Dead Space 2: Severed Not Coming To PC

Goodbye creepy little thing, we hardly knew ye.

Time for me to be the badger of bad news. EA has confirmed to The Escapist that the Severed DLC for Dead Space 2, which adds 2 standalone chapters to the game that tell the story of whatever happened to Dead Space: Extraction stars Gabe Weller and Lexine Murdock, won’t be seeing a PC release. You can chalk that up with the Dead Space: Ignition standalone comic book/minigame release we never saw, which unlocks a new Hacker suit, a new weapon and some new audio logs in Dead Space 2. Thanks to reader Dominic “Domino” Tarason for the tipoff, who also informs us that the vsync mouselag that troubled some folk in the PC version of Dead Space 1 is still alive and kicking in Dead Space 2. That is all.


  1. Navagon says:

    If they’re anything like 2K they’ll probably change their minds as soon as everyone has lost interest an moved on.

    • Eric says:

      Not that Minerva’s Den has actually showed up on the PC yet, or even gotten a release date, or anything. It’s just “coming someday.” Yes, I still care. I’m not buying Bioshock 2 again on a platform I don’t want to play it on just to pay even more for expansion content.

      Fucking hell, I’m tired of the PC getting some percentage of a full game. Yeah, you can play it on the platform of your choice, where it will look best and control the way you want it to, but you can’t play all of it that way. Oh, no. That would require us being willing to expend minimal time and energy in exchange for your dollars.

      Fallout: New Vegas, Bioshock 2, NFS: Hot Pursuit, Prince of Persia 2008 and Burnout Paradise, off the top of my head, all have content I would pay money for on the PC, but it’s not available. And now this, too. Together, that’s more than the cost of a full game I want to spend and can’t.

      I have to wonder how developers feel, knowing that some percentage of their audience will be literally unable to experience big chunks of the game they’re pouring their love and hard work into. I have to imagine it’s a bitter pill to swallow, especially when it’s some chunk of narrative that gets chopped off and pre-allocated as DLC. That’s story those people will just never see.

    • DoucheMullet says:


      PC will be getting NV’s Dead Money. The first exclusive for FO3 was a timed one too.

      I hear it is garbage anyway. At least they cared enough to include such great modding tools. The mods have extended Bethesda’s games way more than any DLC has.

    • Navagon says:

      I know what you mean; and I doubt that compatibility is as much of an issue to address with DLC as it is the core game. It’s just lazy alienation of a substantial part of their consumer base (especially in EA’s case).

      I don’t think that EA really realise that while they might not make as much money on a PC version of the DLC they’d be showing a dedication to supporting the platform which in turn would inspire people to support the company. Unfortunately EA’s ability to inspire customer loyalty on the PC has taken a nosedive in the past few years.

    • Urthman says:

      I’m still pretty sad too about not getting the Burnout Paradise DLC.

    • gummybearsliveonthemoon says:

      Feh. 2K still owes us a patch. Screw the DLC, they need to make BS2 work first! Ignorant jackasses.

    • Navagon says:

      @ gummybearsliveonthemoon

      I’ve never had a problem with Bioshock 2 and I haven’t encountered anyone else who has. That might explain the lack of patch. The problem may be at your end.

    • Skull says:

      I had a problem which needed patching out……GfWL ho ho

  2. MrWolf says:


  3. Teddy Leach says:

    What a shame.

    • Andrei Sebastian says:

      Dead Space 2 was probably one of the most mediocre games I’ve played ever… never gonna get my 7 ours or so back – I’ve just played it to see what’s the fuss about.

      Startling does not equal scary, that is the lamest tactic possible. Also, 30 minutes in and allready every “scare” was predictable – in general the system being: “I press this button here > lights go out > point weapon at vent > kill zombie things that desperately try not to look like zombies”.

      Lame twist at the ending – M. Night Shyamalan style.

      Forgot to mention the lame port and the fact that this 3rd peson shooter also desperately and pathetically tried not to look like… a 3rd person shooter. To give it some credit with the sequel (from what I’m seeing in playthroughs) at least now it embraces it’s genre, it just being transformed into a more bloody Gears of War .

      If this is scary then Thief 3’s The Cradle should leave you scared for life (and when you’re old and 70 years old give you a nightmare and a consequent heart attack).

    • NoodlesAreGood says:

      @Andrei Sebastian
      You sir, you are just plain fucked, dead space 2 is in no way mediocore

  4. Eclipse says:

    the first one was a really slow and disappointing game, with bad mouse controls, repetitive gameplay (follow the blue line to activate that thing, restore power to that other thing, oh crap we need to switch that thing manually, follow the line and go do it too!) and full of clichés (wow the aliens are actually the mutated corpses of the crew! shocking)…. I’m just going to skip this one

    • pakoito says:

      I completely disagree but I respect your point.

