Mod News: Release-o-matic

It’s not been a particularly newsy week this week in the world of mods. Ordinarily that’d be frustrating, but in fact, the usual stream of pictures of guns has been replaced by a rather gargantuan tub of both updates and new releases. So I’m not complaining at all. Read on for the week’s most interesting mod-related happenings.

So this is interesting. Two Fallout 3 mod teams, creating different mods, but sharing all the content and assets they make between them. A lovely idea. Here’s one of the mods, the just-announced Project Brazil – “A journey from your destroyed home across the barren and dangerous wastelands of California, to a hidden place of promise and sanctuary: an entire world protected from the war under two miles of rock and military science.” I like the sound of that.

I also like the sound of Off Limits, a HL2 multiplayer mod in which two teams spend their time searching for one guy – The Juggernaut – whom they’ve been tasked with killing. This week there’s been a work-in-progress video released, which showcases a bit of the design process of a neat-looking level, complete with an absolute truckload of modelling work which the dude then imports into Hammer. An interesting technique, and worth a watch if you’re a Source-modding type yourself.

And more Half-Life 2, Precursor is looking interesting – and, for my money, the most sensible way to approach a single-player mod. As in, they’re aiming for short but interesting, rather than big and lengthy and inevitably samey. There’s been a short teaser trailer unveiled, which is embedded below. I like where this is going.

I said I’d keep my ear to the ground for Civ V mods, and I am a man of my word. A few have started to gently trickle in now. Here’s one which neatens up the already-really-rather-nice user interface, while this one happily turns all the AI insane so the do wars a lot. I suggest keeping an eye on the CivFanatics forums, as this is where a few mods now seem to be starting to crop up.

Meanwhile, you cannot ignore a mod called Tofu Zombies. It’s a zombie mod for Battlefield 2142, originally conceived as a merger of all other zombie content for the game but eventually expanding into a full-blown original mod. Released this week, it includes four maps, with a few more to be released in the near future.

And then there’s the first public beta of SimMars, which is SimCity 4 on the Red Planet. Really quite beautifully designed, it includes a whole heap of new content to completely transform the mother game into something altogether more alien. Beta, so some problems, but grab it from here.

Here’s another Stalker mod claiming to be what the original game shouldda been maaaaan. This one for Shadow of Chernobyl is called Twilight K.E.T. 2.ZERO, as of course is sensible, and believes the best way to create a Stalker game is to throw /everything in the bloody world/ at the mod and hope that it sticks. Which is the problem I’ve always had with a few of these Stalker mods, I think. There’s a reason GSC reigned in their huge ideas. Shadow of Chernobyl was just lovely as it was. But yes: if you disagree, here’s where to get hold of the beta.

[JIM’S EDITORIAL INSERT: Also, it’s worth noting that the RCOM mod is doing some clever stuff with the maps in Call Of Pripyat. It’s basically making it so that the guides don’t just zap you from one area to another, but get you to walk through one of the old maps from Clear Sky. I’ve been saying someone should do this for years (in fact I suggested GSC do it for Call Of Pripyat) and now someone has. I AM INVINCIBLE.]

Finally, there’s a vehicle mod for Killing Floor. It’s called Killing Floor Vehicle Mod, and it gives you vehicles in Killing Floor. Sometimes, the simplest ideas are the loveliest.

It would seem I missed the release of One 4 Nine back in August, despite having posted that it looked promising just a couple of weeks previously. It’s a Nevada Desert-themed Left 4 Dead mod, really nicely designed and quite impressively pretty in places. This week there’s been a major update which adds a fifth map, some Versus mode content, and a load of bug fixes. Grab it from the official website, which sneakily hints at a Left 4 Dead 2 version in the works.

Another one I missed, but have been handily reminded of by Strategy Informer’s Jamie Davie, is the WW4 Mod Pack for Operation Flashpoint. A combination of new animations and better optimised content, it supposedly lets you built huge battles without a performance hit. It originally released early last year, but an update – which can be grabbified here – was released fairly recently. I can’t find out anywhere what the update actually /does/, but hey!

