Where Is Elder Scrolls V?

Eurogamer.dk (via VG247) which suggests that the new game is not only in development, but is a direct sequel to Oblivion. An Elder Scrolls game had previously been touted for a reveal at this year’s E3, but did not show. Of course that doesn’t mean it’s not already a long way into development. Bethesda boss Todd Howard has already mentioned that two new games are in the works and we’re going to speculate that one of those has to be an Elder Scrolls game. The big question for many people has been whether the technology would move away from the Gamebryo engine – the recent id acquisition probably wouldn’t have provided time enough to base the game on id tech 5, but we can still dream – and a quote in this interview suggests that it is that familiar engine: “That’s our starting point – the Fallout 3 tech,” said Howard. “The new stuff is an even bigger jump from that.” Perhaps we’ll get something concrete about the release in the new year.

So, engine aside, what would you want from a new Elder Scrolls game?


  1. Sic says:

    Game mechanics is definitively the elephant in the RPS room, I can’t believe people are really that worried about how characters look and whatnot when Oblivion, in fact, was a non-functioning game. It simply didn’t work.

    Nothing in the game made any sense whatsoever in terms of game rules. You were better off ignoring the whole “game” part, and just finishing all the quests you wanted at level 1, lest you wanted to gamble on that the game mechanics somehow managed to give you an advantage for playing the game (which it pretty much never did).

    I think the thing we have to focus on is that Ken Rolston is no longer a designer at Bethesda, which hopefully means they’ve hired someone who presumably knows something about design (I’ll settle for anything, but it would be nice it it was more than absolutely zilch).

    That Bethesda is horrible at almost everything other than the game design is secondary, but it would be nice if they could do something about that as well. As long as they keep the premise of a large open landscape to explore, they can do pretty much anything, and it will best Oblivion. Here’s hoping they’ve mixed things up a bit.

  2. pepe says:

    * way better animations (this can actually make up for non state of the art tech graphics)
    * story/npc-characters that have their own personality
    * lots of different stories to experience / be told / read about
    * overall darker, more realistic atmosphere:
    * unique, more hand-crafted landscapes
    * darker and more uniquely designed dungeons (in type and layout), half of them with rewards at the end
    * non-leveling, hard enemies, have some badass ones guard unique treasure
    * complex dialogs (morrowinds dialog system is the best i’ve encountered in gaming so far, main parts were narrated, but if you wanted to really get into detail, you could read on and on and really immerse yourself into it)
    * fixed travel routes instead of auto-travel
    * no more compass-waypoints, but better way-descriptions and more unique landscape instead
    + a map you can put your own marks on (but no compasses, that directly point at them!)
    * more believable/immersive magical effects (wobbling air instead of glowing blue bolts, for instance)
    * vampires and werewolves (always loved that)

    overall i think oblivion took some wrong turns over morrowind and bethesda somehow stuck with them, unfortunately.

    • BobDicks says:

      “* complex dialogs (morrowinds dialog system is the best i’ve encountered in gaming so far, main parts were narrated, but if you wanted to really get into detail, you could read on and on and really immerse yourself into it)”

      yeah info-dumps are pretty awesome hth

    • Lack_26 says:

      What I did about the map was that I never used the in-game one, I drew my own map entirely by hand over a 6*8 A4 pieces of paper joined together. There was a lot of cartography and a bit of trig involved but I had a lot of fun climbing up hills to get a lay of the land and using them as reference points.

      I then simply marked places I found on the map with a pencil.

    • Nick says:

      “morrowinds dialog system is the best i’ve encountered in gaming so far,”

      Wait, what? I agree it was better than Oblivions but it was pretty terrible.

  3. Evernight says:

    Morrowind World with Oblivion Mechanics + better level scaling.

  4. BobDicks says:

    Alright everyone I’ve said everything I wanted to say here so this comment thread has officially ended. You can still loiter around and talk about things but since I’ll no longer be here I really don’t see the point.

