No, Really: Men Of War

It’s time to own Men Of War. I’ve banged on and on about this for years. I am certain that there are thousands of you who would get a massive kick out of this game who haven’t touched it yet. Hell, Kieron and Quinns haven’t played it yet, largely on the basis that it’s a World War II game. That shouldn’t stop anyone. Men Of War is a brilliant, dynamic, inventive, compelling, challenging, intelligent RTS with a thousand features hidden under its hat (which can be shot off, and then picked up and put back on your head). The voice acting is terrible, the tank battles are scintillating. It’s now £3.24 on Steam. The slightly less entertaining sequel is bundled with it for £7.49.

Really, just get it, play it. This is worth it for the second level of the original game alone.


  1. JackShandy says:

    mmmmmmmm nah.

    • Hmm-Hmm. says:

      Um. This. Managing inventories of individual soldiers? Ehh.

      Besides, I tried the demo. It wasn’t bad, but probably not for me.

  2. JB says:

    It’s good, really. The voice acting is awesomely bad, really.

    Also, hats.

    • Rich says:

      Not the worst 1C Company have produced. Have you played Star Wolves 2?
      The first one didn’t have spoken dialogue, but in the second one the actors sound like it’s the first time they’ve read the script.

    • JB says:

      @ Rich – No, never played any Star Wolves.

      But “Guys, this is bad.” is possibly my most favouritest ever piece of voice acting. Ever.

    • HexagonalBolts says:

      I agree, it is really good – but the campaign can be insanely difficult

    • battles_atlas says:

      Yeah I enjoyed the campaign until I got to the level where you had to defend the series of trenches from German attack. The hardest goddamn level I’ve ever played. Tried it about a dozen times and got slaughtered every one of them.

      Haven’t been back since. Someone tell 1C that us weak, corrupted Westerners don’t have the stomach for this stuff.

    • Ozymandias says:


      My friend got so pissed off at that level because of that.

      I played a mission pack for this game that includes the missions from Faces of War (the precursor to Men of War) and the voice acting in that is just the terriblerest. Compared to that, Men of War seems like it’s actually trying, so I give them credit for that =)

  3. Iggy says:

    Warning: Steam is sold out out of keys, you won’t be able to play for a few days. By reports, Red Tide is not yet sold out and still works.

    • Iggy says:

      Few days being a shot in the dark. Depends how long it takes Valve to negotiate with the publisher for new keys. Shouldn’t take more than week, could be done tomorrow morning.

    • BAReFOOt says:

      LOL. “Hey, I’m out of copies of this document you sent me yesterday. Can you send me more of them?”
      *bangs head against table*

      And there are still people out there, who doubt, that this whole “a block of information is a physical object” delusion is a severe mental illness…
      I hope this will teach them a lesson about actual physics. But I doubt it. It would mean they would have to accept that their reality makes no sense. Nobody can accept that. Not even to himself. That’s the whole concept behind religious followings after all!

      Nonetheless, reality will get them. They can get over it, or die with their delusion. When it’s happening, nobody will even notice they are gone.

    • Barman1942 says:

      The problem with Red Tide is it has no multiplayer ;-;.

    • MrEvilGuy says:


      Change every “reality” in your comment to “rationality”, and you’ll sound much more plausible.

  4. Dominic White says:

    Just to simplify things a bit, MoW: Red Tide is a third-party standalone expansion, and not as good as the base game.

    A major bonus perk to owning MoW is this pack – link to – apparently made by some of the MoW devs in their free time. It’s a port of almost the entirety of the previous game in the series, Faces of War, to MoW, doubling the length of an already great game.

    • Mattias says:

      Strictly speaking, it’s not “third-party.” The devs of Red Tide – Digitalmindsoft – worked on the original as well, though I don’t know to which extent.

    • UsF says:

      Red Tide was made by BestWay/1C. Assault Squad is made by DMS.

  5. Groove says:

    I just bought it. I’m holding you responsible for this one Rossignol.

    Your fate will be delivered this evening.

  6. Baka says:

    Link to the steam group, too! We need an Assault Squad Open Beta, this game is tremendous coop fun!

  7. Curry the Great says:

    I had major problems connecting to multiplayer games though, be warned.

