Catagasm: Official Cataclysm Intro Movie

Deathwing *hates* crows.

Yes, the World of Warcraft: Cataclysm intro cinematic has been released. It weighs in at 2 minutes, focuses on Deathwing and can be found after the jump. The world heaves with his torment! Its wretched kingdoms quake beneath his rage! All will burn beneath the shadow of his wings! It looks like Deathwing is a very grumpy dragon. Who knew?

Tell you what you shouldn’t do directly after watching this incredibly expensive bit of drama. You shouldn’t watch a YouTube video of an actual WoW boss fight. I think that might be a bad idea.


And look, here’s an example of an actual WoW boss fight video that I was saying you probably shouldn’t watch. Because that might be a bad idea.


EDIT: Tim Edwards, Editor of PC GAMER MAGAZINE, UK, has gotten in touch to tell me that the above video is not at all representative of a proper WoW boss fight. He gives me this instead:


Apologies if anybody feels that they were misled.


  1. Baka says:

    Moo-om, Quinns is troll-baiting!

  2. mrmud says:

    Funny thing. Wow boss fights (raids) are among the most involving things I have ever done in gaming.
    It doesnt look interesting or involving but there is a great deal of depth there.

  3. Imperialles says:

    That boss fight video you posted is from a filler patch. Just like the rest of the content from that patch it is terribly uninspired and poorly designed. Most WoW boss fights (especially in raids) are far more enjoyable and have a lot of thought behind them design-wise. There are of course exceptions (I’m looking at you, Sindragosa) but in general Blizzard is continuously thinking up engaging and intense encounters. They’re just sort of hidden away until you actually progress to the real endgame.

    • DJ Phantoon says:

      Note that you omit the part where you require a minimum of nine other people to do these things, and how the game is so stressful at those higher points that there can be no real satisfaction from it, because you will never be the best. It’s like a second job. Sure, some of the fights are interesting. C’thun certainly was, and people complained about him after the nerfs. The game isn’t balanced and never will be, the classes aren’t distinct enough, and content gets recycled like nobody’s business. Though it remains their business.

      I’m going to overgeneralize now, thank you. The fact anyone would point to Warcraft for being anything other than successful for the same reason Facebook games are, is quite frankly ridiculous. It’s not to say the game can’t be fun, it’s just that fun is not the goal, and fun is practically accidental. It serves so many bad aspects of human behavior it’s hilarious in a depressing way, like Louie C K. Powergamers will be dicks and try to take everything and people will act stupid then blame it on others for their failure to even try. Like a focus prism for the worst the internet has to offer. And you have to deal with them to get anywhere. I’m not suggesting an MMO should be solo only, but I AM suggesting the healer/tank/DPS triangle is stupid, and that you should be able to bring whoever you want. Wasn’t that one of their stated goals was people could bring whatever classes they wanted for Anger of the Dead Royalty?

      Another problem is, yes, the fights can be dynamic. If you refused to read the strategy and are going in blind. THEN it is dynamic. Otherwise, you and your party have no excuses not to know what to do. Your hand is held straight through, you just gotta get the button pushing down. Is it unfair to expect more at 15 dollars a month plus expansion and game costs? It would, and could, be engaging if things had an element of randomness that wasn’t “you fucked up you’re dead”. Like the type of minions on Neltharion. Or Deathwing, if you prefer. Hell, even the random YOU ARE DEAD was fine on bosses like C’thun because you could expect and plan for it, but you still had no way of knowing the green laser was gonna come your way right when you crossed the path of the idiot standing there. The best guilds in the world do not even break a sweat on the bosses they’ve got down. Is it wrong to think there should still be a modicum of challenge even if you know the fight? That it should come down to skill and not muscle memory and timers?

      Maybe I’m wrong. But I know one thing for sure. Excuses are the refuge of the weak. PRAISE THE EMPEROR! ZEAL IS ITS OWN EXCUSE! A SMALL MIND IS EASILY FILLED WITH FAITH!

      But in all seriousness, take a step back if you’re a big fan of the game. Could the game be better? That’s redundant because nothing is perfect. If you argue with people on forums in gigantic essay sized posts about how the game is perfect except for that one thing, what is it, and has it been worked on at all in the past six years the game has been going? And why am I wrong about the Farmville thing (don’t be pedantic about how warcraft isn’t a copy of another MMO) because after playing the game, I find they both have the same mindless clicky lure.

    • Simon says:

      “The best guilds in the world do not even break a sweat on the bosses they’ve got down.”

