Oh My God It’s The First Thief 4 Screenshot

Is that a stopwatch? How hardcore is Eidos Montreal's playtesting division?

Strategy Informer sends word of this, a photo posted by Eidos Montreal and subsequently picked up by French site JeuxVideo. You can find the original photo here. My feverish analysis follows.

  • As JeuxVideo points out, it’s… third person! Which (again, pointed out by them) echoes this NoFrag rumour that much of the game is played in third person, including “climbing, movement and even archery”. I was kind of hoping those rumours would be a dirty sack of lies, since that same post goes on to describe that the game is very linear. Hmm. Course, Deadly Shadows had the option to play in the third person, but it’d be an interesting decision if this time around that was forced on us.
  • That building in the background looks massive-normous. Ordinarly I’d call that a good sign, but if this really is a linear game (as opposed to previous Thief games, which practically encouraged you to get lost), I don’t suppose it means anything.
  • I don’t see a light gem. Do you see a light gem? Is it that thin-looking circular thing at the bottom?
  • WHY IS HE HOLDING THE BOW SIDEWAYS. Did Garrett become a gangbanger while we were away? Is that what this is? Maybe there will also be on-rails shooting sections where you perform drive-bys from your horse and cart.
  • It’s quite bright, innit? Am I nitpicking here?
  • What happened to Thief’s pseudo-steampunk magical streetlamps? Did Thief 3 jettison them from the series already? I can’t remember.
  • Minimalist HUD! I am a fan.

Alright, that’s all I got. Can you guys see anything else?


  1. Mockturtled says:

    Perhaps it’s the world and Garrett who are sideways in some genius mad gravity/wrong-boned gameplay?

    • SanguineAngel says:


    • Gunrun says:

      Maybe he’s crouched? Kinda hard to fire a fully sized bow normally if you’re crouched.

    • sneetch says:

      Maybe it’s because the bow isn’t actually drawn (by the looks of things)? I mean why would you hold it upright unless you were actually preparing to loose an arrow in the immediate future?

      It’d look dorky for one thing and Garret is no dork.

      Hope you can go first person, it’s nice for immersion but I won’t be too upset if you can’t.

    • MadMinstrel says:

      When I was a child I was convinced that a bow can be used either vertically or horizontally. I know nothing about actual archery, but perhaps there are specific situations, or kinds of bows where you hold it horizontally? Also, crossbows are always horizontal.

    • Chris D says:

      I’m no archer but I imagine the reason most bows are held vertically is that not having to twist your shoulder gives you greater effective arm strength. I have based this on a scientific study involving placing a hand against a wall and pushing. If that is the case then theoretically if you don’t require all your strength in that arm then there’s nothing stopping you shooting horizontally if that would be advantageous for reasons of space.

    • Starky says:

      Many bows, especially horse archery bows were designed to be fired sideways. Arrow resting ontop – this makes it faster and easier to shoot than vertically as you can literally just notch it and then let the arrow drop onto the arrow rest. Especially if you were bouncing around on a horse at the time.

      Never done any horse archery though, but I’ve done a fair bit of general archery with ye olde longbow (133lb draw 32 inch), and it hurts like hell if you try to shoot perfectly upright.
      Most people I know including myself tended to hunch into the bow, in almost a sideways martial/boxing arts stance, probably for all the same reasons.

      It makes no real difference for a smaller bow with a lighter pull.

      Even then you don’t fire a longbow vertically, most of the time the bow will be at an angle (so you don’t have to twist your wrist under tension) about 20 to 30 degrees is about right, some people tilt as much as 45 degrees. Try it, hold your left arm out and you’ll see the angle with the least twisting motion of your muscle is about 45 degrees.
      That and purely vertical your arm gets in the way of the string.

      Another reason for an angle is that with a really heavy poundage longbow you don’t pull the string, but hold the string in place then use body weight to push the bow itself forward, leaning forward, maybe even taking a small step as you do. So you start the draw with the bow close to the body, rather than at extension like you do with the push/pull draw.

      End of the day though it is preference, it makes no real difference to accuracy in a old basic bow (unlike say modern Olympic bows with all their weights counter balances and sighting junk).

      I’ve known people who shoot almost flat horizontal with longbows and are more accurate than me by a long way – hell I knew one disabled guy who could not use his left arm so would sit down and use his foot to hold the bow and right arm to pull the string – and he was a damn good shot too.

