Goldminecraft: Lovely Notch Is Lovely & Rich

So sez the money-minded onlooker, anyway, though I imagine there’s some room for adjustment.

According to one-man Minecraft wonder-king Notch, he’s currently selling a Minecraft account every three seconds. Which in itself is about the greatest “that’ll show you, creators of identical, soulless brown-grey games about shooting soldiers” I can imagine, but on top of that it means he’s earning $13.30 a second. Or $15,000 an hour, Texyt calculate. Or, $300- 350,000 a day.

A day. A day. A day. A day. A day. A day. A day.

Quick calculation of lifetime earnings, based on the number of purchasers listed here: he’s earned $3,554,638 from Minecraft to date. But add $13.30 a second to that.

First up: congratulations, sir, you totally deserve it. That neither the ‘but it looks kinda crude!” sentiment or the slight ‘oh, it’s what all those achingly hip young Twit-witterers are on about so I’m not going to play it out of spite’ backlash have harmed his fortunes is wonderful. It’s an incredible game, and we keep on posting about it here with good reason.

Secondly: it’s very unlikely to sustain those kind of levels (which hit a high of around 26,000 in a single day) for that much longer, so he’s probably not going to be buying more than one island. However, the price is going up to $15 once the current alpha version becomes beta, so he’s got a fair whack of cash yet to come.

A day. A day. A day. A day.


  1. Bas says:

    If I was in his shoes, I’d try and sell the project for a few million and retire.

    • Freud says:

      Sell it to Activision so they can monetize it. High res zombies? That will be $6.99.

    • SquareWheel says:

      I bet his shoes are made of blocks.

    • Lars Westergren says:

      That makes poor economic sense, as he will earn those millions in just a few weeks by keeping the rights himself….

      I think he has said the main three things he is putting his money into currently is:
      a) Building up a game studio that will contribute to Minecraft, as well as make new games.
      2) Buying a nice big apartment for himself in Stockholm
      3) Saving some money for his wedding next year.

    • DJ Phantoon says:

      With the sort of cash he’s making, Lars, he could probably buy the chapel for his wedding.

    • Heliocentric says:

      Or build one. Keeping it real see.

    • Supraliminal says:

      @ Heliocentric

      Build one…..In Minecraft!
      That would prolly be too nerdy/weird for the significant other.
      Or what do I know about it? Nothing.

    • Jhoosier says:

      I’m sure there’s a wedding dress skin, so they could certainly do a Minecraft wedding.

    • archonsod says:

      “With the sort of cash he’s making, Lars, he could probably buy the chapel for his wedding.”

      In Stockholm? I think he’s still a few $100 from being able to afford a pint.

    • CyberBrent says:

      If he dies he will have to get married all over again.

    • Navagon says:

      @ Supraliminal

      What would represent the bride? A cow? Would a creeper be conducting the service?

    • Snuffy (the Evil) says:

      “You may now kiSSSSssssss… the bride”

    • BAReFOOt says:

      You absolutely missed the point of why good games are made.
      There are two kinds of game makers.
      The first kind does it for the love of it. He cares about what he wants to give the world. It’s a personal thing. And those games usually become great and something you won’t forget.
      The second kind does it for the money. It’s a job. There are focus groups and interest studies. The goal is, to make the focus group buy it. After that’s done, take the money, and run. Those games usually become EA. (Yes, „being EA”. Similar to „making a Homer“.)

      The first kind does not sell its life’s work off to some dirty cuttroat sleazebag, no matter how much money it would make him. Because his plan is not, to make lots of money, and then make the world how he likes it. The game is his way of having an influence on the world! Any additional money, minus what’s needed for a good environment/life, will usually go into more of that work.

      It’s a question of purpose of one’s life. And I highly doubt, Notch will like the thought of not doing games anymore. I could not stand the thought of laying on my ass, in the sun, doing nothing for the rest of my life. Give me a decent home, a nice woman, enough sun, air and food, and that’s all I need. The rest goes to making my ideas become real.

    • Tetragrammaton says:

      @BAReFOOt The real world sadly isent so black and white. People are people, and sometimes money is necessary and personal love and enthusiasm is transient. Notch has created something, and it is his to do as he will.