    • Mechorpheus says:

      I will second this disagreement, Dead Space being a game I still play to this day. In fact going through it on ‘impossible’ to tide me over until the sequel drops, trying to avoid the people I know who ‘acquired’ the second one in order to avoid the totally retarded 3 day delay on the EU release.

    • VelvetFistIronGlove says:

      I agree with NickEclipse. Dead Space was really nothing special. Horribly structured, as a series of linear excursions through samey corridors to fix yet another broken part of the ship (which conveniently causes enemies to spawn as you do so). The combat was terribly dull, and almost never challenging. Even the combat spaces were almost entirely uninteresting. And it just wasn’t scary, or even tense. I found most of the alternate weapons redundant: the plasma cutter was so efficient and effective that It easily sufficed for all enemies except the tiny mobs of crawling bits, for which I used the flamethrower.

      There were little things I liked: the zero G parts were fun when they weren’t just platforming puzzles between inexplicably spiky walls. The zero atmosphere bits were an entertaining diversion, and I like the near total loss of sound. The monster that grew back its arms and legs was interesting to fight (the only one that was interesting, unfortunately). And the room with the captured meteor was quite fun.

      ★★☆☆ — Too much wasted potential, with an interesting premise that far outstayed its welcome.

    • DrGonzo says:

      Yeah, I couldn’t see what all the fuss was about either. After going down the same looking corridor for the hundredth time I gave up due to boredom. Also, it wasn’t scary in the slightest which is a bit important in a horror game if you ask me.

    • Kadayi says:


      There’s been a 3 day retail release gap between US and European games for years. This is nothing new. Dead space 2 isn’t a big enough title (Vs the Halos or CoDs) to justify the additional cost of arranging for separate shipping to every European retailer before their usual release date.

    • Mistabashi says:

      Yeah, the first one was just a bit too bland, and certainly wasn’t what you would call scary or even tense really. I got through about two hours of it before succumbing to boredom, safe in the knowledge that I probably wasn’t going to miss out on much anyway, just more of the same. With the second one they seem to have taken it even further in the opposite direction to what I would like, so I can’t say I really care that we aren’t getting this.

      Bit of a trend with major publishers to deny us PC gamers the opportunity to give them more money for DLC though, especially since it’s the easiest and cheapest platform on which to distribute said DLC. How much effort does it actually take to port this stuff anyway, given that it’s just content?

    • Zenicetus says:

      Yeah, agreeing with Eclipse here. Endless corridors and predictable monster events, with a terrible savegame system.. The different take on weapons was the only interesting thing for me, and that wasn’t enough to bother finishing the game. I’ll have to read some in-depth reviews before getting this sequel.

      Also, why is it so hard for games like this to get smooth mouse control on the PC? It seems like this shouldn’t be rocket science for a multi-platform project at this point, but it continues to show up in many recent games.

    • PAXLOK says:

      hey eclipse, i dont know you but if you are going to say that dead space is bad its only becouse you dont like those kind of games couse if you are going to play a game like dead space, you got to merge into the history and try to imagine what issac feels, so dont come and say “is a linear game, you are sent to do stuff to every part of the ship” IT THE FUCKING GAME LIKE THAT IF YOU DONT LIKE IT DONT COMENT ABOUT IT COUSE YOU DONT CARe ABOUT THE GAMeS THAT YOU DONT LIKE YOU MORR…

    • Lilliput King says:

      Great art design, great sound design, great atmosphere, thus, immersive. Combat got stale, story at best ‘comfortable’.

      3 stars.

    • Thants says:

      It’s not scary? Did you people playing on easy with the sound off?

      Really, anyone who played it on easy or normal and didn’t like it should go back and play it on hard. It’s a completely different experience.

    • drewski says:

      I didn’t find Dead Space to be anything *special*, but it’s fun enough that I finished it and will, eventually, play the sequel.

    • adonf says:


      I’m giving your comment 1 is beacuase the voices are pretty good. but thats it!

    • Corrupt_Tiki says:

      @ Adonf – BLAM THIS PIECE OF CRAP!!!1!!1

  5. Jetsetlemming says:

    Not even going to give the game a chance, EA? It’s its launch day and you’re already going to kill it? Welp, ok then, thanks for telling me before I made the mistake of buying the game, at least. That the DLC is about the Extraction characters makes it sting a bit more even, because I was one of the few to actually buy that on the Wii, and really liked it. But I can’t play DS2 on my Wii, and I’m not going to buy a sabotaged copy now.

    • shoptroll says:

      They’re probably upset Magicka is sitting above DS2 and DA2 on the top sellers list this week.

      I kid, I kid.

      This really sucks. I’m not interested in Dead Space at all, but it really bothers me that publishers like EA and 2K treat the PC as a second-class citizen. Really distasteful if you ask me.