  5. phlebas says:

    A journal system that feels like a diary rather than a checklist. Filter-by-quest, hotlinks to related incidents etc. can be added later for usability, but the primary look-and-feel, the first thought, should be ‘this is what happened to me’. And conversely for the game journal to read interestingly as a diary the game needs the right amount of incidental colour as well as events that organise neatly into ‘quests’. A card index organised into neatly-titled quests is a significant immersion-breaker, especially if you stumble upon something related to a quest but not obviously connected to the title that pops up.
    If ‘achievements’ are absolutely necessary they should be appropriate to the game world (not referencing anything extrinsic such as play time, whether you walked rather than using fast travel, load/saves) and tied in to the game’s reputation system.
    More opportunity to see the effect of your actions on the world would be good. Knock-on effects, small things as well as big.

  6. Lack_26 says:

    I’d like a really dark world and back story. The imperial city could really have been something; the lore says it was an Aliad city that is now occupied by men, where are the shanty towns hugging the outer-walls, the new builds where the old city is falling down and the massive, sprawling dock yards? (it’s the capital city of a whole Empires, there should be corruption, greed and crime. I’ve been gradually re-doing the outside/water front via modding for a while, but still.).

    Basically a more grown up game, look at the TV programs that have done a dark convincing mediæval society, that sort of world would have been preferable to the white-washed world of Oblivion (any hints of darkness where very mild).

    I think Nehrim was a lot closer to what Oblivion could have been using that engine.

  7. Basilicus says:

    For all the complaining about the engine, can anyone actually cite a game engine that does the complete open fantasy sandbox better? Gothic 3 had to employ the worst depth-of-field effect ever, Risen comes closest but has terrible distant landscape and broke down squarely in the uncanny valley, Gothic 4 is essentially on-rails, and Two Worlds looks like Adventure in Sprite-land. None of them deliver the level of interactivity or detail Oblivion has.

    Especially, with mods and texture packs, Oblivion still looks relevant to this day. Even without mods, it still holds its own decently against several years of new titles.

    • Nick says:

      until you see a character model, which looked terrible even at release.

  8. Caleb367 says:

    Ok, being a loooooong time fan of the Elder Scrolls series (Daggerfall. ’nuff said.) i’ll keep it simple and short: no DRM or at least no invasive DRM (seriously: i’m gonna be mighty pissed if they crank in the godawful GFWL). “Hardcore” mode like in New Vegas. PhysX support. A better main story (Morrowind’s was okay. Oblivion’s much less appealing, and worst of all starts slow). And for Talon’s sake, rehire the mad genius who did the art on Morrowind, I still remember my mind being blown off by visiting the ultra-crab Redoran city and mushroomhattan (like Manhattan, but with mushrooms. I mean, mushrooms like skyscrapers. It’s a Telvanni thing.). Oh, and obviously, keep it moddable. Seriously. That’s the one thing that makes the Eldes Scrolls legendary.

  9. dogsolitude_uk says:

    FFS, get rid of the auto-levelling enemies, and the level-matched loot!

    That destroyed Oblivion for me. Half the fun in Morrowind was wandering in to a place where I got my ar$e wopped, running away, levelling up and training, and then going back to kick the crud out of my erstwhile assailants and finding some Glass Daggers or something.

    Also, Oblivion was really bland. Morrowind had weird stuff in it, strange architecture and seemed, well, foreign and alien


    …And get rid of the wretched consolised interface too.

    …And stop watering down the skill system.

    I liked Oblivion, but nowhere near as much as the larger, weirder and more complex Morrowind (which I still play to this day).

  10. Mr_Bacco says:

    Move the lore back to the 1st edition of the Pocket Guide please.

  11. irongamer says:

    Co-op option.

  12. sonofajoiner says:

    Dear Bethesda,
    please keep you MMO out of my Tamriel.
    That is all.