      Heroic Lich King, Hard-mode Mimiron and Yogg-Saron + 0 would like a word with you.

    • Imperialles says:

      @DJ Phantoon:
      I’ll just address your points in order.

      Sure, you need to work with other players to experience the encounters I was speaking of. For some (like you, it seems) that is a bad thing. For me, it is part of the appeal. The very fact that I am part of a team working towards some common goal is what makes the countless wipes bearable. I depend on them, and in turn I am depended on. Together we kill Gods. I have actually played WoW at the very top level, and I completely agree that many power gamers are dicks. You don’t have to play with them. I find I have the most fun when playing with friends (whether from Real Life or the Tubes).

      Yes, there is a degree of content recycling. This has been most apparent through Wrath of the Lich King, particularly near the start (the whole Naxxramas affair). Some raid encounter elements are also frequently recycled (yet another council fight? Really?). All in all I would definitely say that the amount of new content far outweighs this.

      How is people learning tactics for encounters any different from say, reading strategy guides for an RTS or a walkthrough of a single player game? There is no way to stop people from communicating this information to each other, so I don’t understand why this is a point of concern for you. Sure, it makes the fights less “dynamic,” but it also diminishes the amount of hardships (i.e. wipes) you have to go through before killing a boss.

      I really think there is a skill element involved in boss fights, it is not just a really long QTE. If you ever try your hand at fights like Anub’arak or Lich King Hard Mode (to name some recent ones), you’ll see that you need a whole lot more than simply gear and tactics to get them down. The execution is extremely difficult.

      Finally, I completely agree that the game could be better. There are elements that even an old fanboy like me find annoying and utterly dull. Wrath of the Lich King as a whole was uninspired and boring. I am merely hoping that Blizzard returns to old form with the new expansion pack.

    • Ian says:

      @DJ Phantoon: I’d agree that, to me, while I can see the appeal in raiding for me I don’t want to have to commit that much or learn the strategies to the extent of it being like a piano recital.

      What instancing I’ve done has been with slightly undergeared and sort-of-competent WoW-buddies with only a cursory glance at a strategy. When it’s a small group of people you know that aren’t min-maxers and your instructions for the fight are “Right, in the second phase he does some huge spike-damage attack thing so… er… try to heal quickly” the group stuff can still be fun. And to me, much more appealing than having several nights a week that I’m expected to PREPARE FOR with a bunch of other folks.

      Also: In WOTLK I liked to play the group quests a little tougher. Getting a friend or two to go earlier than the quest recommends or going a bit later but on my own or whatever.

    • zugu says:

      @DJ Phantoon:
      You’re missing the part where people in end-game play WoW because they’re nothing but gear whores and that gear means nothing, but they farm it anyway because it’s the only way to feel “powerful” and “in control” because they have no lives. They don’t really care about game mechanics and lore and whatever you list there as reasons for playing. They just want their gear, their mounts and their vanity pets. What you perceive as a game that is rightfully boring, they perceive as a drug to keep them going one more day.

    • skalpadda says:


      Even funnier as it’s not even an actual boss fight, rather phase one of the first encounter in a dungeon that’s almost universally seen as the weakest of the entire expansion. With daft talking on top. Let’s compare that to the end boss that’s the focus of an entire expansion. Better yet, let’s compare it to the opening cinematic, because we all know that opening cinematics in video games are always exactly representative of how the game plays. Right?


      “Powergamers will be dicks and try to take everything and people will act stupid then blame it on others for their failure to even try. Like a focus prism for the worst the internet has to offer. And you have to deal with them to get anywhere.”

      Funny that, I was in one of the top 3 guilds of my server during Burning Crusade and it was full of people who were generally being lovely towards each other and, you know, had fun playing a game together. Besides, the game has changed a lot, you no longer need to be very hardcore to get to see the end bosses of an expansion. The hard/normal modes aren’t a perfect solution but it’s made it possible to get a much larger proportion to experience the actual end game while still providing a challenge for the top guilds.

    • jsdn says:

      @Simon I’m pretty sure all of those bosses were killed within a few days of their release. The only sweat was from trying to be a world first.
      No raid boss requires any talent, because WoW itself doesn’t require any talent. The only reason any guild would fail to beat any boss is because they have a few too many idiots and screw-offs. I’m not saying that it’s a bad thing that WoW is easy, but don’t kid yourself. However, I will say that it’s a bad thing that all the fights are so static that it becomes extremely tedious and frustrating to raid, and that’s regardless of how capable or progressed your guild may be.

