protagonist just stood there when a massive bell came crashing towards him? why would a woman be sweeping the porch of a burning building? Why would anyone on a massive floating ship fire heavy artillery into an occupied pub 40 feet away? Looks good but stupid.

    • Kieron Gillen says:

      “why would a woman be sweeping the porch of a burning building? ”



    • Lars Westergren says:

      >How come the protagonist just stood there when a massive bell came crashing towards him?

      Because the developer knew where it would land, and was more interested in giving us a good view than in playing it realistically.

      >why would a woman be sweeping the porch of a burning building?

      Because the people of Columbia are deranged. This is a vivid illustration of that.

      >Why would anyone on a massive floating ship fire heavy artillery into an occupied pub 40 feet away?

      Because the people of Columbia are deranged.

    • VelvetFistIronGlove says:

      What I wonder is, why would the bell fall faster than the rest of the bits falling off the building?

    • Lilliput King says:

      The bells of Columbia are deranged.

    • Lars Westergren says:

      @Lilliput King

      Or the bricks are made from antigravity clay.
      Or the scene obeys the rules of conservation of dramatic momentum – the awesomeness of a closed system of objects strives towards the maximum.

    • Ryan says:

      Yeah some of those vignettes in the opening few minutes rang false. I guess they deserve the benefit of the doubt since they’re probably trying to cram as much as possible into a 10 minute preview.

      The only thing that might explain the ridiculousness of some of these scenes is if the people have actually stopped being able to think for themselves. I guess that is kind of established in the rest of the preview when that preacher dude presumably commands everybody to lynch you.

    • stahlwerk says:

      @Lars, thank you! As an ex-student of physics, that rule made me laugh out loud!

  27. misterk says:

    I suspect this is going to have the same mild irritation as Bioshock- I want to talk to the monsters.

    One thing that always annoyed me about bioshock is that the splicers were usually led by humans… how? They never seemed to want to chat to me, so convincing them to take orders seemed implausible. I get that in both games they know that you’re bad and attack you on sight, but by not giving one or two splicers who’d actually chat to you it seemd like any sense of order was absurd- it should have been complete anarchy.

    In this game I really, really want my pc to start trying to talk to people. I see random guy on cart go past- I might try and talk. I see guy coated in ravens- I might try and talk! I guess this is later in the game, but I really would like my character to act like a human being.

    • Rich says:

      In this game the people can’t talk because they counselling or heavy medication, and the monsters need a hug.

    • Heliocentric says:

      The hypnotise plasmid had a charged up mode called befriend in bioshock 2. Not only was it handy in a fight but out of combat they would chat with you. I don’t think i ever stopped hearing new dialogue.

    • Lars Westergren says:


      WHAT?? I never got that Plasmid because I never like hypnosis powers. Friendly AI is usually poor, and the power wears off at worst possible moment. But if you can actually hear new pieces of dialogue…
      Damn, I have to replay B2 again!

  28. chokoladenudlen says:

    That reverse catwalk comment just made my day :-) (apparently I am easy to please)!
    Mr. Smith, sir, you wrangle them words like there was no tomorrow!

  29. Howard says:

    Typical Levine fair: all sparkle, no content at all. Showing us a 100% pre-rendered and scripted movie (“in engine” my arse – they may be the graphics (they look ugly enough to be UEng 2) but no one was controlling that in any realway) is utterly meaningless ePeen stroking on his behalf. In fact what he has done is just drive further away those of us who actually saw Bioshock for what it was – a poor Doom clone in a ham-strung engine. This has nothing to show us bar another fistful of stolen ideas that Levine is not even attempting to disguise and the massive limitations of the engine. Yes – limitations. Look again all you fapping fanboys who quaked and gibbered at the “wide open areas”. There are no such things. All is backdrop and illusion. That entire sequence played out in a corridor with very little room for manoeuvring and certainly none for decision making at all.

