A Little Retribution Goes A Long Way

The third Dawn Of War II expansion pack, Retribution, is making my war-glands tingle with anticipation. This latest, rather brief, trailer (below) shows space marines, and chaos marines, and a big old demon. It shows giant spikes exploding out of the ground. I can’t wait to get my hands on this, frankly.

Also, is anyone else out there wrestling with whether to buy Ultramarines on DVD? I know I am… Oh, the nerdery.


  1. rivalin says:

    “For Honour” (with a u!) that Ultramarines movie looks both awesome and terrible at the same time, but it’s a 40k movie! British written, produced and directed. So hopefully it won’t be terribly unprofitable and discourage games workshop from any future forays into film making

    • noom says:

      I am intrigued by it… shame it has such typical GW pricing. Special Edition Collector’s Set my arse. Where’s the standard edition?

    • subedii says:

      I was interested in the 40K movie, but to be honest, it just looks bad. What little I’ve seen from the trailers looks like something you’d expect to see from PS2 era cutscenes. Or possibly even earlier, the Dawn of War 1 intro looks so much better (and I wouldn’t have minded if they’d asked the same studio to make this film).

    • Dominic White says:

      The animation is definitely pretty weak/stiff, but the story is pure 40k fluff, voiced by a proper bunch of real British actors.

      Not nearly worth the insane money they’re asking, really, but an interesting little artifact nonetheless.

    • Jimmeh says:

      I am really surprised John Hurt signed up for this, and it gave me hope that it might not be quite as terrible as I initially feared.

      Unfortunately my hope was misplaced. Terence Stamp couldn’t have been more wooden if he incrementally showered the squad with pine-cones, although the dialogue was similarly delivered across the board.

      The animation constantly pulled me out of the story with laboured and unnatural movements, and is certainly not up to the standards we expect from an in-game cutscene let alone a fully fledged movie.

      In the end it has a student/fan-made feel, and if that were the case I would be inclined to cut it some slack.

    • Navagon says:

      @ rivalin

      Actually I’d rather see Games Workshop discouraged from their usual practices of overcharging.

    • DiamondDog says:

      Got to love John Hurt. Amazing actor that has now played among others the Elephant Man, a dragon, a space trucker and now a Space Marine chaplin.

      Interesting CV.

    • Archonsod says:

      With Dan Abnett getting involved I had huge hopes they’d do the Imperial Guard and it’d be some kind of Sharpe with lasrifles.

      I got sick of Space Marines circa 1998 though, as long as it focuses on them I couldn’t care if it’s the greatest film of the year, I’d be bored about two minutes in to it.

    • Flameberge says:

      Ultramarines movie looks rubbish. Such a shame. As people have said, it can’t live up to either of the Dawn of War intros, both of which were fabulous, especially DoW II’s.

    • Tyranny says:

      Ultramarines looks awful. But is still a strangely attractive proposition anyway. GW’s Head of Intellectual Property certainly seems to like it and Jervis Johnson and John Blanche are on message too. I thought Blanche was being very diplomatic in the testimonials, but he came round in the end.

      What a fantastic voice cast though. I feel a bit sorry for Stamp and Hurt having to say all those silly things. Sillier even than voicing Jor-El.

    • Morph says:

      Have seen Ultramarines and it’s rather disappointing. Not good, and not interestingly bad. Just kind of boring and empty.

    • Vitruality says:

      The animation on that Ultramarines film looks a bit crappy, but I always enjoyed the CGI Starship Troopers series and this looks kinda similar to that (with the exception that WH40K actually probably draws more on Heinlein than Starship Troopers itself did).

      Also, I reckon it’s worth a purchase purely for Sean Pertwee saying “How do you recognise the taint…

      …of chaos?”

  2. Rich says:

    That Space Marine in the piccie clearly has a mutated hand, but doesn’t look like Chaos. Aren’t our favourite fanatical force totally intolerant of mutation? Or, is that what becoming a superhuman does to you?

    • Navagon says:

      There’s most likely an explanation for that but I would be posting major Chaos Rising spoilers to tell you about it.

    • MonkeyMonster says:

      I suspect its not mutated just bigger an all due to camera angle and being a SM is a level of mutation above human anyway.

    • Noc says:

      And besides, you know what they say about guys with big shoulders…

    • Spacewalk says:

      They animate stiffly?

  3. Stephen Roberts says:

    I don’t think it’s been widely observed that the steam wishlist icon for Retribution now displays an Inquisitor lady rather than the Ork Bluddflagg. I think that’s cause everyone’s expecting the Inquisition anyway.