    • DJ Phantoon says:

      Note, I was a top level player in vanilla. I had to deal with fourty idiots, and we always got our first Naxx kills either after replacing the idiots, or with 35 people because we REMOVED the idiots.

      Imperialles, I’m not saying playing with other people is bad. I’m saying the way raids worked and always will work is bad, because you’re forced to bring bad people, who either can’t play, or loot whore, or both. In the best case scenario, your guildmaster is corrupt and he’s the one fucking you over so you have someone to resent. That should not be happening! There should be zero resentment at all. And the point of concern over ‘learning tactics’ is not that. It’s that it does not, ever, change. Things may happen at a different time, but there’s no learning, and thus, no observant reactions. It’s, “Oh, that’s the Carrion Plague. Okay, now do X.” never “I think it does this, I think we should do this!” And tactics are the execution, mah boi. They are the same thing.

      Zugu, that was my point exactly about it being like Farmville.

      Skalpadda that brings me to a new point I did not bring up, which again makes the game like Farmville: The social aspect. If you had to raid with random people you wouldn’t see again, would you do it? You couldn’t go with the people you knew. For me at least, I know me and the friends I had in the game would’ve been fine just switching over to MSN after BC. At least in vanilla, there were no handholding, math filled guides, and the boss strategies out there were bad at best. Remove the social aspect of warcraft and it won’t stand because the actual gameplay isn’t very good.

    • ix says:

      sour grapes, anyone?

  4. Rich says:

    I want to play the game in the upper movie, not the candy coloured thing in the lower one.

    Also, Waaagh!

  5. Leelad says:

    The shot of the maelstrom is the only real WOOOW thing there for me. The wrath one was mega, with King Terenas narating out of context and stuff.

    They do put a lot into them though. Not many have the budget I know but shit I wish all games had these.

  6. Dhatz says:

    guys, perpetuum started, I would be grateful if you started new post about it, so we could figure out what to do and how to research and stuff.

  7. donmarker says:

    Blizzard have always had great cinematic teams, and consequently great cinematics. Too bad the game doesn’t even compare to these. Kinda disappointing.

  8. Starayo says:

    You know, I didn’t actually think this cinematic was that good. I thought it was pretty “meh”. The others, I loved, this one just felt… lacking.

    I may not play the game anymore but I still love the Warcraft lore.

    • Jez says:

      The world heaves with my torment!
      (Na-na-na-na na-na na-na-na-na)
      Its wretched kingdoms quake beneath my rage!
      (oooh oooh, waaa-oooh)
      All will burn beneath the shadow of my wings!
      (of my wiiiings, of my wiiiiings!)
      *guitaaaar solooo*

    • tomwaitsfornoman says:

      @Jez: Unreleased 2.Contamination single?

    • The Great Wayne says:

      You mean the lore WoW have butchered in the past four years only to feed the munchkins ?

  9. Emphursis says:

    Alright, that trailer does look pretty good.
    Until I watched the other video.
    *Walks away*

  10. BooleanBob says:

    Not going to lie. Probably shouldn’t have watched that vid.

    • DJ Phantoon says:


    • The Hammer says:

      link to


      It’d be the perfect trailer without Deathwing’s silly voice and the meaningless script.

    • Dawngreeter says:

      I’m beginning to wonder if Blizzard is purposefully hunting for people who are able to deliver only the most generic, meaningless scripts in the industry.

  11. Rinox says:

    Wait was the dragon being released (chains etc) by the hammery men in the beginning of the vid? Or was he being fitted an armor? Or both?



    • Imperialles says:

      Both, sort of. The armor is necessary to keep him from spilling all over the place (in that he consists mainly of molten rock), and without it he could not very well fly around, now could he?

    • Alexander Norris says:

      He was being fitted an armour, and acting live a five-year-old. You’d think a dragon smart enough to commission a giant suit of armour could learn a tiny bit of control instead of thrashing about and destroying the expensive equipment needed to fit that armour every time he gets a bloody piece put on. You don’t respond to having a tattoo done by punching the tattooist in the face until he passes out and breaks his machine, then bawling for another salon to take you.

      I mean, sheesh. These mythical creatures have no respect for proper craftsmen.

    • Sam says:

      Fitted in Armour.

    • Imperialles says:

      Well, considering that he is criminally insane and has been so for thousands of years, I’d say this is probably an understandable reaction to being let loose into a world that has wronged him so many times.

