RAGE Releases New Screenshots, Hell Chilly

Crikey! I'm sure they did this on Nitro Circus.

id have relaunched the website for their forthcoming outdoors-but-still-brown shooter, RAGE. You can plan ahead like a loony and pre-order a copy for the 13th September, when they’re saying it’s coming out. Which frankly scares me, id giving out release dates. What has Bethesda done to them?! It has to involve electricity and hats with wires sticking out. There’s three new screenshots, which are like bloody golddust for this game. The last time any were officially released was May 2010. Twits. So you can see them all giant and print them out and use them as duvets if you click on them below. (They’re quite big.)


  1. Colthor says:

    Graphicsability high!
    Well, the rocks in the bottom pic look a little low-poly. Definitely something of the Borderlands about it though, isn’t there?

    • Inigo says:


    • somini says:

      My daddy always said wheels were better than heels. Uh, he was paralyzed, though…

    • Kollega says:

      Hi, mah name is Scooter! I’s a named after mah sister! Hey, come get ya some wheels!

      Seriously though, this isn’t “something”, these shots look almost exactly like Borderlands. The guy in the second one reminds me of Marcus rather strongly, and third brings back the memories of Sunken Sea area from the Secret Armory DLC.

    • Lilliput King says:

      Well, Borderlands was just Mad Max. It’s not that unique an aesthetic.

    • Text_Fish says:

      Yeah, looks like Borderlands and Fallout 3 rolled up. To be fair though, Rage screens hit the internet before either of those games was released.

      The gun in the first shot even looks like it has a bit of a Borderlands-esque black line on some of its edges though. Sadly I think that’s just poor texturing rather than interesting art design.

    • MadTinkerer says:

      “Well, the rocks in the bottom pic look a little low-poly.”

      I think Rage actually uses voxels for geometry. Carmack said something about “sparse voxel octrees” when he was first putting together the engine.

      Not as exciting as, say, realtime raytracing, but still interesting that we’re finally moving beyond polygons for everything.

    • MultiVaC says:

      Carmack was talking about sparse voxel octrees in regards to the engine that would come AFTER the one for RAGE, or possibly even later, if ever. He’s wasn’t convinced of the viability of raytracing any time soon, and the sparse voxel octree was the alternative he was most interested in. None of this will be happening for quite a while, and RAGE is very much polygon-based.

  2. ZIGS says:

    Hopefully this’ll come with an SDK and someone will make a high-res texture pack really quickly

  3. boar_amour says:

    I’m not sure why, but the 1-2 inches of crossbow bolt sticking out of that guy’s chest/face looks more painful than much more extreme violence I’ve seen in games over the years. It’s not even visible in the low res shot.

    Anyway, this is one of my tops this year, right up there with Brink. Hope they both turn out.

    Didn’t they say last fall that they were finally give us some more details early this year? I guess Bethesda has a lot of PR to squeeze in between Skyrim, Brink and Rage.

  4. Turin Turambar says:

    It looks great in genearl, but it’s true the texture resolution is lacking. Come on, i have 1024MB only in my graphic card!

    • MycoRunner says:

      I agree that the textures are lacking. I was expecting this grand spanking new engine by the genius of the business, but it looks to me like a tweaked Doom 3 type deal.

      Of course, I am in no way qualified to make that statement, especially based on three screenshots, but still… Does this look better than Crysis? No, and that was three years ago.

      The more important question is, will it play on consoles? YES. And THAT is why it looks the way it does.

    • Tin_man_Tex says:

      With virtual texturing the issue for texture resources is no longer local gpu memory restricted – since it’s about splitting the texture space into small tiles and only worrying about/streaming what’s there for the current frame (so in theory it’s down to framebuffer*layers for materials, with granularity for tile size). You could probably get away with 32Mb gpu memory for something like 1920*1080.

      Instead it’s down to how much media space they can spend on it, as essentially the whole game is uniquely textured (and something like terabytes worth as source/uncompressed media).
      The two main ways to manage that is compression, and dropping higher resolution levels (a cool thing here is they can compress and drop (simpy leave out) on a per-tile basis).

      For Rage they chose two DVDs to keep it in line with Xbox.
      In theory it shouldn’t be too hard to throw increased texture levels on another disc for pc.
      I think id has said no go for that, but that PC will look a little better – I guess since they have a little more space since the PC dvds won’t have redundant data like the xbox needs to run off the discs, but I think that’s more likely to be less compression on the existing texture levels rather than including higher levels.

  5. scopie says:


    Rage = (Fallout – charming 50’s sensibility) + (Borderlands – humor)

    • SanguineAngel says:

      Got to step into the defence here. This has never been billed as a rival or even comparison to either of those games.

