Deus Ex 3: A New Trailer

Deus Ex: Human Revolution has a new trailer, and I posted it below. The footage shows off a bunch of so far unseen environments, weapons and augmentations. You should watch it.


  1. stahlwerk says:


  2. Zetetic says:

    Looks fun. Ooh, crafting!

    Still remains to be seen if the story will be bearable.

  3. Lewie Procter says:

    It is looking very nice.

  4. Vaughn says:

    A rendered-cutsceen/gameplay trailer hybrid! Impossible!

  5. Ian says:

    What surprised me was when I saw the title of the post I got a little spike of excitement. Apparently I started really, really looking forward to this without realising it.

  6. fallingmagpie says:

    Looks good. I’m assuming that’s late in the game – weapons are a bit powerful otherwise. Exploding magnum bullets, anyone?

    Scoffed at the cutscene-triggered-by-room-clearing at the end.Why do they bother?

    • noodlecake says:

      why not? It adds atmosphere. :)

    • negativedge says:

      no, it kills atmosphere

      just like Dude In Ear, who all the developers just love these days

    • august says:

      Are you kidding? Deus Ex helped pioneer dude-in-ear.

    • VelvetFistIronGlove says:


      Henceforth, “Dude In Ear” shall be used whenever possible in all writing and speaking about games, when referring to a character or characters whose primary purpose is to direct the player while not actually present, by means of radio or other voice-in-your-head. Especially if said voice accompanied by a little HUD picture of said character.

      And let all honour “negativedge” for his contribution to the lexicon.

    • Tacroy says:

      Bah! I hope the weapons start with exploding magnum bullets and wall-piercing lazors, and scale up from there!

      Or hell, that the weapons just start out awesome and stay awesome – you’re playing a cybernetically enhanced super-soldier, your left pinky probably cost more than a billion HE Magnum rounds; why would they send you on infiltration missions without the the best in available weaponry?

    • Oak says:

      By the end of the game you will be able to cause entire buildings to collapse with a resolute stare.

    • jon_hill987 says:

      I don’t mind a test, but UNATCO had better issue some hardware.

    • James T says:

      Never know when I might come up against heavy armor. GimmetheGEPgun.

  7. ScubaMonster says:

    I’m impressed by the couple of scenes that didn’t have a golden brown hue.

    • Giant, fussy whingebag says:

      But that hue gives the whole game a texture like sun!


    • Arthur Barnhouse says:

      Never a frown.

    • Nickless_One says:

      with golden brown…

    • Barman1942 says:

      With golden brown.


    • Premium User Badge

      Waltorious says:

      Original Deus Ex = Grey.
      Human Revolution = Golden brown.


    • Premium User Badge

      Waltorious says:

      Original Deus Ex = Grey.
      Human Revolution = Golden brown.


      (sorry if this is a double-post, the first didn’t seem to go through)

    • Jack says:

      No, it was more purple.

      Or maybe that was just the second one…

    • LionsPhil says:

      Purple was very much DX2.

      DX1 was “normal” colour. It was nighttime grey, but not HDR gloomy can’t-see-a-damn-thing dark with neon. Back before shaders came along to ruin everything.

    • redsquares says:

      It’s called transmutation: lead into gold.

  8. Vague-rant says:

    The bit with the screen stretching out looked a bit iffy. Still interested though.

  9. Rob Hale says:

    OK So now I’m interested.

    Dear all marketing departments: THIS is the kind of trailer that convinces me to buy a game. One that shows actual (albeit it slightly edited for time) gameplay.

    • Michael says:

      Yeah, compare this to a CODBLOPS trailer. I’m glad to see there are still some developers who know the difference between games and animation.

  10. Handsome Dead says:

    The future is ohrange not lemon-lime.

    Also, I approve of explodey revolvers.

  11. Carados says:

    Looks like they’re using the deal-breaker on almost all PC ports, “Menus designed for consoles.”

    Come on, just let me use my mouse. Please?

    • ScubaMonster says:

      I agree. And honestly, I can’t imagine it takes THAT much work to add this. I mean seriously. That’s just being effing lazy.

    • Chris Evans says:

      Could it not have been a trailer taken from a console version?

    • Bhazor says:

      Well that would explain the tank turret movement at the end.
      I kid.

    • Rob Hale says:

      The menu system at work looks designed for a mouse to me but is being used with a pad in the trailer. The entire system seems button and context menu heavy which is a classic PC interface design.