    • Starky says:

      @ Chris

      I bet you did your test flat handed palm against the wall didn’t you? try it with a fist agains the wall instead, you’ll find that 30-45 degrees is much more comfortable to maintain.

    • Chris D says:


      I did use a fist for my test but I only tried horizontal and vertical, didn’t think to try at an angle. Not till just now, anyway. In my incredibly scientific opinion you are right.

      Thanks for the post, very interesting.

    • Devan says:

      I was taught that the reason you shoot a longbow at an angle (canting) is because it doesn’t have a sight window and so it’s hard to see your target when holding it upright. That said, I’m sure if Starky is shooting a 133lb (!!) bow then maybe the amount of stress on the arm and shoulder play a role too.

      For “regular” recurve bows and such, I guess the reason you hold it upright is to help keep the string from catching on your sleeve, and maybe just because it’s proper form? So I assume there’s an ergonomic or injury-reducing reason there or something.

      Anyways, I think Sneech is right and the bow isn’t actually drawn in that picture.

    • anonymousity says:

      I find it pretty lulzy that people were waahing about him holding his bow sideways being stupid appealing to coolness when it’s actually relevant plausible and sensible in certain situations.

  2. CMaster says:

    Looks like a victoriana setting maybe?

    • Jackablade says:

      I’m not sure that Victoriana is a real word, but there was an advertisement for concept artists a while back that described the game as “Victorian , medieval architecture and props with a jack the ripper touch”

      link to forums.sijun.com

  3. Schadenfreude says:

    Course, all Thief games have had the option to play in the third person, but it’d be an interesting decision if this time around that was forced on us.

    No they haven’t. The Dark Project and The Metal Age were strictly first person. I recall the massive uproar when Thief 3 introduced a 3rd person view.

    • dancingcrab says:

      This. Only Deadly Shadows permitted third person. And mostly likely it was only used by console players.

    • John Walker says:

      I can’t believe Quintin got that wrong! He’s such an IDIOTFACE! (It’s my fault.)

      But the point remains – Thief DS was heavily promoted using third-person screenshots before release, because otherwise the game is a blank wall in the dark.

    • Schadenfreude says:

      First or third person, I don’t really care.

      Just so long as Garrett is still wearing his tap-shoes.

    • Mr_Hands says:

      When I read “Thief DS” I thought there was some anime-ized remake for the Nintendo DS.

      Surprised at how that made me feel.

    • omicron1 says:

      It gets worse – the full subtitle can be written as Thief 3: Deadly Shadows…. or, Thief 3DS.

    • bhlaab says:

      Yeah and Thief DS was awful

    • pipman3000 says:

      yeah i mean who the hell thought the cooking mama minigame was a good idea. like one second i’m stealing stuff the next i’m swirling the stylus around helping garrett mix cookie batter.

    • BAReFOOt says:

      I can explicitly remember, switching to third person in Thief 1. I forgot if it was via the console though.

    • Muzman says:

      You’re imagining things. No third person camera or player model even existed in Thief 1.

    • VelvetFistIronGlove says:

      In Thief II you could see yourself in the third person with the scouting orbs, but you couldn’t move while using them. Maybe that’s what BAReFOOT is remembering?

  4. Sldook says:

    Oh my, I have been following this brilliant site for few weeks already but Fox news comedy, Dead Island video + the comments below, the Skyrim article and of course the fantastic writing, made me to register here. Thank you guys, and keep up your wonderfull work ;)

  5. zergrush says:

  6. Gary W says:

    Do I see some waist-high wooden barriers we can use for cover?

  7. Dubbill says:

    Is he holding the bow sideways because he’s crouching and there’s no room to hold it vertically?

    • MrMud says:

      Thats my take as well.

    • ross_angus says:

      When The Dark Project was still based in Dark Camelot, there was some horizontal bow action. But this was all alpha / beta stuff. I doubt it’s even a reference.

    • Kompi says:

      This seems likely the case – as I recall, Thief (3): Deadly Shadows had the bow animations working such that when standing upright, Garret would hold the bow vertically, but would then hold it much more horizontally when crouched.