    Yeah I’m poopin my pants for this game. And I didn’t know anything about the film but Rivalin pretty much says it all.

    • Chris D says:

      Wrong place for reply 2nd day running. I shall now fall on my chainsword.

  4. Rich says:

    Wasn’t this supposed to have Orks and Tyranids in it?

    • Chris D says:

      There’s going to be six races all in, with Space Marines, Eldar, Orks and Tyrannids already confirmed. Chaos are a probable fifth and if Stephen Roberts is right then the Inquisition will complete the set.

    • subedii says:

      Ork, Tyranid , Space Marine and Eldar campaigns have all been confirmed, and this trailer would appear to confirm a Chaos campaign as well.

      link to gametrailers.com

      link to gametrailers.com

      link to gametrailers.com

      Which just leaves the final faction reveal, although as was earlier noted by Stephen Roberts, it’s an open secret that the new faction will be the Inquisition, or at least Inquisition related.

      They’ve also confirmed new vehicles and units for each faction. Each faction’s getting a new mega unit. Space Marines get a Land Raider. Orks get a BattleWagon. Eldar get the Autarch. Tyranids get a Swarm Lord. The campaign mechanics are also going to be working a little differently this time, and may have slight variances for different races (the Tyranid campaign is only going to have 1 “hero” squad for example). You can read more about all this stuff at:


      There’s also due to be a beta in the new year, although they haven’t said when yet.

    • DrazharLn says:

      Sisters of Battle maybe? They’re quite inquisition-friendly.

  5. Longrat says:

    Did I just spot noise marines at 0:37?
    F YEAR!

  6. by.a.teammate says:

    Wonder if this will carry your character over from the last game and how it’ll deal with the good/chaos path you took

    • Chris D says:

      From what I can gather there’s only one of the old team back this time round, and another familiar face who raises some questions.

      More details here.

    • bleeters says:

      That’s a little odd, seeing as how their purpose for being there is apparently to achieve something I’d already accomplished towards the end of Chaos Rising.

  7. Gravidos says:

    Already got Ultramarines, yet to watch it though, it should make for a good Christmas movie, FOR THE EMPEROR!

    • DJ Phantoon says:

      I don’t know that the Emperor would enjoy bad animation.

    • chiroho says:

      Like you, already have the movie and am yet to watch it. How can we shell out that much for a CGI movie and then net get around to watch it? I’m not sure, but I hope to do it soon!

  8. Goomich says:

    Third Dawn of War expansion?

  9. AndrewC says:

    I have never understood this site’s obsession with Warhammer 40k, but I indulge you.

    • Jim Rossignol says:

      If there was another absurdly maximalist hypergothic space opera, we would obsess over that, too. Personally I am still stuck in the Rogue Trader era ethos, it’s comparatively twee these days.

    • Nova says:

      All the obsession for the fascist, fundamentalist Space Marines is more bewildering.

    • Rich says:

      It’s the fact that they are supposed to be the good guys, but clearly aren’t.

    • AndrewC says:

      They have the cutest buns.

    • Xercies says:

      I think its more a nostalgia thing, where we remember what it was like to play the game as teenagers and fell in love with the fiction as well.

    • subedii says:

      I never played the game as a teenager. I just like the DoW games, and think they’ve done a good job with the setting in them.

      ‘sa known fact that Orkz iz da bestest boyz.

    • AndrewC says:

      I missed out on this as a kid, presumably because my life is a hole, so this could explain my bemusement. I’ve never seen it as anything more than any other spacey boy-grrr nonsense only with bigger shoulder pads, and it can’t be down to just the shoulder pads, can it?

      I guess there is a deliberate silliness in the hyper-seriousness which is where the fun is, but then we have things like this Ultramarines film, which then takes the hyper-seriousness seriously, which just seems silly.

    • Ovno says:

      Ahhh, Rouge Trader back when there really was only war (and orbital strikes can’t forget the orbital strikes ;p )

      Also Sean Pertwee and John Hurt its got to be good….

    • subedii says:

      @ AndrewC:

      Oh it’s all deliberately over-the-top, even when it’s taking itself seriously. That’s part of the appeal.

      I mean, the Dawn of War intro shows that in fine form. Completely ludicrous, and the extent of meaningful dialogue is charging whilst shouting “AAAAARRRRRGGGGGHHHHH!!!!”, but that’s what makes it.

      link to youtube.com

      The entire universe is basically a gigantic setup for ridiculously OTT fights where people wield even more ludicrously impractical weapons. I mean a chain…sword? Running into combat wielding that against enemies with gigantic guns? It’s pure hyper-macho nonsense, but that’s what the setting is designed for.