    • Rich says:

      I was shocked just how un-console the menu system looked.

      On a semi related note, the whole thing looked like a brown, first person, version of Mass Effect. Including the menus.

    • J-Spoon says:

      Just as neon-y as Mass Effect as well.

    • DrGonzo says:

      But the menu’s were clearly a radial system designed with a joystick in mind. They never work well with a mouse and keyboard. But I agree that the trailer is probably just showing us the console version.

    • J-Spoon says:

      Re: radial menus, it just looks like the weapon select was radial. Inventory actually looked like an inventory. And radial menus CAN work well, I liked the one in Crysis (for your suit).

      That hacking would be annoying though, if you had to WASD it for some reason.

      Side rant: CODBlops instantly pissed me off when they didn’t free my mouse for the friggin opening menu. What the hell?

    • Barman1942 says:

      I dunno, the interface seemed pretty streamlined and didn’t have a ton of white space like so many other consolized menus.

    • Sui says:

      There were ‘RT’ and ‘LT’ (right trigger / left trigger) symbols on the interface, so it’s definitely a console version on show.

    • JRez says:

      I’m sure you’ll be able to use a mouse on the menus, but it is clearly a radial style for thumbsticks. Get used to it.

      There, is, no, money, in, PC for Triple AAA titles unless you’re talking MMO. None. None that matters anyway. 14,000 copies sold on steam vs. 1 million on Xbox?

      It’ll never go back to the way it was, ever. The only reason PC dominated consoles in the lowest common denominator consumer market prior to the Xbox was because of online play and online downloadable content. The spenders don’t care about mouse controls or higher resolutions or mods. And a console will never again come without online abilities.

      Every triple AAA title ever made from here on out will be a console game, ported to PC. (I don’t consider The Witcher, despite it’s greatness, to be triple AAA.)

    • Thants says:

      It’s fine that games are console ports. But it’s not unreasonable at all to expect them to say, fix the FOV, make sure the mouse works, lower the font-size a bit, etc. which depressing few companies can be bothered with.

    • Sui says:

      Yeah, the small tweaks required to optimise the PC version will be well worth it for the devs / publishers in the long term, considering it could bump up those 14,000 steam sales to 18,000, for instance. At the end of the day the only thing anyone’s interested in is money, and publishers are just fucking idiotic if they don’t realise that optimising the PC versions of games will net them extra cash for very little effort.

      Also, in regards to the “things will never change” outlook – I think they will. Graphically, games are improving at a much slower rate. It’s already incredibly costly and time-consuming to produce an AAA title with incredible graphics, plus it’s getting increasingly difficult to make better hardware components by simply cramming in more transistors. What this means is that modern titles don’t look very different from those released three years ago – something which absolutely could not be said in the early 2000’s.

      What I’m getting at is that in ten years or so, low-end PCs will probably be able to play new releases just fine, because capable hardware components will be commonplace / cheap, and all but a select few of development companies will have the time or money to push the hardware to its limits. If this is the case, PC gaming will genuinely be widespread as pretty much EVERYONE with a PC will be able to play games – which may even lead to consoles becoming obsolete. Why buy a £300 Xbox 9720 when a £150 netbook can play Call of Duty: Time Travel Warfare 3: America Invades Medieval Britain with no hiccups?

      I think it’s silly saying “this will NEVER happen” seeing as gaming changes so fucking much all the time. Ten years ago you’d never even have thought a game could break the $1 billion mark – in ten years we’ll be playing Rage on our fucking iPhones OH WAIT

    • ExplosiveCoot says:

      I didn’t think the hacking or inventory (and definitely not the upgrade or whatever that was) menus looked overly-consolised. My initial impression is that this looks like a good compromise between console / PC functionality (even leaning toward the PC in terms of usability – I think it’d be a PITA to have to move the selector over all those options on the “power select” screen if using a thumbstick.)

    • Lilliput King says:




  12. Rick says:

    Definitely looking forward to this. Even if it doesn’t entirely live up to Deux Ex, its still looking like an awesome game in its own right.

  13. Man Raised By Puffins says:

    Mmm… Deus Ex-y

    • Man Raised By Puffins says:

      Oh, and the accompanying Q&A with one of the devs over at eurogamer is also worth a look-see.

    • frenz0rz says:

      My thoughts exactly.