  13. Zogtee says:

    Someone else said it already, but it’s worth repeating. Beth has been playing in the big league for a while now and the character art (which should be triple-AAA quality) is sub-standard, to put it bluntly. I don’t know what’s going on there or why no one calls them out on it, but it’s something that must be changed.

    But if I had to pick just one (1) thing, you know what it would be? Proper character transitions, that’s what. When a character makes use of a door, gate, or whatever, I want to see that motherfucker open the door, walk through, and close the door behind him. No more fading out as they reach the door and then respawning in the next area. We have the technology. It can be done, goddammit.

  14. JohnnyMaverik says:

    I just don’t want it to be based in Cyrodiil again, since it’s by far the most boring region of Tamriel. Anywhere else please. Obviously taking the engine into consideration, there are areas of Tamriel that have geographical traits the Gamebro engine is probably not best suited for.

  15. fleps says:

    the most important things have been mentioned – the auto-levelling difficulty was terrible, the game mechanics were awkward (stealth missions in a game whose stealth mechanics could be summed up as crouch or don’t crouch…), the dungeons were rinse and repeat, etc etc etc.

    But no-one has mentioned the conversation pie! When you had to converse with an NPC, and you could either flatter, threaten, flirt, joke, or whatever – clicking the correct section of the pie until the NPC respected you enough, or whatever the number represented.

    Maybe the worst conversation mechanic ever? please remove it next time…

  16. Nick says:

    A main quest that isn’t over in a few hours. More Morrowind and Daggerfall, less Oblivion. The return of some skills from both, like the missing weapon skills (blunt axe lol etc), no walking into yet another near indenticle dungeon every few feet (at least space things out a bit more so it doesn’t look like a randomly generated pattern of ruins..). Climbing! Verticle movement in general (I’d like my series staple levitation back please). More than 4 voice actors. Better or much fewer NPC conversations with each other. A non broken leveling system (oh hey I leveled up playing the game normally and now everything kills me in a few hits and I can’t hurt them at all for some reason, thanks first Oblivion playthrough!). Beards. Less broadly and loudly american sounding orcs, it clashes so.. ( I R A KNIGHT!).

    Oh god, yes, a better speechcraft system.

    Oh and not being able to pick 100 skill locks at 1 skill due to an easy minigame, but they fixed that in fallout 3.

  17. Yochanan says:

    Make class and acquired positions (head of a guild, etc…) have more weight in the game. I found it amusing being head of the Mages guild in Oblivion, for instance, and snooty members telling me off.

    Classes should mean something, other than a set of skills one focuses on a bit more than others…let there be certain abilities only some classes can use…make NPC’s of certain classes offer special services (Rangers/scouts can reveal new places on your map, warriors could act as mercenaries and accompony you, etc…)

    By latter ES games, magic became too “common”-even among the more modest of enemy bandits, for instance, were still often equipped with a healing/protection spell….make magic something earned, and performed by folks with something of a different unique worldview of life and spirit than the bandit who wants to pillage you for 100 coins…by Oblivion it became Cheap.

  18. Yochanan says:

    To kind of continue just a wee bit more on my last post:

    Apply also what I said about magic, to “Warrior” and “Stealth” oriented classes. Warriors shouldn’t just be the best at running up to things and smashing…there could be a feature of learning fighting stances, parrying, etc….previous games handled stealth types alright, I suppose, but still, something more than just being really quick…make some use of being coy too…something of an extension on manipulative speechcraft…

  19. Johnny says:

    Some sort of VATS-style (pause – target specific limb) combat!

  20. Dariune says:

    Please please please dont try to appeal any more to the console market.
    The quick hit of graphics mean they play it briefly and retain no loyalty.

    Make the game with more content like Dagger Fall or Morrowind.

    So PC friendly UI, better voice actors and more of them, Better designed and more varied world, more weapons, bring back the cut skills from earlier games, introduce new skills (Go on, use initative) and if you can cope with it, make the storyline interesting like in Morrowind.