  6. pakoito says:


    No, you are, dickheads.

  7. Ricc says:

    The amount of shit that unlocks other shit or is only available from pre-ordering, buying new copies, not selling old copies, etc. is getting staggering with EA games. Can’t really complain about them not bothering with that stuff on the PC.

    • Lord_Mordja says:

      Ugh, I know! At least in this game the only gun you miss out on is the rivet gun, but with Mass Effect 2 you miss out on two suits armour and a bloody black hole cannon.

  8. Nova says:

    Strange question I know, but why?

    • Alex Bakke says:

      Because apparently it costs too much, the swines. I wish they’d just come out and say ‘We just don’t care about the PC anymore.’ because then we can say ‘That’s great, because we get to show you why you should!’

    • omicron1 says:

      It costs too much to copy-paste the content and slight code changes this thing must have entailed to an engine they’ve already got working on PC? Are they making no sales whatsoever on PC DLC?

    • TheTingler says:

      The only reason I can think of is that they think PC gamers don’t buy DLC, as we’re used to either getting things free or just full expansion packs.

      I only buy DLC for the PC, because I know it’ll still work when Xbox Live and PSN for this generation is dead and gone.

    • Ian Moriarty says:

      Generally the process goes something like this-

      Microsoft/Sony/Nintendo (console owner) forks over some cash or other consideration (marketing, etc) to the developer or publisher during the development of the game in the expectation that developer will put out some exclusive content that will draw sales of that (expected) popular title to their console. I don’t know, but I imagine this is contracted between the two companies, since cash is (probably) exchanging hands.

      This generally means that if there is exclusive content, it will always be for a console. No one backs the PC, so it gets no say. In addition, the exclusive content takes a back seat to the rest of the game’s development, as only a fraction of the audience will ever see it.

      Thus, exclusive content will never be as good as the core game, nor will it be a required section of the game, as the developer is (generally) not stupid, and won’t waste time, effort, and/or cash, or risk alienating the rest of the buying public.

      TL:DR: Don’t worry about exclusive content, it’s here to stay, but isn’t worth getting riled up about.


  9. omicron1 says:

    Hello. You know that $60 game you bought for PC? Well, it’s not nearly as valuable as the $60 game you could’ve bought on consoles. We’re not going to release the same content for it. No really justifiable reason, we’re just not going to do it. Now, don’t you want to buy an Xbox 360 and an additional copy of the game so you can play this content? It’ll only cost you $370…

    …rrr… I hate greedy decisions like this. Makes me want to go strangle those responsible with a rope made of the broken discs of console versions of Dead Space 2.

    • Gaff says:


      If a publisher expects me to pony up $60 (i.e. the same price as a console game) for their game then I expect it to be at least as good as the console version, including any DLC, pre-order offers or anything like that.

      I just bought the first Dead Space for $6.80 on Steam (though I’ve yet to play it) and I’ll wait until the second is at a similar price before I buy that, should it remain an inferior version to the others.

      I stopped buying Ubisoft’s titles when they brought out their stupid DRM because I refuse to be shit on just because I’m a PC gamer, and EA (while usually quite pro-PC) are headed in that direction.

  10. Dominic White says:

    I’m the one who initially reported the Vsync rumors to Quintin. And then verified them myself.

    Yes, the buggy, broken Vsync that more than halves your framerate and causes control lag is STILL present. Fortunately, the exact same workaround solution still applies.

    Turn Vsync off in-game, then download the Rivatuner pack here: link to – Use the D3DOverrider tool to force triple-buffered vsync for Dead Space 1/2, and Bob’s your horrible mutant zombie space-bastard. I went instantly from 20-25fps to 60 near solid, and controls started behaving a lot better too. That workaround I know is required for ATI hardware (it won’t stick otherwise), but I’ve heard rumors that NVidia folks can just force it in their card settings.

    As shitty as EA are being here, it’s a great game. It’s somewhat more of a straight action game than the original, with much snappier controls (especially mouse-wise – far more responsive in general, once you’ve fixed vsync), and your aiming doesn’t slow down then you’re targeting, either. Kinesis is a much more viable way of attacking enemies, and the guns and combat in general far far more varied.

    The game is getting glowing reviews across the board for good reason – it’s a damn fine game. It’s just that EA are gleefully drop-kicking PC gamers in the nards while blaming poor sales on piracy. I’m rather glad I only paid 1/3 RRP – hurrah for third-party key resellers. Bought the game on day 1, activated it with EA, downloaded it from their own store, and then used a US VPN to unlock it early because it isn’t meant to be out in Europe yet. I’m a sassy git.

    The Vsync thing just pisses me off an enormous amount, though. That bug was known from day 1 of the original games release, and widely reported. Two years later, and they never got round to patching it. Then they release a sequel with THE EXACT SAME FUCKING BUG. How is that even possible?

