Take It To The Bridge: Artemis Spaceship Sim

I think their server will soon be dead, Jim

My personal jury’s still out on Facebook games (it’s still an incredibly young games platform, after all), but one thing I really don’t like about them is that they’ve been truncated from ‘social network games’ to ‘social games.’ That’s far too evocative a term to be applied to posting high scores and begging people for sheep. ‘Social games’ evokes playing games together, socially. For instance, chaining a bunch of PCs together and pretending they’re the bridge of the Enterprise. This is a social game. This is also the final frontier of space simulation.

The below is the nerdiest thing you’ve ever seen, and also the greatest.

Atermis: Spaceship Bridge Simulator isn’t officially Star Trek related, but it’s undeniably about the Kirk/Picard/the boring ones fantasy. And also the Sulu/Chekov/Spock et al fantasy. It’s game which involves networking several PCs, sitting in the same room and boldly going. What Star Trek Online should have been, albeit on a micro-scale.

One PC runs the grunt work by itself, posting the overview onto a shared main screen, while players take to their own PCs to don the mantles of Helm, Communication, Engineering, and Weapon Control. The terminals bark panicky electronic damage noises and make cool phaser sound effects. It’s a DIY Enterprise in everything but name.

And the Captain? He just sits in the middle shouting stuff. No PC, no actual technical ability: just barking orders and crazy plans. Y’know, “Warp Factor 2”, “Not-Klingons on the starboard bow” – that kind of thing. This is exactly as it should be.

There’s a demo here, with the full game download setting you back $60. That does, however, get you six licenses, so you can crew up to the max with one purchase. Although didn’t humanity do away with money in the Star Trek universe? Out of character! Out of character!

If RPS all lived in the same town, we’d be doing this like a shot. As we don’t, I DEMAND you lot organise yourselves into local groups and get on this, then report back with videos and write-ups. Oh, and if you lob the devs a video of your crew making the best of the demo, they might lob you a free copy of the game.

Make it so. And make it a bit less scarily-serious than this:

Awesome. Ridiculous. Brilliant. Insane.


  1. Theory says:

    I’m picturing Kirk saying “Where’s DS4? Oh, there” and “I don’t see why not” right now.

    • Clovis says:

      Just as funny to think of classic Star Trek scenes with this guy as the captain.

      “umm, ok, so I’m thinking about getting very mad at this… umm.. what’s his name… Kahn? Umm… yes, there he is. So, um, KAHN” ::shakes fists::

    • fuggles says:

      Surely you would always set a course to DS9? Wormholes, bald captains, narrative arcs that were never meant to cross…

    • Richard Beer says:

      I always thought the Enterprise bridge could have been improved by a floral sofa.

  2. Dain says:

    Yup, exactly what STO should have been. That would be a reason to have a massively multiplayer game.

    • cliffski says:

      actually, you have made a flipping good point there.
      This *is* absolutely what an MMO should be like. I think the diea is awesome. with 6 people it’s pretty geeky and cool, but imagine if eve online had this.
      Instead of 200 corp-mates akll flying different ships, you could have capital ships that actually required 200 crew, 200 real people.
      If you put enough effort in, writing a damage-repair team simulation (FPS with fire extinguishers and spanners rather than guns), a gunnery simulation, some of sort of complex managemnt sim for balancing all the shields and keeping engine output running, blah blah.

      It does depress me that devs make Game A, then they forget it and make game B, and then forget it and make game C…

      Interoperability between entirely differently developed games working towards some huge over-arching sim would kick ass…
      I did suggest that stardock could make use of GSB to link into GalCiv, to resolve the battles, but never got anywhere.

    • Alec Meer says:

      That would have been awesome.

    • PhilJC says:

      Reminds of when it was announced that Janes (possibly Clancy’s Total War – can’t remember exactly) were going to do a range of different sims that all linked together in to one persistent battlefield.

      I had kittens. Seriously. Kittens.

    • AndrewC says:

      This would be done-in by the slightly ornery nature of online gamers. No matter how well intentioned, needing to rely on 100 or so other people to even have a game will collapse. No captain, and you’re stuck in stardock. With just a one-man ship you may have a rubbish game, but at least you will have a game.

      Still, it’s lovely to think about, innit. Cooking Mama in the kitchen? Please.