  21. luttman23 says:

    Rage ID Tech 5

  22. duke of chutney says:

    RPS have allready given a pretty comprehensive request live but… il repeat some of it anyway

    Morrowind & Shivering Isles good

    Oblibion bad..

    needs compelling storyline, rather than a **** attempt to cover the return of the king
    needs original and immersive setting, not a square inch of standard D&D (i have nothing against DnD’s world in its self, just its over use).
    needs characters you actually want to talk too.
    needs more interesting items, rather than tones of randomised crap ones.

  23. air palin says:

    -Hire a new goddamn character animator, and/or use an engine that lets you actually animate folks in a believable fashion.
    -Hire more than six voice actors, but you already know this.
    -Do not level scale enemies. Do not level scale enemies. Do not level scale enemies.
    -Give enemies a plethora of abilities so that they do shit other than “run at you in a straight line to hit you with their weapon our touch spell” or “stand still and fire arrows/spells at you” or the incredible “summon a thing to run directly at you and hit you with its weapon while the summoner shoots arrows/spells at you”. Do this instead of just giving all powerful enemies the AI of a brick but the ability to plaster you in one hit and the fortitude to take seventy sword blows.
    -Give the player access to said abilities. Why do all of your spells either have to have touch range or travel in a straight line? What about homing fireballs? What about calling down lightning? What about disintegrating people? What about ‘grenade’ type spells where you toss the ball-o’-whatever and it explodes a short time later? How about thinking about making magic fucking interesting? It’s magic, you can do whatever the hell you want with it!
    -Don’t level scale loot either. If I manage to get into an area out of my depth and survive, I should be rewarded with awesome shit. Not a chest full of forks and tongs at the end of a long cave, like what tended to happen in Oblivion.
    -Bring back the cool spells like Jump and Levitate. Why the hell did you take those out?
    -More types of spells, or at least make a six damage starter fireball look different than a three hundred damage nuke.

    And most importantly:

    -Make the locale be something interesting, instead of the same token bullshit “forest/snow/volcano/swamp” locales we’ve seen in video games since Super Mario Brothers Fucking 3. I half expected Oblivion to have a Cloud World or Pipe World. Although, a cloud world or pipe world would have honestly been a major improvement.
    -Populate the world with interesting people, and write quests that have interesting stories that have at least some level of intrigue and whose plot twists aren’t guessable by first graders.

  24. air palin says:

    Check it out, here’s a spell idea that would rule that isn’t even that original:

    -A spell that lets you shrink to a fraction of your normal size, which allows you to sneak into places you normally wouldn’t be able to, and fit between the bars of a cell door or portcullis or something similar. Hell, if you wanted to go whole hog, have a gang of thieves you can join who use precisely this tactic. Be sure to include having people be able to step on you by accident, and having epic battles with small insects as part of the quest line.

    That, despite being stolen from fairy tales, is already about a thousand times as interesting as anything you can do in Oblivion.

  25. nmute says:

    don’t hire that deep-voiced announcer-sounding VA again. that guy is incapable of acting.

    an engine that can handle more than like 9 guys and their combat algos on screen at a time would be great too. marty’s mutant mod and phalanx were among the many mods that managed to drag me through FO3 on my 4th attempt at playing it. if i have to do without them, i can do without another bethesda impression of george lucas’ idea of a screenplay.

  26. oceanclub says:

    I loved Oblivion, and it is the kind of love which overlooks flaws. Nevertheless, please fix the ropey animations/doughfaced people, tah muchly.


  27. sinister agent says:

    Make it so that anyone who uses the editing programme to do nothing but make ‘sexy’ outfits for the women and/or give them all 48FF tits and visibly shaved genitals will be electrocuted.

    Probably asking a lot, though.

  28. Ionar says:

    So many changes I’d ask for if I could. I will list some of my dearest wishes. Thanks, RPS!