      Carmack has straight out told us what to expact. A shooter. I’m pretty excited about it because while it may not be new it still looks exciting. And I do personally think that they have the ability to pull a really good shooter out of the bag.

      It has never aimed to be styalised 50’s like fallout or to be as witty and cartoonish as borderlands. Or an RPG at all. It has it’s own aims and just because the setting is vaguely similar does not mean that it ought to be compared.

      You might as well say that Borderlands is just fallout – the charming 50′s sensibility.

      ps… sorry to rant, I realise that you are probably being light hearted – it just gets thrown around alot and I think it’s unfair and irrelevant.

    • bob_d says:

      @ SanguineAngel: Well, games with similar settings are going to be compared, regardless of what the creators intended; there’s nothing unfair about it. When earlier games had more interesting takes on the idea, the later game can only suffer by comparison. But as you say, ID make very slick shooter engines and originality has never been their strong suit.

    • Oak says:

      …it hasn’t?

  6. Njordsk says:

    The always used superlative can now be used without being one : Stunning !

  7. Gravious says:

    In other news: Fallout 4 to use RAGE engine, people mistake it for RAGE DLC…

  8. silverhammermba says:

    The textures on that crossbow remind me very strongly of Doom 3…

    • Schmung says:

      It looks bloody awful to me. Like a blobby mess with a non-nonsensical texture on it – the bloody screw isn’t planar for gods sakes. WHAT MADNESS IS THIS.

      Still quite interested in the game though.

    • Warth0g says:

      First thing I noticed too.. looks just like Doom3, but that’s not necessarily a bad thing. The character models were particularly great…

  9. The Sombrero Kid says:

    the problem everyone is having with these screenshots and it will become apparent when the game comes out is that it leans heavily on static lighting, the baked in lighting on the character will look absolutely atrocious in motion & seems to confirm my belief that static lighting is a bad way to go and will make the games graphics age quickly.

    • Baboonanza says:

      While I guess that are using some baked-lighting for their static geometry since the mega-texture streaming allows it they surely aren’t using it for characters and other non-static objects. That would be ridiculous.

      As others have noted, the key problem with these shots seems to be that they look like high-res console shots, with textures to match. I also have concerns over the level of interactivity / barenness of the environments. We shall see, I’m certainly not super-excited about this one.

    • The Sombrero Kid says:

      you can see on the character that there’s a mix of baked in lighting and dynamic lighting, the lighting on his clothing seems entirely baked in whereas the lighting on his hands seem to be dynamic.

      I agree that the low texture resolution is definitely the main problem.

    • Baboonanza says:

      Ah, I see what you mean. The baked in Ambient occlusion on the man’s scarf is a good example.

      OTOH, what alternative is there? Most PCs and certainly consoles aren’t fast enough to do effects like ambient occlusion properly yet so the choice is either to bake it in or leave it out. Niether solution is ideal.

    • The Sombrero Kid says:

      True although John Carmacks on record as saying that Mega Texturing wouldn’t work with dynamic lighting, although i personally don’t see any reason why not & btw the characters are mega textured in rage also.

    • Mo says:

      I don’t think he said dynamic lighting wouldn’t work with MegaTexturing. I’m pretty sure he said that dynamic lighting wouldn’t work with the open world nature of Rage. Dynamic lighting only worked in Doom 3 because the levels were tight and there weren’t many enemies on-screen at once. I’m not sure anyone has tried a unified lighting engine since Doom 3.

      I’m pretty sure there will be dynamic lighting on the characters, but the world will be static/baked.

      As for the low resolution textures, maybe it looks that way because the screenshots are 2560×1600. I’m not sure too many people are going to be running at anything higher than 1920×1200…

  10. The Sombrero Kid says:

    it’s worth pointing out that if you shrink these images to the size the game will render at on a console (i.e. 1/8th the size) that the images are actually look quite nice & the textures don’t look muddy, obviously if the pc textures look like that then we’ll be having problems.

  11. Ysellian says:

    Can’t say that looks good :(

  12. skinlo says:

    Hmm, could be console shots, we can’t tell.

  13. Ricc says:

    I like death animations with some good jazz hands.

  14. Jerricho says:

    That certainly is brown

  15. soundofvictory says:

    I don’t know what you guys are talking about, the textures look great. Especially since I don’t think I can point out a single repeating texture in any of the screenshots (ok, there are some on the bottom of the wrecked overpass). That is no easy thing to do. Most current games are built around reusing the same textures hundreds of times in the same level. These screenshots look like hand-crafted scenes straight out of a painting.

    Grumble grumble something something high horse.

  16. Urael says:

    Good god, people. Are we really going to vilify a game because of ‘console-level’ texturing? Where was that attitude when Dragon Age was getting showered with wads of sticky praise at every turn?