  8. Vinraith says:

    It’s a great game, but it’s been on sale at this price several times on Gamersgate, Direct2Drive, and other outlets. Personally, with blue coins, I got my copy of Red Tide for free a couple of months ago.

    • Kelron says:

      It’s a shame the D2D version of MoW has some horrible broken installer that refuses to work on 64 bit OS. Luckily the game itself worked fine once I *ahem*ed it and the D2D key could still be used for multiplayer.

  9. mrmud says:

    Easily one of the best RTS games of the last decade.

  10. Rich says:

    It’s a solid game, but by’eck is it hard!

  11. Novotny says:

    Brilliant game. Curiously, a lot of my favourite games are from Eastern European/Russian developers: they seem to make the sort of pc games that appeal to me. There’s something about their attention to detail that’s simply sublime – remember, Valve used a Bulgarian artist for the art direction of HL2.

    I can’t quite put my finger on it – perhaps it’s many different strands – but I just love games and art from the East.

    • Novotny says:

      In fact Jim, I’d love it if you could knock up an article explaining why Eastern European game design and assets are so different to Western methods. I read somewhere that even the way they project manage is quite different to the Western school of thinking.

      If you do, I’ll even make you a cup of tea that definitely will fix everything :)

    • Bob Bobson says:

      This man, he speaks sense. You should totally write such an article Jim. *flutters eyelashes disturbingly*

    • Norskov says:

      Hmm, I thought I’d already read such a piece on RPS, but I can’t find it anywhere. If no such article exists, one should be written.

    • Quintin Smith says:

      You’ve got something in your eye, Bob.

      Also, I DID play Men of War. I played Red Tide. It was dramatic and man-shooty, but I suspect the reason it didn’t make me feel smart was the lack of telegraphing in the world, leading to a lot of trial and error as my men got gunned down and I loaded up a save.

      Also it doesn’t help that the second mission of Red Tide was /preposterously/ difficult. I never did finish it. Had to download somebody’s save.

    • Barman1942 says:

      I agree, you guys at RPS should do an article on Eastern European devs. They usually give their games such depth and attention to detail that a lot of western game devs miss, it seems to me.

    • Matzerath says:

      I can proudly declare that I DID finish the second mission — after many many (many) tries. I was so proud I set the game aside ever since … though I know I will get back to it. But for now I feel like I finished the world’s hardest two level game.

    • Matzerath says:

      Oops – second mission of Men of War, not of Red Tide. Is the Red Tide one even harder?! Jesus.

    • Kelron says:

      link to

      Presumably the article you were thinking of.

    • Novotny says:

      Oh my – well, there you are. I’m sure I must have read that article too. Still, I’d like to know more about their games industry – their end-products do feel quite different to those of the western market and it would be interesting to delve into the whys.

    • Norskov says:

      That’s exactly the piece I was thinking of, thank you.

    • Nick says:

      I too have been totally enamored with several eastern European games lately, I would love to read such an article. Not anything terribly deep necessarily, just a bit of acknowledgement for an area of the industry that is really coming into its own. In fact, it sometimes feels like the only area of the industry still making games I truly love (Stalker, MOW, Kings Bounty, Witcher, so on). Wait, is Poland Eastern Europe? Pardon, I’m a Texan. Lets go with Slavic then. Can’t leave out the witcher.

    • Ozymandias says:

      I’m only basing this off of one or two devs (Bohemia Interactive with Operation Flashpoint, and Best Way with Soldiers: Heroes of WWII) but it seems what they do is make a game, then make it better, and make it better, and make it better, and better, and better and better and better… and so forth and so on.

    • Collic says:

      @Quinns, the original campaign is far better imo. I never did finish red tide. It’s difficulty spikes are far more severe. The original campaign has some truly stunning missions, the german parachute landing on cyprus springs to mind.

      The best missions vary between huge ‘hold the line’ battles, assaults, and small commandos style missions. This is present from what I played of Red Tide, but the original campaigns missions just seemed better. Red tide also seemed to have far more problems with scripted events firing correctly which doesn’t help a new player to progress easily.

  12. Hardtarget says:

    My favourite part is buying this tonight for $3.75 was when I went to launch it (post download) only to discovery the game won’t run because Steam is out of keys for it. GOOD TIMES!