    One rather alarming note is, as was mentioned above. the utterly disgusting portrayal of the female in that vid. Giving a character the voice, personality and, should we say “assets”, of a full grown woman but then giving her the face and appearance of a child is just repugnant. The fact that Levine has put out this video (and doubtless has 90% of the game already planned out and tightly scripted as he pursues his career goal of totally removing player interaction) makes me queasy – that kind of representation of women is simply not acceptable to anyone with any level of maturity. But then, maturity and good game design were never on the cards here, were they?

    • Dominic White says:

      So, did Ken Levine run over your dog or something? Because dear god, that was a lot of rant based on very little info.

    • Huggster says:

      Well someone got out on the wrong side of bed, but I would hope Levine (or anyone) can answer
      “All is backdrop and illusion” sometime soon.

    • Uhm says:

      If you believe it’s not in-game, or even in-engine, doesn’t that make a lot of what you said redundant?

    • Howard says:

      @ Uhm – Learn to read. I said I believe it is in-engine but not in-game. World of difference. But then given who is making this heap it could be all in game – I can well imagine that the next game Levine makes will in fact be utterly non-interactive.

    • Soundofvictory says:

      Howard does make some solid points. Except for the stolen ideas bit. I would say more re-used (to death?).

    • Sander Bos says:

      Actually, the woman’s attire made total sense to me in the context. Obviously she is a pretty woman who when growing up found herself with ample bosom, and dressed to highlight her assets in case the whole telekinesis career would not pan out. She is obviously all about girl power.

      It also makes sense in the story. Since the protagonist appears to shoot everybody in the face on first sight (like a young Dick Cheney), they have to provide us gamers with a good reason why he has not killed this girl within 10 seconds after laying eyes on her.

      But seriously, I can’t say I immediately wish to play this game, but I have not been blown away with the visual style of a new game in more than 5 years I think (just thought about it a little, I think the original Far Cry was the last time, also really loved the ‘fall theme’ of NFS most wanted). This is not a gameplay demo, it was a visual style demo, and as such I cannot see how anybody could not be impressed by it. We just have to wait 2 years now I guess…

    • Uhm says:

      Ahh. I guess I misunderstood “Showing us a 100% pre-rendered and scripted movie (“in engine” my arse…” to mean you thought it was a 100% pre-rendered, scripted movie which you doubted was in-engine.


    • Meatloaf says:

      Hmmm. I don’t remember, but I seem to recall reading somewhere that A) Elizabeth’s design was supposed to be a bit off-putting, because of her B) Strange portrayal. She’s not supposed to be sexy.

      Please, please correct me if I’m wrong/imagining things/generally just spouting nonsense.

  30. itsallcrap says:

    The one thing Bioshock always does better than other games is portray a society that has fucked up in plausible ways.

    Countless games have presented us with a dystopia, but none with so much sense of realistically broken moral values causing exactly the kind of evil you might expect.

    I approve.

    • perilisk says:

      Really? Seems like their problem is not their moral values, otherwise they’d look more like Nazis than asylum escapees. As with Bioshock, the question not answered is how a presumably high-maintenance city manages to stay functional while filled with people no longer remotely in touch with reality.

  31. Number47 says:

    It looks very interesting and I am impressed with the setting, but am I the only getting just a little bit tired of shooting (be it a gun or some form of magic eg. plasmids) people in the face all the time. I really do hope they put some form of interaction other than shooting in the game.

  32. Rinox says:

    I’m appaled by the gratuitious cleavage shots at the end of the video. I sure hope 2K comes to their senses and changes this character into a less sexist stereotype.

    • Corrupt_Tiki says:

      This. I mean, c’mon developers, Big Titties, Tassles, Strippers, Roids, Pigs, Shottys and Pipebombs were so ’90s.
      I’m all for making all characters in all future videogames, Stormtroopers, armed with walkie-talkies. :P

    • Huggster says:

      Eh? Was not even looking. Unlike the Witcher 2.