    I, for one, am glad to own a system that easily handles everything thrown at it, without having to worry about a game demanding to punch through my PC’s hardware ceiling, the frankly ridiculous situation we were in until the current console dominance stabilised development. Let’s just enjoy the GAMES, eh?

    Rage looks pretty decent, actually. Colour me interested.

    • ShawnClapper says:

      I think the complaints are coming because this being an id game usually means ushering in a new game engine more than having anything but standard shooter fair gameplay.

      In other words the game engine is what some of us are looking forward too more than the how the game plays in this case.

    • Warth0g says:

      … and the Dragon Age comparison isn’t a good one. Good game though it is, graphics aren’t it strong point. It features some hideous textures…. New ID games however are meant to blow us away graphically, that’s their USP..

    • Urael says:

      To think that id would rigidly adhere to the hardware-defining pattern that has characterised their previous releases when the entire gaming landscape has completely changed is somewhat naive, and completely misreads the state of the games development industry. Today’s graphical fidelity costs millions; does even a well-known and respected dev house like id have the extra millions to take further steps forwards just to please a small niche core of PC GFX enthusiasts? And that’s not even taking into account the fact they’re now under Bethesda’s wing.

      I can understand a certain amount of disappointment but this thread is taking things a bit far.

  17. The Sombrero Kid says:

    The reason I personally am complaining is because the whole point of mega texturing is to eliminate low res textures.

    • AndrewC says:

      I thought the point was to eliminate repetitive textures?

    • Schmung says:

      It doesn’t eliminate low res textures. It means you can have as many textures as you like in your gameworld, but only so much resolution per frame, so you get more variety and whatnot, but you’re still constrained by the amount of textures you can throw at a specific area at a given time.

  18. Resin says:

    I would love to play a new really good post-apocalyptic action, shooting, driving game. But I don’t think this is the one. I just don’t see anything that sets this apart from its predessecors in a positive manner.
    Also, when will steam punk just die already? Seems like lazy shorthand for actual character design.

  19. Sigh says:

    You know I think a metagame is developing here that will overshadow the actual game. It is a metagame of consistent delays and a realllllly slow trickle of hi-res screenshots and aging fanboys parrying and riposting every possible criticism leveled at this game because these screenshots are sent down by the grace of their god id. I am enjoying the metagame. :-)

  20. BobsLawnService says:

    I think it looks great. This is one I’m really looking forward to.

  21. aerozol says:

    The second one is going to be my duvet.

  22. Freud says:

    Corridor shooter will fewer walls imo.

  23. ShawnClapper says:

    I’m going on a limb here and taking the stance “In Carmack we trust” :).

    I agree the screenshots don’t blow me away, but I also think this game will run like butter on a number of systems. One thing great about the Doom III engine is not only did it look fantastic but it didn’t take a monster computer to run and there was rarely a hiccup or stutter.

    This is an open world game which I’ve rarely seen one that doesn’t have some load streaming problems. I’m hoping this engine will be one of the first open world engines that runs smooth, even when going fast in a vehicle.

  24. Chunga says:

    Wonder what the graffiti on the skull-painted door in the shoot-out screenie says? “You twitter – you DIE!” maybe?

  25. The Dark One says:

    I’m more concerned with the 360’s potential lack of a hard drive imposing limits on the game than the quality of the character lighting. John Carmack has already said that the game’s world had to be made more linear to account for disk swapping.

  26. HeavyStorm says:

    Why would you pre-order since it will take like three patches and some months to have a actual working copy? Because, if they already set a date, that means Bethesda is pushing the release.

    • BobsLawnService says:

      I have never played a buggy Id game therefore you are wrong. I am a self aware Id fanbot so excuse what I’m about to say now but it seems
      like it is becoming the hot internet trend to slate Rage because it is Id and that is cool right now. Christ, we’ve seen a few screenshots and a trailer or two and already 90% of the RPS commentary is writing it off.

      The game looks like it has awesome, varied landscapes, weapons, characters, enemies and vehicles and you folks are quibbling about a dynamic shadow or two and a crossbow texture in a pre-release screenshot?

      For shame.

      For shame.

    • Sigh says:

      id is sooooo 20th century.

    • Sigh says:

      “Christ, we’ve seen a few screenshots and a trailer or two and already 90% of the RPS commentary is writing it off.”

      To sit at the cool kid-lunch table in the RPS comments cafeteria you are almost compelled to write some sarcastic pessimistic remarks about graphically rich games while at the same time elevating decidedly lo-fi titles like Minecraft and Dwarf Fortress to the level of sainthood as if by papal fiat because they are so cerebral and crafting is the bees knees. Also Team Fortress 2 can do no wrong (again crafting!) and Call of Duty is ALWAYS wrong. In fact Call of Duty is so wrong that you should write invective about it even when the original post is about some unrelated game.


