TF2 To Return To Beta?

Valve have announced the new Team Fotress 2 beta: “As you’ve probably seen by now, we like to change things in Team Fortress 2. A lot. And while we’re perfect most of the time, we occasionally get something wrong. One reason for this is we just don’t get enough data from internal play testing, and another is that we spend too much time watching Tom Bui serenades on Youtube.”

It seems that with the game being patched so regularly, a beta phase of the game is going to need to run, concurrent with the latest version. More info on the official blog, and forum pages here.


  1. Jonathan says:

    I really hate the item store, and it sucked the joy out of the game for me. It sounds like it might not be used in the beta, so perhaps I can enjoy some rounds of TF2 again.

    • Skeep says:

      How did it do this? all the store does is let you get shit earlier. I don’t agree with the prices valve have set but things like the weapons themselves have a greater impact on the game then whether you have the chunk of change to outright buy them.

    • Jonathan says:

      It does this because I have better things to spend my money on than videogame items and being killed by someone with fancypants weapons feels doubly unfair now they didn’t necessarily earn them. Most pressingly it makes the act of getting random drops, which was once very exciting, downright irritating when you get a duplicate instead of something new (let alone something you actually want). As someone who only gets a few hours a week for gaming, I don’t get many of those drops to begin with.

      Also, I’m fundamentally opposed to microtransactions and am very disappointed that Valve, otherwise such a good consumer-friendly developer, has gone down this road.

    • DJ Phantoon says:

      Really? I enjoyed getting my first Polycount hat even more because of this. It meant there were people who had not earned the hat and were wearing it, and then there were the people who actually had a version they could trade, thus making them better in every concievable way. Plus, you’re not out 50 bucks.

    • Dave says:

      But but… But Jonathan, you dont have to use the shop. Plus you sound like you’ve been playing the game for a while and maybe already use the items you deem useful for you. So, does it spoil the fun for you if other people use the store? Why?

      Also, Valve didn’t implement the shop just for the sake of microtransactions. In fact, in most of the other games using that system, microtransactions get you better things. The Mann Co Store only lets you get them faster; they’re not necessarily better.
      Sure, the idea was to make some money from TF2, can’t blame them. But do you know who gets a share of that money? People from the community who submitted items via the “Contribute!” page. After the first three(?) days, three of the folks who made items for the Polycount Update each received a check of over $30,000. Isn’t that cool?
      Besides that, the store was added to give the Steam Wallet some use. Basically, the game is a huge playable demo of what can be done with Steamworks.

      Now go play some TF2!

    • daf says:

      If valve didn’t have a ingame store, prices would be set by people trading items for money or selling them on ebay. The store allows then not only to make money but to bypass that sort of shady market.

      The items in the end are more about play style then straight up advantage, player skill is still a much greater factor to your success.

      PS: You should take your duplicate items to a trade server and get yourself the items you want, get haggling.

    • skinlo says:

      My policy is to simply not use it.

      The reason the prices are so is to discourage people just spending lets say £20 to buy everything. This way you only buy the things you really want. Plus the creator of the item (if its community made) gets some money out of it as well.

    • LukeAllstar says:

      I agree with Jonathan.
      It’s not like i hate item shops, but the way valve did it was bad imo
      Of course you can get every item as a random drop, but you have to play a lot, and be lucky, and that sucks bigtimes.
      One of my favorite games, Heroes of Newerth, gets an item shop in 2 weeks, and in their shop, you pay with “coins”, you can buy those for real money OR you get them ingame for certain things (winning, getting killstreaks, whatever). and with the coins you can buy what YOU want, not what the RNG wants ..
      And i dont even start to talk about the ridicolous prices in the TF2 store
      And all items you can get are purely cosmetic, not so in TF2, you have a shitload of different weapons now, and hats that just do not fit into the game in my opinion.