    • Lilliput King says:


      Agreed. This is a totally different kettle o’ fish to Witcher 2. In what way is this woman a sexist stereotype?

    • Rinox says:

      She has unlikely big and round breasts for a woman and is put in an action situation with serious cleavage (and in shots that put attention on it).

      The ‘sexism’ isn’t in whether the boobs are covered with a piece of cloth or not, or whether a nipple is visible. It’s in the portrayal of women with absurd breasts. So, yes, they are both the same thing, and it’s a bit hypocritical to call the Witcher out and let this (and so many, many other games) pass. GTA IV was a collection of misoginyst clichés and wannabe porn scenes and is lauded as a masterpiece, The Witcher shows a much less out of context scene and people trip over their feet to judge it. I’ll never understand.

    • Lilliput King says:

      They aren’t particularly large and she seems to be wearing corsetry which would explain the roundness. That clothing is hardly out of context and apart from that she isn’t sexualised in any way.

      I don’t take exception to the Witcher’s gameplay footage because the breasts are uncovered but because the situation makes no sense, and as such it seems gratuitous.

      GTA IV’s characterisation was clumsy throughout.

    • Rinox says:

      I guess we come back at different interpretations/appreciations of the context on the Witcher scene then. Fair enough.

      Sorry for bringing it up in any case, I guess I’m still stuck up about the Witcher debacle. Maybe this wasn’t the best example, but the fact remains that 90% of all games have completely unrealistic representations of women (and men really) which can only be seen as sexist, but that only some things and games seem to be really called out on it.

    • Taillefer says:

      Well, there’s a good chance she’s no ordinary woman. Maybe all of this is explained somehow. Especially the paedomorphism (I only posted this comment so I could say that).

      Perhaps her appearance has been forced upon her somehow by a patriarchal power, and it’s some comment on exactly the issues you raise.

    • Tei says:

      She gets some internal damage every time se use his powers, so maybe the magic she use make him older faster. Probably she is the only natural magic user, while all others need to drink some potion, or work for other magic user and recive powers by proxy.

    • GHudston says:

      This trailer features a man being clubbed with a blunt object, launching him into a wall at high speed to his death, a group of people being electrocuted and a crow with a chunk of human flesh hanging from it’s beak and you are offended because the female lead has breasts.

      Video game characters aren’t real people. Real people are mostly boring. Video game characters are stylized representations of fictional characters, as such they are obviously exaggerated and are “unrealistic representations of women (and men really)”. Much like this entire game is an unrealistic representation of reality (as are most forms of fictional entertainment). Like everything in a game, the characters are crafted to elicit a response from the player, communicate their personality at a glance and also, primarily, to look nice!

      There’s nothing remotely sexist about it. It doesn’t do anyone any harm as there are no actual women being misrepresented here. Her outfit isn’t even out of context for the setting, I can’t see anything to get offended about.

    • Rinox says:

      Just to clarify: I’m not offended by the portrayal of men and women, I’m offended by the different standards for different games.

    • GHudston says:

      Ah, in that case I agree with you. Though perhaps not on which direction to take to balance out the double standards. i.e. I’d rather censor nothing at all, rather than censor everything because someone may be offended.

    • Rinox says:

      I agree.

      Just read a story about some British morning show presenter having to switch outfits mid-show because her original one featured cleavage. Depressing.

    • stahlwerk says:

      Hmm. I didn’t really notice any unreallistically pronounced cleavage, as was noted above she is wearing a corset after all, and they tend to push. But what I wanted to say is: maybe Tei is right, and her usage of magic somehow messes with her metabolism, but her having childlike facial features (which — I feel I must stress — some real women have) may also be attributed to two things:
      1. avoidance of uncanny valley by stilization (the Pixar way of CG).
      2. big eyes, small chin = needs to be cared for / protected!
      That she really is a kick-ass mage makes the second point very interesting, in my opinion, despite being a cheap trick. We see a fragile creature, but she can unleash fucking hell on her opponents.