  2. Mike says:

    I thinks most of this data was based off a few days of high sales. Right now I think the number is more sensible.

    I imagine his wedding plans just became fancier though…

  3. P7uen says:

    Is that per week or month?

  4. John says:

    I love minecraft, but this is perhaps too many posts about minecraft recently.

    • Sardaukar says:


    • P7uen says:

      Too may posts in general or per day?

      I think 1 per day is fine.

    • Baka says:

      As long as new articles don’t start to push older RPS-stuff on the second page in a matter of hours, we’re probably still good.

    • Koozer says:

      I demand more Dwarf Fortress posts to balance out the Minecraftiness.

    • Dances to Podcasts says:

      It’s a challenge to all the other developers to make better, more newsworthy games.

    • Casimir's Blake says:

      Despite my complete apathy towards the galactically monstrous time-sink that is Dwarf Fortress, I would still be happy to see posts on it if RPS really are going to make both Minecraft and DF “RPS regulars”.

      And well done Notch. After hearing his interview on Tigsource’s podcast, I’m convinced we have many more excellent additions to MC to look forward to once Mojang are up and running properly.

    • Lukasz says:


      Minecraft is one of the most important things which happened to PC gaming this year (by that extension: this decade)
      Notch making millions brings a new perspective to the whole industry and another nail in the coffin to “PC GAMING IS DEAD” crowd.

      The figures are staggering. When I heard it first time (the paypal incident) I was certain it was a typo. I see people trying to follow Notch now. Most of them will fail before we even hear about their work. Some will succeed tough.

      RPS won’t be covering Minecraft so intensively in few weeks, months. Now tough we need those articles. They are covering something which will greatly affect PC gaming for years in my personal opinion.

      God. I love being PC gamer.

    • BAReFOOt says:

      I agree. It feels like reading Slashdot, with Minecraft being Apple. You start to build irrational hatred. (In Apple’s case on top of the rational hatred for a totalitarian company that sells shiny crap with fake dreams.)

  5. Lars Westergren says:

    >350,000 a day.

    That’s *monocle pop* money.

    This has to be the most profitable (legal) company in Sweden right now, but do you think any of the mainstream papers have mentioned it apart from a 2 paragraph review in the games section of the entertainment supplement? Noooooo….. because games aren’t SERIOUS BUSINESS!

    • Skurmedel says:

      It’s not like they mentioned Just Cause 2 selling well either. They’ll probably pick it up in two months, like it was news to the people who care.

    • Eclipse says:

      company? let’s say he’s only one :P

  6. Ian says:

    I wish I was rich.

    Or lovely.

    …mostly rich.

  7. Gundrea says:

    Maybe notch will buy rock paper shotgun. Wait, with all the coverage on minecraft maybe he already did!

    • Heliocentric says:

      No, he’s doing it by proxy. He bought eurogamer.

    • AndrewC says:

      If I had all that money i’d buy RPS and make Walker review RTSs all day, And Kieron adventure games, and i’d staple Quinns and Rossignol together so they only had one hand free so they’d have to play all computer games co-operatively and Alec I would leave the same.

    • Kieron Gillen says:

      You are a very cruel genius.


  8. JohnArr says:

    Ah, but I have a volcano fortress and a diamond pickaxe, so who really is the richer man?

    • P7uen says:

      If he buys a real diamond pick and displays it in his living room he will get my vote for KING OF THE WORLD.

  9. ObowersA says:

    $13.80 every second ?

    Not sure if I’m being a bit thick on this one ( early morning, lack of caffiene.) However, at the current exchange rate, one account is about $13.50 in USD. So, one every 3 seconds would indiciate $4.50 every second.

    I’m guessing I’ve missed something obvious and am just being a bit slow ?

    • stahlwerk says:

      I do think there’s something wrong with these numbers, too. 9.95 € “equal” $13.55 or 91.06 SEK. This money is gained every three seconds, which means in one second Minecraft earns 3.31 €, $4.52 or 30.35 SEK.
      Per Hour:
      11,916 €, $16,272, 109,260 SEK.