  13. Tony M says:

    Oh, Jim already convinced me with his earlier articles to add this to my “christmas steam sale” list. Looks like Christmas comes early.

    I love 1C. Kings Bounty, Fantasy Wars (elven legacy), Space Rangers. These guys know how to kick it old school.

  14. teo says:


  15. Kakrafoon says:

    FINE, I’ve just bought it. Let’s hope it lives up to your recommendation.

  16. RiptoR says:

    FINE! I already bought it last night when the sale appeared on steam…

    I had tooooons of (coop) fun in the first game (Soldiers: Heroes of WW2), so I suspect this will be more of that fun.

    Downloading the Faces of War mission pack too (mentioned above), will save me some money on that game :)

  17. mrpier says:

    I will buy this now.

  18. RogB says:

    >>This is worth it for the second level of the original game alone.

    is that the second level that goes from controlling a 5 man squad in the previous level to saying ‘right, heres 90 of the buggers, and you are going to be attacked from all sides of a town by 500 nazis, have fun’

    because i thought that was shit. STUPIDLY hard, considering its the second mission and if you are a newcomer (like me) you’ll probably attempt it 5-6 times and then ragequit and never play it again.

    • Jim Rossignol says:

      That’s the level. I never found it particularly hard. You can pretty much complete it just by tweaking a few positions and laying some mines.

    • Huggster says:

      Yeah your guys are pretty well entrenched, you just need to reposition your AT guns every now and then and your tank support. As long as you take out the incoming panzers quickly you should have enough time.

    • RogB says:

      so you dont do anything? hmm.. that seems wierd. I was taking the fight to them wherever they appeared, and got steamrollered every time – it was almost comical how many enemies would appear.
      Its not just me either, a work colleague who had played the original game bought it and it took him over 10 attempts to do that mission, and im not sure hes played it again since.
      sitting still just seems.. odd. but i might give it another go.

    • Robotenwerfer says:

      When I played it, I quickly got a hero in the form of Andrei Petrov; a modest anti-tank sniper rifle wielding gentleman who managed to knock out the tracks of five panzers as my last defences were crumbling all around him, hos comrades dying in droves. It was the kind of micro-story moment that only games like Men of War and Arma can produce.

    • Andrew Dunn says:

      You don’t even have to lay down mines. The best approach is to hunker down, although to move/deploy AT guns in good positions using your tractor and lorry at the start. Use your single T-34 as a fire brigade from the midpoint on, until you lose it, and if you’re losing a section of the defences, try to fall back as many men as you can to the next ‘line’.

      Micro-manage the defenders in threatened sections for when you need to take out tanks – even suicide attacks are worthwhile if they destroy a Panzer.

    • Ozymandias says:

      The Arsenal mission is the one that pissed me off, and that’s just because I’m not particularly good at stealth games.

      I suppose it’s much harder when fog of war is on though, and that’s what me and my friend usually play with.

    • Andrew Dunn says:

      Yes, Arsenal is a real bastard, and although I’ve done it twice that’s on Easy, singleplayer, with quite a lot of saving and loading to get the ‘perfect stealth run’ in the beginning.

    • Collic says:

      The key to doing that easily is to loot some extra AT rifles. They demolish the light armour that convoy is comprised of. Mines are another way, as are AT grenades. When you know where they are coming from it’s fairly easy to set up an ambush. I agree that it’s pretty much impossible without a reload though, unless you correctly guessed their angle of approach.

  19. Eight Rooks says:

    Already bought it in the Christmas sale! Played it several times! Never finished the first mission because my tank keeps running out of fuel and I don’t understand what I’m supposed to do about it!

    But I can see the appeal. That first mission does seem very good.

    • Luomu says:

      There’s no penalty for playing the campaigns out of order, so if you get stuck at one of the missions switch to another. You might even find some latter ones easier than earlier since the scale of the operations varies. Also the missions can change a lot during the game. What starts as an annoying stealth mission can turn into an awesome assault/defense against superior numbers later on.

    • Jim Rossignol says:

      I think you can siphon fuel from other vehicles, but you must have taken your time to run out on that level!

    • Gap Gen says:

      Can your fuel tank be hit and start leaking?

    • Andrew Dunn says:

      Nope, you must just have been driving around a HELL of a lot.