    • mwoody says:

      *comment deleted*

    • Dominic White says:

      I have a feeling someone was going to accuse me of being a pirate! No, I’m just a cheap, sneaky git – still legal, though, as far as I’m aware.

    • Lord_Mordja says:

      Huh, you’d think they’d have long fixed and incredibly stupid and trivial bug like that, but “lol EA” still holds true I suppose. I haven’t noticed it myself as I’m playing on my laptop and automatically turn Vsync off. Speaking of which, I’m incredibly impressed at how well it runs. My computer’s at least three years old, was sort of shit then but I’ve it running on max (1280×800, no AA, etc.) and it works like a dream so far. For comparison I had to have the first game on the second highest settings and that chugged every now and then. And I was impressed with that one’s scalability too.

      PS Not a pirate, just Canadian. Which is probably even worse.

    • Dominic White says:

      Yeah, Vsync issues aside (which are sidestepped in about two minutes), it’s a beautiful engine. Runs silky smooth at max detail on even mediocre hardware. The PC version looks better than the PS3/360 versions by a fairly long shot, too. Some of the lighting effects are absolutely amazing. There’s almost no load-times on either PC version, too.

      My annoyances at the game pretty much start and end at the publishers level. The product itself is lovely.

    • trillex says:

      The UI designer was on reddit at one point and said that it shouldn’t exist in Dead Space 2. Might be a bug? A fat, nasty one.

      I can’t find the exact quote, as reddit is slow as hell – but basically someone asked why the mouse issue was never fixed in Dead Space and me asking if the issue is still in Dead Space 2.

    • Dominic White says:

      There’s two issues at play – the first was that Vsync as implemented in the game is barely-functional, and causes massive performance loss.

      The second was that there was a high degree of mouse acceleration in the original Dead Space, which, combined with a very low framerate, served to amplify control latency. The latter of the two issues has been fixed in DS2, and the former can be worked around easily.

      The end result is that, yes, the slow mouse response is fixed. But only if you go that extra step to fix it. Worth it, I reckon.

    • Qjuad says:

      I echo Dominic – it really is a terrific sequel and a terrific game, but its so frustrating the exact same stupid problem remains. It is easily fixable, but that is not the point.

    • Hematite says:

      Huh, played about 4 hours of Dead Space after hauling it up from the murky depths of a Steam sale. I guess I’ve got the VSync bug, but I’d never heard of it until now. Actually quite liked the game, particularly once the fairly generic survival horror beginning started to give way to bizarre religio-philosophical zealotry.

      I actually quite liked the horrible sloshy mouse aiming; makes it feel like you’re lurching around improvising heavy construction tools to dismember vicious aliens. Also explains why I could only kill an alien by unloading all my ammo into it and hoping to hit the limbs by luck – hardcore survival horror even on easy mode. I’ll have to try it again when I can actually aim effectively.

    • noom says:

      Didn’t know Dead Space suffered that. Sounds like exactly the same problem present in Metro 2033. Baffling that such crippling faults can go without being fixed.

    • Dominic White says:

      I’d just like to reiterate that, outside of EA’s terrible DLC policy, my technical complaints about DS2 largely begin and end with the Vsync bug, and that it’s an easily worked-around problem.

      Even those annoyances can’t sour me on the game, though. I’m loving it so far. My favourite weapon is pretty much a hybrid of Painkillers Stake & Shurikens and Lightening guns, able to impale enemies to walls and then electrocute them and everything around them.

      Combat in general is far more varied. There’s a wider variety of enemy types, and some of them have remarkably good AI too. All your combat options are viable, too – guns, melee, stasis and kinesis are all required to win (at least on Hard mode or higher – there’s five difficulty settings), and you can’t just rely on one weapon or technique, unlike the first DS.

    • RegisteredUser says:

      This is not about whether you can get around it “easily”.

      This is about the publisher first publically promising that it would not occur again, then that very thing happening.

      Do you all really want to financially support not just the “who cares about the PC, release it broken” attitude, but also the “we can feed them any lie and they will not just believe it, but also give us money in turn” stance?

      There is not a sadfaced enough sadface to sadface this with appropriately in all of the land of sadface-ia.

  11. Sunjumper says:

    It would be incredibly amusing if the DLC appeared as a pirated version for the PC in the usual places.

    I still fail to understand the logic behind this kind of behaviour.
    How exactly do they earn more money by selling it to less people?

    I would suppose that the logic behind it is that they want to sell more copies on the consoles where there is less horrible piracy eating their children and perhaps the profit margins are higher. But isn’t the method du jour to achieve that to delay the PC release and maybe add a dash of Ubisoft DRM ontop of it?