      Then again I can’t really speak for the Space Marines movie since I haven’t seen it. I just know it looks bad. I mean you have to admit, the DoW1 intro looks a lot better than the stuff we’ve seen for the movie.

    • Rich says:

      Like subedii, I was never a Warhammer player as a kid. The WH40K universe, as presented bythe Dawn of War games, has real appeal though.

    • noom says:

      I briefly played 40k as a teenager, and tbh my experience of it then put me off it for years…

      Which was a real shame, as having gotten into it again in my late 20s, playing against people who know how to enjoy the game rather than the spotty argumentative win-hungry nerds I played against when I was younger, I have a much better appreciation of what a great game it really is :)

      Terrain is essential for a rewarding battle though. That can be a big stumbling point.

    • Xercies says:

      I’ve read the older fiction(the newer fiction is going for the bombastic war and actually thinks space marines are good guys) and it was more a satire of war filled with morally grey races.

    • oatish says:

      40K is all about having no good guys – at all, ever. And don’t say Tau ‘cuz they are about as good as the Imperial Japanese were…

      Sad when the authors forget we are supposed to fear the Imperium about as much as anything else in the setting.

    • Kevin says:

      There is another absurdly maximalist hypergothic space opera out there, Jim. There’s a fantastic French comic book series (thankfully translated though) called “Requiem: Chevalier Vampire that’s written by comics legend Pat Mills. If there was a series that could come close to matching the beautiful lunacy of 40k, this is it.

  10. Solskin says:

    Real nerds don’t wrestle about whether or not to buy Ultramarines.

    • Zephro says:

      Real nerds complain that the fluff is rubbish since third edition and written for 14 year old boys, they also complain about Space Marines being pansies, Ultramarines being the sillyest looking intergalactic boyscouts ever…. oh and real nerds can see that film looks dreadful.

    • Solskin says:

      That’s true, I almost forgot. Real nerds tends to complain a lot.

    • Zephro says:

      Basically ^_^

    • Solskin says:

      And I’ll gladly admit that it wasn’t the best movie experience I’ve ever had. But I got to see tough guys wearing power armour and chainswords while screaming “AND WE SHALL KNOW NO FEAR”. I mean, how cool is that?

      Hopefully it’ll make enough money so we get more warhammer 40.000 movies. And one day.. a LOTR-like production of Horus Heresy. I know that last part won’t happen, but dear Emperor, it would be grand..

    • Pop says:

      Real nerds wrestle with their friends dressed as Ultramarines.

    • Jonathan says:

      Real nerds don’t play Ultramarines, and even if they do play marines they pick some obscure splinter chapter to prove they know the background better than everyone else in the store!

      Oh, you’re talking about the movie…

  11. harvb says:

    Must admit I’ve bought Ultramarines and am waiting on a spot at my mates house when we can all turn up and watch it on his lovely TV with surround sound.

    When I say all, I mean all my local mates. *Obviously* that includes you lot too.

    • Zephro says:

      To be fair Inquisitors can wear what they like it isn’t a uniform. I reckon it looks more like a Witch Hunter General hat myself.

      Though obviously Relic probably do just copy the miniatures rather than think about it too hard.

    • DJ Phantoon says:

      Yes, but the reason they do that is so that people who have only played the video games will recognize the minatures, too.

      I doubt they’re as lazy as you think!

    • DrazharLn says:

      Aye. Relic are a good studio, I’d think that they think about these things a lot so that we don’t have to think about them at all.


  12. alh_p says:

    I think the best thing about the GW IP is that everyone is as messed up and wrong as the next, so its all fine for them to be beastly with each other. I really wouldn’t know what’s more frightening, an orc or a fascist millitaristic freak space marine.

    I always liked the imperial guard best. TANKS.

    • MkHarris says:

      What I like about the Imperial Guard is their just kinda normal.

      This is a universe full of high-tech aliens (in smug, sadistic, and lets-try-and-break-into-Japanese-Market flavours), horrible gribbly killing machine Alien aliens, terrifying robot aliens, violently hilarious brute aliens, and genetically engineered super-soldier zealot not-aliens.

      And some poor bastard like us is given a flak jacket, a shitty gun and told try not to die too quickly.

