Jungle Beats – Men Of War: Vietnam

Vietmen Of War? It’s a missed opportunity, certainly. But nevermind, because there are helicopters, F4s, flamethrowers, tanks, and TINY HEROES doing their heroism! With those big jungles and smoky skies Men Of War: Vietnam certainly looks the part, and it’s threatening to be one of those games that stops me from being a useful human being, especially since it has 4-player co-op. I’d love to see this game get properly opened up to modding, because the failure of that Stalker mod is a shame, plus it’d be awesome to see some other stuff brought in. The same engine used to make a sci-fi game could really be something. Anyway, to the trailer! Below!


  1. the affront says:

    It will have co-op again, right?
    First one was simply awesome in co-op on LAN, even if a little too hardcore micromanagement-wise in singleplayer on a few of the maps for my taste.

  2. Rinox says:

    OMG that tank gunner’s hat was blown off by the explosion.


    • wm says:

      What’s with this obsession with hats people seem to have?

    • Rich says:

      The fact that in Men of War you could shoot people’s hats off, or loot their bodies, and claim them for your own men.

    • Luomu says:

      This time there will be boonie- and straw hats.

      Some day they will release these games in a compilation called Hats of War.

    • mrpier says:

      Men of War – The other hat-simulator?

  3. GCU Speak Softly says:

    Viet Minh of War, perhaps?

  4. BAReFOOt says:

    Sorry, but neither the trailer, nor the site or the article say anything about what kind of game it is. Maybe it was assumed everybody knew. Unfortunately I don’t.
    An RTS? (Because of the soldiers being called “tiny”.)

    I have no idea.
    Am I the only one thinking, a trailer should give some hint at which kind of game it is? You know… at least a second of what looks like it is gameplay footage…

    • Fede says:

      Have a look at this: everything written on RPS about Men of War (incluing impressions, hands on and wot I think)
      link to rockpapershotgun.com

    • Urael says:

      I was going to say…! Have you been reading RPS with your eyes closed, BAReFOOt?

    • Walsh says:

      Philistine! End him!

    • Snall says:

      …the whole trailer looked like in-game footage to me…how it could be anything but an RTS..anyway..maybe you watched a different video (I watched the one on this page here that we are currently on).

    • Robotenwerfer says:

      Haha, Urael, I failed to catch the name of the chap you were referring to, so I thought you were flabbergasted at the thought of him reading RPS “blindfolded and barefoot!”.

    • ScubaMonster says:

      Hey wow, a Vietnam game that actually looks like it takes place in Vietnam. Now if only DICE would take note and make their upcoming game take place in Vietnam and not a Hawaiian village.

    • ScubaMonster says:

      Dammit. Ignore that. I was going to make a comment and not a reply. woops.

  5. Urael says:

    Now that this series has escaped the sucking miasma of boringness that is WWII, that’s a major barrier gone to me taking a proper look at this.

    Also, Jim, your comments re: a Sci-fi version – doing this would practically guarantee a purchase. I can see it now: Men of War: Laser Squad!

  6. mondomau says:

    I loved the first one, but it was a bit difficult to get into and the WWII setting was a bit old hat.
    This will be on my to buy list for sure.

  7. Rich says:

    Men of War: Imperial Guard!

    • tigershuffle says:

      Men of War :Hunter Gatherer-the Neolithic years

      only if we get ridable Mammoths.

      would prob fail due to lack of hats

    • CMaster says:

      On the contrary.
      Fur hats
      Feather headresses
      Sealskin caps etc

      Plenty of hats to be had.

  8. Rich says:

    Please 1C Company, hire some decent voice actors and get an English speaking writer to proof read your script. OK, genuinely good dialogue can be tricky, but only a tiny bit of effort is required to make it bearable.

    • tigershuffle says:

      Matthew Modine, Robert Duvall and the cast from Tropic Thunder get my vote

    • Daniel Rivas says:

      Shush, you. Men of War’s voice acting was the best.