    I usually dislike DLC but I’d really would have liked to know more about what happened to the protagonists of (the brilliant) Extraction.
    I guess YouTube will answer my questions.

    • RegisteredUser says:

      No, you don’t understand.

      See, you have to think like THEM.

      First, promise to fix the old broken control scheme so people go and blindly preorder and buy the game.
      Then rub your hands that they believed your lies, as you never did fix it. The money however is still booked as a sale is a sale.

      Then say you will only release cool stuff to the consoles. People with both a PC and console now rush to buy the console version despite perhaps wanting the better textures/everything of the PC version.

      Book this money, rub your hands.

      Then graciously after the first round of sales has cleared announce that it actually WILL be made available(because you love your, fans, of course), perhaps within the wake of either an expansion or yet more DLC, that is definitely coming to the PC. Better yet, maybe together with an extra dust mote that ONLY comes out for the PC as DLC!

      Now people not just buy the PC version to their already existing console version, but also the DLC for it as well.

      Book more money, rub your hands, be careful not to break your pinocchio nose on the door on the way out.

      On an unrelated note:
      Quite frankly I think everyone giving money to these kind of people should be smacked on the head repeatedly and excluded from the capitalistic system altogether.
      As for the other side, I can’t post what to do to the ones doing the hands rubbing as that would just lead to comment editing.

  12. DAdvocate says:

    It wasn’t until after I had finished Dead Space that I discovered that the delayed mouse movement was a bug and not a feature. I thought the delay really added to the tension as you frantically tried to align your cutter on some amalgamation of flailing limbs before said limb skewers you.

  13. Reiver says:

    I don’t get the timing of this. The game is out in what? Two days? And they’re releasing a statement that’s going to cause negativity and resentment in a group that has a notoriously easy time acquiring a game without paying for it.
    The way i see it it they’re either being dumb, self destructively honest or there really is a conspiracy against PC gamers. I can understand console makers having an interest in disrupting sales of other platforms but what do EA get out of a dominant controlled platform? i thought Microsoft/Sony ate up the price difference between console and PC games rather than it going to publishers.

    • Dominic White says:

      They made the ‘Oh, PC guys won’t get any of the extra content’ announcement yesterday, actually. On launch day. Just after preorders got activated.

      I do believe there’s a name for that kind of behavior…

    • Sunjumper says:

      I think the word you are looking for is ‘incompetence’.

    • Dominic White says:

      I was thinking more along the lines of ‘bait and switch’. Advertise the same product as the console versions, wait til’ PC gamers can’t cancel their orders on Steam and such, then announce that they’re giving you the pity version.

    • Kadayi says:

      Isn’t it a case of they were asked a question by a journalist and they answered it?

  14. subedii says:

    Where is everyone getting the statement that piracy is the reason the DLC isn’t heading to PC? As far as I’ve seen, EA haven’t given any reason, let alone piracy. ESPECIALLY piracy since the game only just released in the States and hasn’t released here yet, so it’s likely even EA don’t have any real clue as to piracy stats for it yet regardless. Making a call on piracy now would be pointless.

    I mean it’s a shame but as long as the game’s complete on its own (and this isn’t, you know, content that you need to get to get the proper ending (COUGH*Princeofpersia*COUGH)) then I’m not really going to rage on it. It’s always nice to have more of a good thing but I haven’t even played the game yet to decide if it is a good thing.

    Likelihood is they just don’t have the current teams free to port the DLC to the PC at the moment. That or they think it simply won’t sell. Heck the same thing almost happened with Space Marine, that was originally planned as a console only title, but at the last minute, port teams were freed up allowing for it to be ported to PC as well.

    Basically it’s annoying (Dead Space: Extraction had a surprisingly coherent storyline. Wasn’t expecting that from a Wii based rail-shooter) but I can’t really see this as all that rage inducing unless it was really a necessary part of the main game that they didn’t include.

    • Dominic White says:

      One of the DS2 devs posts on the Something Awful forums, and apparently the reason is because the PC porting crews goals didn’t include setting up any DLC module system. It was a cheap port job, although the game does run great, and the control issues of the first game are very much fixed. I think everything can be fully rebound this time, too.

    • Kadayi says:

      It’s DLC, so it’s hardly essential. I’m really not to sure what the fuss is. Though now doubt people are throwing down gauntlets about how this has driven them to piracy *yawn*.

    • Dominic White says:

      The PC version lacks:

      An upcoming and fairly substantial sounding addon continuing one of the side-stories of the DS universe.

      Several plot sequences and extra equipment rooms, plus an additional spacesuit from the Ignition unlocks.

      The Rivet Gun, which was preorder-only, and there’s going to be no way for PC gamers to get it.

      It’s not a huge amount lost (like I said, it’s still a great game), but it’s a nice shotgun spray of problems for them to announce just after release.