      Per Day:
      285,984 €, $390,528 , 2,622,240 SEK

      The hourly and daily rate are “correct” in Alecs calculation, it’s just the per-second rate that doesn’t compute.
      Alec, did you use that 16 bit Minecraft ALU to arrive at that number? Have you checked for pigs frolicking on the bus?

    • Man Raised By Puffins says:

      Alec didn’t do the back of the fag packet calculation, Texyt did. Hence his cash monies per second figure is erroneous because he merely pulled it out of his own bottom (which I mean in the kindest way possible, obv.).

      Also, congrats to Notch. I think I’ll be picking this game up when it’s finished (or when it becomes clear it’ll never leave beta à la Dwarf Fortress), so thanks also to everyone funding and testing the game.

  10. Jimmy Z says:

    According to the website, 267 305 people have bought Minecraft. Each of them have paid 9,95€ for it, bringing his total income to 2 659 684€. So on average he’s has been making 7 286€ a day and about 303 euros per hour (910 euros per hour if we assume he works a regular 8 hour day). Minus the taxes, obviously, which are rather high in Sweden, probably eating up 30-50% of his income, depending a bit on how he handles the money.

    These numbers aren’t quite as impressive as in the news, but I certainly wouldn’t say no to a nearly 900€ hourly wage. Still, good for him, if there ever was a game I’d really like to do well, it’s this one.

    Makes you wonder though, if that many people have actually bought the game, how many pirated copies are floating out there?

    • frymaster says:

      after the “free weekend” (otherwise known as “I had to release a server without multiplayer auth checks because the auth system was down” for 4 days) probably quite a few

      I hang around in the minecraft IRC and a lot of people mention it… the general attitude is “you don’t get updates, and I hope you buy the game” but neither flaming _OR_ “it is my RIGHT to pirate games!” tubthumping

  11. Snall says:

    I love to see people do independent crap like this and really score, very nice. I know DF guy, Toady/Adams/, has made good money- but not quite like that.

    • Rich says:

      Perhaps if his game was even half as accessible as Minecraft…

    • Heliocentric says:

      Oh no you didn’t.

    • Komus says:

      Oh god not this again…

    • Malibu Stacey says:

      Perhaps if he bothered addressing any of the numerous bugs we’ve detailed on his bug tracker instead of ramming new features in all the time or had anything remotely resembling Notch’s release schedule…….

    • Dominic White says:

      The key thing to remember is that Toady isn’t even trying to make a saleable project. DF is his pet project, a grand attempt to create a procedural fantasy world generator that will produce interesting stories whether or not there is player input involved. People donate money to him because they like it, not because they’re buying it.

      You just have to look at the Minecraft blog comments to see just how much of an entitlement complex a 10 euro purchase gives some people. Toady is probably saving himself an ulcer by staying freeware.

    • Tetragrammaton says:

      But $3,554,638 ulcers are the beast type!

  12. Waldred says:

    I guess he gets only a half of that amount or less. Paypal takes a share and then there are the huge taxes they have in Sweden.

    • Lars Westergren says:

      Oh yes. If he was stupid enough to withdraw everything the company makes each month as personal salary… I don’t dare to think which tax bracket he would quality for. I’d be surprised if he would keep even 30%.

  13. Lambchops says:


    Appartments? Weddings? Who is this guy? Doesn’t he realise we are gamers? We request, nay, we DEMAND, that he spend all waking hours and all income working on Minecraft. We shall accept no less, else we shall baricade his abode like a pack of creepers at night and kidnap his fiance and surround her with spiders. That’s what you get . . . .rich git..

    • Lars Westergren says:

      >We request, nay, we DEMAND, that he spend all waking hours and all income working on Minecraft.

      Some days, that’s 90% of the posts on his blog unfortunately….

  14. Sander Bos says:

    I am one of those people making Notch rich.

    I am actually disappointed by the game, but I love that I am a contributor to this success story.

    The numbers are mindblowing to me though. Is there any financial information available on things like World of Goo or Braid, if Notch is heading towards being a millionaire so quickly (I mean seriously, how large can his investment be so far including hosting, probably below 50.000 euros right?), how rich must some of the other Indie successes be?