    • teo says:

      That was the worst fucking Q&A I’ve ever read

    • Frank says:

      It wasn’t that bad. At least it wasn’t their art director talking about Icarus and the Renaissance again. To the extent that it is bad, I blame Wesley Yin-Poole’s questions. Is he their resident interviewer now?

    • Josh W says:

      I find the explanation there of the way you improve slightly amusing:

      “You gain experience points in order to gain praxis points, which allow you to gain development points that level you up. Leveling up unlocks abilities on the augmentations you bought.”

      I’m paraphrasing, but it sounds like their augmentation system is starting to go a bit wooly, ripe for some refactoring!

  14. Oro says:

    So our hero not only drinks and smokes, has a cool haircut and wears shades all the time, he’s also invincible?

    Could I please have a slightly more human alter ego instead? Perhaps someone like J C Denton?

    • Tokjos says:

      JC had shades all the time, drank and smoked. He could also become invincible with the right augmentations. What made him more human than this dude?

    • noobnob says:

      Ignore this, didn’t mean to reply :(

    • skinlo says:

      Rose tinted glasses did.

    • TheLordHimself says:

      “slightly more human like J C Denton” – I don’t really know what to say to that…

    • Supraliminal says:

      Yeah, JC was human only if you wanted him to be.

      -some augs, be a nice guy.

      Obviously most, like me, went with the other type.

      -Helluvalotta augs, be a jackass.

  15. Chris Evans says:

    Damn that looks good!

  16. Ghede says:

    Didn’t know batman went cyborg!

  17. Mike says:

    Did no-one else find the “Attack Enemies” option really confusing in DX? I kept wondering if it meant MY enemies (which made no sense because it was their computer GUI) or THEIR enemies (which was me…). Stupid games. :(

    • ynamite says:

      haha, totally!

      I always thought I was the only sodding sod who thought that.

    • Shazbut says:


    • Urthman says:

      Yes it was confusing. I ended up thinking of those screens as an abstraction reflecting the mind/computer interface in Denton’s head. In reality, he’s doing all kinds of arcane stuff with assembly language, but his human mind doesn’t understand that stuff. The cybernetic part of his brain presents his human mind with high-level abstractions like “hack” or “make the turrets attack my enemies” and then his fingers type crazy stuff that no human would be able to do or understand.

    • Neut says:

      I just set it to attack everything :D

  18. ynamite says:

    abot time …

    Did anyone else notice the Canadian (?) accent of the guy talking on the com? Reminds me of “How I Met Your Mother” :D

    Barney Stinson is the man (albeit he’s more into them than anything else, which is totally okay by me … mostly)

    • thesundaybest says:

      Exactly what part of his accent struck you as “Canadian” eh?

    • ynamite says:

      I may have misheard, but I thought he said “abot” instead of “about”. Wouldn’t that be Canadian?

    • J-Spoon says:

      Depends on the Canadian. He does roll over the “ow” in “about” a little, but not as much as someone from, say, Toronto (judging from my Torontan coworker’s tendency to “go öot for a bit”).

  19. Maxheadroom says:

    I’ve been decidedly nonplussed about this, but i’m actually starting to look forward to it now.

    Hopefully it wont turn out like DX2

    • DrGonzo says:

      Same here. Though I’m playing DX2 through at the moment, picked it up a while back in a Steam sale that was insanely cheap. I’m actually surprised by how much I’m enjoying it. The only thing that grates is the constant load screens. They take ages even on a modern system, and they kick you out to windows, then reload the game and your back in. It’s quite immersion breaking.

    • PodX140 says:

      Gonzo, if by some miracle you still check this and read it, do your self a favor and immediately stop playing DX2, and fire up the original. Because it’s one hell of a difference, and DX is still amazing, unlike it’s sequel.

      The command still stands even if you’ve already played it. :P

    • jeremypeel says:

      Can Gonzo not just enjoy what is still a fairly good game?

  20. Bhazor says:

    Good to see combat that isn’t entirely made up of canned kill animations.

    Also, was that a good old fashioned inventory screen I saw?

    • LionsPhil says:

      The hint of the grid inventory is the most exciting thing about this trailer. And I’m not being a snide bastard.


  21. roryok says:

    “Get to the hangar bay! Fast!”

    Was that a really bad fake Irish accent or a legitimate Canadian one?

    • Skaal-tel says:

      I’m gonna go with bad fake irish designed to summon images of IRA.