    • chargen says:

      It’s because shooting sideways is dope. Check out Garret’s curbstomp animation! Rap metal soundtrack! CLICK CLICK BOOM
      I’m sorry. I want to be positive. I want to change.

  8. Eclipse says:

    is that… third.. person?

    NOOOOoooooOOOOoooOOOOOOOOOoOOOOOOOOOOOOOO*echoes to infinity*

    • Guhndahb says:

      Oh my! That’s incredibly discouraging. I sure hope 3rd-person is optional (and the game is well designed to be played from 1st-person). I can live with it panning back, if that’s strictly necessary.

  9. Binman88 says:

    Can you guys see anything else?

    I see it’s being played with a controller so it will probably suck aaaahahahahahahaaaaha!

    Just kidding.

    As ridiculous as it is for me to comment on a game that isn’t out yet based on a low-res photograph of a television behind a stopwatch, I’d just like to mention two points: I don’t like it when designers are afraid to make the shadowy bits in their game too dark (leading to bland environments devoid of character) and I find games played from the first person perspective to be much more immersive.

  10. Casimir's Blake says:

    Wonderful, indeed.

    All the evidence we need to confirm that Eidos are going to completely ruin the game. 90% linear? Third person? I presume they are releasing this on Xbox as well, so these are pretty much prerequisites. Wouldn’t want the game to be challenging, hell no!

    LGS, much missed, rest in peace. >.<

    • DiamondDog says:

      90% linear and third person aren’t prerequisites for 360 games.

    • jackflash says:

      Ok, ok – 95% linear.

    • DiamondDog says:

      Oh I was asking for that.

    • Bostec says:

      OI. diamond dog, were you the slag that blew up my ship in EVE? the name of antroid? if so, up yours, if not, up yours anyway with that name.

    • DiamondDog says:

      I played EVE very briefly so no, it wasn’t me. Leave my name alone!

    • Kaira- says:

      Hm, strange. I could swear that Oblivion on Xbox was neither linear nor third-person. Must have been my imagination.

    • Shatners Bassoon says:

      My thinking dictates that when they say linear perhaps they meen they have removed the city hub and gone back to the old games where you progressed from hit to hit.

    • TheTingler says:

      What evidence are you talking about here? It’s one screenshot, one unofficial work in progress nowhere near alpha barely spotted out of focus and context screenshot.

      Everything else is conjecture, and even the shot might not exist by the game’s release.

  11. Optimaximal says:

    No, Garrett isn’t a gang-banger, rather certain medieval bows were designed to be held horizontally.

    It may also be a third-person design decision.

    • Quintin Smith says:


    • Matt says:

      He’s gonna drop bows on ’em.

    • Allandaros says:

      Oooh! Can you provide more info on these horizontal bows? This is the first time I’ve heard of that, and I am curious.

    • Aldehyde says:

      They’re also called crossbows, according to a quick google search I did.

      However, there seems to have been some kind of bow used by native americans that were held horizontally.

      Can’t be bothered to do extensive research on this topic though.

    • ross_angus says:

      Pah – I should have added the link to the beta shots of the first thief here.

    • Optimaximal says:

      I don’t know the long and short (bow) of it, but smaller weapons designed for use on horse-back were used horizontally so they didn’t interfere with the riders vision.

      Also, crossbows! :)

    • jackflash says:

      A crossbow isn’t a bow.

    • Lars Westergren says:

      Some medieval bows were drawn with the archer laying on their back and using their feet to pull. That way they could use more powerful bows that could punch through armour. Clearly not the case in this image, but that’s one example of bows held horizontally.

  12. oceanclub says:

    Call it small expectations, but I’m just relieved they didn’t change the setting to the modern world.


    • Xercies says:

      A thief game set in the modern world could be interesting…

    • Mccy_McFlinn says:

      Well I was hoping that’s where the Splinter Cell series was headed but, alas, no.

    • WJonathan says:

      Yeah, that “Garrett in NYC” concept sounded dreadful. The oddly anachronistic characters and settings (guards with SoCal accents in a pseudo-Victorian era) are part of what I’ve come to love and accept in the Thief series. To jump into the future (present) would render all of the creative inventions of previous games totally ineffective.

      Also, if the photo here is of a beta tester checking for gameplay continuity (see the stopwatch), he may very well have the screen unnecessarily bright for bug-checking the environment.