      Overall i dislike what valve has done with TF2 in the last couple of months. I hope they don’t fuck up DOTA2 like that

    • Rinox says:

      @ Lukeallstar

      You can craft all the new weapons relatively easily if you don’t find them quickly enough to your liking (link to The hats are purely cosmetic. And since the weapons are, with one or two exceptions perhaps, not nearly ‘better’ or even ‘as good’ as the standard ones, it doesn’t really matter anyway.

      Maybe it’s time everyone is honest and is just a little miffed that there are now people running around with the craziest hats and weapons just because they splashed cash on it, instead of getting lucky/working towards items? I will never buy a hat or weapon from the store and I feel a little jealous sometimes too, but the store isn’t the real problem (that would be my envy).

    • Malibu Stacey says:

      “Maybe it’s time everyone is honest and is just a little miffed that there are now people running around with the craziest hats and weapons just because they splashed cash on it, instead of getting lucky/working towards items?”

      This so very much.

      I don’t have all the polycount weapons yet but I’m not jealous of people who do have them as I’m not that bad at the game that I feel I need to blame the items or a shop when I get killed (plus I don’t use very many of the non-default weapons as most of them are too gimmicky or situational to be useful in general).

    • LionsPhil says:

      My problem with the hats et. al. is that on-release TF2 had a very good, clean, gameplay-oriented aesthetic which has been steadily eroded by adding all kinds of random crap onto the models.

      TFC was a big, complex game with a lot of hair. TF2 did a really quite good job of cutting that back to the bone without “dumbing down” tooooo much (although I’m sure every TFC player can name something they miss). And since then TF2 has kind of bloated back out with just…novelty crap. Having a comedy fish doesn’t make the scout class any more tactically interesting, it just dilutes it.

    • Malibu Stacey says:

      “Having a comedy fish doesn’t make the scout class any more tactically interesting, it just dilutes it”

      An optional, albeit official, replacement of the default model dilutes the game as a whole? You must be trolling.

    • LionsPhil says:

      Oh look, here comes that tired old “you disagree with me, therefore you’re a troll” argument.

      Yes. Yes it does. Because not using it myself wouldn’t stop everyone else loading up on fish and hats and undermining all the hard work Valve put into keeping classes and their weapons glance-identifiable and the whole visual aesthetic pleasingly consistent.

    • Noc says:

      I actually suspect that it’s not a “What the hell, OTHER people are getting things too easy! I had to get mine the hard way, now they’re giving them out like candy to people paying money, etc etc” complaint.

      Rather, it’s the same sort of perfectionist mindset that crops up in so many other games. The presence of an item store means that you have two options: the “good” way of getting items, which gets you exactly what you want earlier than everyone else, and the “mediocre” way that takes longer and relies more on luck. Refusing to use the store forces you to compromise, to take the less optimal route, to carry on with the poor-man’s alternative instead of being “special.”

      Thus, you are “forced” to spend money in the item shop. It’s the same reason people complain about “having” to grind or do stupid, tedious things to earn achievements, or 100% completion, or rare, novelty items in MMOs. These are things that, broadly speaking, don’t matter, at least not to the core gameplay, but gamers with sufficient emotional in a game will feel compelled to pursue them far past the point where they’ve stopped having fun.

      Compare, say, ire in MMOs over a nerf to ire over features that speed up leveling for new players. There’s usually some grumbling over the latter (“Kids have it so easy nowadays!”), but the former provokes rage, because people feel like they are being “punished” for their previous choices by having that state of optimum effectiveness taken away from them. Similarly, these TF2 players feel like they’re being “punished” for their unwillingness to use microtransactions by being forced to take the longer, slower, and shittier route through the metagame.

      Looking over the past few years, Valve’s mistakes haven’t been ones of malice, but of simply misunderstanding or underestimating this basic emotional relationship players have with their games. The L4D2 thing was the same way: people who’d bought L4D1 felt like they were being shaken down, since they’d be denied L4D2’s shininess and updates if they didn’t pay up. Things like the Halos and the Golden Wrenches caused similar ire, because they were big, high-profile things that lots of people were getting but others, quite pointedly, weren’t. Valve, essentially, seems to assume that their customers play their games out of a desire to be entertained, rather than a need to see a return on their emotional investment, and consequentially keep accidentally elbowing a significant subset of their players in the gut during their well-meaning attempts to make the game more fun.