  15. Rahul says:

    I downloaded the game during the free weekend, was instantly addicted. I’m still playing it in offline mode, waiting for a pay cheque to clear — at which point in time I WILL buy it. He seems like a really nice guy and this is one of the most amazingly easy games to get into; as someone who sadly does not have as much time to play as I would like, Minecraft is a very easy game to pick up and there is a sense of achievement even if one only plays for ~30 minutes.

  16. Frye says:

    Very classy. An article about how deep someone else’s pockets are. Nice to read opinions on whether he deserves it. Very English/American too.

    /runs for cover

    • Mattressi says:

      I’m kinda wondering what other nationality you were expecting; this is an English site after all.

    • SheffieldSteel says:

      I think it’s not so much about nationality as about culture, and cultural attitudes to money. Speaking of which, I do not think the British and American attitudes are really anywhere near to each other.

    • stahlwerk says:

      I don’t know if I remember correctly, but isn’t personal wealth/income a thing that’s thought of as public data in Sweden? Or at least on a level with name/adress/birthdate. So Notch disclosing what he earns with minecraft seems like a sensible swedish cultural thing he’d do without any notions of bragging or anything like that (playing the rags-to-riches myth, as seen on MTV Cribs et al.).

      Germans on the other hand consider it as requiring strong privacy and most people go to great length of obfuscating their actual wealth by displaying symbols of (higher AND lower) status.

      What’s it like in your country, dear RPS reader?

    • apa says:

      If he was in Finland, first the yellow press and the people who read that kind of stuff would spit on him for getting more money than they do, then some political party would ask him to run for parliament on their list and finally the tax people would take half of the profits. And of course there would be internet petitions. That’s how it is here.

  17. AndrewC says:

    So what is it about millionaire developer Notch that first attracted you to Minecraft?

  18. Dinger says:

    Well, in all fairness, that was just one the day he got his servers back up, after three days of being down. Since then he’s only been pulling in about $130k/day (with yesterday apparently dipping to only $100). So he’s probably peaked, and it’s debatable whether he’ll see more than a fraction of his current sales in Beta/release. So right now, it makes sense that Persson’s building a company that requires a very modest cash flow, while hiring a second dev team to produce game #2, and figuring out how to complete the product he’s already sold.

    So yeah, impressive. But those $350k were last week.

    • Dinger says:

      check that, my numbers were out-of-date for today:

      978 players online, in 721 servers.
      924057 registered users, of which 267477 (28.94%) have bought the game.

      In the last 24 hours, 31615 people registered, and 11889 people bought the game.

      So it’s only around $150k in the last 24 hours.

    • AndrewC says:

      I do like your use of the word ‘only’.

    • Sander Bos says:

      Ehh? 11889*9.95= $118k?

      Anyway, ‘only’… I used to work at a 100 people company, where $150k deals were rare enough to be celebrated with companywide emails, just sayin’…

    • Dinger says:

      ‘T spijt me, Sanders, but that’s 9.95 Euros, not dollars.

    • Jhoosier says:

      Considering Notch’s company runs 1-3 people, I’d say your assessment does not apply.

  19. Melf_Himself says:

    While MineCraft’s success is indeed awesome, let’s not blow the figures out of proportion with basic maths fail… $13.30 per second would be $39.90 every 3 seconds. MineCraft accounts don’t cost that much (I can’t recall the exact price now… wasn’t it like $10?).

    • Cael says:

      What he means to say is that he is making $13.30 every three seconds not every second. The numbers for $15,000 an hour and $~300,000 a day are correctly calculated however, the article is just worded wrong whenever it says that he is making $13.30 a second.

  20. Fillem says:

    He should use this (fanmade) trailer:
    link to

    which is all kinds of godDAMNed incredible.

  21. cpy says:

    I dont get this game… is this game even good?

    • Dawngreeter says:

      No. People just buy it because it’s one of those things you do.