    • Ozymandias says:

      If you’re that desperate there’s a tractor near the start of the tank part (if you’r talking about Baptism by Fire) you can siphon from, and an armored car if you don’t explode it, amongst several halftracks (again, disabled, not exploded)

      If I remember correctly, there are no fuel canisters or drums you can siphon from though. Just don’t drive the tank all over the place. Let your infantry do a bit of the work.

  20. NW deKier says:

    Should I get it if I own but still haven’t played the Company of Heroes expansions?

    • Jim Rossignol says:

      It’s a very different game. Men of War is more like a battlefield simulator.

    • Luomu says:

      I keep saying this: MoW (or Soldiers, or Faces of W) is closer to Commandos or Cannon Fodder than Command & Conquer. There is no base building or resource management, all your men have inventories and you will use direct control (think WASD+mouse to drive a tank) a lot.

    • Collic says:

      You can steal people’s hats ! Of course you should play it.

  21. BooleanBob says:

    I boughts it Jim. I’ve – whisper it – I’ve actually not been playing much Company of Heroes lately. Yeah, I dunno. She was perfect, but the spark was just gone… at £3.50, filthy little strumpet with her play-me hats was perfectly placed to lead me astray.

    • Huggster says:

      CoH was spoiled for me, because after playing the first in the Men of War series I could not go back to a game with more “rudimentary” RTS realism. I missed all the little features, and the difficulty.

    • Thants says:

      Funny, I kind of feel like MoW was ruined for me by playing CoH. MoW just seemed like an unpolished, awkward, hard to control CoH. It must be better than my impressions of it though, given all the love it’s getting here.

    • Luke says:

      Almost two different games, I’d say. The depth available in MOW means that it’s really more of a tactical simulation than an RTS, if you really invest in it. The dimensions are really great in number, there must be dozens of different ways to complete a level, but it all ticks along so beautifully and in such a lively way.

      It reminds me of Roller coaster Tycoon in terms of the giddy thrills it imparts through use of little details, like a lovingly crafted clockwork model or something.

      Enjoy COH but it does feel less pure after MOW, the mechanics aspect is much more to the fore in COH, ironically because of the supply aspect which it aimed to do away with in part. It feels much more of a game, albeit an excellent polished one.

  22. Don says:

    @jim: the tank battles are scintillating

    I got MoW in a Steam sale a while back and tried to get into it. But what ruined the game for me at an early stage were the scintillating tank battles. Which consisted of the enemy AFV driving up to the tank I’d got running and shooting it out nose to nose. Instant lose of credibility ensued. I know it’s difficult to have tanks engaging each other at more realistic ranges without reducing one or both of them to small blobs in the distance, but they be able to better than that.

    • Huggster says:

      Pfff. Play on-line against a human and your tanks will pop from the most extreme ranges. MP is very challenging.

    • Jim Rossignol says:

      I’ve never seen that. The AI is usually pretty good.

    • The Innocent says:

      Another perk of playing online is that the campaign seems very easy after that.

  23. Mccy_McFlinn says:

    I’ve been playing this series since Soldiers: Heroes of WWII. It took me a little while to get into Faces of War as there was so much more going on and didn’t have the intemacy of Soldiers. Once I accepted it for what it was then I absolutely loved it.

    I can only play Men of War a level at a time as it strains my brain having to work so hard to repell the Nazi onslaught. The second level was one of the toughest and intense missions I’ve played in any game. Being pushed right back to the train, holding on tightly for the last few seconds to tick by and then the blessed relief of the outro movie kicking in – it’s one of those missions that you struggle to enjoy at the time but once completed so many mini stories erupt from your men’s plight. The man who managed to get away an anti-tank grenade right before he was gunned down, destroying a dangerous angry horse with a direct run to its objective, allowing me enough time to move an anti-tank gun into place on my exposed flank.

    The band of four men who for eight straight minutes hounded and harrassed Jerry along the northern wall, dipping in and out of buildings, engaging the enemy with Guerilla tactics, never allowing them to make any meaningful headway.

    I highly recommend that people get this game but strongly suggest that they dip in and out for short sessions. The levels of stress can be so accute as to lead to burn-out if played for too long.