      I’m Canadian and it sounded like a rough combination of bad fake mandarin chinese and bad fake irish.

      Stereotypical as it may sound, where was the g’day and the eh?

    • Jarkov says:

      It’s about time that Newfoundland was properly represented in my FPS-RPG cyberpunk sequels

    • ExplosiveCoot says:

      Definitely a legitimate Canadian accent.

  22. CMaster says:

    Hacking and customization look good.
    Combat looks ridiculously easy, with enemies going down to tiny amounts of fire despite all their armour, while the player character (forget his name) seems to think incoming bullets are candy.

    (Reminds me a bit of Mirrors Edge which I’ve just completed. Tiny asian girl in sports gear is able to gun down hordes of SWAT in full body armour)

    • Stijn says:

      I don’t think here have been many trailers in which the player dies or gets wounded badly

    • Rob Hale says:

      I don’t think I’ve ever seen a gameplay trailer that wasn’t being played on easy + god mode.

    • nimnio says:


      Agreed. And to be clear, I’m not saying “This games looks too easy,” I’m saying, “I don’t like this trailer.” Trailers, as a rule, seem to be designed to make the protagonist look like “Neo the Infallible”, essentially a teenage boy fantasy rather than an interesting character.

      Trailer plot:
      1. Neo is hacking the computer. He’s running out of time!
      2. He runs out of time!
      3. A dozen bad guys show-up.
      4. Neo kills them all.

      Wow. Phone Spielberg: we’ve got a winner.

    • Sui says:

      It’s a game trailer, not a bloody Kubrick film. It doesn’t have to adhere to Plato’s three principles, it just has to show us how awesome the guns are.

    • Dave says:


      I don’t care how awesome the guns are in the slightest. Trailers can do more than simply show action.

    • Olivaw says:

      Trailers show powers and abilities and gameplay, or story stuff.

      That’s it.

      And if it’s not story stuff, it’s only meant to show how awesome the gameplay will look/be. It’s not meant to tell a story or create drama or anything like that.

      The player character will also never die during a trailer. Because that would make people think the game was too hard. What the fuck is wrong with you people. This is not a difficult concept.

    • CMaster says:

      Plenty of trailers (especially gameplay trailers) show players taking damage etc. My point was about how the enemies seem to drop really easy (1-2 pistol shots) but Mr Protagonist doesn’t seem to be worried about being shot at all, really. Yes, the PC is likley to be tougher, but it makes combat look completely effortless.

    • ExplosiveCoot says:

      Take a gun, shoot someone in the head once and see if they collapse; if not repeat and count the number of shots it takes. I’m willing to bet the number will be less than 3.

      It’s always a pet peeve of mine when games require me to shoot someone in the face 15 times before they fall over; hopefully this shows the “realistic” setting for Deus Ex 3 (like the original had.)

  23. thesundaybest says:

    Everytime I hear that guy saying “Pegi 18” at the beginning of videos I think I’m about to be treated to some “Barely Legal” type action. I don’t know what it says about me that I’m always happy to see it’s a videogame…

  24. Shazbut says:

    Still looking promising.

    The most exciting bit of the video for me by far was at 1:18 when he throws a box at a guy, because that speaks of high agency.

    Please just be the best game in the world. That’s all I ask.

    • Jugglenaut says:

      The box bit got me excited, too. I’m so looking forward to this.

  25. Horza says:

    Looks surprisingly much like a Deus Ex game.

    Hopefuly there’s more to the melee than “Press F” though.

  26. Hunam says:

    I like that the HUD is augmented reality from Jensen’s view point.

  27. Inglourious Badger says:

    Hmmm. It’s all very explodey though, isn’t it? I wish they wouldn’t call it a Deus Ex game and then I would be excited about playing this, it does look cool, but it just doesn’t look very Deus Ex.


    • Man Raised By Puffins says:

      Upgrading your strength augment just so you lift a box is so Deus Ex it hurts.

    • Rob Hale says:

      They’re trying to show everything you can do in one trailer. I’m willing to bet that you can make a stealthy exit if you wanted but it makes for a better trailer if show a stealthy infiltration followed by an explodey escape.

      After all some people played Deus Ex without ever using stealth. A game being Deus Ex in style means you have that choice.

    • DrGonzo says:

      It’s not Deus Ex if I can’t play the whole game through by simply bludgeoning people’s faces in with some kind of metal bar.

    • Barman1942 says:


      Or candy bars. The ultimate weapon.

