Cry For Me(n): Crysis 2 Multiplayer Manshoots

Aha! I thought we were going to see a bit more of that Brink-style sliding and vaulting from Crysis 2, and here it is in the multiplayer trailer. Overall: men get shot. But also: they get punched. Additionally: there’s some frictionless arse travel. Yeah, and it looks like a riot, frankly. Looking forward to getting my hands on this. (Never did really get on with the original game’s multiplayer.) Go watch! (Via Blues.)

The bit with the super-punch from on high makes it look like the soldiers are full of milk? Hmm. I mean soldiers can be full of milk in Crysis-world, I guess. That’s okay.


  1. Jamesworkshop says:

    Nice work CrytekUk

  2. Nimic says:

    I actually quite liked the multiplayer in Crysis Wars. Particularly on that one map with the big brigde in the middle. It was really quite the big coincidence that me and my cousin decided we wanted to try it out, though. This does admittedly look good, as well. I definitely think we’ll give it a go.

    • Miked says:

      I agree, Crysis Wars was pretty fun. This looks great too, unless the trailer has me fooled; hate it when that happens!

    • dsi1 says:

      That one map with the airfield and broken bridge (Not sure if Wars or just Crysis) provided tons of hilarious physics based fun for me and my friends.

      Jumping off that bridge to avoid your friends crashing in a burning VTOL? Hell Yes. Not to mention when one of them survives the crash.

  3. Schmung says:

    Will this finally be the game where Crytek manage a genuinely excellent game atop their lovely engine and art? I really bloody hope so because this looks like a hoot.

    • skinlo says:

      Crysis was awesome apart from the icey bits!

    • Heliosicle says:

      I agree, the human part was awesome and most of Warhead was really good too.

    • GoodPatton says:

      Absolutely, the shoot-outs were top notch, some of the most fun I’ve had in a shooter. The aliens, not so much.

  4. Navagon says:

    “The bit with the super-punch from on high makes it look like the soldiers are full of milk?”

    Maybe that bit was from the German version?

    • jd says:

      Perhaps he was punching the calcium right out of their bones.

    • Navagon says:

      Typical of German censors. They’re probably trying to work in a message about how milk is good for your bones.

  5. Qazi says:

    Yeah, an exciting trailer until ambivalent news at the end that the Beta/Demo is XboxLive only.

    I suppose they want as external variable free environment as possible.

    • Hikkikomori says:

      More likely they were paid by Microsoft for the exclusivity.

    • Hunam says:

      The 360 version at the EG Expo chugged like crap, so I think they just want to use it as a stealth beta test :P

  6. Devenger says:

    Excellent tagging as always. Footage is looking sufficiently shiny – I just hope that the respawn times are forgiving, because I want to focus on trying cool stuff rather than staying alive whenever I’m given a game with lots of amusing things to attempt.

    • BathroomCitizen says:

      I wholly agree. Those absurd respawn times are killing the fps genre with sheer boredom…
      when I die in Team Fortress 2, I die of aging in real life too.

    • Phinor says:

      I very much prefer a server-side option to CHOOSE the respawn times. But I realize giving an option to players during this console-era is often a huge no-no. Sometimes it’s a balancing reason to have a short 10-15 second respawn time, sometimes it might be more fun to have instant spawns and in certain game modes I still like the dead-until-the-next-round system. The round based system still provides the most thrill out of all the options but sometimes, as I said, you just want to have fun without any thrills.

    • skinlo says:

      10-15 seconds is not short, it almost enough to make me rage.

    • Man Raised by Puffins says:

      @BathroomCitizen: Conversely, I find instant respawn games of TF2 degenerate into an interminable attritional purgatory so I’m rather glad of the default post-death pause (which also gives me the chance to survey the battlefield/thoughtfully nibble a sandwich/sip a refreshing beverage). Regardless, the occasionally prodigious respawn times in TF2 seem to be a product of balancing the push-pull flow of the game. Given that Crysis looks to be more of a TDM-beast I don’t think there is much to worry about in this regard.

    • Jad says:

      10-15 seconds is not short, it almost enough to make me rage.

      Agreed. I grew up in QuakeWorld, where 15 seconds is enough time to rack up five kills and three deaths. Modern games are too slow. (only half tongue-in-cheek)

    • Vandelay says:

      @BathroomCitizen – The respawn times on TF2 are fine as they are at default. The complete take over of the TF2 server list by instant respawn servers is what has ruined the game, not the unlocks as many claim. The whole flow of the game is ruined, even with spawn times halfed.

      In a team based game, longer respawn times are always going to be necessary, but a quick respawn on deathmatch games is important too.

    • Kryopsis says:

      I am with Vandelay. The prevalence of instant-spawn servers in TF2 ruined it as a tactical, objective-driven game. Instead, the game became about monkeying about and shooting things. “But isn’t monkeying about, i.e. having fun is what games should be all about?” There is a difference between a team game and a playground. The enjoyment of an objective-based game comes from teamwork, tactics and cohesion. When everyone spawns as soon as they die, there can be no careful planning or tactical gameplay.