  24. Burningpet says:

    Men of War is a cult game, and the horrible voice acting is only a small part why it is so.

  25. plague says:

    With armour like this, it will take us all the way to Berlin!

  26. drewski says:

    I was about to buy it, but the comments about difficulty have turned me off. I really don’t like exceptionally difficult games – I’m the kind of person that will rarely go back to a game if I can’t progress after two, maybe three tries at a particular fight.

    Challenges are fine, but anything requiring repeated playthroughs to learn where opponents will come from or what their weaknesses are or what strategies will be useful before I can reasonably expect to win just won’t hold my attention span. I generally give up on most JRPGs for similar reasons – if the game doesn’t let me win a boss fight through smart adjustment on the fly the first or, at worst, second time I fight someone, I just get tired and move onto something else.

    • hamster says:

      Probably the biggest problem with this game is that its too old school – it’s completely inaccessible. You are often only spawned with ONE crucial piece of hardware i.e. tank/mortar/AT-gun. You’re screwed when they run out of ammo/get destroyed/get-damaged-and-inexplicably-cannot-be-repaired and have to reload your save when you plow head on (unknowingly) against a MG that can gun down everything about 5 screens away. In the 2nd mission where you have to hold the front trench line for 15 mins against a massive wave of bad guys illustrates the problem with limited tools. If you get overrun in one sector, then you are screwed in the other sectors. If you lose an AT gun it might or might not be over. You won’t know until 8 mins later whether you can survive the next onslaught missing one AT gun by the right flank. This means even save-loading isn’t a reliable way of restoring your position. You might have to reload a save about 7 mins back coz one of your artillery guns got blown up by a lucky FRONTAL tank shell about 2 game screens away.

      It also kind of doesn’t help that the game has horrible design issues. One mission involves you sneaking into an enemy base to plant explosives. Except you’re not taught how to plant explosives so you think you can just drag n’ drop. Except that only makes you drop explosives right by where your soldier is standing. Additionally, the explosives are too small to see in the zoomed out view. I had to zoom in max to see where i deposited the c4 – right by the cliffside instead of the AT gun I LEFT CLICKED ON. So ok, anyway. You reach the near of the mission and are about to ex-fil. Then you learn that there are mines everywhere and now you must run back about half a mile to get mine detectors…or if the guy who had the mine detector died, you have to get it back from his corpse. Horrible, horrible. Why is there even an inventory system in a RTS when troops die by the boatloads? Why do these guys have crucial hardware like minesweepers and more importantly, frickin’ AT Grenades and why is it seemingly luck of the draw whether reinforcements have AT nades or not? And why are some reinforcements automatic, not brought to the attention of the player, and typically deposited either in a part of the map you’ve already beaten OR directed headfirst into a KNOWN MG-nest? And why do some enemy grunts have AT nades that blow up your tank and why do they look identical to the non-nade bearing grunts?

      So basically I don’t really understand the appeal of this game. The scale is so big that you can’t see what’s happening far away until your assets get blown up. When your stuff gets blown up, you might have to reload. Anyway whatever. I got it for like 2 bucks at d2d a few months back so i’m not too upset. I just don’t understand why anybody would find this game fun when it tries so hard to piss you off. I say they should keep the whole “impossible odds” thing going but they should a.) have a better tutorial b.) allow all damaged assets to be repaired c.) reduce the scale of the game d.) remove the inventory system and keep important items in an omnipresent backpack d.) reduce effectiveness of AT guns/tank fire on tanks/AT guns…

      …and probably a bit more but it’d definitely take away alot of frustration from the game.

    • Jim Rossignol says:

      I would argue it’s just about right in terms of difficulty. Easy is a challenge, normal is tricky, hard is impossible.

    • Luomu says:

      I think the game is all about improvisation and adjusting to the situation. There is no one correct strategy to win a mission, this is not a puzzle game. But you will have to constantly keep alert and adapt (and slow down the time so you can react).

    • Mccy_McFlinn says:

      The problem is that you’ve started on Men of War. Had you started with Soldiers: Heroes of WWII and then moved to Faces of War then Men of War would seem less daunting.

      The scale is huge and the need to watch the mini-map closely is imperative. The AI is pretty good at looking after itself so often all you need do is control a single unit directly (e.g. Anti-tank gun) and pick of select units.

