Mod News: Here’s Garry

Mods have sometimes had a bit of cross-format compatibility issues. So when Steam launched for Mac earlier this year, I was curious to see what this would mean for mod teams. Frankly I don’t have the answer yet, as what lies below isn’t strictly a mod any longer – but it is lovely to see what was once such a pillar of the HL2 modding scene become available for a format other than Windows. Have a gander below the jump to see what I’m on about, and to take in the most intriguing mod news of the week.

Are we still counting Garry’s Mod as a mod? It’s a proper, full, purchasable product now – but hey, it’s got “mod” in the title, so let’s run with it. The delightful news for Mac users is that Garry’s Mod, the famous sandbox for Half-Life 2, will be getting a Mac release tomorrow. Garry himself has been finished with the Mac version for a while, I believe, but has been waiting for the authoritative humans at Valve to okay it. Seems it’s all ready to go now on the 23rd September.

It turns out that Command & Conquer: ShockWave isn’t dead! This is the C&C Generals: Zero Hour mod which first emerged in beta a few years ago, but hasn’t seen any updates since 2008. But the full, final, non-beta version of ShockWave will be out before Christmas, it would seem.

Then there’s Shot.Source, a newly announced Half-Life 2 mod. It claims to be “The first REAL Source shooter,” perplexingly. But what that seems to mean is that it’s a sort of shooting range mod, with plenty of real-world ranges and accurate weapons included. Online leaderboards and the like are planned, as well. I’ll be keeping my eye on it.

And this looks gorgeous: a Doom 3 mod called Ruiner, which is gearing up for an October beta release. The media on that website suggest’s id’s last-gen tech still has some life in it yet. It’s a third-person single-player mod with a lovely vibe to it. I’ll be digging out my old copy of id’s horror classic, then.

Fallout Who! I cannot believe I missed Fallout Who last week. It’s a Fallout 3 Doctor Who mod. Featuring two quests (downloaded separately), a Doctor player model and an absolutely gorgeously rendered Tardis, this is a really delightful piece of work.

The Open Outcast lot are busy bees at the moment. They’ve been updating their ModDB page an extraordinary amount in the run-up to the release of Oasis 1.1, its new tech demo. You can find all the countdown posting here, along with the demo itself, which is now available. It’s absolutely astoundingly beautiful – not just because of the CryEngine, although that’s certainly a powerful base, but because of the amount of detailed work that’s been placed over the top of those foundations.

Just as Civilization V hits, the folks at Fairy Tale have updated their expansive Civ IV mod. Fairy Tale takes Civilization’s mechanics and drops them into a traditional fantasy world, proudly boasting about its lack of originality. “This mod does not claim to be original or impressive,” says the promo material, oddly. But it’s a mod that’s gone down well so far, and version 10 – ten! – is here. Featuring new maps, units, buildings and bug-fixes, you can download it from ModDB (be sure to uninstall version 9 first).

Then there’s Eve of Destruction, a Battlefield Vietnam mod that’s been really rather quiet for a full five years. But now, version 0.16 has been released, adding single-player and co-op for all existing maps, as well as dropping in two new ones, converted from Eve of Destruction for Battlefield 1942. Plenty of bug-fixes too, apparently. And then a day later, 0.17 has been released, which seems to be just a simple patch for the 0.16.

And finally there’s Phoenix, a Freelancer Mod, which has hit version 1.06 this week. The new release features player cloaking, new ships, flyable gunboats, new effects, and various fixes. Grab the update here.

Cracked Glass is the team behind upcoming Half-Life 2 mod Tension, an interesting-looking grappling-hook swingy-swingy game. Matthew Lee’s interviewed them over at UserCreated, going over a whole load of interesting stuff. Well worth a read if you’ve been following their work.

That’s all for now, folks.


  1. Xercies says:

    Playing Bionic commando rearmed(the 2d version) I really wanted a team to make it into 3d because there is so much joy in the sqinging machanic of that. Litrally i just spent hours of fun just swinging on everything i could it was that enjoyable.

    Also does anyone know of an easy mod set to use, Source is extremly extremly horrible to use. I don’t know how people get their heads around it. i mean I’ve been doing 3d stuff for a few years now and I just can’t for the life of me get my head to use it…its so fracking clunky its unbelivable.

    • Heliocentric says:

      The actual swinging in the 3d bionic commando was (apparently) meant to be majestic. Its just the game was (apparently) mostly a corridor shooter with no swinging for half of it.

      Watched a video of the multiplayer which seemed marvelous though, shame the player base is essentially dead (again apparently.)

      Re-armed is bloody ace, ever play the coop?

    • Crane says:

      I would say that every other FPS toolset is worse than source.
      Don’t even get me started on Unreal Tournament 2004; half the features in that didn’t even work.
      You want a flickering light? Oh, SORRY, they just cause white bars to strobe up and down your screen!

    • subedii says:

      Having played Bionic Commando, I’m basically going to say “take Heliocentric’s post: Replace (apparently) with (actually).” I wouldn’t go as far as to say the singleplayer was mainly corridors, but it still restricted you way too much in your freedom of motion, when Bionic Commando SHOULD have been about that awesome freeform motion.

      The multiplayer is marvellous when you can get a good game going, problem is that’s practically never. The swinging mechanic makes it a pure, freeflowing joy, and sometimes I’ve just enjoyed starting up an empty LAN server and spending my time swinging around 8-Bit or Grinhouse.

      Bionic Commando needs a sequel. BC reminded me a lot of Oni, the core gameplay mechanic was amazing to work with, but the actual game was held back by poor level design. Almost like the devs themselves didn’t really realise what they had.

    • DrGonzo says:

      Oh how I wish I knew someone willing to play Rearmed with me in co-op. But no, it’s challenging so no one wants to play with me.

  2. poop says:

    ruiner looks really nice but that third person is terrible :(

  3. subedii says:

    It’s pretty amazing how well the Freelancer community’s survived. They’ve always had such a huge modding community.

  4. Quasar says:

    Gonna have to give Fallout Who a go at some point, I once tried to create a working TARDIS in Oblivion, before realising how utterly rubbish I was at all forms of modding, and gave up.

  5. Seth says:

    How do I submit Mod News? I sent in an entry regarding Blue Planet: War in Heaven and got an automatic ‘I don’t work here any more!’ reply.

    Pardon my blundering.

    • Lewis says:

      Ack, yeah, need to get that sorted. It points to my old Reso mail, basically. Stuff’s best sent to lewis.denby[at]

      Please do send stuff! I’d love to write about a wider range of things here, and unless people mail me things they’re interested in, things do slip through the net.

    • Tyler Jinks says:

      Send all your stuff to Usercreated as well. We want things to write about, too!


  6. Alex says:

    Oh look, another retelling of’s front page, sweet… Maybe you could write a script that makes a report based on its RSS feed, that would save more of your precious time.

    • sassy says:

      Don’t be an ass. Lewis is doing some good work!

    • stahlwerk says:

      I demand news of unicorns and narwhals, on my desk by 10 tonight, Denby! You better get the scoop, or you won’t work in this town again!

  7. Fumarole says:

    Shockwave is great fun for anyone who enjoys Generals. The build I played a year or more ago was horribly unbalanced, but fun nonetheless.