    • Stephen Roberts says:

      The general attitude and voiced lines for Orks humour me enough to be enamoured to the tuff gitz. Dats da way!

      Also what does ‘fluff’ mean in this context. Is it like ‘canon’? Is there ever really a ‘canon’?

    • Zephro says:

      Yeah “fluff” sort of means the canon. It’s got that name because it’s just fluff bunged on the end of the rules/models to give it character. Originally the books just contained some rules. Then they did books that were 2/3s stories/histories/background and 1/3 rules. Before shifting back to more rules and simpler background material over the years.

    • Kieron Gillen says:

      Zephro: You sure about that ? I don’t recall “fluff” being used at any time before 00. It just struck me as the sort of dismissive phrase rules-lawyers would have made up, which kinda stuck.

      (This is a serious question, btw. I’m not being sarcastic. What’s your sources?)

      It’s a phrase that annoys me, especially now that it’s spread so much. Using Obsidian Portal, it annoys me that when you’re filling in a character it says “Statistics (Crunch)” and “Biography (fluff)” on the form. Christ, guys. Way to suck any life from it.


    • Zephro says:

      Kieron: Doubt it existed before 00. I don’t really remember it being used before people started bickering about 40K on the internet (probably PC Gamer Forum, so I hold you responsible), we never used it when actually playing the board games or in the stores.

      No sources but I’m especially willing to bet it came about some time around the switch from 2nd to 3rd edition. It became more of a rules focused competition game. I think i was one of the moaning crowd who insisted on using losing armies because it matched the background material. So yeah it is a rubbish rules-lawyer phrase.

      I was just clarifying what people mean by fluff not it’s etymology.

    • Archonsod says:

      Nah, it’s been around a lot longer than that; I remember it being described as fluff back when 40K was still Rogue Trader, so it’d be mid nineties at the latest.

      It was probably something silly in a White Dwarf article that ended up sticking, it’s how most of the terminology got spread before everyone had the internet.

    • Noc says:

      I’ve always thought “fluff” to refer more to auxiliary information presented at the fringes of a work. So fluff as in “packing material,” and not the “soft” story that lies opposed to the “hard” mechanics.

      So, at least the way I understand it, those three paragraphs of background info in the game manual? That’s “fluff,” but all the setting and story and plot elements in the game proper are not, they’re just part of the game. Similarly:

      – A promotional website someone works up for a movie that contains the “Technical Specifications” of the shooty sci-fi spaceships that appear in the movie is also fluff.

      – If a tabletop gamebook is filled primarily with mechanical rules, and communicates setting and background elements by way of little blurbs here and there, those are kind of fluff…but a novel set in the gameworld isn’t. The novel might even have fluff of its own, in the form of an appendix or something.

      – The nWoD gamebooks come to mind as examples where the setting and mechanics receive equal focus, with neither being fluff for the other. Their fluff comes in the form of short stories included between chapters.

      Naturally, fluffiness exists on a spectrum: content that is very clearly an afterthought is more fluffy, while content more central to the “core” of the work is less fluffy. This seems a sensible and useful term to me, since a piece’s fluffiness can definitely affect how it’s read or interpreted…but it’s quite possible that my application has diverged from common use.

      [Post edited for clarity.]

      [Also, I don’t remember where I first heard the term? Though I am pretty sure I am too young (22) to have picked it up prior to the 00s.]

    • Archonsod says:

      Up until 3rd Ed 70% of the army books were fluff, with a single section at the back devoted to the rules and army list. Those were the good old days …

    • AndrewC says:

      So who wrote all this fluff? Where does all this cannon come from, especially if there is, as there appears to be, mountains of it, and is it respected? Is it still being written?

      I ask because it is entirely hidden to me, and because I do not come across criticism of it in the same way I always stumble on endless arguing over, say, comics continuity.

    • Arathain says:

      Like any games producing company with their own fictional universe, Games Workshop employs s staff of writers. It gets published in several different places- each rule book and rules supplement (each specific army has its own book, as an example of a supplement) has a substantial amount of background information, art, and often short pieces of fictional prose. There are quite a number of officially licensed novels set in the universe. There is also White Dwarf, which is the official magazine for GWs various games, which always includes art and stories.

      All of this stuff has been building up for the better part of two decades now, so WH40K is at this point one of the most detailed sci-fi universes out there. I love it for its detail, its coherent feel, and often for a fair degree of conceptual originality, as odd as that may seem in a ‘kitchen-sink’ universe like 40K.