      The overwhelming odds are the root of all the fun. I recommend starting from the beginning of the series and working your way up.

    • Luke says:

      Just requires patience and for you to get into the mentality of the game i.e think of it in terms of real life, not playing the mechanics. That said:

      Take your time
      Save often
      Adjust the time slider to make things more manageable when it gets hectic
      Plan ahead, expect there to be trouble outside your LOS

      I couldn’t finish Warcraft 3 because I’m not hot at micromanaging, but I did finish this without too much head scratching by keeping to the above.

    • Huggster says:

      People complaining about the difficulty obviously never played Commandos, which was in my mind far more pushing on mistakes and so forth. At least in MoW you can recover from boo-boos. Commandos sold very well – at least enough for a handful of sequels. But it made me furious.
      This series never made me furious in the same way.

      There are also many little tricks you can utilise to make some levels easier – getting hold of a 20mm on infantry levels etc.
      There is a level in MoW where you defend a manor house – I managed to tow a 20mm cannon from the previous level which really helped me decimate the assaulting company.

      I always play SP at the slowest setting.

      And I agree about starting from the very beginning – SHOWW2.

    • The Innocent says:


      I’d say don’t listen to these wimpy-man naysayers. The campaign isn’t that hard, it’s just hectic. You’ll lose troops (like in a real war) instead of shepherding the same squads through the whole thing and hammering the retreat button whenever a machinegun shows up, and that’s okay. The difficulty is there so that you can feel like you’re on the verge of defeat, and then you pull off a spectacular heroic victory. In single-player you can even slow down time to a third speed, which helps new players manage all the craziness going on. It really is not that hard, especially if you play on easy, which is probably the best difficulty.

      It can be a bit tricky to learn all the buttons, and you’ll learn control tricks even once you’re a “veteran” and you think you know everything (like sapping guns and tanks, which I only learned much later and after playing online for a long time, and can be a great way of keeping equipment out of your enemy’s hands). But really, that’s most of the difficulty. It’s nice that if you think your soldiers should be able to do something, there’s usually a way to get them to. This game allows far more control than CoH in that you can be sneaky or do faster charges or take direct control and go isometric-shooter on your enemies. And if your one AT gun goes down, it really isn’t a problem — move up infantry by being sneaky and looking at the incoming tanks’ line-of-sight, and then blow them up with AT grenades. You generally have a bunch of options to succeed, and you don’t often require CoH-style counter-units to pull it off. Missions that would be truly impossible in CoH are completely possible to beat here.

      Seriously, give it a try. It’s amazing. You can rise above these little men who can’t figure out a way to win a battle other than using their singular AT gun. You can be a MAN OF WAR.

    • Fumarole says:

      Whenever my necessary equipment gets destroyed I just capture an enemy piece.

    • Spartaman says:

      For a long while I loved COH and thought it was the best and most realistic of any rts I had played. Then one day, by chance, I came across Men of war on youtube. I downloaded the demo, then before the level was complete, I had to buy the game. Yes the game is very hard. Yes the graphics are lacking compared to COH. But the details in the game are unrivaled. The micromanagement was never a true issue, and really only came into play for me when I tried to maximize the potential of shattered forces. I found that you shouldnt play the game like an rts. Play it like an infantry commander, and play it like it is real. Then the games difficulty melts away…until you play online…then I like playing LAN only as most of the online players are what equivilants to Starcraft professional gamers. Even worse when you play against a real russian or eastern opponent.

      The new Men of war games coming out should also make things better with assault squad adding skirmishes and vietnam adding……vietnam.

    • Kinderparty says:

      You know why you guys hate it? Because its so realistic you can’t wrap your minds around it. This game has its flaws, I admit that, but after playing through its entirety, I realized you have to come at it with a very tactical mindset. Equip your soldiers well, don’t just use all of them as cannon fodder. Usually you run down to a few core squads, maybe even 3 or 4 guys, but even then there is SO much you can do. gotta recognize opportunities as they arise

  27. CMaster says:

    Have to say that while everything you have to say about it Jim makes me want to play it, I tried the demo a while back. I couldn’t even complete the tutorial, when it gets to the it where your (single) tank has to first charge an entreched town filled with AT guns (managed it on the 2nd attempt, may have been luck) ad THEN has to take on an entire convoy on its own. And when it died, it was right back to the very beginning… If the tutorial is that unfair, really unsure how I’d ever manage the full game.