    • Noumenon says:

      Gosh, I thought they were hammering on him to increase his torment and he was mad about it.

  12. Tei says:

    Lore question here.

    In this video seems this “Deathwing” dragon is a slave, tortured to …dig tunnels?, and he escape and flee destroying the land around. So this dragon is just a peon, and not the real evil here. I am right?

    • DJ Phantoon says:

      What? No, he’s the Big Bad of the next expansion.

    • Ian says:

      Well there’s speculation that he’s been manipulated by the Old Gods but ultimately, no, he’s not a slave as such. I suspect that those… er… whoever they were putting the armour on him are doing so so that he didn’t just ruin their shit before his body fell apart and he died…. which he appears to then do anyway.

    • Sunbear says:

      “In this video seems this “Deathwing” dragon is a slave, tortured to …dig tunnels?”

      Tei, I think you may have been playing too much Minecraft! =P

    • Dances to Podcasts says:

      Lore away!

      link to

  13. Richard Beer says:

    Cataclysm is a wonderful idea, and a part of me genuinely wants to see what’s happened to the world of Warcraft since the halcyon days of my misspent youth(!) running around it. However, without wishing to sound like a twat, I have a life these days, so hopefully RPS will allow me to enjoy it vicariously through some kind of diary or somesuch. Quinns?

  14. Seniath says:

    You could at least *try* and be subtle with your flame-bait. I mean, seriously man, put a little effort in.

  15. Dawngreeter says:

    I like Quinns.

  16. Namos says:

    They might as well call him Warboss Deffwing with that jaw armor.

  17. Sam says:

    Wait, so you’re comparing the Deathwing boss encounter with the Trial Of The Champions??

    Try watching a video of The Lich King boss fight, seems a more reasonable comparison.

    • Seniath says:

      But that wouldn’t serve the narrative now would it?

    • bleeters says:

      Or a video of, say, Yogg Saron. I always did love that fight.

    • Simon says:

      I was going to suggest Yogg-Saron, yeah. Or pretty much anything from the second half of Karazhan, but especially Netherspite or Shade of Aran. Those fights actually required intelligence.

    • Dawngreeter says:

      So… how is this any different? More purple?

    • bleeters says:

      That video actually only displays the last phase, which involves managing the extra enemies you see periodically teleporting into the room, whilst avoiding the purple lightning effect that damages and saps your sanity, a seperate resource specific to that fight.

      Not shown: a first phase where adds similar to those in the last phase are drawn to the edge of the room, damaged until near death then run back into the centre of the room and killed, exploding on death and damaging an otherwise invulnerable enemy, whilst everyone avoids moving smoke clouds that spawn extra enemies when stood in.

      A second phase with beams to avoid, portals that transport players into illusionary chambers of past, present and future events, tentacles that burst out of the ground and grab players requiring others to free them, tentacles that shoot disease…

    • Dawngreeter says:

      That sounds almost fun. Had I never played a game like WoW I might’ve went like “woah, I totally want to get in on that”. Sadly, it likely looks like the video above (imagine, I randomly picked the WORST segment of this otherwise awesome boss fight) and everything you said only means that I periodically change which buttons to click on periodically (which might’ve been fun the fist time first group went in but has since been explained in detail on a number of wikis and if you don’t know it by heart you will be kicked out of your raid group faster than you can say “I’m doing this for 100th time so I can get a different dagger that allows me to do another raid 100 times in a row”) while shouting at the microphone because the dedicated healers installed the wrong auto-heal “I win” buttons.

  18. Debaser says:

    Far out, that woman has a nice voice though

  19. teliach says:

    WoW hate!

    Your posts about WoW are really pathetic Quentin.

  20. Lobotomist says:


    Great comparison :D

  21. Deccan says:

    I suppose there’s some validity to the “goodness me, this game is dull” if all you’re doing is focusing on end-game content. I got bored to tears by Icecrown Citadel after just a couple of runs; there was no spark to the fights, not like some of the Ulduar or Naxxramas ones (Heigan the Unclean and Four Horsemen remain genuinely exciting for me to this day).
    I quit the game because I missed “cool adventures in the Old World”, the stuff my friends and I got up to *before* we hit level 60. I get a lot more mileage out of seeing the levelling content in WoW than I ever do from some anonymous fight in a samey-looking icitadel.
    Which is why it’s like Cataclysm is sort of reaching directly into the bit of my brain that enjoyed 1-60, and I’m looking forward to seeing what they’ve done with the place. I don’t really care about raiding; I’ll probably be too busy off on some solo adventure in a far corner of the world with my treants and my theodolyte, building my own narrative that’s unreliant on someone’s else’s narrow view of what makes the game fun or not.
    That said, I will absolutely be dropping the game like a stone when Guild Wars 2 comes out.