    • Dain says:

      100 people, despite being a lovely fantasy, is as you say, probably not possible due to the nature of online gamers. But a 6 person set-up like this could be done I think, with good design, be done? You have a couple of issues to deal with – what to do if a crew member isn’t present is a biggy.

      I guess, like this you only really need the helm and weapons and you could do some amount of automation with whoever happens to be on the bridge being in command. The problem with that is what if you log on some day and find your daft navigation officer got the ship blown to bits while you were away?

      The other problem is players fighting over what position they get to occupy. I suppose some form of ranking system wherein occupying and being successful in a certain position will rank you up in that position. No RPG style stats increase, literally just a rank which gave you greater priority when trying to occupy a position. Of course this would likely lead to a fairly life-like system where rank and influence will be more important than merit.

      Lots of interesting ideas. Have to see how this develops.

    • disperse says:


      Sounds like Space Station 13 to me…

    • pongopongo says:

      Sounds basically like the setup in Puzzle Pirates, but without the puzzles. Or Pirates.

    • Noc says:

      Fighting over positions could be dealt with by putting the RPG aspects back in?

      You could think of bridge crew positions as akin to the party roles in a standard fantasy RPG…only instead of needing a tank and a healer and a nuker and someone with crowd-control, you need a helmsman and a weapons officer and a science officer and a chief engineer.

      You could also very well make the individual roles complex enough to require the player’s full attention (at least in Crisis Mode), thus making a “Captain” role both important and necessary; the bridge officers are busy with a tremendous amount of minutiae relevant to their task, and generally need a captain who can pay attention to everything and give them directions. There could even be an in game event/stat pinging system to give “reports” and “orders” more efficiently than with voice-chat.

      (Puzzle Pirates is actually a good-ish example of this: while the “crewmembers” are just hunkering down doing puzzles instead of game-things that relate directly to the situation, it follows a similar “crewmembers are busy with their stuff while the captain actually directs the ship” model. The important thing seems to me that the crewmembers always have something to do, and aren’t just sitting around waiting for the captain to tell them which buttons to press. If the job is simple enough to be done by one person, there’d be no need to require a party for it.)

      This sort of thing would just scale up for larger groups: bigger ships have more turrets, and can thus use more weapon specialists, and need more folks in engineering, or whatever. Extra helmsfolk could fly starfighters, or something, and extra science officers could do…extra…sciencey things.

    • theleif says:

      GSB+GS2 would indeed be awesome!

      I can’t see why something like this wouldn’t work in a game like EVE. 2-3 ppl for flying a BS, 5+ for a dreadnought and lots of minions in a Titan. They would have to change the lore though. Anyway, everyone reading Alastair Reynolds knows that Lighthuggers are controlled mostly by the A.I anyway.


    • Maxheadroom says:

      im sure i read that this is exactly what Star Trek Online was going to be (pick a career path in engineering, navigation, medical, command or whatever and then look for a crew opening on a ship ) before it got canned and changed developers.

      always though that would been better than the ‘everyone gets a ship day’ that they eventually churned out

    • Jason Lefkowitz says:

      Back In The Day (a.k.a the mid-’90s) I played a MUD that worked in exactly this fashion — starship combat with each player manning a position on the bridge of one of the starships. If you were the captain all you could do is give orders and hope that your crewmates were competent enough to carry them out. Of course, being a MUD you played the whole thing through a telnet window, but it was a lot of fun nonetheless. (Wish I could remember what it was called!)

    • wyrmsine says:

      Yep, exactly what I wanted from STO, though one hour of that beta reinforced the noisome reality that you can’t crew a scientific vessel with the people who justify chat-window obscenity filters. I do like that a couple of nerds said “Yes, that’s the game we wanted to play, so we made it”.

    • Rotekian says:

      Having thought about this kind of setup for a few years. The easiest answer is to forget about ship ownership. Players login and are assigned a ship and role. Which is arguably SS13 style.
      You could actually go with a Galactica style single fleet that travels from star to star theme to it. With the size of the fleet governed by present player count. Undercrewed vessals dropping back from the vanguard where all the excitement happens.

    • alh_p says:

      yeah, simulate a 200 jobs on a starship. Why don’t you join the navy, I’m sure they’d let you swab the deck.