      If I’d have to guess, I’d think a system with no overlap between purchaseable and findable items would ruffle a lot less feathers. Buyable functional items still seem a bit iffy, but I can see the Item Store selling minor cosmetic upgrades to existing items, which do nothing but identify you as someone willing to spend money. For instance, it might only sell community-made weapons and hats, but if you already own a Valve-made hat you might be able to buy a feather to put in it. Or some flame decals for Sasha, or something.

  2. Dawngreeter says:

    They must be prototyping new hats. Serious business.

  3. Jonathan says:

    Actually, reading through the forum makes this seem pretty interesting — they’re testing some pretty major changes and that makes it sound like games will be a little chaotic as regular assumptions about the best way to use particular classes/weapons will be invalid.

  4. itsallcrap says:

    I like the idea that it changes all the time without warning. Installing.

  5. Monchberter says:

    They’ve made the rationale for this very clear, and i’m glad they’re doing it, one of the things that I respect Valve most of all for is sticking by their games. I can see TF2 having a life as long as that of Counter-Strike, which is nowhere near dead.

    TF3? Why bother? We’re spoilt rotten as it is.

    • TheLordHimself says:

      The Counter-Strike group of games is still the most popular in the multiplayer FPS around, which is pretty mental if you ask me.

      Stats at the time of writing:

      26,982 69,196 Counter-Strike
      24,974 60,536 Call of Duty Black Ops – Multiplayer
      24,872 67,827 Counter-Strike: Source

    • DrGonzo says:

      That’s a very biased way of putting it. If your going to include both Counter-Strikes then you should include Modern Warfare 1 and 2, in which case Call of Duty IS more popular.

      But still, it is very strange how popular Counter-Strike is, yet Valve still haven’t made a new one.

  6. Andreas says:

    This may be redundant, but damn Valve are awesome.

    Although, my god, WHY?

  7. MadTinkerer says:

    Hmmmmmmmmmm… New class / other MAJOR feature(s)? They’ve never needed a full-on beta for weapon tweaks, and they’ve never needed to change everything across the board at once before…

    • Malibu Stacey says:

      They had closed betas recently with high level players to test out weapon changes & new weapons to make some classes more viable in competitive e.g. Gloves of Running Urgently for the Heavy.

      This just makes it available to everyone.

  8. DJ Phantoon says:

    What, none of you have tried it yet? Basically, you get any promotional items you had, plus each class update items plus the Spy’s polycount pack (to test a change to the set). It’s odd, because it runs a lot more like the game did when it first came out, i.e. the teams are generally balanced despite major skill differences. No idea why this is.

  9. frozenbyte says:

    I seriously hope that participating in the beta does NOT earn you an item.

  10. drewski says:

    I tried TF2, but I was awful at it, so I uninstalled it. Just wasn’t really fun.

    • Wulf says:

      It has bots now. Which I absolutely love since it means that I can practise at classes that I’m woefully unfamiliar with without humiliating myself.

  11. Bloodloss says:

    I used to play TF2 a lot, but now I’ve grown to utterly despise it. Why? It’s without a doubt the most imbalanced FPS I’ve ever played in my life, and certainly a contender for most imbalanced game in general. More and more it moves towards being a chaotic, frustrating, spammy clusterfword of a game with some classes requiring almost no effort to to do well with in comparison with some that require skill, hugely overpowered weapons and utterly useless weapons, terrible, terrible maps that keep being churned out whilst ignoring the better map types (please, more 5-CP push maps for the love of God!), and so on.