    (p.s. Dear Blizzard, hire some more voice actors, it’s not necessary for Chris Metzen to voice HALF THE CHARACTERS IN THE DAMN GAME. Thanks.)

    • Ian says:

      Re: Metzen, I agree. Deathwing sounds much like a more electronic version of the Lich King.

    • Simon says:

      The Lich King is actually one of the few lore figures not voiced by Metzen! Shares a VA with Uther the Lightbringer, I believe. Michael McConnohie?

    • Ian says:

      @ Simon: Wait, really? Well in that case I blame whoever demanded that so many people sound really similar. :-P

    • Deccan says:

      My initial impression was one of Thrall, having woken at 5am on a Monday morning, discovering the hard way that Garrosh had pissed in his coffee.

  22. Ian says:

    Reading these bits in comparison to Quinns’ largely (I thought) optimistic bit about Cataclysm in the Escapist leaves me confused.

    Either it was all bullshit or he was pointedly avoiding talking about the bits of WoW he doesn’t like so as to give an optimistic outlook. (Or bits were edited out, I suppose.)

  23. The Colonel says:

    Deleted scene from Lord of the Rings?

  24. adonf says:

    I think I recognized some of the starter areas being dragonned and tsunnami’ed and I’m wondering if they are they changing these. Does anyone know ?

    • Ian says:

      I don’t think there are any zones left completely untouched but some are changing more than others, naturally.

      Decent list of changes about halfway down this:
      link to

    • The Hammer says:

      I hear Shadowglen is untouched?

      link to

      Asides from that, pretty much every starting zone has some changes. The Valley of Trials hasn’t gone through much transformation (for some utterly bizarre reason the designers have faith in its current form: despite the fact that there are no official trials given anywhere) and the changes it has got are pretty naff, at least at this point in the Beta.

      The Echo Isles and the surface of Gnomeregan have both been taken back and function as really high-quality 1-5 starting areas for trolls and gnomes respectively, Mulgore’s 1-5 area has been badly hit, and Dun Morogh has a neat little change in that Anvilmar is now being used as a refugee shelter. Further afield, as said, pretty much zone has gone through changes. The Barrens and Stranglethorn have both been divided into two, and the quests revised (Stranglethorn itself is changed less than I would have like in terms of quests, but it’s pleasant, rather than tortrous, to level through it now).

      The Thousand Needles, Badlands, Silverpine, Southern Barrens, Ashenvale, Stonetalon, Hillsbrad, Blasted Lands, Tanaris, Redridge, Loch Modan, Wetlands, Western Plaguelands (now largely unplagued), and Azshara (now a 10-20 exclusively Horde zone, primarily but not exclusively for goblins) have gone through the most sweeping changes. The Thousand Needles in particular is flooded, and has thus gone through a major overhaul.

  25. Z says:

    Citation? Sure. Here:

    link to

  26. The Hammer says:

    What I love about this trailer is the iconography – you have the classic Horde towers, the Tauren architecture, the Booty Bay statue, all familiar landmarks from the game. To see them rendered in such high-quality cinematic splendour is great. Then to see them smashed up – with their representations in Cataclysm present and correct – is very exciting.

    To mock the disconnect in the comparisons between the CGI and the game seems grossly unfair. Civilization, Dawn of War, Dragon Age, and plenty more games have used such cut-scenes too. No one is going to be tricked that this is actual gameplay, and no game offers graphics like that: it’s beyond what most hardware can pump out. So what’s the problem? Yes, the scripting is -awful-, but it’s mainstream fantasy fun, and the defining product of the genre. So?

    • Rii says:

      I’ve always had a soft spot for Auberdine. Gonna miss that place. Nice to see it rendered in FMV for a few seconds first.


  27. Skyturnedred says:

    I wanna play the game in the first video, where I can fly around as a dragon destroying EVERYTHING.

  28. Liquidated says:

    How come this one doesn’t get the “horny and bemused” tag?

  29. We Fly Spitfires says:

    I enjoyed the cinematic. I think Blizzard have a real talent for those into movies. I’m actually surprised they’ve never made their own CG feature film.