    • shoptroll says:


      Gearbox didn’t have this issue with Borderlands.


      Cheap port ok. So they should pay someone to patch it right?

    • subedii says:

      @ Dominic: Thanks for the info, that makes sense.

      Not that it’s particularly any better that they did a cheap port job, but it makes sense.

    • omicron1 says:

      In other words, they went with the lowest bidder to port the game to PC so they could scrape as much money off of us as possible. And someone at the executive level said, “We don’t care about supporting DLC on the PC, don’t bother to implement it.” And yet they’re charging $60 for it, at least $7 of that being pure profit since they don’t need to pay Microsoft any system licensing fees – even more when you take into account digital distribution (no packaging costs) and yet MORE when you consider a copy they’re selling from their online store, in which case the whole $60 – about twice what they’d normally make on a copy – is going straight into their greedy hands.

      …so much hate…

  15. Tei says:

    Reposting this image from other forum:
    link to

    this image suggest that Magicka is killing in sales Dead Space 2

    • shoptroll says:

      I think it’s been speculated (probably not here but elsewhere) that the Top Sellers list based on the rate of sales (ie. sales per hour), not overall sales. Which is why newer releases tend to stay high on the chart or things get bumps from patches (CS:S is a good example here).

    • Newblade says:

      Yes, it works that way, but it also counts total revenue, not units sold. So go figure.

    • Delusibeta says:

      Also, nice to see Monday Night Combat doing well.

  16. Anton says:

    Trends come and go… then come back again like a wheel….

    The day will come wherein the PC will reign KING in market shares and box office success!

  17. nuh uh no way says:

    “Thanks to reader Dominic “Domino” Tarason for the tipoff, who also informs us that the vsync mouselag that troubled some folk in the PC version of Dead Space 1 is still alive and kicking in Dead Space 2.”

    and just like that, POOF! -i’m not buying this game.

    tough, isn’t it EA? consumers demanding a functional product and refusing to buy the stuff you shill. those god dammed PC gamers always bringing you down.

    • RegisteredUser says:

      No, no, you don’t understand. Lies and empty promises aren’t killing PC sales, piracy is, clearly.
      It’s all just a matter of perspective, aka telling even more lies to cover up the old lies.
      Repeat often enough, and people will just eat it up.
      Consider butt covered.

  18. dethtoll says:

    I could care less about the DLC, especially as it’s merely a continuation of a story thread from Dead Space Extraction, which I don’t have and kind of don’t want. Getting the PC version for sure.

    • TheTingler says:

      It’s “I couldn’t care less” dethtoll. I don’t know why this particular mistake is so common now.

      If Severed is awful I won’t care, but if it’s good I would’ve picked it up. It’s that simple. Now I simply can’t.

    • drewski says:

      It’s “so common” because it’s an American English idiom, just like their odd spelling and inability to recognise that aluminium has a second “i”.

      Crazy Americans!

  19. Ravenger says:

    I didn’t bother because of the DRM, and after this news I’m even more pleased i didn’t buy it at launch.

    My new policy is not to buy games at launch, you get screwed with buggy, incomplete versions and pay over the odds for the privilege. I might pick it up in a years time in a Steam sale if the DRM is patched out though.

  20. mcwizardry says:

    This DLC situation for PC is extremely disappointing but it’s seems to be the norm these days.

  21. tossrStu says:

    You know, until I saw all the comments about it costing $60, I never realised how expensive PC games seem to be in the US compared to the UK. Not only do PC games have a slightly lower RRP over here (usually £35, ie. ~$55) but further discounts are pretty commonplace (the multiplatform manshooters I checked — Rage, Bulletstorm and Crysis 2 — are all around the £25 mark, ie. ~$40, on Amazon).

    (It’s possible I was looking at the wrong American site though; I just did a quick comparison of and, and maybe other sites are cheaper, I dunno.)

    • nuh uh no way says:

      i don’t recall ever seeing a PC game selling for USD$60. typically the ones from big publishers retail for 49.95. console games are the ones that sell for 59.95

    • omicron1 says:

      This used to be the case. Then Activision decided that its big-name blockbusters were important enough that you deserved to pay $60, and now everybody from Ubisoft to EA have jumped on the bandwagon. Dragon Age 2, Elder Scrolls 5, Dead Space 2, Assassin’s Creed 2, Settlers 7… arrogance and greed, the lot of ’em.