    • Ozymandias says:

      When fighting AT positions make sure your tank has HE rounds elected (they’re red, AP shells are blue).

      Also, use grenades on the AT guns if you can get your soldiers close enough. Sometimes you might want to move infantry ahead of the tank to take out AT soldiers and such before you bring the tank itself up.

      Also, if you’ve spotted an AT gun or halftrack on the other side of a wall, switch to AP and shoot it through the wall =)

    • Andrew Dunn says:

      On top of that, the AT guns you face in the first mission are piddly little Pak 35/36 popguns that can’t penetrate your KV-1 except at extreme close range. They may knock a track out if they’re lucky, but you can still blow them to bits even then.

  28. Thants says:

    I really wish I could get into this game. Every time I try I just end up swearing at the clunky interface and going back to Company of Heroes.

  29. MeestaNob says:

    Should I buy both or just the original then?

    • Mccy_McFlinn says:

      The original is a bargain. With Ride Tide it becomes less so but both for only £7.50 is a very good price indeed

  30. Carra says:

    Very fun game although I never managed to finish it.

    I’ll have to give it another game one of these days.

  31. T says:

    The game as a learning curve, considering that every RTS out there is an arcade the average player isn´t prepared for the sheer amount of options you get in MOW. But then when you get it – its a blast!

    If having it difficult -Be sure to be playing the arcade mode (and not the realistic)… you can also turn off fog of war
    The key thing its to treat your units like their real counterparts.
    Dont amass then and send then to the grinder, put then in cover send tanks with infantry, wave attacks are a no-no, be careful, and pull off if needed, probe attacks, reckon etc , Keep tags on your “special” weapons like scoped rifles, bazookas, Ant-Tank nades, they can make a difference…

    oh an you can play every mission in co-op! doubles the fun even when you lose!

  32. Bluebreaker says:

    £3.24? too expensive I bought mine for 2€ some months ago =P

  33. Tom Camfield says:

    Done and done.

  34. Luke says:

    I have never posted here before but I will for this cause.

    Men of War is excellent and should be bought, it is improbably exciting and surprising, a real joy of a game once you get the hang of it.

    • Edgar the Peaceful says:

      It’s been sitting on my desktop glowering balefully at me for months. Reason being that the tutorial is awful and I couldn’t make the men do what I wanted on first play.

    • Luke says:

      Aye, the mechanics are undoubtedly clunky. Strange that they went for the left click for everything option rather than the tried and trusted RTS method. Persevere and save lots is my advice, it took me about two hours before I was ‘in’ but after that I was so immersed in this intricate, living little world being simulated that there was no going back.

      The chunkiness is redeemed by your soldier’s AI being very good on the whole as well.
      You can pop some men down, leave them and they’ll shoot, use the appropriate ammo and use cover without needing direction, so you only really have to concentrate on one unit at a time thankfully, otherwise it would be unmanageable.

      The direct control method is similarly helpful in terms of ensuring you get something done in the rare event the AI is playing up.

    • The Innocent says:


      You can change the left-click-only option in the options menu.

  35. Megadeth89 says:

    This is way better than Company of heroes, why in company of heroes is there two tanks shooting each other from 10 meters away and they miss all the time, that is so irritating. Anyway, this is cool and the direct control means you can drive the tanks with the W,A,S,D keys. And if you hold the CTRL key while using a tank you can aim the cannon, hull gun, turret gun etc, that is quite awesome, and of course it applies to soldiers also. If this had the GFX of company then it would be outstanding.

  36. Timofee says:

    I can certainly see why people would struggle with the difficulty and I don’t think anyone would deny certain design flaws but its absolutely worth the effort and remember, if you’re struggling with the difficulty play it co-op. suddenly that defensive line doesn’t seem so difficult to maintain when there’s three of you looking after left / middle / right, although I must confess my absolute favorite missions are where we would just have a handful of guys between us.