    So I’m certainly glad to see Valve start to realise how utterly, mind-numbingly terrible they are at balancing it. But it does feel like it’s too little, too late. Natascha is one of the most blatantly overpowered things in the game that most players agree on nerfing, and I’m gob-smacked that it took them so long to do anything about it. There’s a lot of things I do like about TF2, but they’re buried under a mountain of balance issues – hopefully this beta will lead to a comprehensive overhaul of the game, but I doubt it.

    • Monchberter says:

      Hey, I recognise that attitude! Didn’t you used to play Counter-Strike?

      TF2 is balanced and fun. The problems you highlight are situational or personal taste.

    • That Guy says:

      VALVE are just trying to keep the game interesting for the players, and none of the new weapons they’ve introduced have really been “overpowered”, in most cases they’ve been much worse. The reason they’ve stopped making new 5-CP maps is because in general they are shit for publics, and result in getting rolled or a stalemate.

      Competitively, TF2 is one of the most balanced games, one person can’t single handedly take out the whole of the team and win the round, unlike in say CSS. Oh, and Natascha is terrible and has already been nerfed… if youre being owned by that regularly, youre playing the game wrong.

    • Maxheadroom says:

      I dunno, I kinda like the idea that it’s unbalanced – I dont suck afterall! it’s the game mechanics working against me! :-)

    • MadTinkerer says:

      “More and more it moves towards being a chaotic, frustrating, spammy clusterfword of a game with some classes requiring almost no effort to to do well with in comparison with some that require skill”

      As the HALOLZ Engie would say, “NOPE!”. Some classes require more practice to get used to than others:

      Demoman: shoots bouncy explody things. One of the types of bouncy explody things waits until you hit mouse 2 to explode. Also you have a bottle. One of the best classes to try to master first, though the need for strategy, timing, and planning with your teammates will become apparent very fast: Demos do require skill to master.

      Spy: Invisi-watch. Disguise kit. Knife that seems useless until you master invisi-watch. Sapper which varies in usefulness depending on how many engies are on the other team, and you really need to master the diguise kit first. Revolver which seems overpowered against one enemy and panic-inducingly underpowered against three or more. When disguised, you’re most effective when you act loosely like the class you’ve disguised as, so this is the best class to master last. Takes much longer to master than the Demo, but your reward is that you get to play a class that’s allowed to grief the enemy team and is best equipped to do so.

      It’s not about skill, it’s about learning curve + personal preference, and if you complain about different classes being easier than others, proper veteran players are well within their rights to roll their eyes and assume that you’re still learning the game and tell you to shut up and play more. Not that I would do so myself.

      “Natascha is one of the most blatantly overpowered things in the game”

      Someone’s favorite class must be Scout. ;)

    • Rinox says:

      Bloodloss has a point – the game is increasingly moving towards a stalemate spamfest But not because it is necessarily imbalanced, but because of the prevalence of 32-player servers and the same old spamfest central maps (Dustbowl, Badwater, Goldrush). I can tell you that no matter how good you are as a scout, you are virtually useless on all of these maps with 32 players. And yes, there are servers with 24-player limits (thank you RPS) that make the game a lot more enjoyable for the ‘specialty’ classes, but we all know that the majority of high-end servers are 32 players. :-( And infuriatingly, almost all of them seem to result in a vast majority of the players voting for the same old maps over and over again.

      It’s a crying shame, since Upward, Hightower and Thunder Mountain are all superior maps that offer a lot more room for every class to operate, both people don’t like new things I suppose.

    • DJ Phantoon says:

      The Natascha isn’t overpowered, per se, but it is a problem. Any weapon that’s too retard friendly needs to get changed so it isn’t the weapon of choice for drooling inbreds, and is still a viable choice for people with functioning brain cells. Same goes for pre-changed FaN and Backburner. Don’t get me started on how useless the Blutsauger is now, either. I was hoping that in the Engineer update, you could get a different Sentry with Idiot Seeking Missiles, or ISMs for short. They’d probably be decried as “OP WTF HAX” and “HOW I MINE FOR HATS”, but that’s the point of ISMs.