      Do note that a PC game costs less than a console game to bring to market – about $10 less. With digital distribution, it’s another $10 or so off the price, and if you sell it from your company store, it’s pure profit. Doesn’t stop ’em charging $60 for it regardless…

    • Shadram says:

      In New Zealand, we pay $100-$120 (£50-£60) for a new console game and $90-$110 for a new PC game (£45-£55). And since the market is so small, and competition doesn’t exist, nobody discounts on release at all, and it’s rare that we get decent sales. Being a gamer in NZ sucks. So stop whingeing, you whingey whinge bags. I miss and Amazon. :(

    • omicron1 says:

      Aye, it is horrible what happens in New Zealand/Australia. The market isn’t built for gaming (and digital distribution is probably the closest you guys have to an acceptable solution) and is biased against the consumer… but does that make the situation in America/Europe good? No. While your situation is much worse, ours is still bad, and we can (and, being Angry Internet Men, will) still complain.

    • Shadram says:

      Yeah, I use Steam for just about all PC game purchases now. The problem there is that bandwidth is so insanely expensive here, too. It’s about $2 per gigabyte (and I’m on a good plan), so you can add an average of $10 onto whatever you pay for the game online just to download and install it. And don’t get me started on the 2gb patches that we’re forced to install to play…

    • drewski says:

      @ Shadram – check out CD Wow. They deliver worldwide and because most of their stock is EU sourced, they charge everyone the EU price. Picked up Fallout 3 for A$45 back in the day and Diablo 3, as a random example, is available in pre-order for about the same.

      They don’t have the widest range – mostly blockbusters with a random assortment of indie and family games – and their delivery can be tardy, but if you want the latest, it’s almost always cheaper than a mainstream store.

    • adonf says:

      I just checked the DS2 prices in euros. Here in mainland Europe it’s 60€ for the PS3 version and 50€ for PC, so the lower price for the PC still applies it seems.

      Also console games are always sold at MSRP (Shouldn’t the EU anti-trust people be looking at this ?) while PC games can be found at many different prices, I guess it’s a positive consequence of the big publishers not caring about the PC anymore.

  22. Text_Fish says:

    DeadSpace was designed to be a console game, so I can’t really get too hot and bothered about lack of PC support. The first one wouldn’t let me bind my middle mouse button to backpedal. Seems like a strange control setting to most people, but it’s always suited me down to the ground in proper PC games.

  23. HexagonalBolts says:

    Is there going to be a Dead Space 2 wot I think?

  24. dwl says:

    So the the EA PC push that was in the news recently has been canceled. Nice job!

  25. Optimaximal says:

    Given the game comes with the same always-on phone-home DRM system that blighted C&C4 and RPS purposely boycotted Ubisoft for their anti-consumer practices, why is this game getting any coverage?

  26. Erwin_Br says:

    EA… ‘Nuff said…

  27. laddyman says:

    I hate how the PC seems to have been getting the short end of the stick with recent AAA games. Damn mouthbreathing console gamers.

  28. HybridHalo says:

    Penny-Arcade say :
    “If it is possible to be happier with the opening sequence of Dead Space 2, I’m not entirely sure how that would happen. Having returned from a jaunt to Dante’s Inferno, EA’s skunkworks imprint Visceral Games isn’t fucking around in any way, shape, or form. Many reviews laud the audio specifically, and they should – I’m experiencing it in what must approach the optimal fashion, hearing every sound in absolute terms, seated in the unrelenting dark afraid for my life.”

    Which is enough for me to want to buy the game. I agree the original wasn’t scary, but the controls worked for me – and the very clear production value highlighted it to me as a game that with a bit of extra thinking and polishing i.e. the hindsight a developer might acquire after releasing the original – it could lead to something great.

    If I’m horribly wrong I’ll let you know!

    • Dominic White says:

      If anything, the game is a little less scary than the first, but it makes up for that with far more energy – it’s more intense, and throws a lot more at you a lot faster. And yes, it has one of the coolest opening levels I’ve seen in a long time. It goes from 0 to OhHolyShitRUN in about two minutes.

      There’s also a gun that’s pretty much a hybrid of Painkillers stake gun and lightning-shuriken gun. I’m considering my second playthrough using it exclusively, maxed out on power so that it not only impales and electrocutes things, but sets them on fire as well.

    • HybridHalo says:

      I’ve just played a couple of hours into the game for the first time – and honestly, the game’s done enough right in those two hours alone to justify the purchase. Something else that’s noticeable is that the combat is much less tiresome than the original – the mixture of new enemies and weaponry have made the encounters more interesting.

      I’m really enjoying this, even though scary-wise it’s more along the lines of Resident Evil in space rather than a Fear the whole thing oozes production quality. It looks great and the sound design is just glorious. Really enjoying myself.

      Also… Darkness!

  29. Wonko the Sane says:

    Hated the original controls. I use cursor keys, which couldn’t be assigned for No Good Reason. Also, Isaac ambled around whilst getting his face torn off. Doom3 was more enjoyable.