    • Archonsod says:

      Try four decades. Warhammer was released in ’83, the concept had been kicking around since around 79. 40K’s backstory also stems from the same time; they shelved it in favour of Warhammer for a few years (fantasy being in vogue at the time, GW’s most successful product to that date had been D&D imports) , but Rogue Trader wasn’t the first game to feature Space Marines, Eldar or the Empire of Man.

      The company was founded by authors though, and it’s always had close ties with the writing establishment. Back when White Dwarf was a general gaming / RPG magazine rather than dedicated to GW it used to carry short stories and serials from sci fi and fantasy authors, as did most gaming mags in those days. There’s a fair few British authors who count GW as one of their first publishers.

  13. VsevolodPudovkin says:

    I saw the ultramarine film last night, and I must admit it’s very weak. 7 rookie marines taking out hordes of ancient chaos space marines and quite a bit more dangerous foes. It gets silly when you remember that the ultramarines are more or less the “stock” marines (and in this film even their first battle), while the chaos space marines are century old war veterans (which are indeed quite a bit more powerful). If this was following fluff, those marines would be dead few minutes into the film.

    The animation and cg are, as stated, pretty bad, but I could have ignored that if the rest made sense. Sadly it did not. Look out for a scene where a marine is bashed against a wall, the same animation is used twice for two seperate marines, barely a minute apart.

  14. MkHarris says:

    That’s a Inquistion Witch-hunter on the icon definately.
    Given the events of DOW2 it makes sense that the Ordo Hereticus would be getting involved by now.

    Witch-Hunters would be by far the coolest addition. Lets look at the options for inqusition faction:

    Ordo Malleus (Daemon-hunters) – Inquistors and Grey Knights (elite space marines) = boring

    Ordo Xenos (Alien-hunters) – Inquistors and Death Watch (elite space marines) = boring

    Ordo Sicarius (assassin-hunters kind of) – yes I am uber-nerding now. Do they even still exist in the fluff?, and wouldn’t work anyway

    Ordo Hereticus – Inquistors, psychopathic nuns, mad priests with giant chainsaws, cyborg slave killing machines, giant exoskeletons controlled by crucified peninents. And this guy link to wh40k.lexicanum.com

    • Zephro says:

      Ergh I preferred the fluff when the Inquisition wasn’t so clearly delineated into specific factions with different stats and troops.

    • Jorum says:

      I agree tbh.
      If the Inquisitors are supposed to be badass troubleshooters sent out to investigate weird or suspicious stuff (which appear to be the original GW concept) then they should be a generalist organisation.

      After all how do you know what kind of threat you are dealing with until you start digging?
      That suspiciously unorthodox branch of the Imperial Cult on Arsephax V could be Chaos cultists, or in thrall to an unsanctioned psyker, or a Genestealer cult.

  15. Stephen Roberts says:

    I always feel like a warm.

    Edit: Well this sure looks strange without the preceding spam sales post before it. Doesn’t negate the truthiness.

  16. Sigh says:

    It would be nice if Relic used the same mechanics and engine but re-themed in the Old World.

    • Jonathan says:

      While I’d love to see a good WFB video game, I don’t think DoW2 would really work with blocks of troops, and WFB wouldn’t feel like WFB if it was restricted to small units and champions. However, you do make me think that it’d be swell if Relic found other skirmish games to license, like Hordes or Warmachine. Of course, that’ll never happen because they’re nowhere near as well-known as 40k, but a boy can dream.

    • Zephro says:

      Shadow of the Horned Rat? Dark Omens?

    • Jonathan says:

      No, I said good WFB games. Those only seemed to be good because they were all we had to pick from, and they were certainly better then the horrible SSI 40k games of that era.

    • Zephro says:

      Errr they were both good, they got good reviews. You can see quite a lot of their heritage in the Total War games really.

      I’m not sure having Relic do it would be quite right, the engine I’d think was most appropriate for Fantasy would be the Total War one again really.

    • Jonathan says:

      Yes, but I didn’t like them, which obviously means they were objectively bad!

      Playing the Playstation versions probably didn’t help.

    • Archonsod says:

      Erm, the SSI games were great. Final Liberation remains one of the best uses of the GW license, even if it was based on Epic. Chaos Gate was pretty good too. The only duff one was Rites of War, and that was mainly because it was basically Fantasy / Star General in Warhammer drag.
      Was it SSI who did the original Blood Bowl too? Cuz that was great. But then I enjoyed Shadow of the Horned Rat and Dark Omen too, so obviously my taste in games is objectively bad.