    – More character depth and a wider variety of villagers’ talk, more involved role-playing in general.
    – The possibility to have spouses (of any gender) and offspring. Who wants to buy those houses and live there on their own?
    – A character editor that allows you to move sliders back and forth without ruining your progress. I lost all of my character’s features when experimenting with the age slider.
    – A different camera angle when talking to people, and more realistic faces.
    – No more humanoid animals, please. Seriously.
    – Social interaction and PC charisma that do not boil down to an incredibly dull mini-game.
    – An inventory that doesn’t list goods as stolen unless they are unique or famous. In Oblivion, no one cares if you ride a stolen horse, but if you unmount and remount, you are arrested for stealing it. The same if you drop and pick up a stolen carrot. Yeah, right.
    – Better playability in third-person view, improved fighting controls, especially for archery.
    – Less repetitive dungeons, diseased opponents (except where necessary for the story), and rabid animals out in the wilderness (same problem in Fallout 3, a nuisance).
    – Finally, no prison or sewers in the beginning. ;-)

  29. zmokw says:

    no todd howard.

  30. Spacewalk says:

    Drop the poly count on everything so we can have more stuff on screen. I want them to make a first-person RPG with cities that can be described as “bustling” instead of “barren”. Even if they have to make it about as visually complex as Quake 3. That will also mean that everyone can run it on their PC. A text parser for conversations would also be a nice thing to do.

    • ed says:

      I agree with this, any sense of scale is too often sacrificed for visual detail. Making everything highly scalable would be the way to go, so that you could play super-low-poly on a certain system and still see all the activity, while beefy or future systems will be able to have the same bustling activity with uncompromised visual detail.

  31. rich-o says:

    Voice acting that isn’t rubbish
    Dialogue that isn’t rubbish
    People who talk at the same time as each other in conversation rather then politely taking turns and leaving an obvious gap when they’re supposed to be interrupting.
    An environment that reacts to the conversation you’re having (think bar going quiet when you pick a fight)
    Oh actually some decent ambient sound effects would be needed first, can we have those too please?
    More text less speech, we all skip that nonsense anyway and insisting on recording every line limits your options and just means the voice actors get bored, sound bored, make us bored and tearfull.
    A new door opening sound, although I’d quite like the squarkey bird type monster effect from daggerfall to make a comeback, that one still creeps me out.
    Theme music that is used sparingly, if at all. If you have good ambient effects you don’t need a constant score.
    Theme music that isn’t heavily based on the last game in the series. No sane human wants to hear the same tune over and over for 40+ hours. Especially not twice. Please god not three times.

    So yes, some sort of conversational system that’s not as rubbish as every game ever. Someone on the team that gives a fig about audio.

    For bonus points:
    NPCs who lie convincingly, have subtle motives and are generally unpredictable.
    NPCs with a sense of humour who take the piss when you say stupid hero things.

    I liked the other TES games by the way, even that one with the mutants and the guns.

  32. darkedone02 says:

    More weapons, Gear, and others
    More customization for our characters
    Lot’s of crafting and resources
    A Quest to be able to construct a town or own a existing town.
    More Spells
    Hi-Res Graphics and Low-Res Graphics with Choice
    Extra Modding Support
    More Quests, Extra longevity (I want to beat this game with or without cheats in more then 2 weeks), CGI Cutscenes if possible (something like Starcraft 2 CGI on almost every mission if you can be able to do that).
    Intelligent AI (at least give the AI a chance to Ambush or Surprise me…)
    More Scenery
    More Traps, Ability to use traps
    An Ever-Growing City (We need this, i hate to see the same face, no children, no growth for children to become adults, adults to Elder, i want an ever-growing community of new NPC’s coming in and out of town, it add in more visual and environment on cities so you know how crowded cities and town are).