    • Edawan says:

      Making a feature film is hugely more difficult than making a 2min trailer.
      You need a proper plot, for a start.

  30. abigbat says:

    The game may not look like the cinematics, but if you’re engrossed in the world Blizzard created (as you will be given a few months with the game), it feels every bit as epic.

  31. Kuroyume says:

    @DJ Phantoon:

    so, the first part of your argument is that the game is so hard is stressful, but the second part is that the game is too easy?

  32. Heliocentric says:

    I know people complained about how much RPS made kissy faces with minecraft but at least its not as bad as pc gamers relationship with wow.

    You wait a month and you get an 8 page preview of a expansion which only matters to wow addicts, followed by an 8 page review in a later issue and then 6 months of reflection on the new content. Just in time for an extremely early ‘first look’ of the next expansion which amounts to concept art and blurb from a pr/developer person.

    Why oh why is print dying?

    • Dean says:

      The irony being, the WoW addicts don’t even bother reading it as it’s full of information they read online months ago.

  33. Skurmedel says:

    Think the WoW lore is utter shit. You spend a couple of weeks fighting some evil orc cult which threatens the rest of the Horde, then all of the sudden they don’t matter any more. But it’s okay, because I can’t see anybody playing this game for the story… I hope.

    • Koozer says:

      A hilarious thing my mate said only the other week: “The Warcraft universe is dark Gothic fantasy.”
      He was very serious.

    • Cyrenic says:

      The sad thing is their use of characters from Warcraft 3. I really enjoyed following Arthas through War3 and its expansion, so it was kinda a bummer to see him become Just Another Raid Boss.

  34. Dean says:

    As much as I hate to be *that guy* in the comments thread this did seem unnecessarily snarky. I mean okay, I’m a (lapsed) WoW player, I’ll be playing Cataclysm, but y’know, I’m open minded. There’s been some interesting pro/anti WoW debate in the comment, some of which I agree with, some of which I don’t.

    But the original article… it’s not that I even want the person posting about WoW news on RPS to actually like the game. Of course you’re going to write about it, as it’s big news and is going to drive traffic… but if you’re going to slag it off… maybe actually slag it off? Rather than just pointing and laughing. I mean I quite enjoyed both the fights in those videos, but then I’ve been playing the game so long I admit that maybe I’m blind to something obvious. But I kind of feel like I’m 15 again and walking past a group of girls who just started laughing uncontrollably and getting paranoid that I’m doing something stupid and they’re laughing at me.

    What I’m saying is Quinns is a girl.

    But also, it’s hard to actually have an interesting discussion on here if the reason for mocking the game in the first place isn’t made a bit more obvious.

    • Quintin Smith says:

      I’d agree, actually. I am a girl. Also, I should be fostering a proper discussion by being serious myself.

      Next time, perhaps.

    • Boldoran says:

      Great post Dean. My feelings exactly.

    • Dean says:

      Well I wouldn’t go that far, we don’t want seriousness on RPS… I just prefer my amusing mocking and sneering to be done with something behind it. Mostly as you’ve written interesting stuff about WoW before so I’d be intrigued to see what lies behind any distaste for the endgame boss stuff…

      The problem is without any sort of focus the comment thread just becomes people randomly defending the bits of WoW they think are being slagged off while others join in the other side and talk about why WoW is bad because of some random bits they don’t like and it’s all a bit messy.

      And I think we all wish you were a girl. /creepy

    • crooon says:

      As a non-WoW-player but with my fair share of MMO’s under my belt, you are missing something obvious: There’s fricking gnomes bouncing around something I assume is a dungeon boss, because I can’t see anything else they’re fighting. That accompanied with 30 different neon colors in effects, text and sprites that makes super mario bros look like an interactive gritty noir.

  35. rocketman71 says:

    Double yawn.

    I’ll never understand what people see in WoW. And paying monthly for it, no less.

  36. Al3xand3r says:

    Maybe you should try it, Quintin. After all, by just watching videos all you see is colors and numbers flying, you can’t understand the strategy that goes behing each move and the effects it has on the course of a battle. You probably don’t even understand what the player recording it was doing. Much like someone would react to watching videos of, for example, Icewind Dale or Baldur’s Gate, if they weren’t familiar with D&D rules. They’d just see spells cast and foes downed, they wouldn’t understand what each character’s role was, what strategies were used, and where the fun in playing what looks like an ancient RTS yet with only a handful of characters is.