    • JellyfishGreen says:

      @cpy: Last night I set out to make a wooden full-size pirate ship. At 10pm I was chopping logs and discovered a cave. By 11pm I remembered that pirate ship wasn’t going to build itself, exited the cave, and spent some time fencing in my wheat paddy. By that time it was dark (and in the game) so I decided to work in the castle basement instead where I put in a cobblestone swimming pool and fireplace. Eventually I set out to the bay to build the ship in the dark by torchlight, and only got the hull and decks up by 3am, when I was forced to acknowledge two things: first, I’ll need to find a lot more sheeps wool before I can start on sails, and second, I had work the next day.

      So yeah, don’t buy this game, because I don’t want to discover someone with a pirate ship more awesome than mine.

    • Starky says:

      I have just bought the game (still awaiting the email letting me have the game), and the first thing I am going to do is put my pretty damn decent autocad/sketchup skills into learning minecraft and building a full scale triple masted 20 cannon pirate ship.

      I have it roughed out in sketchup already.


  22. loGi says:

    I’d like to know what kind of money Dwarf Fortress developer has gotten out of it.

    • ReV_VAdAUL says:

      He certainly is making a decent living out of it though that is through voluntary contributions rather than people paying to get a full featured version. Their development philosophies are also very different, Minecraft is a fairly standard game in terms of development with somewhat clear goals and a clear desire to reach an end point. Dwarf Fortress is a much more nebulous thing and in some ways like a concept car or art-house film, it isn’t “practical” as a standard game to retail but for those interested it is great and likely a lot of its’ ideas will eventually filter into the mainstream.

    • Jhoosier says:

      Toady reguarly posts donation figures: link to

  23. Amasius says:

    The link in the article goes to link to while the stats are on link to

    But what really impresses me are the 28.94% of the registered users who actually bought Minecraft.

  24. Jakkar says:

    Oh for fuck’s flapping sake, isn’t this going a little too far?

    No-one has mentioned yet the time-attested fact that Notch is a deeply unpleasant, prideful, ignorant, greedy little cunt – that he was despaired of by his own community for the best part of the year while he ate money and produced nothing but whining blog posts about his own fragile mental state.

    ‘Lovely Notch’ – this is irony, whether intentional or not. You’re making this man richer with every post.

    The PLAYERS are what make this project in any way interesting. He gave you multiplayer lego, with an awful visual aesthetic and poor gameplay mechanics, broken physics, broken multiplayer and a painfully formulaic set of features, half of which he ripped from his own mod community without giving credit!

    I’ll expect ignorance or a pile of tasty flame for this, but please, think before you post. You’re feeding a very big, bearded troll who did nothing but make a sandpit. Keep featuring player-creations like the computers, the enterprise – but stop worshipping Notch himself.

    Aside from anything highminded, it must be said; he is an unbearable little prick when you actually try to talk to him. RPS, you’re the home of honest game journalism, today. Bring a little of that to this increasingly obscene worship you’re cultivating for someone you clearly don’t know!

    • Alex Bakke says:

      That’s certainly a very interesting take on things – I admit I’m not fully up to date on what Notch is like. What stuff has he ripped from the community?

    • Dinger says:

      hehe. I guess, reviewing the logs, he did take a nearly three-week vacation in May. And you’re right, he never mentions his inspirations or credits the people who help him; hell, he doesn’t talk about other games, ever.

      oh, and I appreciated this:

      The PLAYERS are what make this project in any way interesting. He gave you multiplayer lego, with an awful visual aesthetic and poor gameplay mechanics, broken physics, broken multiplayer and a painfully formulaic set of features, half of which he ripped from his own mod community without giving credit!

      You make him sound like Gary Gygax.
      Besides, he should be spending that money Id-style, building a giant mansion made out of 16×16 pixel blocks.

    • bonjovi says:

      envy speak

      Why do you think community contributed so much to this game? why do you think people pay for it?

      all your criticism about Notch is very personal ergo not important. Who cares if Kotick is evil if you like the game he made (not that he makes any of the games himself, but you’ve got the point)

      The money he’s making only means that he is providing something people are willing to pay for. which means he’s done good job and should be admired. It’s not like he made a crap game and forced it down peoples throats.

      and i don’t really care if he’s a prick. that’s irrelevant. you’re not goign to marry the guy, only buy his products.