  7. Samuelson says:

    The second trailer to use Invaders Must Die from Pendulum, possible Duke Nukem / Crysis tie in? :P

    • BrendanJB says:

      It’s Prodigy, buddy.

    • DeathHamsterDude says:

      Pendulum you say?

      Aw . . . hell no! The Prodigy!

      Yeah. After Scott Pilgrim, I have a feeling this will be EVERYWHERE! Like Lux Aeterna from Requiem For A Dream made it’s slutty slutty rounds last decade!

      The Two Towers, Babylon A.D., The Da Vinci Code, I Am Legend, Sunshine, Valley of Flowers, and Assassin’s Creed, among like a squidgillion adverts.

      Game looks pretty cool though. Never really bothered with Crysis Wars myself, but I think this should be good fun. I just hope (hope!) that the game isn’t full of COD midgets. I’ll be playing on the PC anyway, so at least I’ll get away from the worst of it, but even COD multi-player on PC made me cringe sometimes, until I made the wise wise decision of not playing it anymore.

    • Delusibeta says:

      When I started up the trailer, I thought to myself “Wouldn’t it be awesome of the soundtrack was Invaders Must Die?” Then I heard the intro. I blame Edgar Wright.

    • medwards says:

      Awesome song makes awesome trailer.

  8. coblenski says:

    Anybody else dissapointed when they saw the “Exclusive Xbox demo”?

  9. ChaK_ says:

    “Meh” is everything my brain can make up.

  10. squirrel says:

    Err…… why the players in this trailer look like noob? I mean, they are so close to each teammate that one heavy MG can waste a team all out.

    Anyway, glad to see that Crytek starts to put effort to enhance the gameplay itself than just focusing on graphics.

    • coldvvvave says:

      One word – consoles.

    • Droopy The Dog says:

      It’s a trailer, not a tutorial, being able to fit everyone on the screen at once makes sense for constructing very short scenes.

      I love a good console lynching as much as the next man, but I think a more apropriate word might be “cinematics”.

  11. tomeoftom says:

    Ho! They’ve paired the silliness of the actual game with a suitably silly presentation! This is Crytek finally coming out of adolescence.

    • tomeoftom says:

      (yes, even though Crytek specialise in adolescent power fantasies and no; that’s no bad thing)

    • Jahkaivah says:

      It could have something to do with Free Radical of Timesplitters fame (though people seem to be calling them Crytek UK for strange reasons) working on this multiplayer component.

  12. Turin Turambar says:

    “Additionally: there‚Äôs some frictionless arse travel”

    Heh, i already discussed it in Qt3.

  13. fuggles says:

    What a stroke of luck – The last thing we need from a company with PC origins is a PC demo, thanks Cryteam! Really appreciate not being able to try your game without buying an xbox.

  14. KindredPhantom says:

    Looks fun, shame about the no PC demo bit though.

  15. DiamondDog says:

    Just to point out before people start frothing at the mouth, the 360 exclusive demo means PS3 owners won’t get the chance to try it either. So it’s not really PC vs consoles. It’s just MS doing what they do.

    • subedii says:

      Yeah as far as I remember, MS paid for the exclusivity on the demo there. Of course, this is just yet one more indicator that when MS are talking about a renewed emphasis on the PC and GFWL, they’re talking tripe.

      There is a fundamental conflict of interest between MS’s GFWL and XBox divisions, that comes through time and time again. And each time, it’s the XBox that’s going to win out.

      If MS wants to keep “re-affirming” their dedication to GFWL and the PC market, they can start by knocking off crap like this. Or they can keep whining about how unfair it is that they lost the market that SHOULD have been theirs to Valve instead.

  16. KauhuK says:

    As many other have said it: What the hell is this xbox exclusive shit? Also I bought the BFBC2 Vietnam for pc from Gamestop (got package with the code). There was a Crysis 2 ad inside too. The funny thing about this ad is that it has all these ps3 and xbox logos but no mention of pc or windows. I died a little inside from such absurdity.

    • DiamondDog says:

      The PC is listed at the end next to the PS3 logo.

    • KauhuK says:


      The ad I have has no mention of pc. I know it’s coming to pc but all the ads proudly spurt that its on CONSOLES. Funny thing because its going to be best on pc no matter what but consoles are where the market is. Microsoft has paid for exclusive beta/demo on the xbox. So much for the promised attention to pc gamers.

    • DiamondDog says:

      Well whether or not the ad you watched lists the PC as a platform is irrelevant, this one does.

      I don’t see how Microsoft paying for an exclusive demo diminishes what Crytek may or may not have done to make the PC version of the game acceptable to you. Like I said, people who only own a PS3 are missing out on this demo too. Don’t try and turn this into some pathetic PC vs console debate, the issue is MS buying exclusivity.