  33. ed says:

    There are a few things I would love to see in any future Bethesda (or Bethesda-style) RPG:

    Euphoria\Endorphin style physics-based character animation. The way characters move around in the Gamebryo games is pretty… shall we say… old-school? The way animations, movement and path-finding are executed really jumps out and screams “this is a game”. Nowadays there should be no need to watch a companion run on the spot into a wall or rock every time you walk over some varied terrain. I understand that path-finding is no easy feat in an open-world game, but at least code your movement so that people’s feet stop moving when they do. A complete movement-animation overhaul would do wonders, and physics-based stumbling and whatnot would add enormously to immersion.

    NO LEVEL CAP! Just make the XP requirement for leveling increase (and gains decrease) exponentially after a certain point so that balance isn’t destroyed (unless the player puts in enough hundreds of hours to deserve to be overpowered, of course). Arbitrary caps make playing feel like a waste of time once the cap is reached. Additionally, there should be tougher and tougher creatures or NPCs hidden in hard to reach parts of the world.. Places that many would never reach, that most would die upon reaching, which offer unending challenge to those who would keep playing and leveling forever. You shouldn’t become a God after 100 hours.. there should always be vastly more powerful beings in the world, even if they generally keep to themselves.

    NO (or better) SCALING! Beefing up any old NPC to match your level or armor class doesn’t really cut it as a believable challenge. Why level up at all if everything else does with you? I like there being areas too dangerous for me to visit, just as I like there being ones I am safe in. I like learning it the hard way and having a sense of vulnerability. At least make it optional. Pwease?

    NO FORCED ENDING! Make the game truly “open world” by allowing the player to continue to explore and quest after the main quest-line is completed. Procedural NPCs (presumably with text-only dialog) and quests would really help here. Additional live-in-the-world features would go a long way too. Perhaps purchasing or building residences, defending them, farming, etc etc. Unscripted faction conflict would also add a lot, a stronger faction sending attacking parties to a weaker one, with the balance very much tippable with player involvement. Factions with variable populations.. Factions able to take over each others’ locations.. Defeated factions perhaps scattering and regrouping on some remote part of the world, potentially building strength again with player help. If would be lovely if, even after you’ve completed the main story, you could pick some weak faction and lead them to continent-wide dominion by helping them capture enemy locations, attract and train new people, etc.

    Oh yeah and.. multiple voice actors saying the same line of dialog? Unforgivable. Since you’re making a new recording for the line already.. how long can it possibly take to re-word the sentence? Half the time NPCs are right next to each other when they repeat them. Ugh. Hell, send me 10,000 sentences to write re-interpretations of and I’ll do it for you for free just so I don’t have to listen to multiple voice actors saying identical lines of dialog in the next Elder Scrolls game.

    Otherwise, keep up the great work! I only care because I’m already a fan.

  34. Garrett says:

    A more dynamic world. I want to see economies that are actually tied to the game world. Hunters kill game, bring skins back to an armorsmith who pays the hunter for the skins and then makes them into armor to sell.

    Things like random infestations of goblins or ogres in mines or forests which clearing up will gain you the affection of the town and prevent an economy from being crippled.

    While I’m dreaming I’d also like a dynamic system of politics and conflict between the towns that will happen with or without you, but does allow you to affect in a notable fashion.

    Right now NPC’s go through the motions, but none of them have any meaning. I want everything they do to have meaning. If I manage to deprive an NPC of water long enough, they should die. The same for food and sleep. If I muck around in their place of work and cause trouble for long enough, they should eventually go broke.

    Barring all that, I’d like to be able to run my own town. Construct the businesses I want, where I want.

    Not that any of this will actually happen. They still haven’t even noticed the glaring shortcomings of their RPG mechanics in the Elder Scrolls. You know. The ones where you DON’T TAG your important abilities and wind up sticking a roll of quarters on the jump button while you cast cheap spells in the corner on a table?

    • luttman23 says:

      Like a cross between oblivion and fable 3? Sounds good, realism of oblivion, effects on places like fable 3 (promised).