    • P7uen says:

      Perhaps you should confront him with this since it seems to affect you quite seriously.

      Assuming, of course, that you know him personally. If you don’t, I suggest you shut your whole entire mouth up.

    • Lilliput King says:

      Being evil is not the same as being a prick.

    • Lambchops says:

      Although it does have to be said there aren’t many “Lovely Kotick swims in cash filled pool” articles. Kind of wish there was, the comment thread rage would be entertaining!

    • Lars Westergren says:

      >Notch is a deeply unpleasant blah blah blah

      I haven’t met him, so I can’t refute that. But I rather suspect you haven’t met him either.

      >awful visual aesthetic

      Most people seem to think the simplicity is rather pleasing.

      >and poor gameplay mechanics, broken physics, broken multiplayer

      That’s why it is called “alpha”.

      It’s true what they say, at the feet of every great man is an envious little bastard kicking his ankles and screaming that it is luck and undeserved. Whenever someone says something like – “Anyone could have come up with that!!”, my question is “Ok, then why didn’t you?”

    • Harlander says:

      very big, bearded troll

      Why’d you have to go and bring beards into this?

    • JellyfishGreen says:

      Not to be harsh on Jakkar particularly, but
      “Artist not emotionally balanced, has personality problems shocker”

    • Dozer says:

      I don’t think you can suddenly unload several million dollars’ worth of sales on anyone who was presumably on average income before, without them displaying personality disorders.

    • Wilson says:

      @Jakkar – I would like to know where you’ve got this impression from? Maybe if it was such a ‘time attested’ fact that Notch is like you describe him, someone would actually have mentioned it? Could you possibly have got slightly the wrong idea at some point? I don’t know the guy, but I haven’t seen him post or do anything that implies a monstrous character like you’ve described.

      And you say he was ‘despaired of by his own community for the best part of the year’, but it wasn’t his whole community. I don’t think you can generalize like that. Also, it really wasn’t the best part of a year. I’m sure I would have recalled him taking more than six months off. It was a fair while, but don’t exaggerate it.

    • Urthman says:

      If you are even slightly tempted to believe Jakkar’s slanderous rant, just listen to this podcast and you’ll discover that Notch is, in fact, quite a lovely man after all.

      link to

      (On the other hand, you may find yourself tempted to Jakkar-level hate toward the interviewers for some of their stupid questions…)

    • noobnob says:

      It’s hard to take you seriously when all I see is a hyperinflated wall of hate text.

      Perhaps you should provide some proof (hyperlinks, images, etc.) or perhaps you should just focus on your project. It’s not everyday that I feel justified to tell someone “If you can do it better, do it yourself”, because this seems to be the case here.

    • SheffieldSteel says:

      This entire post was a big, beared troll.

    • FunkyBadger says:

      Way to garner negative sentiment for your own game, dude.

    • Johnny Go-Time says:


      “Jakkar-level hate” is my favorite term of the day, and should be used as a powerup in a game someday…

    • Sander Bos says:

      @Urthman Thanks for the link to that audio-interview, which is great (not because of the interviewers, although the questions are pretty good) and indeed shows that Jakar is a total troll in his opinion of Notch.

  25. Stitched says:

    “…And they call it a mine. A MINE!”

    • stahlwerk says:

      While playing this quote went through my head far more often than I’d like to admit. Sometimes it even manifested itself as a nerdy giggle-snort.

    • Durkonkell says:

      I cannot play this game without hearing this ringing through my head (and sometimes shouting it out loud)…

    • stahlwerk says:

      Bless John Rhys-Davies (sp?) for this perfectly delivered line. Also for pulling off acting a 4 foot dwarf while being a 6′ 1″ human in general.

  26. Muzman says:

    Dear game development intelligencia.

    Remember all that convaluted philosophising and theorising, cribbing and cobbling, brainstorming and workshopping, panelling and focus grouping, simplifying and streamlining you’ve been doing to try and grab that wider audience you could sense was out there?
    Mmmmmissed it.


    (ok, maybe getting ahead of things a tad)

  27. Carra says:

    The price is going up?

    Reminds me that I still have to buy this game…. after I play some more Civilization.