  33. Justin Keverne says:

    For a game that’s not out until 2012 at least it’s unsurprising that the video is the way it is. There’s nothing there that indicates it’s not real time game footage but obviously this is a super compressed example of the range of things they are hoping to achieve. Would have preferred less of a focus on combat but such concepts don’t present well in an out of context ten minute extract. This was never going to be as freeform as some will have hoped but I’d imagine structually it’ll be more akin to Metroid Prime than BioShock. The layout of the city seems ripe for blocking off access based on power acquisition rather than dividing it into discrete levels.

    I’m a little dubious about the presentation of Elizabeth but Irrational have a better track record than most when it comes to the portrayal of women.

    Also anything featuring Stephen Russell is worth my attention.

  34. yaster says:

    I can’t tell if I just saw First Person Perspective Film or a game… Doesn’t bode well

  35. Huggster says:

    Does anyone know if Levine has commented on this gameplay trailer?

    Geez – why I am I getting so interested. Its just another shooter.

  36. kyrieee says:

    I’m sure it’s going to both review well and sell well but I’m not going to get a second of enjoyment out of it. The amazing production is, to me at least, just a waste of resources. The video is clearly not actual gameplay even if it’s in-engine but if that’s what they want to go for then zzzz. As a shooter I though BioShock was mediocre

  37. Jake says:

    I was pretty sceptical but this does look very impressive, for what it is. It actually looks like a game I would probably enjoy just watching someone else play through, or a full length video just like this.

    The only thing I don’t like is the character models and animations. They aren’t as cartoonish as in BioShock where I found them really offputting, but Elizabeth especially looks and is animated like a DreamWorks character, the animations remind me of the princess from Shrek actually, exaggerated arm movements, expressions, etc. I found BioShock to be styled quite like a Tim Burton film, surreal and disconcertingly off-kilter rather than actually scary. I would rather they toned down the cartoon style in Infinite even further, personally.

  38. bleeters says:

    It does make me wonder what whoever’s below thinks when the sky suddenly starts raining debris and mutated super humans.

    • Tei says:

      The superhumans will be taken care by farmers, and will grown enough to become journalist. Like Clark Ken.

    • Lambchops says:

      Not to mention effluent, talk about being shat on from a great height.

  39. Man Raised By Puffins says:

    Blimey, you guys weren’t kidding about the scripting were you?

    It’ll be interesting to see how it shapes up into an actual game, in particular how they’re going to square the scripty bits with the open-endedness of the skyrails.

  40. NikRichards says:

    Painkillers? Pain lets you know your alive boy!

    Now a real mans medkit would be a roll of gaffer tape and a tube of super glue

  41. The Sombrero Kid says:

    my tweet on the subject sums it up i think – “if bioshock infinite is anything like that obviously faked gameplay demo it’ll be shite.”

    Don’t get me wrong it’s a nice previs ;) but everything they got wrong with bioshock htey’ve got even wrongerer this time round, it feels even less like a city than rapture did.

  42. kulak says:

    shame to see ken levine go backwards, instead of forwards in game development.


  43. The Innocent says:

    Wow, they have strong shoulders in Columbia. That rail transit system would wreck me.

  44. perilisk says:

    I’m a little concerned about the setting, actually. Bioshock was a deconstruction of Objectivism implemented by deconstruction of an Ayn Rand pastiche setting. That was clever. So far, this seems more like A Very Special Bioshock to comment on the current U.S. immigration debate, and remind us that Racism Is Bad.

    I’m used to preachy entertainment, but what I’m trying to figure out is how a mythical flying city has an immigration crisis in the first place. Are poor foreigners building little hot air balloons to sneak into the city or something? I mean, I guess it’s possible — the player character got there, after all. But it seems unlikely.

    • Dances to Podcasts says:

      They fly with umbrellas, steal menial jobs, hang out with chimney sweeps and try to subvert your children.