    • phlebas says:

      Don’t tag your important abilities so that you can develop them without levelling up? That’s not a flaw in the skill system. If you choose to play the system rather than the game that’s your fault, not the game’s. Of course if the game were to modify its difficulty according to your level such that levelling up incurred a net disadvantage, that would be a significant fault in the game. But the fault would not be in the skill system.

  35. Tchos says:

    To those who are convinced that people always think the game they played first is the best — false. I played Oblivion first. Liked it, and played it for about a year. Tried Morrowind second, and discovered it was superior in almost every way except graphically, and played it for another year. Now I’m playing Daggerfall, and I’m astonished at how much more interesting and innovative it is than the later two. Seriously, these games just get better as I experience them backwards, once I got past the poor graphics.

  36. Dingo says:

    Things I want for TES V:

    – Deadly Reflexes
    – Unique Landscapes
    – Better Cities
    – FCOM

    You can just copy/paste, Beth. Thanks!

  37. razorblade79 says:

    they wanted Oblivion to be similar to Ultima 7. I would like to see them actually doing that with TES5 but I’m not sure they can.

  38. Pretentious Old Man says:

    Morrowind 2: Return of the Nerevarine.

    Nah, only kidding. However, I would genuinely love a game that unites the four Player characters of pasts Elder Scrolls games (The Eternal Champion, Daggerfall’s protagonist who’s rank I forget, The Nerevarine and The Champion of Cyrodiil) to create an epic squad of A-Team style death dealing.

    Again, only being half serious there. What I really want are places that more closely resemble the Carcassone than Disneyland Paris. I don’t want a bowdlerised, Americanised version of medieval Europe.

  39. TheApologist says:

    Just to add my voice to the weight of a lot of what is written here, the interest in exploration in Oblivion was reduced for me by two things:
    – auto-levelling which took away the sense of danger, and the sense of anticipation i.e. ‘I’ll come back to that when I’m ready to take it on’
    – the fantasy world being the done-to-death romantic medieval Europe + monsters. Morrowind was far more interesting than that.

  40. Grape Flavor says:


    In retrospect, it was naive for me to think this thread would actually be fans of the ES series offering constructive input onto what they’d like to see in the next installment.

    I’ve only seen this phenomenon twice: once with Oblivion, and also with anything Crytek does. People feel the insatiable need to clog up any and all threads on the subject over and over with sarcastic trashy comments about how terrible the games are, even though they’ve done this a million times in every other thread on the subject.

    At some point guys, can we consider the point made? We get it! You hate Bethesda/Crytek/or whatever. You think their games are trash. You will never buy anything from them again. You hope they go out of business.

    It’s just frustrating that it’s literally impossible to have a constructive debate on these games because you have to scrolls through pages of haters making their ultra-repetitive posts over and over. The vocal minority who, going against all the critical acclaim and the enjoyment of millions of people, always hijacks the discussion.

    • SanguineAngel says:

      In fariness, the majority of posts in this thread are either constructive criticism with suggestions for improvements from people who were disappointed by oblivion or constructive criticism with suggestions for improvements from people who enjoyed Oblivion but would like to see an even better game.

      There is a minority of posts from haters who simply snark but even most of the haters are at least supplying reasons for their dislike and even, frequently, constructive suggestions for improvement.

      There seems to be very little in the way of Oblivion Sucks don’t bother making a new one. I also notice there are a couple of Oblivion is awesome don’t change it type of posts which are surely just the same?

      And these things will never be “point made” in the same way that people will always express their opinions when given the opportunity. That opinion is still held and so still valid. If the critics made their point once and stopped but the fans made their points continually then the world would be all fluffy bunnies but true opinion would go unrepresented.

  41. Jamjelly2 says:

    Some type of instakill melee option on sleeping mortals. It’s ridiculous that you can’t kill some people in one hitwhile they’re sleeping. No more people waking up after I hit them and making enough noise to alarm the guards.