  28. YouAteMyCheeto says:

    I think you guys should change the name of the website to RockPaperMinecraft.

  29. MadTinkerer says:

    As someone who has met a few too many folks who were initially charming but turned out to be utter sociopaths and who pulled the neat trick of convincing others I was the bad guy for seeing them for who they really were, I just have to say:

    Okay, but would you mind backing up your assertions with some evidence?

  30. Aninhumer says:

    He didn’t seem particularly unbearable in the interview with him I heard.

  31. Tei says:

    Thats nothing compared with the budget a big project, one of these that the cost is 50 millions.
    But is amazing for a indie.

    Hope this dude can help gaming. A “rich indie” can generate, maybe, something creative+good production values. Something like that would be amazing. But is really hard, as the dudes of Darwinia can say. One bad game, and poff.. no company, or downsize to really small size again.

  32. Morte says:

    ooh. Eagerly awaiting the ‘notch takes a dump’ news update. I don’t want to miss a single mincecraft minute, you hear?


    • Urael says:

      Guys…and this applies to all in the thread who seem to be suggesting there’s too much Minecraft occurring in RPS…if you don’t like it, feel free NOT to read or comment on it?

      Problem solved?

    • jaheira says:

      Opportunity cost. If an RPSer posts about Minecraft that means he isn’t posting about something else.

    • Morte says:

      Hey thanks for the sagely advice for us all Urael. Speaking for myself only, and playing along with your interpretation of what I (others)may be suggesting, I’d like to point out that I don’t have a problem with it. It’s merely a mild dig at what I expect is temporary lack of other news, or just some old fashioned gamer-love of gameofthemoment, minecraft. Possibly both, It’ll pass I’m sure.

      But a problem, no. Mildly sarcastic light hearted fun poking I am entitled to, and it keeps things interesting.

      Or we could just all sit here talking about the lovely Notch? Relax and have an interesting day.

    • P7uen says:

      I know it’s the internet, but try to remember you’re not entitled to anything except maybe a double-reverse Alec Meer in the face.

      Now off to bed with no supper.

    • Johnny Go-Time says:

      I’m quite happy to read the flurry of Minecraft articles, and also quite happy to read hilarious digs against them (or anything else) such as yours.

      Sacred cows make great steak!

  33. Bender Bending Rodriguez says:

    I don’t think you realize how rich he really is. In fact, I should put on a monocle.

  34. Huggster says:

    Think of all the RealDolls that could buy you. Lucky man.
    Plus a shed to hide them from the missus.

  35. Tei says:

    Notch is a pioner, and have created a path to a new world of gaming. We don’t know the size of the new area, maybe a valley, maybe a whole continent. He deserve every euro can get thanks to this. Gaming is not bigger and more inclusive than before, and this is a thing to celebrate. Notch can end rich in euros. But I am rich in fun with Minecraft. So Notch has made me rich.

    Thanks Notch!

    • Tei says:

      argh.. typo errors. not/now and others.

    • Hmm-Hmm. says:

      He’s an indie developer, yes, a succesful one indeed. But a pioneer? In what sense?

  36. Torqual says:

    Notch for most succesfull enterprise of 2010 in europe.

    Buy yourself island Notch, its cheap.

  37. muh says:

    a 3 weeks vacation is pretty normal in sweden. I’m from Denmark and it’s not uncommen to hold 3 weeks of vacation in the summer out of the 5(+1) weeks minimum we get.

    • Rich says:

      Ah, but the internet doesn’t care about that. There are far too many people without jobs or families to occupy them, who will explode at the slightest hint that there might not be an update at least once a week. These are same people who care not a jot that the ‘Alpha’ state of Minecraft means that meaningful debugging won’t (and shouldn’t) have even started yet.

      If I had to make a gross generalisation, these would be the Jakkas of this world.

    • Dinger says:

      Well Muh, from what I read, it wasn’t a vacation either. He was finishing his then-paying job, so he was still working as a java code-monkey. But that money will keep him drunk on the streets of Copenhagen for a couple weeks, at least.

  38. Fistypoos says:

    I would welcome that ;)

  39. Arnulf says:

    Twit-witterer is a fine word invention.