    • Inglourious Badger says:

      Hmmm. Alright then. I will allow my excitement gland to engage, but stealthy exits better be an option or I’m holding you all responsible!

      Masses of armed guards should only start converging on your location in a Deus Ex game because you accidently blundered into a metal crate that fell down 3 flights of stairs and knocked a guard out, who’s mate set off an alarm in panic, who you could have shot dead before he set it off if only you hadn’t wasted your precious skill points on ‘environment’ rather than mastering accuracy with your wonky pistol.

      Plus it must contain the option to smoke but losing health if you do so (the previous trailer with him smoking in his apartment didn’t appear to show any loss of health for his nasty habit, although that’s probably because he hadn’t made JC’s mistake of smoking a whole pack of cigarettes in one puff)

    • teo says:

      You couldn’t hit anyone with candy bars. You could stack them on the heads of NPCs, but that’s about it. Oh, and give one to that little shit kid outside castle clinton

    • LionsPhil says:

      You can beat someone to death with a candy bar in DX1 thanks to the physics system (yes, really, even though it’s not modern arbitrary rigid-body), as long as you can repeatedly drop it on their head without them retaliating or fleeing.

      Here’s someone finishing off Maggie Chow with lockpicks and multitools (loud, pointless audio): link to

  28. MrCraigL says:

    Looks awesome – my only criticism is the guns seeming a bit floaty.

  29. Reefpirate says:

    Quite a few moany-grumblers in these comments… I’ll be you $50 that’s not an in-game cutscene at the end when he walks out of the room. That totally feels like something they threw together for the trailer, to give it, you know, that trailer feeling.

    Wah wah, “stretchy-screen”. Wah wah, “he seems totally invincible”. Wah wah, whine whine some more you dumbasses. I’m sure that your character can die, and probably a lot easier than it looks like in the trailer, you know, the things where you almost never see the main character die ever? This is promo material, not “you’re really in the game it will actually be just like this”.

  30. noobnob says:

    Vent crawling, fuck yes! But I do hope there are options for you to entirely avoid combat whenever you feel it’s necessary.

  31. PleasingFungus says:

    Use the GEP gun for a silent takedown.

    (Trailer looked amazing. Game anticipation meter: refilled to 100%!)

  32. DiamondDog says:

    Detective Mode!

  33. mod the world says:

    Fantastic trailer, that looks like a GOTY 2011 candidate too me. I so hope they don’t screw this up.

  34. Stitched says:

    The combat feels … soft and mushy. Don’t know what to think about this game.

  35. Popish Frenzy says:

    I wish mirrors edge had sold a bazillion copies and been the death knell for bodyless-momentumless-floating eyeball fps protagonists. Alas.

    • DrGonzo says:

      Left4Dead also has it. But I’m not a fan. I have an imagination so I just picture it being my body. Mirror’s Edge had so much clippy weirdness when you looked down at your body, and the proportions all seemed a bit off, maybe due to the FOV.

    • J-Spoon says:

      That just reminds me of the original Quake, where you COULD actually be a set of floating eyeballs with that one pickup.

      Also: seeing your own body brings back memories of Jurassic Park: Trespasser (and how I had no hope of running it on my computer at the time). Oh, the days when I was peeing my pants over watching a box tumble at 5 fps. Now I don’t even bother looking at all the exquisitely splintering boxes in Source.

    • Popish Frenzy says:


      I agree in l4d it felt like an afterthought or they were experimenting. But in mirrors edge the onscreen body and momentum etc gave the movement and combat (which i actually enjoyed) a great sense of physicality and of being ‘there’. I think mirrors edge and deus ex’s body augmentation would be a good fit. As your character improved you’d get greater sense of being more agile and when you looked down you’d be able to see your shiny new backwards jointed mechano-legs or whatever:)

      I guess didnt mind/notice the clipyness or odd proportions; I think a friend of mine did though. Still if it had taken off i imagine those kinds of problems would have been ironed out.

  36. Skurmedel says:

    Nothing in this trailer made any sense. He blew up a lab clerk to get to a computer? He goes stealth then he starts some magic looking mumbo jumbo.

    • subversus says:

      he shocked him

      damn, some people are dense.

    • Skurmedel says:

      Regardless of what, he shot them. And ad hominem isn’t really helping here.