And I’ve not really spotted anything And The Rest-worthy this week, so at the risk of ending this thing a little too abruptly for comfort: ‘til next time, m’dears.


  1. DevilSShadoW says:

    vehicles in KF…
    no thank you

  2. Theory says:

    Every link is broken. In Google Reader they show up as javascript:void(0);, here it’s stuff like “”.

    • Theory says:

      Um, maybe just look at the links above then.

    • Lewis says:

      Huh. Not sure what’s happened there. I’ve prodded Jim.

    • Tei says:

      Yea, in the code the character for ‘ is replaced by a 3 bytes sequence E2 80 9D in the url. Thats probably a utf character that looks like ‘ but is something else, the browser gets confused with it.

    • Michael says:

      Stranger yet, some of these opened other rps articles, although I really can’t tell why. After I’d opened all the links in new tabs, only one of them was a 404 page, and the other two had these articles open:
      link to
      link to

    • Giant, fussy whingebag says:

      Yeah, Lewis, this post is broken… It’s also missing the usual cut.

    • Zetetic says:

      I don’t think it’s even as complicated as Tei made out. By the looks of it, Lewis entered the links with surrounding quotation marks (for some unknown reason on his part). The CMS tried to escape them, rather than removing them, and hence they’re now being treated as (rather curious) relative links by most browsers.

    • Tei says:

      Heres a hex dump of the article.

      43677 77 77 2e 6d 6f 64 64 62 2e 63 6f 6d 2f 6d 6f 64 73 2f 70 72 65 63 75 72 73 6f 72 2f e2â
      43780 9d 3e 50 72 65 63 75 72 73 6f 72 3c 2f 61 3e 20 69 73 20 6c 6f 6f 6b 69 6e 67 20 69 6e €>Precursor is looking in

    • Tei says:

      is fixed.

    • Lewis says:

      Hello! Yes, I’d forgotten that the updated Google Docs replaces pleasant ordinary quote marks with stupid formatted curly ones which serve only to annoy.


  3. DevilSShadoW says:


  4. Rich says:

    Ooh I just thought that I’d love to see something like USS Darkstar remade for HL2. That wasn’t a huge mod in terms of length, but damn was it interesting.

  5. KindredPhantom says:

    Follow up from last weeks coverage of Blade Symphony (link to, the teaser trailer has been released.

  6. poop says:

    the whole walking through old CS maps instead of guides idea in this RCOM thing is pretty cool but i absolutely loath how every stalker mod except for the complete mods tacks on tons of dumb extra bullshit that you have no choice to take if you install the mod

    COP is wonderfully balanced as it is, thanks.

  7. Seth says:

    Man, I emailed in the War in Heaven release like, totally, WEEKS ago. Is RPS just TOO COOL!?

    link to

  8. matte_k says:

    I’m surprised that no-one has started or finished a mod for Call Of Pripyat that allows you to explore at least the Pripyat areas from Shadow of Chernobyl, if not all of the map areas. Is there some way of linking them if you had all the games, as it’s mostly the same engine? I’m not that technically knowledgeable, so maybe it isn’t, but surely someone knows how.

  9. Boris says:

    And I’m surprised people are STILL modding the original Operation Flashpoint. Despite a metric fuckton of official and unofficial sequels.

    • Tei says:

      People are still modding Quake1 and Wolfestein 3D. And some Wolfestein 3D mods looks very cool….

  10. Coins says:

    SimMars looks very, very interesting. I love the music with it, too. A reason to dust off my sim4 CD’s, I guess.

  11. Levictus says:

    Anyone got a chance to try out the simMars beta? I remember when people started working on in the early 2010…

  12. sdgfgfg says:

    Project reality has reached v 0.95 and can be preloaded. Will be unlocked at the 15th this month.

  13. SvDvorak says:

    Wow, im quite surprised (positivly) that our mod, Precursor, got mentioned since we havent starting pushing for recognition really yet. Thanks for the publicity!