  40. Navagon says:

    It’s good to see that indie devs can really hit the big time now. Hopefully this will encourage more people to get involved in the scene. I would also hope that big publishers take note and perhaps pay more attention to some of the more creative projects developers have proposed to them. But heh, no sense in wasting good hope on the impossible.

    • Dances to Podcasts says:

      No no, this is how it works. Big companies merge, buy and do other stuff that earns managers nice bonuses. Then they start firing people, downsizing and such. They turns things into franchises, focusgroup them to death. Then parts of the company start failing because they’re churning out ever deteriorating sequels or uninspired average blandness. Then those studios are closed, the people spread around the company or just fired. All this creates space and demand in the market for new games, new studios to grow in.

      It’s the circle of life…

    • kalidanthepalidan says:

      ….And it moves us all
      Through despair and hope
      Through faith and love
      Till we find our place
      On the path unwinding
      In the Circle
      The Circle of Life

      The end. Boom.

    • Navagon says:

      @ Dances to Podcasts

      Well said. But I think you misread the second part of what I wrote as there is no way in which we’re in disagreement.

      But the problem is that of late there has been increased stagnation in the industry. Even with the rise and fall of peripheral gaming. The demise and rebirth of Infinity Ward. Once major companies losing very significant ground. Some even disappearing off the map entirely.

      Even with all that going on, the industry as a whole still has a solid enough foundation for them to be able to continue to play it safe. Churning out sequels and DLC. Thinking they’re giving people what they want just because it sold so well the first time around.

      The indie scene remains the only part that not only is willing to take chances, but quite simply, has to. Why would you buy an indie game that was just a cheap clone of an AAA game? You wouldn’t. There’s no reason you would.

  41. Rarian Rakista says:

    With that kind of money for this wedding he could have hookers shot out of cannons.

    Hookers out of cannons money, now thats money.

  42. cabbs says:

    If I remember correctly, he pays a substantial amount of tax on that 3 million. Tax figures I’ve seen thrown around for him operating out of sweden are something like 40/50%.

    /Uninformed Armchair Financier Mode

    • Starky says:

      Only if he’s dumb enough to withdraw it as personal wages – if he simply moves it to a business bank account and keeps it in the company and re-invests it he’ll pay much less.

  43. Z says:

    Not that it isn’t a lot of money, but the Texyt article states “$250k in a single day” which is quite different from “$250k every day” – also it was posted the day after the authentication server came back online, having being down for the weekend, so there’s good reason to expect that sales would have spiked at that point.

  44. Moonracer says:

    I would be more interested in seeing some figures as far as what percentage of these well earned profits is going towards minecraft development and the development studio.

    I wish all who created wonderful things got such attention and money.

  45. Unsigner says:

    He’s not “showing how it’s done” to the developers of brown-and-gray AAA shooters; they operate on different principles, with different tools and different goals.

    Rather, he’s shown “how it’s done” to all the indie devs who had all the creative freedom in the world, and spent it on “platformer with a twist and a crazy art style”-type games.

  46. Che says:

    So… he’s making a ridiculous amount of money yet cant even invest in a decent hosting or auth server? and the auth goes down atleast once every day or two, and this guy has millions? Come on man. should not be happening.

    btw I love minecraft.

    • Urthman says:

      If you glance at his blog, you’d see that’s exactly what he’s been working on investing his money in the last few weeks.

      It’s not like he’s been sitting on a pile of cash for six months. A huge chunk of his meteoric rise to success happened while he was on vacation.

      Dude! Don’t go on vacation! You never know when a quarter of a million people are going to suddenly buy your game!

  47. colinmarc says:

    Am I the only person who thinks it’s extremely rude to calculate how rich someone is? Especially publicly.

  48. man-eater chimp says:

    No mind the exact figures of what he’s actually made, what we do know is that he’s made enough money to retire, buy James May’s Lego house and build a yacht made solely out of Diamond blocks made of 9×9 of Diamond Ore.

  49. starclaws says:

    Ya we really need more articles on the front page… If 2 of them are Minecraft… Give us more to view on frontpage…