    • HexagonalBolts says:

      All these ideas sound as though they’d turn out like ‘transformice with ships’

    • Shadram says:

      I’m pretty sure Allods Online (free to play MMO) has star ships that need several people to fly them successfully. Navigator, gunners, etc. Only high-end guilds have them, and it’s a large part of the end-game, required for raids, etc. OK, the ships look like sailing ships to fit in with the steampunk fantasy setting, but it does exist. I’ve not played Allods for a while, so I’m not sure how it worked out, but they definitely made a big fuss over it during the beta.

    • Farsearcher says:

      “Interoperability between entirely differently developed games working towards some huge over-arching sim would kick ass…”

      This has sort of been done before.

      Searching home of the underdogs some time ago I stumbled across a game called Breach 2. It was a squad based tactical combat game from 1991 . The interesting part is that it interlinks with another game by the same company, Omnitrend, called Rules of Engagement a strategic starship combat game. Apparently Breach 2 was used when a tactical mission came up in Rules of Engagement.

      The sequels Breach 3 and Rules of engagement 2 by Impressions continued this interoperability.

      For all our advances in graphics, sound physics etc I sometimes think that conceptually many modern games are behind stuff that was done years ago.

    • nichevo says:

      Have we not played Air Buccaneers? What we want is a version of that on steriods!

      Apply the theory to subs of WWII, airships of fantasy, spacecraft of sci-fi, etc etc.

      (Mind you, Artemis is a bit different what with the in-the-same-living-room focus.)

    • sinister agent says:

      I remain mildly surprised that nobody has basically done a persistently online version of hardwar. A bunch of separate worlds limited in number, with basically the same setup as hardwar, except with humans taking the place of most of the NPCs – running the economy and such. Sure, water and scrap metal are dirt cheap and booze profitable, but only because the NPCs took care of the cheap stuff as a matter of course.

      If they stopped doing that, it’d become profitable again, so people who like the trader-y side of games like privateer would be all over it, whereas bounty hunters and bodyguards and that could thrive by protecting them from the pirates and gangs, and cops could cruise about trying to keep everyone in order. Log off, and your assets are frozen, but bots can take over any crucial economic/policing functions if needed. There’d even be scope for information traders – people who could make a living mooching about doing a bit of smuggling here and there, but mostly acting as go-betweens for the gangs, selling information on where wanted criminals are hiding out, who’s planning to move a high-value stash tomorrow night, who’ll be protecting them, that kind of thing. Every MPRGRGRGM I’ve come across has promised a world of possibilities but delivered a world of joyless grind, punctuated by bouts of childish twattery.

      But anyway.

  3. Gibsnag says:

    Sisko is put under the ‘boring ones’ category? What madness is this?

    • Will Tomas says:

      To be fair, Sisko – amazing though he was – didn’t do all that much Boldly Going in a starship. He did more boldly staying still while people tried to bomb the shit out of his space station.

    • sneetch says:

      Yeah that’s kinda why I like him, he showed his shiny balls of steel staying in that station dealing with problems coming to him while the others flitted from anomaly to lumpy headed monoemotional alien encounter to particle of the week.

      Either way he wasn’t boring and anyone who decks Q is all right in my book.

    • Urael says:

      That’s not being fair – that’s missing the entire point of WHY Sisko was awesome. When shit got real, he had to deal. Or put another way, he couldn’t run off to a new star system when things got tough. He had to hang around and deal with those Cardassian assholes long term.

      Sisko da MAN. He beats ALL other captains into a distinct second place…Janeway to 11th.

    • BSG11 says:

      Sisko might have go out less, but when he did go out, he was almost always going out to lay down some hurt.

  4. GibletHead2000 says:

    There used to be a PC game like this *aaaages* ago (think Doom 2 era) called “Bridge Crew”. I really wanted to get into it, so we assembled a bunch of people together and tried to get a game going. We were playing pen-and-paper RPGs at the time, and thought it would work well.

    Similar setup (although back in those days the “networking” was daisy-chained null-modem cables). One PC doing a main display… 3 or so PCs for the different bridge members, and a captain with no PC telling them what to do. It was all text-based, except for the display PC. There was then a GM PC that we used to control the scenario.

    Unfortunately, none of the people I was playing with were really techies. Tried playing a couple of scenarios, but generally the players couldn’t figure out their interfaces enough to figure out what was going on, and got blown up before they knew what was happening.