  13. phertiker says:

    The first two had an option to play in third-person? You could hack it in, but they were first-person games all the way…

    *Nvm, some cat already pointed this out.

  14. Ridnarhtim says:

    I just can’t imagine them making Thief linear. If they take away the open-leveled aspect, they’ll be making a different game (steampunk Splinter Cell, essentially). Even third person view (which led to weird controls in first person in Deadly Shadows), even third person without the option to switch to first (which would completely ruin the atmosphere), would be NOTHING compared to the horror of a linear thief.

    If they make this even worse than DS (the only thief game I’ve only played once, as opposed to about a dozen for the first two) I will be severely pissed off!

    • Schadenfreude says:

      Depends on what they mean by linear I suppose. The previous Thief’s had very linear stories but the levels themselves were anything but.

    • jeremypeel says:

      I think Eidos Montreal deserve some of the benefits of the doubt, what with their Deus Ex 3 clearly not being linear by any stretch of the imagination.

      A linear Thief would require a completely different approach to design, and one seemingly at odds with the approach they’ve developed at Montreal. So, nah!

  15. coldvvvave says:

    Maybe it’s just a crossbow?

  16. reticulate says:


    It seems odd that Eidos Montreal would spend so much time and money making Deus Ex HR a proper game in the series, then provide Thief 4 as some sort of 3rd-person only, sideways-bow holding linear game.

    Does not compute.

    • Gonefornow says:

      That’s what you get when you set one studio to work on two new entries to beloved franchises…,
      at the same time!
      Also to fuel the 1st vs. 3rd person debate. If the main character is well written enough and has some depth (The animations have to be nice too), it’s alright to be in 3rd person. You are controlling the character not yourself. (Sam Fisher in Splinter cell)
      If the protagonist has little to none character, it’s better to have 1st person, so you can immerse yourself and “be” there in the game. Then your actions should have consequences, though, and mold the character in different ways, mentally. (JC Denton, you know the game)

    • SanguineAngel says:

      Very good point about 1st vs 3rd person there actually. I hadn’t quite thought of it that way but it makes total sense

    • Muzman says:

      It doesn’t make any sense. Garrett was a very well realised character precisely because he had a strong personality and presence and there was still room for wide variety in player expression.

    • Gonefornow says:

      Just like you said Garrett has a personality of his own, thus he can be played in 3rd person.
      You are controlling the character through the game, you are not the character.

      It doesn’t mean you can’t/shouldn’t relate to the character.
      Mass Effect does it well.
      Older “real” RPGs do it well. (Planetscape Torment…etc..)

    • Muzman says:

      I’m not interested in whether he can be played in third person because he’s a developed character. The notion was that blank characters are better in first. This clearly doesn’t hold with regard to Thief, which is probably the most quintessential first person experience and has you playing a specific developed character.

    • Gonefornow says:

      Well my notion, in the first place, was all about the possibilities, not about how it should always be done. That would be silly.

      Blank characters are not better than well written characters in 1st person.
      They are better in first person compared to themselves in 3rd person.

      Well written characters don’t need 1st person necessarily.
      Thief did it well, sure, but I wouldn’t mind the change.

    • Muzman says:

      Point taken.
      However it should be underlined that Thief working in third person is entirely separate from Garrett the character working in third person. That’s not a meme I’d let go unchallenged ;)

  17. Bennus says:

    ‘It’s quite bright, innit? Am I nitpicking here?’
    Looks like he’s in the middle of a brightly lit street (maybe off to one-side), also it could be dusk/twilight. I’d wager with modern light rendering in games the street lamps would have to be particularly useless to maintain the ever-darkness of the original Thief games.

    • Quintin Smith says:

      Course, if it is dusk/twilight, that’d be quite the rarity for the series, no? The only levels I can remember taking place outside of total darkness were The Cradle and a tutorial.

    • VelvetFistIronGlove says:

      The third mission in Thief: The Dark Project (the one with Cragscleft Prison) was set in broad daylight.

      Of course, since you spent almost all the mission underground or indoors, so that didn’t make much difference.

    • Inglourious Badger says:

      Perhaps it’ll be called Thief: The Suprisingly Bright Project

  18. Turin Turambar says:

    Looks as bichromatic as Deus Ex 3!


  19. Zombleton says:

    Fuck third person. Fuck it in the face.