    • Ybfelix says:

      For me, knocking out people without long-lasting injuries is actually more “believable” when done with some future gadget, compared to old fashioned baton. Also he needs to take down two persons simultaneously here.

      Eurogamer: What is the P.E.P.S. and how does it work?

      Jean-Francois Dugas: It’s a non-lethal weapon using a Pulsed Energy Projection System. So, every time you hit a target with this weapon, the enemy is going to be pushed away and stunned for a moment, giving you the time to disappear before he gets his senses together.

    • skurmedel says:

      Thank you for a constructive response. I haven’t read the article though and the trailer need to stand on it’s own. I agree it makes sense with stunning people, but for me with no prior knowledge it looked like he killed them.

    • Ybfelix says:

      This and this. Quite a bit information, the dev sounds honest in these Q&A’s. I’m a little surprised RPS didn’t provide links, maybe their own write up are coming.

  37. aaron says:

    God, it’s like they don’t even understand that what made the original Deus Ex great was ugly graphics, bad voice-acting, and stilted animations.

    Way to SELL OUT and DUMB DOWN for the console kiddies, Eidos.

  38. Rond says:

    This guy uses a giant laser cannon. Also, he slams into the floor to stun the baddies. Very Gunther-style, ja.

  39. BrendanJB says:

    Bad graphics?
    Player takes no damage?
    Too action based?
    Character not relatable enough?
    Mission makes no sense?

    It’s a fucking 2 minute trailer designed to show you all the cool shit you can do.
    Enjoy being complete downers your entire life. Yeesh.

    • DrGonzo says:

      Well I personally thought it looked good. But I’m getting a bit miffed at how someone having a differing opinion in the comments thread about a sequel to a game they clearly loved and feel passionate about is somehow unreasonable. They have a different opinion to you, get over it.

    • Skurmedel says:

      Well it didn’t really tell anyone much did it? Isn’t this valid criticism?

    • Ybfelix says:

      Everyone claim Deus Ex is great for allowing all kinds of methods to get things done, but then deride the front assault route as an unwashed peasant’s way and no one should dare try it. Also, “relatable enough”?

      Though I suppose since they said they did do different routes, they could later make a trailer like this to appease disbelievers (actually it didn’t show either, just more implications)

  40. coldwave says:

    What a shame, it’s not going to be out in two weeks.

  41. J-Spoon says:

    One of those weapon selection menus looked like Crysis’ suit mode menu – radial popup on cue. I quite liked that system, even better that it pauses the action for a second to think your strategy through.

    If they let you use the mouse to actually navigate, instead of the usual “we’re going to treat your free-pointing device like an analog stick,” I’ll be elated.

  42. coldwave says:

    Suddenly, explosive rounds.

    And I thought they said only one ammo type for each gun.

    Thingas are just getting better.

    • Barman1942 says:

      I believe they stated that there would be different ammo types for the guns.

  43. jon_hill987 says:

    Nice, they have ruined it with a stupid third person cover system.

    • Dominic White says:

      As opposed to the thrilling combat in the original, where you stood stock still in the open, waiting for your reticule to slowly close on the guys shooting at you? Yeah, clearly they’ve ruined the finest element in the series.

    • Psychopomp says:

      Oh no, you have what equates to peripheral vision, and being able to hear where things are coming from.

    • jon_hill987 says:

      @Dominic: playing on easy were you? No I took cover, I just did it where I wanted rather than behind a conveniently placed waist high box. Oh, and I used my ears to tell what was round the corner, you know like you have to do in real life where you don’t have a third person camera when you crouch behind something.

    • LionsPhil says:

      Apparently very few people can remember the existence of lean keys, which are a way to take cover without fucking with the camera or velcroing your spine to highly specific crates and bits of wall.

      Replaying NOLF2 at the moment (DX1 having been done earlier in the year, obv.) and they are truly joyous little buttons. (Although the way Call of Juarez 2 did cover is the one implementation of a “cover system” that so far has been just about tolerable if we must have these damn things.)

    • jeremypeel says:

      Am I the only person in the world who finds lean keys to be terrible bollocks in practice? They certainly don’t rank very highly if we’re looking at ‘realistic’ options.

    • Man Raised By Puffins says:

      Nope, I’m likewise baffled by the popularity of the lean key among the PC gaming massive (E is the use key and Q is ‘last weapon’, damnit). I’m rather disappointed that the Rainbow 6: Vegas-style cover system used here hasn’t caught on more in fact.