  45. Anthony says:

    A couple of entirely subjective points:

    1) This is video is obviously built around giving you a healthy taste of the environment, “magic”, weapons and whatnot. I sincerely doubt the final game will play much like this, or at least, with these ten minutes verbatim. Remember, if you will, the Bioshock videos that were similarly pilloried for being heavily scripted. Further remember that Bioshock actually ended up being multi-part mission hubs with occasional scripted goodness.

    2) Plasmids are the new plasmids. I’m ok with this, as long as they offer something other than Electro-Bolt+Shotgun or Swarm of Whatevers. It’s a Bioshock trope and given they’re calling this Bioshock that makes sense.

    3) The interactions with Elizabeth remind me of Alyx Vance. Sort of AI co-op. So few games do this well so I’m fine with Irrational giving it a shot. Of course they should heed Valve’s warnings on the subject – if done properly it adds to the experience, if done badly it can seriously detract and possibly derail the whole thing (I remember this was discussed at length during the Ep1/Ep2 developer commentaries).

    4) The skyrails look to be like Bioshock’s bathyspheres but not necessarily one-way (within the mission hubs). We will see though.

    5) It looks damn pretty, the attention to detail is astounding.

    6) There’s all sorts of freaky bits going on. Paintings changing, the politician going full-bore splicer when he notices you pinching a gun, nobody in the bar really caring about your presence until that picture changes, GIANT KILLER CROW.

    It’s Bioshock, folks. Very obviously so. As long as they keep the hubs varied and interesting it’ll be a buy for me. Haters will no doubt hate.

  46. Wipa says:

    I’m still watching it, bu this guy is a TERRIBLE shot.

  47. Wipa says:

    (Gets the sniper) I’m still watching it, but this guy is a TERRIBLE shot.
    (Riding on the rail) Also this video doesn’t make any sense, i mean, wtf is going on?

    (In the bar) Hmm wait, i think i get it now. The player is the bad guy.

    (Robo monkey attacks) Wait no, now it doesn’t make sense again. This is SO scripted.

    (End) Still don’t get it.

    • perilisk says:

      “Hmm wait, i think i get it now. The player is the bad guy.”

      Well, it’s suggested that he is “a” bad guy. Or sort-of bad. But you might be right — either the setting features some alt-history electronic ink tech, or else something is messing with his head. Maybe he’s actually the aggressor in those scenes but his sense of reality is too skewed to know it.

  48. PAK says:

    As Tei said, this may or may not be representative. The earliest ten-minute gameplay vids from the original BS, like “Hunting the Big Daddy,” were completely scripted sequences that never appeared in the final game at all. Levine has indicated they’re pretty early in development yet and making substantive changes still. He’s also stated that Columbia isn’t “faked” in all the same ways Rapture was, meaning it’s generated as a complete world where the buildings are really “floating” according to in-engine physics and all have the ability to be dynamically induced to fall from the sky. That’s a heavy simulative element to be focusing on if you’re just building a linear, scripted rail shooter.

    • PAK says:

      Only my third comment ever at RPS, and I got a failure of the “Reply” button. This was supposed to be contributing to a thread WAY up in the beginning. Oh well.

    • Anthony says:

      @PAK You’re absolutely right. “Hunting the Big Daddy” was released and immediately people started making various loud noises that the game would be scripted all to hell and no fun.

      Of course, it came out and we realised it wasn’t really like that.

      People seem to forget fairly recent history when it suits them, apparently.

  49. stevehatesyou says:

    @Howard: I’m sure this will just cause you to write another rude little comment, but “pre-rendered and scripted” doesn’t make any sense. Scripting is used to present content in real-time engines.

    Anyway, it’s not pre-rendered, as this is the live demo that they showed off to journalists. Those are the real graphics. It is, however, very scripted.

  50. jboy_2009 says:

    propaganda plasmid?