    Oh and one random thing on difficulty – the mission where boats (or is it subs are escaping?) is best /not/ played on easy as you can’t call in airstrikes for some bizarre reason

  37. EthZee says:

    I could never get past any of the first levels in the first game, Soldiers; Heroes of World War 2. It was too difficult for me. I did manage to complete a mission, once; after playing it for about a week or so?

    Multiplayer, on the other hand, was a larf. When you don’t have to bother with tactics and just spawn a single tank and crew, and Direct Control it, it’s really quite fun to play.

    Shame it won’t run on this laptop or my PC, though.

  38. Poppis says:

    Bought it. I’ve been waiting so long for this to come at 75% off.

  39. gumbomasta says:

    I love the improvisation required to win each mission of this game. So hard yet so satisfying. The final mission of the Russian campaign was so incredibly epic and intense, when it was over I had to take a walk around the block.

  40. Serenegoose says:

    Whilst I like the idea of the game, I can’t get past the second level on easy mode. Can’t do it. The moment I use one of my AT ones to have the cheek to shoot at anything, any one of the other 800,000 panzers on screen will pick up on it and blast it to pieces, and I’ve yet to find a place where I can defend against ALL of them, even for the few seconds it would take for me to reposition the gun.

  41. A-Scale says:

    I was a skeptic, but having played it, it’s actually really good. Think Company of Heroes for men rather than baby children.

  42. Mobius says:

    “Operating System: Microsoft® Windows® XP SP3 / Windows Vista SP1 — This product does not support Windows 95/98/ME/2000/NT or XP x64/Vista x64!

    So… Anybody with a 64 bit OS know if the game works at all? I’d like to buy it but I only got x64 machines.

    • John Peat says:

      As ever, the problem with newer OS’s tends to come down to either the installer or any DRM which is included (the game will generally work fine).

      If Steam are ruling it out tho, there’s no refund or help if it doesn’t work – have a look around the other online stores and see if they include support for it (if they do, the odds are it’s down to Steam’s packaging/the installer/any DRM and not the game itself).

    • Ozymandias says:

      It runs fine for me and I’m on vista 64 bit.

      However, I’m running the game using a disk, not from Steam. So, if what he says is true, then it’s Steam’s fault. If you want to play the game then you should probably pick up a physical copy in that case.

  43. John Peat says:

    It is fun but I really cannot understate that voice-acting issue. It’s not just that it’s badly written and often makes no sense, it’s read by someone who clearly has NO concept of pacing or emphasis or – hell the Texas Speak and Spell sounded more natural.

    It’s arguable that it’s worth the money for the laughter-factor alone but I found the opposite myself, that it totally destroys any sense of immersion.

    If I were flying through space it would matter less – I’ve already suspended my belief anyway – but as a WW2 game it’s like dressing the soldiers in clownsuits or mankinis…

  44. DestinedCruz says:

    The second level of that game burned my soul from the inside out. I will admit it is awesome, but holy god is it hard.

  45. Minkel says:

    You broke the steam key server.

  46. Ozymandias says:

    While you’re at it guys, join the steam group. Once it hits 10k members they will release an open beta for Assault Squad.

    link to

    link to

  47. Antlia says:

    Any RPS’ers up for multiplayer?

  48. Jimbo says:

    Soldiers: Heroes of WW2 is still my favourite game in the series (and it’s certainly where I’d recommend starting), but Faces of War and Men of War are also brilliant. I cannot overstate how good all of these games are co-op.

    I keep thinking somebody should make a Baldur’s Gate-esque RPG using a physicsy/dynamic engine like Men of War uses. That would be incredible.

  49. oatish says:

    Think of it as a wargame and not an RTS and your won’t be so surprised. Attention to detail will get you through even the 2nd mission.

    And man, that 2nd mission has got to be my favourite “you’ll never win! wait.. you did win?” scenario in a strat game.

  50. Collic says:

    RE: Arsenal (this is on normal) the key was I found to get to your contact in the tower without being spotted. After that, if it happens no big deal. kill a couple of people on route and load up with MP5’s. THe area you meet your contact is a natural choke point, and with MP5’s you can kill anyone who comes looking for you before looping around the back/east side of the base. When you get to the base grab the flak cannon – you can use that to clear out the base fairly easily (and kill their armoured cars). You can also shoot out the alarm speakers with it, which also helps.