    I enjoy action games as well, I would love it if some MMORPG developers looked at the likes of Monster Hunter and Mount&Blade for inspiration (my guess is most people who complain here would also complain over Monster Hunter’s system, with its depth and difficulty, but that’s a different subject), but that’s because I like a variety of things, as long as they’re fun, not because systems like WoW’s or more traditional RPG titles are bad. And yes, I’m aware some developers have attempted this but so far they’re failing hard. I guess Western developers are incompetent when it comes to making action that doesn’t involve guns, as is evident in the likes of Oblivion, Arcania, Risen (I liked Risen, but not for the combat system’s failings), and pretty much any game that tries to shoehorn an imitation of Zelda into a Western RPG, yet completely misses the mark in terms of feel, fluidity, polish, and fun factor.

  37. Robsoie says:

    Blizzard may not make games that are interesting for me, but they do nice trailers that look nice.
    Too bad the game is uninspired with nearly everything of their lores copied on other more creative background and does not convey the feel of such trailer.

    I watched out of curiosity a bit of the “boss fight” video, thinking at first the article was actually hinting there was something breakgrounding to see in there, how naive i was :D

    Maybe it’s fun when you are playing and are involved actually in the action, but as a spectator i must say those wow gameplay video are extremely uninteresting and unentertaining to watch.

    • Al3xand3r says:

      So you find the games uninteresting and type as if you haven’t delved into them yet you know for a fact most of the lore is borderline plagiarised? As for your comments on the video, yes, I’m sure you only purchase the best of the best games with such esteemed advisors as random youtube user #298948 and his bound to be 100% representative of the whole product videos (even if you only watch a few seconds of one, so good!), and thus obviously avoid Blizzard’s games because they’re not on par.

  38. Huh? says:


  39. Duffin says:

    Predictable barrage of anti-wow comments from people who spent 12 hours a day playing wow following wow news too predictable.

  40. Lizardman says:

    So that’s what the Diablo 3 cinematics team do with their spare time.

  41. Jaz says:

    I think he’s being armoured by his own slaves, actually. It does look like he’s breaking free, but that’s just because he’s a big brute who doesn’t mind knocking over some of his cultists. Dragons are nasty, people!

  42. Sabres says:

    Careful, once you walk down that garden path…

  43. Alan says:

    Well, to be honest, DJ Phantoon, you lost my attention after “there can be no real satisfaction from it, because you will never be the best.”

    If this is how you assess every online-capable game, I would wager you’re riding the indie fringe quite hard! Good for you.

  44. Jake says:

    Deathwing sounds a little like an angry Optimus Prime here.

    Trail of the Champions was a low point of WoW, the whole Coliseum was pretty terrible. But I’d put money on the Deathwing fight itself being really well thought out, challenging and hard on both an individual level and team level, like most WoW bosses, especially the final ones and especially on heroic difficulty. Yeah the videos look a bit shitty, the engine is dated (although the art style is still pretty nice) but anyone can see the appeal of working as part of a team to overcome a genuinely difficult challenge, surely?

    I’ve spent longer just on the Yogg or Anub’arak encounters than I have on nearly any other entire game, and sure it gets boring or frustrating sometimes, most games do – but it also is very rewarding to finally win – not because of loot but because you have overcome a challenge, which is why I play games in the first place. I find a lot of the encounters require individual skill, maybe not quite the twitch reflexes of a FPS, but you have to really know your stuff to finish some of the hardmodes – you have to get your skill rotation right, and your movements right, and you have to react to things going wrong or changing – it’s not some casual grind, not for anyone – the best guilds that farm encounters are only able to do that because they have excellent players.

    I think it is just hard to get the most from WoW’s raiding – you need to find a good guild that isn’t full of idiots, and you need to have the time to put into it. If you are lucky enough to be able to do this then it’s really rewarding, but the vast majority of players will never see how the game can work when played like this, for most people raiding will be PuGs (grouping with randoms) and disorganised, raiding easier bosses. Hardly anyone actually kills things like Lich King Heroic, but this sort of challenge is where the fun lies. It’s a shame it is hard to demonstrate that – videos of these encounters don’t look especially fun especially if you have no idea what is happening – but then videos of epic Eve Online battles make no sense to me, I certainly wouldn’t dismiss it just because it looks like swarms of erratically moving dots. And I think Minecraft has definitively proven that a game can be better than it looks in videos.