    • KauhuK says:

      I’m sorry. I didn’t mean to offend anyone or start a flame war. And the ad in question is printed on a paper not a video. And also I know that the ps3 owners are on the same boat with pc. I hope things are clear now.

    • subedii says:

      Whilst it’s MS buying exclusivity, that pretty much IS an an issue where one is getting waived in favour of the other. Microsoft allegedly should be supporting both platforms. MS has said time and again they want to support GFWL and the PC platform, and is constantly talking about how they’re making yet another renewed push with it. But every time, when push comes to shove, they’ll sacrifice it to get 360 exclusivity instead.

      That’s business, but it’s also a problem. And it’s not the only one. MS pays for DLC delays, often times even limited platform exclusivity as well, such as with Mass Effect 1.

      Either MS is supporting the platform or they aren’t. It’s pretty obvious that they aren’t.

    • DiamondDog says:

      No need to apologise, I’m in no way offended. You are perfectly entitled to express what you feel. It’s just I don’t think this is a specific PC issue when console players are being screwed by the same deal.

      Yeah, it’s something plain to see when you look at the CoD franchise in its current state. Microsoft must’ve spent a lot of money over the years making sure CoD games are advertised as Xbox games. They want CoD linked with the 360. It’s pretty much worked.

  17. Brumisator says:

    Well Cervat Yerli, Crytek’s CEO, famously hates the PC now, because of the filthy pirates (the very special kind of pirates that don’t exist on consoles, in his fantasy world). Also, he was in favour of making people pay for demos.

    MS deal or not, I doubt he batted an eye before stabbing the PC gamers in the back.

    But enough doomsaying, Crysis 2 looks like fun, and I’ll probably enjoy playing it one day.

    • heretic says:

      Cervat Yerli has funny eyebrows.


    • subedii says:

      “Stabbing PC Gamers in the back”? Hyperbole much?

      I mean it wasn’t exactly unreasonable to take the series multiplatform or anything.

  18. fearian says:

    200+ DOGTAGS!

    Frankly, I’m fed up of these sub par multiplayer shooters that fancy them selves playable with anything less than 150 Dog tags. Glad to see Cryengine lives up to its promise of supporting large numbers of Dogtags, although I expect some modders to hack in support for more. (maybe even 300???)

    • subedii says:

      The console users have ruined the experience. In my day those tags would have come with fully grown dogs.

  19. Zern says:

    The bunny-hopping squad at the beginning looks hilarious.

  20. SirKicksalot says:

    They must establish the franchise on consoles. Can’t be done without throwing them a bone or while boasting about the superior PC version.

  21. Frosty says:

    Crytek UK, formerly Free Radical, know their business when it comes to multiplayer. How many months I lost to Timesplitters 2 all that time ago…

    Crysis is looking the proper business now, I’m just sad the aliens are still in it.

    • Player1 says:

      Yeah, but this does not look anywhere as fun as Timesplitters 2

    • subedii says:

      And whilst we can talk about TimeSplitters, this is also the studio that made HAZE.

    • shitflap says:

      Where the goddamn is the new HD Timesplitters game? I want to rack up my kills as a guy covered in boxes who is pretending to be a robot, shooting snowmen and monkeys T_T

  22. BooleanBob says:

    Be strong. Be fast. Be invisible. Be full of milk.

  23. Jake says:

    Bishop from Alien was also full of milk, it just means that they are all androids. Androids love milk.

    I like the bit where he slides up to a taxi and then throws it at someone. That probably gives you an achievement called ‘caught a cab’ or something, but it looks cool.

  24. Ergates_Antius says:

    Why does that man have a hand for a face?

  25. Freud says:

    Looks good in theory. In reality people will crouch in a corner with invisibility on and snipe others.

  26. Angryinternetman says:

    That video looked perfectly like a game I dont like.

  27. Mark says:

    Looking forward to sliding around while shooting people in the face with guns. Just like in real life.

  28. coldvvvave says:

    Be generic. Be generic. Be generic. Be generic.

  29. Tunips says:

    I would go so far as to pay for some Section 9 skins as DLC.

  30. HBogard says:

    They’re making a demo exlcusive. Really… let that sink in for a second.

    They don’t want the potential customers who own the other platforms to try out their product, and in turn make buyers out of them.

    Sometimes the retardedness of marketing decision makers really surprises me.

  31. jaheira says:

    Why are all multiplayer shooters team-based nowadays? The only one I like is Quake Live Deathmatch.

  32. bill says:

    Looks cool… i’m a sucker for mirror’s edge style movement.

    Graphically it looks nothing special. I don’t care about graphics and probably still can’t run crysis 1, but i was expecting more wow!
    Was telling me about Vanquish and how it had really cool movement. I tried to show him Brink, only to discover that all the videos I could find had people walking around slowly shooting each other. So he thought i was a bit nuts. This looks more like it though.

    Now Vanquish has some SERIOUS ASS SLIDING!
    link to (about 30secs in)