    • Jonathan says:

      Yes, but I didn’t like them, which obviously means they were objectively bad!

  17. ScubaMonster says:

    So, are they going to fix the matchmaking so that it works now? It’s supposed to use Steamworks so that has to be a step up from GFWL. Sometimes I get the feeling that nobody plays this game. I have never once connected with a ranked match. I’m not going to sit there for an hour waiting. I just look for custom games, but there aren’t very many of those.

    • subedii says:


      I mean, I primarily play 3v3’s, but getting matched up is usually relatively fast.

    • ScubaMonster says:

      Don’t know man. Every time I’ve tried it’s gone on forever without a match. How long does it take you typically?

    • Jonathan says:

      (ho ho, replied to the wrong comment.)

    • subedii says:

      It usually takes maybe a few minutes max. More often, less than that. Typically I just open up the Steam browser and read something whilst it’s matching up. Although my main issue isn’t so much with the speed of matchmaking so much as the way skill levels end up getting split up on a 3v3. Usually detrimentally since there are plenty of people playing as part of a pre-made group.

      I play relatively late at night, usually a little after Steam’s online numbers have just peaked, so that may be a factor. If you’re playing when there aren’t many people online that could be why you’re waiting so long. You can check how many people are online playing Steam’s most popular games here:

      link to store.steampowered.com

      Most nights between DoW2 and CR, Steam usually lists over 3000 people playing at any one moment on a night. Typically peaks at about 3500-ish, maybe more if there’s been a recent sale or big update.

      Maybe not mega-numbers, but it does seem to be one of Steam’s more popular games. I presume most of that number is made up of people playing multiplayer, since people would’ve finished the singleplayer a long time ago.

    • Archonsod says:

      It’s possibly the game type. I usually find 3 v 3 matches within seconds, I’ve never found a 1 v 1 match though.

    • ScubaMonster says:

      Wait, they already migrated to Steamworks? Or are you just talking about Steam’s stats only? I knew they were doing it, but a while back I loaded up the game and it was still just GFWL.

    • subedii says:

      DoW2 / CR still use GFWL for their matchmaking, and will continue to do so even after Retribution comes out.

      However, they’re also tied to Steam, but pretty much just for the updates (they don’t use Steamworks). Even if you bought the game in-store, it’ll register with Steam in order to install and it will be added to your Steam account.

      So basically the multiplayer architecture runs through GFWL, the updates are done through Steam. It’s a bit silly to have the two systems like that, which I imagine is another reason why they’re dropping GFWL from Retribution.

      In any case, since the games are tied to Steam as well, if you’re running them, then Steam knows about it and can track the stats of how many people are playing it at any given time.

      Now Retribution, that’s going to be different. They’re dropping GFWL from it and going completely with Steamworks for the multiplayer architecture and matchmaking. Unfortunately, this is also going to break compatibility with the previous two games titles. So unlike before, the playerbase is going to be split, people playing Retribution won’t be able to play with people playing DoW2 / CR. A split playerbase is always a bad situation to be in for multiplayer games, but I guess they felt they didn’t really have any other option.

      DoW2 and CR are still going to be up and running, so those that own them will still be able play them. But because it’s going to be breaking compatibility, when Retribution comes out all support for DoW2 and CR is going to cease. Which means people that own those won’t be getting the new units for their armies like before, won’t be getting the new multiplayer maps, and (probably) won’t be seeing any new patches. Basically all development is going to be focussed on Retribution (and whatever other addon packs they may or may not release after it).

      Relic’s usually restricted which factions you’re able to play depending on which addon pack(s) you own. Since Retribution is going to be completely incompatible with the previous games, all six races will be playable simply by owning Retribution alone.

  18. Pijama says:


  19. JonSolo says:

    I’m such a huge 40K fan right now; I broke down and bought Ultramarines. I enjoyed it, but I think mainly because of my fervor. It was written by Dan Abnett, and so far he has yet to disappoint. The animation and overall polish of the film is, sadly, poor, particularly compared to the cinematics that Relic produces. I still managed to enjoy the film, but it’s hardly a standout title, especially if they were hoping to try and introduce the genre to the mainstream. I still find it sad that Blizzard and other companies have garnered so much success out of Games Workshop’s IP. I guess it goes to show you that these other companies understand the brand more than the owners themselves. As for Retribution, I really want to be excited about it, but the trailer has yet to move me. Much of it seemed to be recycled from Chaos Rising, although the campaigns and new options sound interesting.