      Also, tunnel vision is not a valid tactic, ever. I’m just going to retrea- no wait, I can’t do that, because you have a Natascha. I can’t charge at you as a Demoman, because you have a Natascha. I can’t jump to you, because you have a Natascha. I can’t set you on fire, airblast you and shoot at you with my shotgun, and make you die from fall damage, because you still do too much damage and I can’t run away either… because you have a Natascha. Luckily, if I’m not directly in front of you, I won’t have to worry about you turning to shoot at me until the second bash to the skull with my Powerjack, because you can’t aim, because you use a Natascha.

      (And no one gets the joke except for me and the dead man.)

    • Malibu Stacey says:

      Rinox what’s forcing you to play on 32-player spam map servers & stopping you joining 24 player servers running 5-CP maps? Does someone hold a gun to your head everytime you launch TF2?

      “but we all know that the majority of high-end servers are 32 players.”

      Actually the majority of high-end servers are generally around 13 or 14 player slots. Popular isn’t the same thing as high-end.

    • Rinox says:

      Obviously I meant “servers that are populated and have decent ping”. :-) So what “forces” me is not having the time to wade through several servers every time to find one with 24 players max, decent maps AND without the (more and more common) ‘premium’ advantages for paying players.

    • Malibu Stacey says:

      1 word. Favourites.
      I very rarely play on servers not in my favourites list these days. Actually I can’t remember the last time I browsed for a server. It’s either favourites list or joining through Steam friends (which if it’s a good server should get added to your favourites). My favourites only has about 20 public TF2 servers in it with about 2/3rds to 3/4ths with players most evenings & weekends.

      If you’re in the UK try the servers hosted by, &
      Most of those even have voting at the start of the map to disable/enable random crits.

    • CaptainCaveman says:

      Bloodlos is right and some of you are just deluded fanboys who can not see the inbalanced in game even if it transforms into a being of flesh and blood and skullfucks you.

  12. adonf says:

    Whaaat ? I just bought the game with the Orange Box on a Steam sale and hadn’t played it yet. Does this mean that I paid for a beta version ? ANGRY !!!

    (Or maybe participation in the beta is optional ? This may be explained somewhere but I’m slightly hungover and can’t be bothered to check the Valve forums…)

    • Jonathan says:

      It’s a standalone beta, so regular TF2 still exists.

    • adonf says:

      So I just paid for a game when I could have had it for free ? VERY ANGRY !!!!

      (Actually I don’t really care. It’s a multiplayer first-person shooter, right ?)

    • MadTinkerer says:

      Er, no: the beta is available to existing TF2 customers.

      TF2 is good, you should try it even if you don’t play multiplayer shooters much. It’s the only multiplayer shooter I play regularly.

    • Roy42 says:

      “So I just paid for a game when I could have had it for free ? VERY ANGRY !!!!”

      No; you still needed to have a copy of TF2 bought under your Steam account.

    • Roy42 says:

      Hmm… This is my first time being ninja’d. Do I do anything besides get angry that I got ninja’d?

    • Inverness says:

      No, you couldn’t have had it for free. You need to have purchased Team Fortress 2 to participate in the beta.

    • Mana_Garmr says:

      You hire some ninjas to seek revenge for you, duh!

    • adonf says:


      Yes I will probably do that, although it can be intimidating to join as a beginner in a multiplayer game that people have been playing for years. And playing offline with bots (I don’t even know if that’s possible) doesn’t really teach you how the game is played, unless bot these days can yell at you to PRTECT TEH FLAG N000B oneoneoneone

    • DJ Phantoon says:

      Well, the bots DO taunt on your corpse like total assholes, so I’d say they’re pretty advanced.

    • DrGonzo says:

      Yeah, the TF2 bots are shockingly good, especially considering how bad the Left4Dead ones are. I really enjoy TF2, people who don’t like it take it too seriously I feel. It’s meant to be more casual and to a certain extent imbalanced at times so even a total noob can go on a killstreak.