    This looks like the same game, but with a decent UI. Might well be worth a go!

    • Harlander says:

      I remember Bridge Crew back in the day – I always wanted to play it, but I could never find enough like-minded dudes or a suitable space to play. I tried doing it over t’interwebs once but that failed, and then it seemed to drop off the internet.

      I’m glad the idea has bobbed up again, though I’m no more likely to actually get a game.

    • oSPrey says:

      A lecturer at the university I attended was one of the devs behind Bridge Crew. I ended up playing a few games during my final year. It was a unique experience, particularly considering this guy had an entire building in his backyard dedicated to playing games of Bridge crew, complete with multiple networked desktops and projector. Surprisingly entertaining.

  5. frenz0rz says:

    “Captain, we’re receiving two hundred and eighty-five thousand hails.”

  6. Alex Bakke says:

    I will make a group.

  7. MadTinkerer says:

    Ooooh, What this game needs is Flotilla-style encounters! Then it’d be beyond awesome.

    That and/or LARPing Away Team missions.

  8. Groove says:

    Awesome. Totally awesome. Must organise this.

  9. DAdvocate says:

    While this looks absolutely amazing, it kind of puts into perspective what living in the Star Trek universe would be like: tremendously dull. 7 hour shifts standing idly by your console waiting for any excuse to fire the weapons. At least the captain can pop off to his ready room for a game of solitaire.

    • jsdn says:

      I don’t understand what people find so fascinating about a large crew of real people controlling one ship. Even if it were masterfully crafted, the best reception such a game could hope to achieve is “incredibly boring.”

    • AndrewC says:

      One of the parts of social gaming is being social. Watching and relying on other people’s action is a game mechanic. Also you can drink.

    • DAdvocate says:

      @jsdn In essence the appeal is similiar to that from any turn based game, while it isn’t always your “turn” to perform an action, you can enjoy watching and talking to your fellow players as they take their turns.

      However if you played it perfectly straight with little banter then indeed it would be rather dull. I’m hoping that those in the video are being subdued by the filming and are more lively off-camera.

    • Rich says:

      Days of mind numbing boredom interspersed with a few hours of sheer terror.
      Also, it won’t be a proper simulation without long shifts at crazy hours and hot-bunking.

      You’re in the navy now, boy!

  10. Jonny Stutters says:

    “Port’s left, right?” – someone’s getting a red jumpsuit on the next away mission.

  11. Mike says:

    The nerdiness of this makes me slightly uncomfortable. I mean the man is wearing a navy officers hat for crying out loud, why!

  12. glowingslab says:

    Add PvP and video conferencing to other people’s living rooms, sorry, starships. Khaaan!

  13. Drakkheim says:

    Now I want to play Allegiance ..

    • DW40 says:

      Allegiance was fantastic, just too far ahead of its time, I guess. The hardcore are still running servers but my interest isn’t high enough, really, to learn all the ins and outs of the kludge. There were not engineering spots, as I remember, but still, it was great to jump in as a noob and be able to just man a turret.

    • surlyben says:

      It did sound like a cool idea, if not my particular cup of tea. IIRC it was released for free after the official servers went down? (ah, yes… link for google challenged: link to freeallegiance.org )

  14. Bassism says:

    This looks so awesome. I think I’d be able to get enough people together to pull this off. Must try.

  15. fca says:

    I think at least one of the laptops should have exploded during that movie.

    • Rich says:

      Ten minutes later their living room suffers explosive decompression.

  16. Matthew says:

    But the real question here is,

    Should I take ’em to the bridge?
    Take ’em on to the bridge?
    Can I take ’em to the bridge?
    Take ’em to the bridge?


    (RIP Godfather)

  17. W Main says:

    This doesn’t work simply because the room doesn’t shake when you’re hit with torpedo fire, shields are down to 40% and there’s a hull breach through decks 4 to 17.

    Oh and there’s a distinct lack of mini skirts.


    • Clovis says:

      Shaking the room would be hard, but it seems like you could rig a bucket with with random wires, broken motherboards, etc. above everyone’s head. When stuff ‘splodes, you drop the stuff on everyone. Maybe add in some sparks/pyrotechnics. Oh, a fog machine would help.

      Mini-skirts is an easy fix; at least, if you like to mostly see dudes wearing mini-skirts.