    I think WoW is surely near the end of it’s lifespan now mostly just because the engine is sooo old, it gets harder and harder to stick up for it. I’ll wait and see if Cataclysm can revitalise it, but I still haven’t seen any evidence that there will be a game coming any time soon that can replicate the depth of WoW’s raid game.

  45. Faldrath says:

    Lorewise, Deathwing used to be Neltharion, the dragon aspect of the earth (which is why he prefers caves, lives underground, causes earthquakes, etc.). After being corrupted by forces unknown (presumably Old Gods, but unconfirmed), he creates the Demon Soul, an artifact with which he steals the power of the other dragonflights and becomes “Deathwing” (silly name, but originally he was just a generic dragon leader in WC2). That Demon Soul also corrupts his body and forces him to commission that armor we see in the trailer (although, at least in the usual canon, he got that armor long ago – but a retcon wouldn’t surprise me).

    • Faldrath says:

      That was supposed to be a reply to Tei way back up there. Oh well.

    • Shadram says:

      Deathwing was corrupted by the old gods. Read the War of the Ancients trilogy (terribly written prose, but enjoyable plot), it has the whole story on Deathwing’s and Illidan’s corruption, and the reason why Deathwing needs all those steel plates to hold him together. Skim read though, the guy who wrote them is a complete hack, but Blizzard take the lore in those books as canon.

  46. Butler` says:

    The only thing that makes ‘raiding’ hard is idiots. You know, the guy standing in the fire, running in the wrong direction or accidently using that long CD ability.

    Top guilds simply have less idiots (but still have them, believe me).

    • Jake says:

      I think Firefighter, Alone in the Darkness, Algalon and some ICC bosses on Hardmode were just really difficult, and that’s just in this expansion. You didn’t play perfectly each time only to wipe because of that one idiot in your group, it was a demanding learning experience on par with the hardest setting in any number of other games and lots of people made mistakes. Personally I found Shade of Aran (way back in TBC) to be extremely difficult in his first iteration, the list of things you had to remember to do (or not do) was huge.

      And then of course, a lot of fights were so hard as to be borderline impossible, like some in original Naxx, or the first version of M’uru. Basically it’s not fair to say that the game is only hard because you are inevitably forced to group with some muppet.

  47. Felix says:

    Unfortunately WoW lately has been about homogenization and laziness. To critique cataclysm directly, it appears that Blizzard is simultaneously simplifying classes and raiding while, bizarrely, ignoring and subverting the reason for the game’s very existence, i.e. guilds.

    The Dungeon Finder is the classic example. You don’t need to move one pixel in any direction to get to level 85 in Cataclysm from your starting point. You don’t need to interact with friends. You don’t need to discover breathtaking new lands or go into a contested area where rogues have been reported ganking people at the grim gates of blackrock, and hope that your reflexes will be fast enough to trinket the cheap shot and get a shot off before the vanish. Now all you need to do is say ‘I want to join a pug dungeon’ and you are magically gifted with the ability, and presto, there you are. In fact, you don’t even need to know how to get out once you’re done, because you can magically teleport back to your starting pixel.

    And this six month period where they’ve been previewing cataclysm has had the Osborne Effect on guilds. Sure, there are hardcore raiders, but the majority of the people still playing wow have decided to take this time off and go play other games because all their purples will be useless. If Blizz were instead to drop Cata as a slightly-hinted surprise, and provide *more* than enough interesting content leading up to the drop, then you wouldn’t have what you have now, which is essentially all raiding guilds falling apart. And it’s not clear at all from experience that the ‘beta’ is teaching Blizzard anything about balance or quality or providing useful feedback, because they invariably make staggeringly large changes to classes immediately after the drop.

    Don’t get me started on RealID.

    • Dances to Podcasts says:

      You’ll only be able to queue for dungeons that you have actually discovered out there in the world, so… yeah.

  48. shameless wow player says:

    I’ll address each point in order:

    Simplifying classes? No – streamlining and designing talent trees to be an important class choice from the beginning of the levelling process? Yes.

    Dungeon Finder – in Cataclysm Blizzard has stated that you won’t be able to use this tool to queue for a dungeon that you’ve yet to have explored or found.

    As for the last part – I agree that previewing the expansion inevitably leads to pre-exp doldrums and people taking less interest in current content. Of course Blizz could have done more (or done things differently) to try to slow down or stop this trend – but releasing Cata as a “slightly-hinted surprise” is a ridiculous idea. I mean really, it makes zero business sense.