    Besides that, the bluish tinge must be either some kind of night vision mode, which I really hope it’s not, a (deliberately?) badly calibrated monitor/TV or the photo itself has been brightened up.

    No matter how much I look at it I can’t make head nor tail of the player character (do we know if it’s Garrett or not yet?). Is he carrying Yoda in his backpack?

    • Ergates_Antius says:

      It’s quite likely because it’s a photo of a monitor rather than a screenshot.

    • SanguineAngel says:

      The prominent bit in the freground is the elbow, drawing back the bow, the blacking blob above is the head and the bow itself is horisontally beyond the character.

  20. Jabberwocky says:

    “It’s quite bright, innit? Am I nitpicking here?”

    — A picture of a monitor might be full of brightliness deception.


    Damn it feels good to be a gansta.
    Aww yeah…

  21. Vivian says:

    The nice thing about this is I don’t really give a toss if its as bastardised as it looks. The first two are perfectly replayable every year or so, and there are about a billion FMs and also the Dark Mod. So there is more than enough Thief (proper Thief) to render this thing entirely surplus to requirements if it turns out to be rubbish.

  22. Javier-de-Ass says:

    can’t see shit captain

  23. Dominus says:

    I had the occasion to talk with some of the guys that are working onT4 and I understand that

    No more steampunk, Thief 4 is now more historical based, with a strong Victorian theme
    No or very little magic.
    The City is very dark and gritty.
    Rope Arrows and Burriks are back.
    Garrett also suffered a slight aesthetic redesign, but its still Garrett.

    now, on the screenshot, its an old multiplayer play testing build, from last summer, so its hard to judge.
    what i don’t like is the 3rd person shooting :(

  24. Xercies says:

    3rd person cover shooter with bows! Called It.

  25. airtekh says:

    I hope and pray.

    If Eidos do unto Thief 4 what they seem to have done with Deus Ex: HR, then I will be a very, very happy man.

  26. The Sombrero Kid says:

    Why is Garret holding a stopwatch & watching TV?

  27. clownst0pper says:

    I’ll call it now; PILE OF SHIT!

    Stop turning this franchise into what has happened to the Alien and Predator licenses!!

    Thief is good, Assasins Creed it is not.

  28. dspair says:

    Now wait a second.

    Just a second.

    You seriosly mean that this image was posted by EM PR on purpose? Seriously? This piece of shit leaked on purpose? Third-person, overbright, no-steampunkish, Assassin’s Creed-like piece of bullcrap?

    I have no words to say. They must be proud of it, yeah, like they are proud of the logo.

    • Ergates_Antius says:

      I’m interested. overbright, no-steampunkish, Assassin’s Creed-like

      How can you tell any of that from one badly taken photo of one screen?

      Be concerned if you like (I know I am) but don’t descend into hyerbole spouting AIM territory on the back of almost no evidence or you’ll end up sounding like a tin-foil-hat earing buffoon.

    • dspair says:

      Well, easy, beacuse you can tell all that looking at the screenshot?

    • Ergates_Antius says:


      How, specifically, can you tell it’s “Assassin’s Creed-like”?

      And “no steampunkish”? I’ll accept that there isn’t anything obviously steampunkish in that photo. But there isn’t any loot either, does that mean it’s going to be no stealingish?

    • DiamondDog says:

      You can tell the entire game is based on Assassins Creed, is too bright and contains no steampunk? Just from one screenshot?


    • Inglourious Badger says:

      I think you’re missing the point: The question is why would they not just release a proper screenshot? Why does it look like someone is taking the photo through a window from across the road with a zoom lens over someone’s shoulder!? Surely this is stolen. Perhaps it was and Eidos are trying to save face by claiming they ‘intended’ to have a really early build screenshot leaked.

    • Ergates_Antius says:

      Actually, that wasn’t the point. but…

      I’m guessing that it’s still too early to have any decent screenshots available. This is just a “Hey look we’re working on the game, honest” kind of thing.

    • Urael says:

      “Be concerned if you like (I know I am) but don’t descend into hyerbole spouting AIM territory on the back of almost no evidence or you’ll end up sounding like a tin-foil-hat earing buffoon.”

      Yeah, save that for the Skyrim threads, please.