      But if you start playing it in an organised team you will soon realise the game really isn’t imbalanced and actually really rewards team play, a lot more than most online shooters.

    • LionsPhil says:

      The bots are pretty great considering what they’ve got to deal with; medics in particular seem to handle things well. Engineers don’t really have much idea where to put things, though, sadly. They tend to put sentries in vulnerable spots, even if at least ones where they can fire at targets, but I’ve not seem them place teleporters, which are arguably the most useful of the buildings (varying with NEED A DISPENSER HERE! based on spawn distance).

  13. andrewdoull says:

    Alternatives to the official TF2 beta:

    My sidegrades files – focused on some Pyro specific tweaks.

    The Advanced Weaponizer mod (Registration required, You tube video, Steam Group) – all new weapons.

    • MadTinkerer says:

      Oh crap! I keep forgetting to reply on the Steam forums like you asked! Sorry: my brothers just discovered Minecraft and I’m the admin for our private home server so that’s demanding a lot of my spare time.

    • andrewdoull says:

      No stress. I’ve had lots of positive feedback on the TF2 forums – it just took a little while to get rolling. Feel free to swing by and bump the thread at some point, but there’s no urgency.

  14. Moni says:

    Aww, I can’t use my joke about TF2 having been in the beta stage for 3 years joke any more.

  15. Carra says:

    Got to love Valves sense of humor.

  16. LuisMatheus says:

    I hope they finally update the HUD -_-

    • Malibu Stacey says:

      Or you could mod it yourself like everyone else does?

      They updated the HUD quite a lot recently but I guess knowning what you’re talking about isn’t a requirement for internet discussions.

    • LionsPhil says:

      …there’s something wrong with it?

    • DJ Phantoon says:


  17. rocketman71 says:

    I’m getting tired of hearing about hats and getting drops with locked crates when you have to pay for the keys.

    I think I’m going to create a vanilla dedicated server. At least, that I can do.

    • LionsPhil says:

      I’m tempted to just hit delete on those things once they start filling up my backpack, because I can’t see myself ever wanting to bother with this crafting nonsense or finding people to trade with.

    • KillahMate says:

      Hm. Well if you don’t know what to do with them, be a kind soul and donate to people who would use them.

  18. Flit says:

    Soooo is there still an RPS server? ‘Cos I can’t find one.

    • Mana_Garmr says:

      Hmm, I can’t see it on my list eaither. Maybe it’s down temporarily.

    • man-eater chimp says:

      Beta servers are completely separate to normal TF2 servers. So the RPS Server on normal TF2 is still alive and kicking, however there is no such thing as a Beta RPS server as yet.

    • Flit says:

      Right, I meant the normal RPS TF2 Server. The only IP I can find points me to a CS:S server..!

  19. Mad Doc MacRae says:

    Them nerfing Natascha makes me cry. I got pretty good at it, but it was still quite situational and easily countered by the right class or player. In the 400+ hours I played I also never saw that many Natascha heavies, and of that few they general didn’t do particularly well. Unless natascha heavies became as prevalent in the last six months as demomen and soldiers I don’t see the need for the nerf.

    • Mad Doc MacRae says:

      I also suspect few will play using the nerfed natascha in the beta, so I wonder how Valve will get any feedback other than “it appears the nerf worked since noone uses the gun anymore.”

    • Malibu Stacey says:

      It’s very situational. As a scout if I get close to the heavy & they can’t rely on backup to save them, they’re generally dead in 3 or 4 of my scattergun shots. The Natascha with it’s reduced damage makes this even easier for me to kill then & survive regardless of the slowdown.

      If I can’t get close to them, I’ll switch to sniper & shoot them in the face until they get bored of dying & change class (95% of the time this happens right after I dominate them, at which point they go Rage Spy to get a revenge kill which means it’s scouting time again for me).