  30. Blackdawn451 says:

    On one hand, its annoying to get unequal treatment, but then paying money for virtual items or really short add-on missions does not appeal to me. I’m not complaining. I heard DS: Ignition was bad anyway. I will be getting DS2 on PC no matter how many RIG skins are released.

  31. noobnob says:

    DLC: Severed, only from the PC.

  32. phenom_x8 says:

    AFAIK Dead Space: Extraction was released on wii,right??

    Just grab the emulator, buy the wii version and play it with your mouse.

    Who needs DLC on PC after all!

    • Dominic White says:

      The DLC is a sequel to Extraction, following the survivors from that game in parallel with Isaac.

    • phenom_x8 says:

      Now I get it, thanks!

  33. rocketman71 says:

    Very classy, EA.

    And I’m sure it’s no coincidence that this is said one day after the release, so preorders can’t be cancelled.

    Fucking bastards.

  34. ANeM says:

    The new Project $10.
    Pay EA an extra $10 for a drastically inferior game.

  35. backfromheaven says:

    Um, anyone think it might have been the developers being too lazy to port it to the PC? Everyone these days focus on the publishers where sometimes its really the developers that can be the reason for some of the problems.

    All I’ll say was I liked Dead Space 1 and recommend that if you were not scared in the first game your fault might have been: 1)Not immersing yourself and going about it as though you were playing CoD (objective-to-objective gaming), 2) Not wearing headphones or using a 5.1 surround system, 3) Turned the volume down/off, 4) Instead of trying to enjoy the game you were analyzing it too much which eventually led to boredom, 5) Did not adjust brightness properly or to the level the developers intended.

    I’m excited to see what Dead Space 2 holds and will go in with no assumptions. For those who are picky I hope you come to the realization that each game is special and a failure in its own way, and no game is perfect so we must analyze what it did do that others haven’t.

    • MultiVaC says:

      The developers are an in-house EA team. So it really doesn’t make a whole lot of difference in this case.

  36. Juiceman says:

    Not to mention PC users have to shell out an extra $10 for games these days as well. Thanks for setting an expensive precedent MW2

  37. bansama says:

    Did Extraction get a PC release that I was unaware of? If not, then I really don’t see the big problem here.

  38. dozilla says:

    This is fucking depressing. A Steam/Impulse release of this DLC couldn’t be done? Come on..I just got done with Dead Space 1, and really don’t want to play this on console….

  39. TheTourist314 says:



  40. drewski says:

    This doesn’t really bother me. It might affect the price I’m willing to pay, but I’ll still buy or not buy it based on whether the game itself is any good.

  41. maggol says:

    if you encounter mouse lag in dead space 2 , try to turn off your Vsync in option (my friend suggestion)

  42. wcaypahwat says:

    I’ll just play the iPod one. apparently it’s a bit of alright.

    • Dominic White says:

      Surprisingly, it is. My only gripe about the iPhone Dead Space is that it could do with a control sensitivity slider (I want to aim a little faster). Other than that, it’s a shockingly accurate straight adaptation of the series in smartphone format.

  43. aeromorte says:

    Booo hooo hoo and a bottle of rum! … for me

  44. Subject 706 says:

    They didn’t include DLC-downloading functionality into the port? But that’s what Steam is for, you muppets. Having said that, I really did like the first Dead Space, and preloaded this one on Steam, before I heard about this silliness. Oh well, it is a fun game, so I don’t get too riled up about it, even though I think it is shit behaviour from a company.

    Hmm. I have now noticed that there is an ‘extras’ entry in the main menu. What is it for, if not DLC?

    • bansama says:

      They didn’t include DLC-downloading functionality into the port? But that’s what Steam is for, you muppets.
      The problem with that is that EA games aren’t sold worldwide on Steam.

  45. Henk says:

    Am I the only one who though it starred Gabe Newell at first glance?

  46. Coillscath says:

    More wishful thinking on the parts of publishers that PC gaming is “dead”, I think.

  47. The Sombrero Kid says:

    fuck em – wait for good uncrippled pc games to come along i can live without dead space 2 even though i loved dead space 1, tbh dlc more often than not makes a game worse anyway.

  48. Mungrul says:

    I really don’t understand exclusivity deals. I can’t help but think that any profits made by signing one would be overshadowed by the potential profits from releasing on multiple platforms. Capcom seem to be the biggest idiots in this regard.
    And if you are going to have exclusivity, wouldn’t it make more sense to release on PC anyway, where you don’t have to bother paying license fees to the platform maker?
    Madness I tells ya.

  49. Mac says:

    Good – I hate DLC like this that adds very little to the game.

  50. RegisteredUser says:

    ” the vsync mouselag that troubled some folk in the PC version of Dead Space 1 is still alive and kicking in Dead Space 2″

    => If you buy and financially support this crap, even if you are one of the few to whom this does not apply, you are the world’s biggest douche.