    • Rich says:

      Certainly it was the best out of the other IC Co. titles I’ve played. That doesn’t say much though.

    • -Spooky- says:

      Who cares the voice? The engine performance was more crappy at all. *lol*

    • MadeOfWaaagggghhh says:

      Quite frankly I would rather just not have any videos and only a single diary-driven (pay 1 decent voice actor with the cash for the staff otherwise) kind of monologue lead-me-through for both sides and instead a bit more polish in terms of control(you could not “lock” direct control to just stay ON, which was terrible if you needed to do complex stuff and rotate the cam etc), gfx(seems a bit has been done already) and maybe more varied gun attributes, sounds, and, of course, hats.

      Especially a tangible distinction in terms of guns might be nice. Think over the top super-extended JA2 OCDishness for ‘nam era.


      I’d hit their forums, but given their last xxxxx games it doesn’t seem like they much care what’s posted or suggested :P
      They just do their thing..

  9. Robotenwerfer says:

    I am so divided on this…

    On the one hand, Men of War is the best game I’ve played in a looooooong time, and this seems to be more of the same, and as such, tons of fun.

    On the other hand, I just finished reading Four Hours In My Lai, and more glorification and history re-writing of the whole gigantic atrocity that was the Vietnam war is a bit stomach turning.

    Ah hell, I know I’ll buy it anyway…

    • tigershuffle says:

      watched the recent docu on this……….was good to see those who actually tried to help finally got recognition of their efforts.

      To be fair for every John Wayne – Green Berets movie there has at least been a Casualties of War movie for balance

      The truth will out ……………… eventually

      (oooh my captcha is CYNT……..how very dare they)

    • Bob Bobson says:

      It doesn’t have to be glorifying, indeed I hope it won’t be. The original MoW focussed initially on the unglamorous and un-hollywooded Russian front, which I really appreciated.

      Any news yet as to which side of the conflict we will be put in charge of?

    • Cugel says:

      True, a lot of films have actually been a bit more candid with the subject (Deer Hunter, Platoon and what have you). I just wish we could get the same problematisation within a game at some point… I mean, I’ve barely played a wargame that even recognizes the existance of a civilian population, barring a handful in the odd escort mission.

      Which is somewhat ridicilous as the proportion of civilian to military deaths in modern (post-WW1) wars is 8 to 1 and up.

      I think what is so horrible from reading about the My Lai massacre was how ordinary that kind of incident was; just how little life actually meant. It was basically part of business as usual, until some journalist happened to stumble on pictures of this specific incident.

      I would be okey with a developer not reflecting these issues were it not for the common pretence of “realism”. Sure, you modelled the armour penetration of that LAW perfectly, but the whole sociopolitical context simply isn’t there.

    • Luomu says:

      The official site lists two campaigns:

      “Military Consultants

      January 23 – 31, 1968

      The military consultants from the USSR were assigned to reach a Viet Cong base located in South Vietnam in the Cao Lanh area to train guerillas how to use the latest Soviet and Chinese weapons including sniper and explosives techniques. Together with a group of engineers sent to deploy AA batteries around the training camp, they advanced to the destination and were ambushed by the US infantry that had destroyed the base some time earlier. Only two Soviet consultants survived with two soldiers of the North Vietnam army, but the task of getting back to the North Vietnam territory remains a problem. There is no communication, no wheeled vehicles, and it’s impossible to get there on foot. On their way the consultants got involved in a chain of bloodbath engagements with enemies, and they found themselves in the dead center of the well-known Tet offensive.”


      “US Army Special Operations Detachment

      January 15 – February 15, 1968

      The campaign starts when the special ops detachment under Sgt. Merrill’s command is sent out to examine a Vietnamese village, due to a suspicion that the locals are sheltering Viet Cong soldiers. The group had to accomplish several special missions: set an ambush on the Ho Chi Minh trail, hold a night raid into Cambodia, and participate in a large-scale offensive alongside other US Army forces. The almost impossible rescue of imprisoned US soldiers from a POW camp location in the vicinity of Hanoi will be the decisive combat of the campaign.”

