Sometimes, with enough time travel and science, it’s possible to play games from the past. For instance, last week I played Uplink. Then, having done this, I wrote about it. Eurogamer kindly agreed to publish this article on their website, and now I link to it. It’s the circle of life.
I think it taps into a nightmarish fear that we all must have experienced at one time. That thing we did, or may have done without knowing it, that catches up with us. Like that time I paid for a packet of Fruit Pastilles in pennies, knowingly one coin short, and the man in the petrol station said to me: “I won’t count it. I’ll trust you.” Mobil closed down a few years later, which surely has to be at least partly my fault, and I know that one day the policeman will knock on my front door. I’ll look up from the jigsaw puzzle I’m completing with my wife and our two children, and he’ll say, “Are you John Walker? I’m going to have to ask you to come with me.”