CLEAVO! Return to Tiny & Big


‘Tis the day for revisiting indie delights from months gone by. In this case, scenery-destroying treat Tiny & Big: a game whose prototype demo offered lovely art, big ideas, crazy physics and slightly cumbersome puzzles. Developers Black Pants are gearing up for the game proper’s first chapter, ‘Grandpa’s Leftovers.’ Going on the trailer below, they’ve clearly ramped up the excellent world-cleaving merriment… CLEAVO!


(CLEAVO! is my new favourite word).



As well as CLEAVO-ing, you may also have spotted a new rocket weapon that allows Tiny there to push rocks around. The game’s chest-thumpiest feature is just how destructible its environments are, and the previous demo definitely demonstrated that the devs were damned serious on that front. Very excited to see how they’ll manage to ramp that up.

With the devs acquiring funding (‘collecting money for no apparent service in return, as they cutely put it) and IGF attention following the Up That Mountain demo, the next step is a full-on release, a demo of which is promised in ‘the coming weeks’. Grandpa’s Leftovers itself is due next Summer.

In the meantime, they’re ever so keen that you go vote for them in the IndieDB awards.



  1. MrEvilGuy says:


  2. faelnor says:


  3. LimEJET says:


    …Didn’t work, did it??

  4. Oak says:

    Randomly popped into my head yesterday and now it’s back for real. Only one explanation.

    • manintheshack says:

      What have you done?! I give it two days until the aliens descend.

  5. BAReFOOt says:

    En cleavoge!

  6. Premium User Badge

    Earl-Grey says:

    Enormo-Kudos for using Uriah Heepo in the trailero!

  7. Lambchops says:

    “Music by Zippy Zither and Vandal Cock.”

    Vandal Cock? Weirdo!

    Anyhoo . . . cumbersome was definitely the right word for the puzzles in the prequel tech demo thing. Hopefully they are better this time as I desperately want to love something which looks so gloriously charming.

  8. Brumisator says:

    Eeeeehhhh… I get a big feeling of “trying too hard” from this.

  9. Om says:

    Looks fantastic but I’ll be interestedo (doesn’t work) to see how the charm translates into actual gameplay

  10. LionsPhil says:

    Ah, but do the rockets have a finite fuel source, and is the skybox infinitely high?

    Oh, Red Faction 1. You did have some bonkers little gimmicks. If only you had been a better game.

  11. Caiman says:

    I think it looks great, and that they’re heading in the right direction with the concept and how to use their tech. Still following this with interest.

  12. Hmm-Hmm. says:

    Lookin’ pretty spiffy.

    ..and no, I don’t mean the shoes.

  13. pakoito says:

    Best McGuffin ever.

  14. Torgen says:

    I would love to see these guys take this art style and gameplay and make a sandbox game, allowing Minecrafty exploration and building.

    It would be glorious!

  15. Shazbut says:

    Looks great, but….aren’t those big words going to get annoying? They’re kind of in the way and not too attractive.

  16. icupnimpn2 says:

    Certainly has a Psychonauts vibe to it.

    Can someone explain to a poor ignorant American how “pants” came to mean “underpants?” Has it always been that way for you? What word do you use for outerwear, “trousers?”

    • Item! says:

      Yes and



    • Ricky says:

      If I were to take a wild guess, I’d suggest that “underpants” originated as a name for the clothing you wore under your pantaloons. While brits then went on to shorten “underpants” to simply “pants”, americans shortened “pantaloons” to “pants”, leading to the hilarity we sometimes see today.

      All of the above may be entirely wrong of course, just taking a random guess at it.

    • P7uen says:

      We also call trousers ‘loons’.

  17. Killer6 says:

    Looks awesome, but i agree with Shazbut about the big word annoyance.

  18. Killer6 says:

    Oops, double, sorry.

  19. boommoob says:

    looks extremely awesom’

    this rubs me in all kinds of good

  20. One Million Monkeys says:

    This little man would be so cool to have, when modelling in 3d Studio Max.

  21. TomSmizzle says:

    GNIRSH has to be my favourite of the sound effects.