    • Cugel says:

      Bob: Yeah, that is somewhat true. Especially the mission with the penal legion, I think.

      Luomo: Thanks for posting that! It’s interesting to see that you get to play the North Vietnamese side… has that ever been done in any other game? I can’t think of any off the top of my head (Battlefield doesn’t count).

    • Walsh says:

      I think what is so horrible from reading about the My Lai massacre was how ordinary that kind of incident was; just how little life actually meant. It was basically part of business as usual, until some journalist happened to stumble on pictures of this specific incident.

      Honestly, that’s one of the myths of the Vietnam war. My Lai was an aberration, not business as usual. A far greater number of war crimes were commited by the NVA and Vietcong, including execution of wounded troops, civilian massacres, torture of POWs, systemic assassination of South Vietnamese leaders.

    • Cugel says:

      Walsh: although I totally agree that the NVA and Viet Cong perpetrated horrendous atrocities as well (something critics of US actions often conveniently tend to “forget”), to say that My Lai was a unique “blip” is not true (at least judging from the lectures I’ve had on the matter).

      From the indiscriminate area bombing of both North Vietnam and Cambodia, to the concept of “free fire zones”, agent orange and the wanton use of Napalm, as well as simply using the metric of “body count” to evualute combat actions, I’d say the US track record is far from pure.

      The post war interviews with Lt. Calley who led the platoon in My Lai (which is a great read by the way) makes it pretty clear that it was part of their everyday grind. A quote in the Four Hours in My Lai book summarised the general attitude fairly well with: “If it’s dead and Vietnamese, it’s Viet Cong.”

    • Barman1942 says:


      Check out the game Vietcong, the first level starts you off bringing first aid supplies to a Vietnamese village, and the first NPC to be shot in-game is a villager. Not sure if there are any in the rest of the game, though.

  10. Shatners-Bassoon says:

    What is this Stalker Mod you speak of and may I say that the ending screams Cannon Fodder to me.

    • A-Scale says:

      Yeah, really.

    • The Innocent says:

      The Stalker mod for the original Men of War looked amazing. He had done a bunch of the factions (Clear Sky, Duty, Freedom, Military, Mercs, Monolith), and his maps looked like the same maps from Stalker but zoomed out (Agroprom was finished, and there were glimpses of Pripyat, the Military Warehouses, etc), but then he got bored.

  11. Luke says:

    World in Conflict, which I’ve just picked up again after forgetting how very good it is, is reasonable at recognising the human and civilian cost of a (albeit fictional) war.

    • Cugel says:

      Hmm, I actually thought a lot about the lack of civilians in World in Conflict, because half the game seems to focus on levelling entire city blocks with indiscriminate artillery barrages and air strikes, but it is never mentioned whether this causes collateral damage.Or alternately, all civilians have been conveniently “evacuated” beforehand, something that simply doesn’t happen in modern conflicts.

      Never the less, I agree with you in that it is still a very good game in terms of mechanics. And to be fair, the plotline is very well written, and even I started feeling a bit for the soldiers that you follow.

    • Cugel says:

      I guess what I’m trying to say is that many modern wargames simulate combat (in some Platonic, realm of ideas sense) very well, but war poorly, if you define war in its entirety, where combat represents maybe 10% and the rest is forced migration, disease, systematised rape, looting and so on and so forth.

    • Luke says:

      No, I agree with you there, although during some of the cut scenes before the missions there is talk of civilians being evacuated before the’ battle’ (gameplay) occurs. There is also veiled (but veiled it certainly is) discussion of the collateral consequences were the Russians to find out certain things during the invasion.

      I daresay part of the issue of simulating battle, rather than war (excellent description by the way) is that to involve the civilian aspects would require a level of bravery and maturity that most of the gaming industry does not posses. It’s a sophisticated dialogue which seeks to impart value that is not necessarily commercial, the kind of thing RPS exists for, but not the majority of the industry, and as a result It probably is not considered viable.