  44. Emperor_Jimmu says:

    Why are biologist always evil in games? I’m deeply offended. Who want to join me in boycotting Deus Ex 3?

    • Midnight says:

      Why boycott it when you can create a virulent plague instead? Let the bodies pile up on the streets. In the end, they’ll beg us to buy their game.

    • spacesubmarine says:


      And the mythical city on the hill will become a reality and we will be crowned its kings.

      Or better than kings.


    • teo says:

      Within six weeks

  45. Tei says:

    This video looks exacly how Alpha Protocol feel. Spy doing RPG things, like hacking, emptying other people chests, killing with energy crowbowns, pistols, and other toys.

    Lets hope don’t share AP errors, because AP was excellent, but the errors where noticeable.

    • Adventurous Putty says:

      i’m so, so glad that someone mentioned this. Alpha Protocol was as close as we’ve gotten so far to a successor to Deus Ex, and the fact that this looks like that is nothing but a good sign.

    • sfury says:

      True that.

      Let’s hope they’ll give the expansion to Obsidian ;)

  46. Tei says:

    ooops.. double post.

  47. Pemptus says:

    Old fashioned grid inventory? Is this heaven? Also vent crawling. <3

  48. Dominic White says:

    It looks like classic sneaky/shooty/hacky/freeform Deus Ex, but with actually decent combat, which is something the original never had.

    This is a very good thing. People seem to forget a very key element about the original – J.C. Denton was meant to be an elite secret agent, but couldn’t hit a man-sized target at ten paces without crouching down and aiming for five seconds. Need to take cover or move in this time? You’ve got to do all that aiming all over again.

    Also, the hacking system looks a helluva lot more fleshed out that the ‘press button, wait’ system of the original. They’ve got a proper grid-based inventory with more object interactions than ‘equip in quickslot’. I’m really not seeing anything to complain about here.

    But people will complain, because people are dumb.

    • Pemptus says:

      “J.C. Denton was meant to be an elite secret agent, but couldn’t hit a man-sized target at ten paces without crouching down and aiming for five seconds. Need to take cover or move in this time? You’ve got to do all that aiming all over again.”

      Yeah, and the bit where your backpack was made of squares was kinda unrealistic too. I mean he didn’t even seem to be wearing a backpack, let alone consisting of squares. And I seem to recall having to assign points to skills and nonsense like that. Talk about an immersion breaker. He’s an elite secret agent, not a calculator! Etc. etc.
      Sorry, couldn’t resist.

      tl;dr: Deus Ex was an rpg. Having godlike nano-augumented shooty skills from the beginning would break it. You should take all your rpgs with a pinch of salt. (…is this the correct expression? I forget)

    • Dominic White says:

      RPG? I thought the buzzword around here was ‘immersive simulation’ – apparently a Worst Spy Ever sim, it would seem.

    • Olivaw says:


      Video games can have you upgrade skills without making you a fucking spazzy retard at the beginning.

      Bullets should go where you point, generally. This is why Alpha Protocol was only half of a good game.

    • Sui says:

      Yeah. If you want to limit the player’s power, give them less ammo, don’t make their aiming reticule encompass all of the world’s continents.

      I do actually get annoyed at how much ammo I get in games. I rarely ever run out of ammo, and if I do it’s just a case of switching to another gun I have an incredible ammount of ammo for. But think about how fun it would be to play a game where the opposite is true; ammo is fucking hard to get, but all the weapons are super-powerful, so ANY weapon with a few bullets is incredibly useful. It would make guns actually feel powerful, rather than simply being a method of interacting with enemies, as casual as slinging a ‘hello’.

    • Jack says:

      I feel like the crai-Z-aim was something they had to put in to make up for the terrible AI. If they’d had you able to shoot straight and do decent damage, combat would have been by far the easiest way through the game, just because the AI wasn’t up to scratch.

      Hopefully the new guys will make the combat harder through legitimate means.

    • jeremypeel says:

      It’s the age old problem of reconciling abstract calculation-based aiming with the actual visible aim that comes with the first-person view. Not sure if there’s ever been a spot-on solution to it.

  49. zak canard says:

    That trailer just made me speel my dreenk. Can’t wait!

  50. Lambchops says:

    Trailer lacked for a bomb.


    I’ve been excited about this for a while. I don’t think I could fail to get excited by a new Deus Ex game. Whether it delivers or not is another story entirely – but for now I’m looking forward to it.