Hunted: The Demon’s Forge: The Video


Gametrailers has a new video interview with Maxx Kaufman, game director of Hunted: The Demon’s Forge, which will be arriving on our personal computers early next year. Maxx is a bit raunchy. There’s one part where he explains that “If I have my magic out, and my partner has their magic out…” And, well, I won’t spoil the rest. Find out what happens when you and your partner have both taken your magic out after the jump.

I played some of Hunted at the Eurogamer Expo, actually. What did I think of it? WELL!

I thought it was okay. The chatter I’d heard about it being a fantasy Gears of War wasn’t entirely unfounded, with clear similarities present not just in the co-op focus and art style, but in the way the characters move and control, too. Within that framework it is, however, doing its own thing. I enjoyed how the characters were often elbowed quietly into different roles, even if that was as simple as one of you taking point, or one of you providing ranged cover as the other beat up a skeleton.

But the game also felt a touch loose to me- hits getting landed on all sides without much warning or consequence, and attack animations appearing weighty in every respect but in their effect on the enemy. So, yeah. Maybe it really is a fantasy Gears of War. In any case, I enjoyed Gears of War, and I’m looking forward to Hunted letting me get my magic out.


  1. James says:


    Nice rock and roll backdrop, though. My magic is now out, does anyone want to charge, link-charge…whatever he said?

  2. ZIGS says:

    I propose a contest to see which one has the biggest magic

    • BAReFOOt says:

      Can we first open a window? This room’s too small…

  3. Okami says:

    I’ll only buy this game if the Xbox360 version supports split screen co-op. This looks like a game best played together with a buddy on a couch using a gamepad. It’s also much more satisfying to take out your magic if your partner is sitting beside you and not on the other side of a broadband connection..

    • Heliocentric says:

      Thats the best you could do? Not even an allusion to getting your magic out for strangers on the internet?

    • Okami says:

      Well, english isn’t my first language and coming up with good sexual inuendo isn’t that easy. While I knew that I should have written something alluding to cybersex I was also pretty sure that some other commenter would write a reply to my post and take care of it.

      Actually it’s you who could have tried harder by writing a witty remark about the joys of getting out your magic for strangers on the net…

    • Heliocentric says:

      I’m sorry, I’ve let us all down, might say that there was no magic between us in this,

    • BooleanBob says:

      Aw, cheer up. This undignified exchange aside, I think you’ve both been doing pretty well lately guys!


  4. Okami says:

    Also I think when he talked about the magical wire that connects you when you both take your magic out, he was talking about love.

  5. TheMinky says:

    That’s all well and good until your partner’s magic goes off prematurely.

  6. Lobotomist says:

    As much I would like to see this as the diablo dungencrawl meets 3D action , i am afraid it isnt.

    At least it looks like constrained path, prescripted consoly wack a mole

  7. stahlwerk says:

    Okay, I’m not prude by any standards, but I’d like fantasy games to get their collective head out of the 80s. Why not have fun with a character’s clothing design by making it, if not realistic, then at least sensible? The location of your upper body is something you would not ever want to advertise to crossbow wielding enemies by framing it in dark leather.

    • James says:

      A tactical folly I had not considered!

    • Okami says:

      Also, everybody knows that the only sensible armor for female warriors is the chainmail bikini! Chainmal is much more resilient than leather, it’s basic physics!

    • stahlwerk says:

      YES, I mean, NO!

      It’s just such a tired old trope. Female game character design was stagnant for most of the 1995-2003 time frame. Nowadays most games (thankfully) moved away from gravity defying bodies, and some even started allowing their characters to dress realistically, but fantasy (rpg and action) characters still get to wear ridiculously unfeasible wardrobe, as if nobody would buy a game that featured a female fighter in actual armor.

      And of course, Chainmail Bikini Armor rating > Leather Tunic Armor rating. Just thinking about that hurts.

    • James says:

      I understand your point, but there are skeletons in this game that not only move, but also willfully attack the living with melee weapons.

      Realism seems a rather mild consideration.

    • Zogtee says:

      Amusingly, we always end up using that excuse to sexualize female character design. Literally, it’s at the top of the list of things to compromise first.

    • Matt says:

      Also, tits.

    • stahlwerk says:

      Haha, yeah Zogtee, good point. “Look, there’s a giant octopus fighting a an army of bull-headed men, she clearly doesn’t need protection of major arteries or her respiratory system.”

      But please understand that I’m not taking offense on her “sexualisation” – and debating whether her “choice” of armor is cause or consequence of that is left as an exercise to the reader – but with how totally ridiculous this is from a practical standpoint. (Actually, I really think they did good on her character’s anatomy, e.g. large breasts would really add unnecessary awkwardness to a bow & arrow specialised character).

      I mean look at the LOTR films. On each main character’s clothes there’s not a single stitch that wasn’t thought through, no pouch added without purpose. And did those costumes look boring? Did they distract from the good looks of Miranda Otto, Hugo Weaving or Viggo Mortensen (whatever floats your boat)?

    • pipman3000 says:

      counterpoint: fantasy should never have realistic clothing.

    • Spacewalk says:

      “And of course, Chainmail Bikini Armor rating > Leather Tunic Armor rating. Just thinking about that hurts.”

      Have you considered changing from briefs to boxers?

    • Baboonanza says:

      I’d mind less if clothing was at least equally ridiculous. So if you’re designing a famale character who wears a chainmail bikini you male character should be wearing chainmail, buttockless chaps and leather undersized T-shirt.

      At least that would be fair.

    • Spacewalk says:

      So basically the band Manowar?

  8. Tei says:

    I feel bad posting this,
    link to

    • Tei says:

      This was a reply to @stahlwerk

    • stahlwerk says:

      How could I ever get mad at you?

      *clicks link*


      oh my!

      (Although Liefeld is more an example of failing to understand basic anatomy than putting (ill-advised) fashion over common sense)

    • ScubaMonster says:

      Liefeld has to be one of the most terrible hack comic artists I’ve ever seen.

  9. fearian says:

    I too played it at eurogamer.. I found it to be somewhat a confusing mess.

    Me and my co-op buddy started off testing the controls, our abilities etc. as you would any new game. But once we tried to play the thing… Well it all fell apart then.

    I found it visually noisy, the path we where meant to take was hard to find (attack these bushes that look like all the other bushes to proceed) and we both often felt lost with no idea how to proceed. Combat was ropey, the melee character’s attacks seem not to connect half the time and have little variation. He can jump behind cover, but there is next to no point as he is a close combat class.

    It had a very general feeling of being unpolished and incomplete – more so than any other alpha game on the show floor. I felt bad for the booth guy showing it off because the last few players had given up in minutes. So I kept with it for a little longer until I saw he wasn’t looking, and snuck off.


  10. Tacroy says:

    [And if you go on sidequests] you’ll get swords – new swords, and armor, and bracers, magical bracers!

    Shit man, I’d hate to open up a treasure chest and get an old swords. And bracers just aren’t worth it unless they’re magical.

  11. Jake says:

    Special pushing things power, and bracers, magical bracers. I am so there.

  12. Jimbo says:

    I believe they were referring to their own game as ‘Spears of Gore’ at one point…