    • AndrewC says:

      Now, being completely accurate: the room the didn’t shake, it was the actors that sort of just fell about when given the ‘impact’ cue. But then that sounds pretty fun too.

    • disperse says:

      I think the camera may have been jiggled.

  18. Harbour Master says:

    Via the link to SpaceChem this week I discovered Zachtronics Industries did something similar 2 years ago, although not distributable!

    Flight of the Atropos

  19. Mr_Day says:

    “Go to Red Alert!”

    “Are you absolutely sure? It does mean changing the bulb.”

    It should have been another sci fi show they were making a social game out of: link to youtube.com

  20. Tom OBedlam says:

    I wish I had five other people who would play this with me. Sadly, i think they’re too cool :(

  21. blargh says:

    This is excellent. I’ve always thought this is where cooperative gaming should go. Or what about wargames where you get to have a staff? You could create a really in-depth logistical model, some sort of intelligence system, etc. Or imagine having sub-commands with their own staffs: each one arguing with you to get more supplies, telling you how their situation is more important, etc. Or how about a robust General Staff for World War II Online?

    There’s a minor tradition in board wargame of playing in teams, but it doesn’t look like that carried over to the computer. The problem of a was solved by automatic calculations instead of easing communications. A shame! Designers, embrace the metagame!

  22. Gap Gen says:

    I like games that divide up responsibility; it gives a better sense of teamwork than if you’re all just piling in with identical resources. We played Supreme Commander once with 2 people going ground and 1 person going air. It was great calling out for air support as your ground forces were being driven back, and having twenty strategic bombers fly over and turn the tide, or else having some interceptors show up to drive off the gunships that were slowing your advance.

    • Gap Gen says:

      Oh, also Scourge of War: Gettysburg is great, although overpriced (if it’s still £35).

  23. Kári Tulinius says:

    Star Saga is an old multiplayer-in-the-same-room space game. It and its sequel came out in the late 80s. Did anyone here ever play it? It was, apparently, very much like a tabletop roleplaying game, with the computer program acting like a GM. I’ve wanted to get a game of that together for years but I’ve never gotten around to it.

  24. utharda says:

    Yaaar. When I was about 13, we carved up a few keyboards to create a 3 stations for Gato. I think we hadf a helmsan, weapons officer and captain. It actually was a lot of fun. Also my first hardware hacking project -). Bonus points if you remember Gato. -)

    cga sub sims for the win.

    • Clovis says:

      I somehow had a pirated copy of GATO as a kid. No manual, so I must have played on the easiest setting. For some reason, I never got bored of watching the water shoot into the air when you hit something.

      I still sometimes use ‘zulu’ as part of my passwords.

  25. jon_hill987 says:

    Needs touch screens and voice activation.

    Keyboard. How quaint.

  26. davefp says:

    I have a sudden urge to lock myself in the boardroom here at work with this and two unsuspecting co-workers…

    Speaking of which, this would make a perfect corporate team-building exercise :D

    • Jhoosier says:

      I see a potentially awesome job opportunity. Especially if one person could play as a GM and control what you were doing. You could market this to execs, make the CEO be the science officer and run a Kobayashi Maru on them.

  27. El Stevo says:

    Captain needs a chair.

  28. mujadaddy says:

    Execution: Solid 7
    Idea: An arbitrarily large number
    Wishy-washiness of Captain: Take an arbitrarily large number, and double it.

    I worry that if these are the devs, and they’re confused by what all the little icons mean, the game needs an interface overhaul.

  29. AukonDK says:

    Arse, I’ve wanted to build a system like this for a while now but since I have little to no programming skills I never got further than an initial outline on my blog.
    I would have made it free and open source tho. :p

  30. AukonDK says:

    Arse, I’ve wanted to build a system like this for a while now but since I have little to no programming skills I never got further than an initial outline on my blog.
    I would have made it free and open source tho.

  31. Tyrone says:

    I did this as a kid for a school field trip, but I totally forgot about it until I watched this.

    link to en.wikipedia.org

    “The most complex part of each simulator is the computer systems. Each ship has several computers installed. The smallest set, the Galileo, has seven, while the largest set, the Magellan, has 40. Each one of these computers (excluding sound effect computers and tactical [main viewer] computers) is connected to a network allowing communication between computers. In this way, the programs on each of the computers are also able to communicate with each other, allowing the control room to monitor the simulation and for computers on the bridge to update each other with information sent from the control room.”