      It’s a classic example of being something’ too heavy’ for a mere game, a genre still largely prescribed as a limited medium designed for vicarious, throw-away moments.

    • Ziv says:

      Actually from what I remember World in Conflict had a pretty big thing for civilians, during the first mission it is said that evacuation began in miami and while the russians progressed deeper into the US it is said that civilians were evacuated, especially in the-mission-that-I’m-not-going-to-spoil-for-those-who-haven’t-played-but-you-know-what-I’m-talking-about.

    • Cugel says:

      Luke: Well put! I think you really cut to the core there.

  12. derf says:

    I was concerned that introducing helicopters would make the map feel small, but there’s half a second of video clip in that trailer that would suggest otherwise.

    Looks great and i’m most likely going to buy it!

  13. Brian says:

    Oi oi!!! Jungle beats on RPS!! Can’t wait to listen to oh it’s some game.

  14. Ziv says:

    I just began playing MoW and I’m flabbergasted w/ how little information it offers to get you into the game. took me quite a while to realize how to get the cannon to shoot. and even then I had to take manual control of him to shoot the guys i wanted to shoot.

  15. RadioactiveMan says:

    I want this game!

    Hopefully by focusing on Vietnam, with its emphasis on smaller-scale engagements, the game will give me less units to control. I always have trouble controlling more than a few units in Men-of-War games…. the large scale battles with 50-100+ units always reduced me to playing the entire game at very slow speeds and still feeling overwhelmed.

  16. MadeOfWaaagggghhh says:

    I just jizzled my pizzls and will be mad bizzlin this.


  17. Neut says:

    Hats of Men?

  18. The Innocent says:

    Spring 2011???


  19. Latro says:

    I think we already had this talked about … well, way too many times, but…

    … I’m the only one that cant, for the life of me, figure out how to play this game and not suck horrendously, and due to that has not gone further than the “repair your tank” part of the first mission?

    Cause I want to be like you and enjoy it and get excited about seeing it in Viet Nam, but Men of War reminds a black spot on my file as a PC gamer :-P

  20. Luke says:

    I love Men of War and will buy this for certain, but they don’t half enjoy there clunky and bewildering aesthetic. That trailer was all over the place like.

  21. Jimbo says:

    This looks goddamn fanbrilliant. And yes, major Cannon Fodder flashback when the hueys took off.

  22. Isometric says:

    This looks even better than I expected. I’ve proudly finished Men of War and the Red Tide expansion so I am hungry for more. So with this and Assault Squad coming out my wishes have been granted.

  23. Wipa says:

    Won’t all those trees get in the way?

    • Lord_Mordja says:

      Oh cool, I was hoping that was still being made. Looking at his Youtube channel, it also seems like he’s working on a western mod. link to youtube.com

      As for sci-fi, well there’s a Stargate one up on moddb. But yeah, more pew-pew is always good.

  24. Dylan says:

    Matterhorn is a good Vietnam related novel. check it out

  25. GCU Speak Softly says:

    When does the Dr Manhattan unit appear?

  26. sventoby says:

    Mod developers: this is why people ask for release dates. Screaming TBA or WHEN IT’S DONE makes me lose interest because 99% of ambitious mods with no release date in sight never end up being released. Look at Black Mesa, or for MOW the Mechwarrior, Star Wars, and STALKER mods.

    • Tetragrammaton says:

      Mod developers are developing out of the kindness of their hearts, for no pennies, amid their no doubt hectic day-to-day lives with real commitments and responsibilities. Giving a deadline is not only completely pointless (most modders work on this stuff in the few moments they can spare) It also raises an enormous amount of blind internet hate when they (inevitably) miss said deadline. Just be grateful that talented and creative people are giving up an enormous amount their time to entertain you and asking for nothing in return.