    • LionsPhil says:

      Second that. I’m sure it used to be good a few free weekends back, but now I finally Orange Boxed up after that ludicrously cheap sale, I’m really, really feeling the hurt of reduced DPS. I can wound and slow the enemy team, but combined with the insane range fall-off now I just can’t score kills. And because I tend to prefer servers with good medics, that’s less helpful to my team than it sounds since the enemy have good medics too, and now they’re good medics with more ubercharge.

    • DJ Phantoon says:

      Number one problem with the Natascha: Physically, it hits harder. It breaks the Charge from the Chargin’ Targe, and can screw up rocket and grenade jumps when the normal gun cannot. It also has improved knockback as compared to Sasha. I know you think that a Natascha Heavy should be able to take on anything with a Medic, but the game is called TEAM Fortress for a reason. It should be a support weapon, not the end all, idiot friendly weapon it is now.

    • Idleivey says:

      @ DJ Phantoon

      The Sasha does more damage then the Natasha, which is the main reason I stick with the Sasha. I’ll run Natasha sometimes in packs but for the most part the extra damage your giving up means it takes longer to kill which also means its easier to get mobbed (crowd reduction, not control, is your best friend). You also run out of ammo faster and an empty minigun means you and your medic are dead.

    • FRIENDLYUNIT says:

      See what I dont get is this: If a Heavy manages to get the jump on you and has you bang in the sights of a revved up Natatsha (or Sascha) you should die, right?

      Now I’m not sure why people are having a sook when that happens.

      To me Natatsha Heavies do that, plus they counter charging Pyros and catch Scouts (when they are careless) and Spies. Good Demomen kill Heavies a lot, as do even poor Soldiers.

      And yeah, I see few other Natatsha Heavies and every time I used to meet a Sascha Heavy I’d die to them (you know ‘cos they do more damage anyway).

      It’s just all a bit silly. I really dont like the type of person that plays TF2 – pretty much one reason I stopped. For example the TF2 Steam forum is one of the worst places I can think of in the whole internets.

  20. Nemo says:

    *Wild Speculaton*

    What if Saxton Hale’s is becoming a playable class?

    /wild speculation

    • Malibu Stacey says:

      If they ever remake The Hunted map, possibly. In general, highly doubt it.

    • Fumarole says:

      I for one would love to see The Hunted return. Of course with Saxton Hale it’d be very different, seeing as how he’d be a team all by himself, punching helpless Snipers to death while wrestling crocodiles. Sounds like fun.

    • LionsPhil says:

      Saxton Hale would make a great Hunted, given that the TFC one only had a melee attack (umbrella crowbar).

      Although there’s a server out there running a “vs saxton hale” arena game mode. I have a killspike in my stats as Soldier becase they mod that class to be him for blue (everyone else is forced onto red). :/ Modded servers really shouldn’t count for stats/achievements.

  21. LionsPhil says:

    “On signing into the beta, you’ll be automatically granted all the achievement based unlockables.”

    Wait, what? Do they mean “within the beta, everything is temporarily enabled” (sensible), or “we’re actually going to modify your non-beta backpack to give you things you haven’t earnt yet”?

    • VampireCactus says:

      …neither of those things.

      There are some weapons that you get from achievements. When you launch the beta, you will be given the items that your achievements would give you (on the beta server). So you don’t get to copy all your weapons over to the beta server. Only the ones that were granted to you by achievements.

    • LionsPhil says:

      Ah, right. That also is reasonable and sensible.

  22. BRIAN says:


  23. Lucas says:

    I’m done with TF2, uninstalled it when they added the item store. It used to be a passable popcorn game I’d jump into with friends, and not my favorite but something I was willing to play. Perhaps its the minimalist in me that admired the original design and is repulsed by the volume of crap Valve has added. Allspeak is the death of team strategy and favors social-entertainment over gameplay, and that seems to be where it went with the crazy update volume and itemization.

    Anyone for some Counter-Strike?

    • nuh uh no way says:

      create a thread on the forum! i would love to play CS with fellow RPS readers and have considered trying to get something going