  32. Ed says:

    I’d love to play a game of this, but like Sleep is Death I doubt any of my friends would be remotely interested.

    Am I the only one getting slight flashbacks to Time Commanders from this?

  33. Cooper says:

    To those who can get to Durham (UK) with relative ease. I’m going to attempt to organise a crew here:

    link to rockpapershotgun.com

    • thebigJ_A says:

      That’s pretty close to Boston, Massachusetts, right? I’ll walk over.

      Oh, it isn’t? crap.

  34. nihilocrat says:

    This + Carrier Command. Make it so.

  35. The Magic says:

    my family used to do something similar with Freespace 2 when we were kids, because of the sheer amount of buttons to press. The younger you were, the simpler the job.
    My brother controlled steering,
    I did targeting,
    my cousin was in charge of weapons
    My sister controlled shields and power distribution
    and the youngest was my other cousin at about five years old. He was in charge of one button –
    the afterburners.

  36. TallTroll says:

    >> This + Carrier Command. Make it so.

    Oh my God, yes.

    For those who like this idea, try WWII Online : Battleground Europe. You can fight in air, land or sea roles, access better equipment as you level up (assuming your side *has* any of it in your area – logistics are important). The dev team seem pretty responsive too, loads of extra stuff there since I last looked

  37. R3D says:

    this is realy just the same as playing Iron Warriors: T – 72 Tank Command with 2 mates in the same room. each person has thair role and you have to work together or go boom.

    allso how is this different to what they plan for the new redorchestra if you are all in the same room?

    its being done and has been done in games for so long.

    il2 you can stack a lan worth of ppl into a bommer and i think you can even man the maps so still its been done there.

    all that said this as a mmo with the righ requierment say 3-6 players per ship would be cool

  38. adonf says:

    If I suggested to my friends we play this they’d stone me to death.

    • R3D says:

      Because ‘venting you from the airlock’ is too much in character. and they dont roleplay

  39. Duffin says:

    Oh. My. God.

  40. Tazer says:

    That’s completely not accurate. Shouldn’t the chick be in the galley?

  41. BSG11 says:

    This game is neat, but the real lesson here is that there needs to be a generic but very moddable bridge simulator game. That way people can live out not just their ST dreams, but also B5, BSG, SW, etc.

  42. Brian Rubin says:

    I so want to play this game. Anyone else in Los Angeles wanna try this? ;)

    • SAM-site says:

      If I could get the plane ticket from Liverpool UK I’d be there in a flash. My usual gaming cohorts are merely tolerating my excited bouncing up and down at the prospect of giving this a whirl :(

    • Zak says:

      What part of LA are you from? I’m from Venice. I’d love to play.

  43. DJ Phantoon says:

    I dunno. Starfleet Command is still better for sci-fi space ship combat.

  44. jowel says:

    My friend and I would play the X-wing series together. He would handle the ELS system and targeting with the keyboard while I would fly with the joystick. It was a blast.

    • Olivaw says:

      Oh man! I thought me and my friend were the only ones who did this!

    • Wolvaroo says:

      I did this with my friend aswell! Those were the days.

  45. Legionary says:

    Bridge Commander. That is all.

  46. Artist says:

    Im wondering that nobody mentioned StarQuest Online, yet. Its already that MMO where you can man a starships bridge like in StarTrek and roleplay the sh** out of any situation. And yes, theres also the famous captains chair. Ok, might not look that good and needs “some” more work, but its entertaining with the right players. Yes, and its very geeky, hehe!

  47. ET says:

    Wow. This is….possibly the most awesome LARP ever. Because it’s not exactly a LARP, but I digress.

    I would love to play this, but it’s hard enough gathering friend for a game of Settlers @ Catan already. They aren’t that geeky, woe.

  48. Maperns says:

    It’s just me or the guy with the black cap IS Steven Spielberg????

  49. vidstudent says:

    Apart from the lack of 3-D movement (this is SPACE, damnit), this qualifies as awesome.

  50. Olivaw says:

    This is it.

    This is exactly what I wanted Star Trek Online to be.

    Why the fuck wasn’t it this.

    God I don’t even give a fuck, I’d play this shit with six other people and love every second of it.