    • Lukey__b says:

      Actually, I think that was nearer to his point than you were.
      It sounded to me like he was asking why they would intentionally leak a bad photo of the game being played, especially when at the moment the photo was taken it was highlighting the negatives (or underlighting the possitives) and would do nothing but reinforce the fears people have for the direction this game may be taking.
      Or… you could just miss the point and jump on the oppurtunity to be all outraged at someone elses outrage.
      It’s fun, I’ll give you that.

    • Grape Flavor says:


      Why? Because most people are not hysterical drama whores who jump on every tiny little thing and mentally turn it into some HUGE DISASTER and PROOF that any given game is going to SUCK and be TOTAL SHIT. Most people wait for some real information about something before they do their best text-based impersonation of Freakout Kid.

      But this isn’t most people, here, man. This is RPS. We are dealing with addled, fevered minds.

  29. oceanclub says:

    As long as you can switch between the two views, I’m happy. That’s the way T:DS was anyway, and I used the third person view occasionally – if only for climbing.

    Seeing how Eidos Montreal seem to have nailed it for DE3, I’m hopefully that Thief 4 will be good. Any chance of an interview with them sometime, chaps?


  30. Lagavulin says:

    “echoes this NoFrag rumor that much of the game is played in third person, including “climbing, travel and even archery” (whatever “travel” means).”
    the word used in French is “déplacements”. the meaning in the sentence is more like “movements” instead of “travel”.
    In other words : they say that 3rd person is almost always on, except when you trigger a so called “discreet” mode.
    At the end they say that according to their informant, 90% of the levels they played was third person but it’s difficult to draw any conclusion based upon a 1 hour play.
    the google trad is a bit erroneous in some sentences ^ ^

  31. nuh uh no way says:

    based on how Deus Ex is coming along, I don’t have much reason to believe they’re going to fuck this up, regardless of that screenshot.

  32. cliffski says:

    I loved thief 2, one of the best games ever made. I wish that there were more game designers like that PR company asked to revamp marmite who said “Leave it alone, we cannot improve on this in any way”. Thief 2 rocked. If they reamde that game with modern visuals, I’d buy it tomorrow. Or even today.
    I guess the problem is big studios demand buig budgets and big earnings, so they have to make it multiplatform, so it has to work on a controller, and it has to appeal to american college kdis who play Madden on the xbox.
    It’s a pity, there are a lot of people like me who would instantly buy TIE Fighter or Thief 2 if they were simply re-made for todays PC’s but with a similar design.

  33. hamster says:

    Haven’t played thief 1 or 2 but currently in the middle of thief 3. It’s pretty darn fun although i had to use the “minimalist” mod to restrict myself to 3 blackjack attempts per mission – i remember without the restriction it was pretty boring just KO’ing everyone from the back.

    • Ergates_Antius says:

      Haven’t played thief 1 or 2
      Begone Infidel!

      i had to use the “minimalist” mod to restrict myself to 3 blackjack attempts per mission
      Pffft. Wheres the fun in that?

      You’re not a true thief fan until you’ve spent several hours blackjacking everyone in a level then depositing all their bodies on the top of the highest reachable roof (or other amusing location).

  34. Miresnare says:

    By “Linear” I hope they mean level 1 – level 2 – level 3 etc like Dark Project and Metal Age, not the limited open world in Deadly Shadows.
    If by linear they mean corridor shooter you’ll find me in the corner, crying the death of the Thief franchise.
    I enjoyed the first game. The second was an absolute masterpiece. The third had it’s moments.

    Two more things that would kill it for me: –

    1) No Stephen Russell
    2) None of those glorious 2d animations.

    I mean, just look at them. They’re superb.

    Metal Age remains the only game where I have reloaded to take out a NPC without violence as I felt guilty just nailing him (I wasn’t playing hardest difficulty). I got into the mindset that the bank guard was just doing his job, and didn’t deserve to get killed.

    • ross_angus says:

      I agree with points 1 and 2. The voice acting and the 2d animation were outstanding.

    • Ridnarhtim says:

      Not to mention how entirely DISTURBING those were at times. Thief 3, apart from the cradle, wasn’t the slightest bit creepy or, err, nasty. In Tief 1 & 2, even the cutscenes gave me the creeps at times!

  35. TaroYamada says:

    I prefer third person, but they probably should have the option for first person in there.