      P.S. Call of Duty has worn my soul so thin that I can’t even read the word lemonade without sobbing in a pathetic nasally way. And Kotick is an arse-monkey. I want to write more but I have to figure out how to craft an onyx cudgel so that I can unlock the Hats of towering awesomeness to the power of 14item for use in my TF2 server.

    • EthZee says:

      Sigh: I think, at least for a game like this, that it’s a matter of standards. People praise the lo-fi blocky graphics of a title like Minecraft because it’s an indie game, and visual fidelity is not its selling point. Whereas this game is a title from ID, long-known purveyors of technical excellence.

      To use a terrible analogy, it’s like comparing a Honda Prius (or some other recent hybrid model) to a new Ferrari or Porsche. We don’t expect a hybrid or a smart hatch to have amazing performance, only that it has a good economy and has smart features (built-in satnav, nice climate control, etc.). People expect, nay, demand that Ferraris are produced with performance and speed in mind. Thus, Ferraris are going to be inspected in a more demanding fashion in that area than a hot hatch or a people carrier.

    • Sigh says:


      Fair enough. Though my intention was not place those games in direct comparison, but was more of a reaction to the drone-like comment threads found in these parts of late. AND I place myself squarely on the blame side of this to be clear. Maybe I am the one that is out of touch and somehow distanced myself from popular opinion recently.

  27. Gravious says:

    All this talk of low-res textures, i’m more worried about the shocking lack of geometry, especially apparent in the third screenshot..

  28. hosndosn says:

    The level of detail looks pretty much exactly like Half-Life 2 (2004!). Alright, maybe with 12.6% more polygons/higher resolution… that sky texture sure looks sharp. But otherwise, hu-hmm… Even the depth-of-field is bleeding into the background. Shockingly un-mind-blowing.

    Seriously underwhelming, id. I hope at least the environments are really big, cause that would be the only thing that could justify a whole new engine.

  29. robitii says:

    this USED to look good :/

  30. Mo says:

    It looks amazing, and it’ll look even better in motion. Same thing happened with Doom 3, “OMG I can see the edges on that model!!” None of it is noticeable when you’re actually playing the damn game!

  31. Nallen says:

    It does look dated, and I think consoles are the reason. I have a recollection of reading Carmack saying it wont look much better on PC than console which I will now attempt to cite.

  32. Navagon says:

    It’s odd how Brink’s graphics are vastly superior despite running on id’s previous generation of the tech engine released seven years ago.

    Still, if this is a much more open world with more to see and do then the fact that it’s a bit low def & low poly will be as easy to overlook as it was with Fallout 3. But if it’s all very linear with only the illusion of openness then… yeah. It’s just going to be one dated-looking game.

    • Tin_man_Tex says:

      SD has drastically overhauled the engine since their last game.

      Brink runs at 30fps vs Rages 60. The extra leeway is spent on better lighting I think.
      Shadowing is not baked in like Rages, so it gives a more consistant look between world/characters.
      I guess the environments are also smaller in Brink so they can push for a higher texel density.

  33. Commissar says:

    I’m not interested in Rage at all, yet another multiplatform shooter that’s held back by today’s consoles.

    They better not fuck up Doom 4 though.

    I’m gonna have to stab a bitch if they do.

    • clive dunn says:

      ‘They better not fuck up Doom 4 though.

      I’m gonna have to stab a bitch if they do’

      Hey RPS , any chance you can delete nasty comments like this? Unless i’m just missing some hilarious zietgiesty joke this is just plain offensive and unnecasary.
      My wife occasionally reads this site too and this conforms to a awful stereotype i want nothing to do with.
      Btw, anyone wanna defend it?

  34. Warth0g says:

    On balance, I’m sure I’ll buy this at full price – quite unusual for me. It’ll be a good shooter. The graphics will probably end up have a certain amount of wow factor, more than these screenshots indicate. I just wish – OH HOW I WISH -that they had picked a more original setting.

    We’ve done post-apocalyptic. We’ve all seen Mad Max. We’ve all played Fallout, Stalker and Borderlands. Why ID thought we needed more is beyond me….

  35. Urael says:

    Sigh. You people don’t deserve nice things.

  36. DeanLearner says:

    Graphics stil make it seem like everything is covered in an ever so slightly shiny sheet of plastic.

    • Tuan says:

      That’s because the game isn’t released yet, so of course there is a wrapping around all the objects so they don’t get scratched.

  37. DOLBYdigital says:

    I never really care about graphics, gameplay is all I care about. Although they haven’t released any details and only a handful of screenshots, nothing looks all that different. So unless it has some phenomenal gameplay, I’m not really interested.