This April, Jim sluggishly wobbled into action when German publishers The Game Company announced they’d be publishing a Polish 3rd person survival horror shooter called Afterfall: Insanity. This morning, we got a press release from German publishers Just A Game will be publishing Afterfall: Insanity in 2011. Why? Oh. Turns out The Game Company declared insolvency earlier this year. They will be missed.
The new press release has more details on Afterfall’s “sinister post-apocalyptic setting” and “very sophisticated story”. RPS readers! I hereby invite you to be the judge of that.
Berlin , November 01st, 2010 – The Berlin publisher Just A Game secured the global sales rights in Afterfall: Insanity. The survival-horror-shooter from Nicolas Games uses the Unreal-3 engine and will be released for Windows PC, Xbox360 and PS3 in 2011. With its sinister post-apocalyptic setting and a very sophisticated story with various surprising twists and turns unusual for that genre, Afterfall: Insanity will cause an adrenaline rush in fans and newcomers to the genre alike.
It is 2032 – 20 years after the end of World War III. To survive the nuclear holocaust, humankind fled from the contaminated surface to find safety in bunkers, mines and huge cities below ground. As mysterious psychologist Adam, the player will be part of a team of medical scientists in charge of monitoring the fugitives’ mental stability. Humankind may have survived certain death aboveground, but their safe haven threatens to turn into a cursed prison.
In this 3rd-person-shooter, the player will fight mutants and hostile war victims in the dreary ruins of once beautiful cities and in the refuges below former European metropolises to discover a horrible truth. However, if he does not face his greatest weaknesses and deepest fears, the player will not survive the claustrophobic depths of the underground from which there is no escape and where the darkness hides more secrets than just the madness of its inhabitants.
Being in charge of a team, eh? Darkness hiding more secrets than just the madness of its inhabitants, eh? I think– NO! I’ve just noticed that the the one thing Jim commented on, the developers’ excellent name- “Nicolas Intoxicate” – is now “Nicolas Games”. Seems like a bad omen to me. Although in the course of researching that, I found out that the studio was created by fans of Stalker and the original Fallout games, which is surely a good thing. Also, Inc Gamers notes that the earliest screenshots of Afterfall: Insanity date right back to 2006, when it was an isometric, tactical game. Hmm.
Hypothesising is difficult. Guess we should just wait for some footage.