    • clownst0pper says:

      You sir are on the wrong website.

      Away with you vile console user!

    • Krimson says:

      Because it is literally impossible to enjoy the third person view on the PC.

      Elitism away!

    • Ilinx says:

      Hey, I also like 3rd person! Used it all the way through (yes, on PC). Could this also have something to with me being a mouse inverty person? (Not sure why it would, but I’ve always been intrigued as to why my way of playing – THE RIGHT AND PROPER WAY – is treated as somehow… weird.)

    • Ridnarhtim says:

      The difference (for me) is that, in FP, you’re aiming the direction in which the character/camera looks (hence move mouse up to look up). In third person, you’ve moving the camera around the character, hence moving the mouse up should move the camera up, therefore the angle down. Mouse left, look right. What particularly bothers me is games that feature both FP and TP bits, but don’t allow you to set inversion separately for each, so that one of the two always feels wrong >.>

    • Bhazor says:

      Third person is definitely better for stealth games. Anyone else remember in Deus Ex having to carry your police baton just to see if you were fully in shadow or not?

    • Chris D says:

      I prefer third person as well.

      In real life I have peripheral vision in a near 180 degree arc, I’m aware of where my body is at all times and I can detect anyone standing behind me by sound unless they’re being ninja-sneaky.

      I don’t have any of that just looking at a monitor, which can be frustrating, and nothing breaks immersion faster than frustration. Third person is a way of giving me awareness comparable to what I have in real life.

    • Urael says:

      I’ve never heard anyone crying for a Tomb Raider game to be made first person. I wonder why…?

    • Captain Hijinx says:

      Third person in thief?


      Having the magic ability to peek around corners?

      I don’t get how anyone can use it. Thief 1 and 2 were brilliant precisely because you had to rely on sound, intuition, planning and a certain degree of luck to navigate around guards and creatures. Being able to just angle your third person camera to peer around any corner just kills it.

      But yeh, it’ll be third person, and primarily designed for consoles, with a PC port, i’ll have to expect that a lot of the things i loved about the first two games will be curtailed for the sake of the newer generation of gamers.

    • Chris D says:

      Captain Hijinx

      You had the start of a good point but you spoiled it with the cheap stereotyping of anyone who disagrees with you.

    • Muzman says:

      Did he? Looks more like he stereotyped recent games development to me.

  36. VelvetFistIronGlove says:

    My initial impressions:

    The circle at the bottom looks like it’s probably a compass. Who knows if it doubles as a light gem or not. The light gem is of course not important, as long as the game gives clear feedback as to how visible you are.

    I wonder what the “Time Elapsed: …” at the top is? A timed mission? A timer only used for playtests? Can only guess at the moment.

    Third person is not at all to my liking. Even less if it’s obscuring that much of what you can see in a game where situational awareness is of paramount importance. But we have so few facts to go on at the moment; it could be an optional third-person, like Thief 3. It might be third person on Xbox and first on PC (unlikely, but possible). The person in the picture is clearly using a controller, not a mouse and keyboard.

    Everything looks so bright! No black shadows at all. I doubt that’s the monitor, as there is a large black hood on the character—the blackest thing visible.

    Since it’s a capital mistake to theorise in advance of the data, I will not speculate further, nor judge the game yet, let alone based on speculation. There is just so little to go on.

    • Ergates_Antius says:

      Everything looks so bright!
      Taking a photo of a monitor/tv will tend to overbrighten anything that isn’t pitch black. Of all the things to be taken from that picture, the brightness is the least reliable. Wait until we get actual screenshots.

  37. Daiv says:

    Can the screen flash “GANGBANG” at me when I am killed by more than one guard?

    • Ridnarhtim says:

      And, of course, you can slice horizontally with your sword for a TOPLESS bonus.

    • airtekh says:


      No, because then you will be sure to force yourself upon some random woman in the street. Eidos learn from other games’ terrible mistakes.

    • Gary W says:

      Still, at least you’ll be able to build up a “GANGSTA MULTIPLIER” when you kill several guards in succession. And dual-wielding is in.

    • Soon says:

      Backstab “FROM BEHIND”
      Blackjack “BJ!”
      Flashbomb “FLASHER!”

      This is the first mod.

  38. Krimson says:

    I’m not entirely sure that’s Garrett. Didn’t his story arc end in Deadly Shadows? I suspect that the kid he adopted at the end of that game is going to be a major character, if not the/a player character.

    If you do play as Garrett, it would be interesting if there was some kind of training aspect, where your charge would look at the way you completed each mission, and tailor her methods appropriately. Of course, in my case that would mean that she would be instantly spotted by a guard and killed after fumbling about with her sword, but hey.

    Also, I actually preferred the third person view in Deadly Shadows, but I would be disappointed if they dropped the first person view entirely.

    • frenz0rz says:

      I do remember the cutscene at the end of Thief 3 where a young child attempts to pickpocket Garrett. A successor, perhaps, with Garrett as your old man mentor? Or maybe a prequel? After all, everyone loves prequels!

  39. edit says:

    There’s hardly enough in this one image to get a sense of the game, but linear and third person are two directions completely opposite to where I’d want to see Thief go.. If it were an open world first person game, I’d be wetting myself. I certainly reserve judgement for later though.

  40. frenz0rz says:

    Is it my vague imagining, or does that flag/banner directly above Garrett’s head look somewhat like a circle with a couple of hammers either side?

    “And The Builder said…’Smite thine enemies without mercy, for mercy is but weakness in disguise….”

    • jeremypeel says:

      Was wondering when somebody would comment on the flags – I’ve checked up on the trad- Hammerite and Pagan emblems, and it ain’t either of them. Anyone else recognise it, or is it a new variation? Or new faction entirely?

  41. DiamondDog says:

    I’m glad people aren’t overreacting to a tiny bit of information. That would be insane.

    • LionsPhil says:

      Don’t be a fool—it’s completely clear from this low-resolution, blurry photo of a monitor of a dev build that the game has regenerating health and they are committed to that design decision.

  42. SirKicksalot says:

    That’s totally multiplayer. Text at the top is the match timer, text in the upper left “XXXXX killed by XXXXX”.


    • frenz0rz says:

      I believe the text says “Time Elapsed”, perhaps they’re using the stopwatch to check whether their multiplayer ’round’ timer or whatever is working accurately?

    • Krimson says:

      I don’t think Eidos would be so crass as to introduce a deathmatch mode into the game. The only way that multiplayer Thief would work is if one side played as the guards, and the other played as the thieves. Whether the thieves were working with or against each other is a whole different matter.

    • Kaira- says:

      It would be rather cool having a gang of thieves, free to attack each other or cooperate. Little like Kane & Lynchs’s multiplayer. Make it happen!

  43. paladintom says:

    Not sure why, but I’m not as upset about third-person as I’d thought I’d be. What does worry me is the “linear” reference.

    Thief 3 had a good idea that was hampered by the tech of the original X-Box that resulted in a tiny claustrophobic feeling city. My hope for this generation was that they would model “The City” as this huge open-world playground (kind of like Assasin’s Creed) that you could roam around and do side jobs to gather loot, fence items, etc.

    The “mission” levels would still be linear from a story perspective – but they have to maintain the huge open structure of the levels from Thief 1 & 2 with multiple paths and solutions.

    I’m still cautiously optimistic though based on what I’ve seen from Deus Ex.

    • immerc says:

      I really hope the guys from Ubisoft Montreal and Eidos Montreal visit at Schwartz’s deli together, hang out at the same coffee shops, and generally talk to eachother. There’s so much that Assassin’s Creed does well that I’d like to see in a game like Thief.

      While parkour type action might not be appropriate for a Thief game, I’d love to see being able to sneak around levels in Thief by climbing walls, instead of just finding ladders and staircases. It wouldn’t be a true thief game if your guy was a near superhero like Ezio, but being a thief should at least be able to climb up a rough stone wall.

      I also really hope that Thief at least feels like an open world, sandbox-type game. The other games felt as open-world as they could be given the limitations of the game engines at the time. But playing a sneaky thief in a real living world, being able to sneak into a rich noble’s house and throw some goblets into a bag, even outside a mission would be a lot of fun. Imagine they made a version of London with as much attention to detail as Ubisoft did for Rome / Venice in Assassin’s Creed, but instead of buildings being mostly objects for you to clamber over and across in parkour mode, they all had interiors you could sneak into in order to steal some stuff.

      As for 3rd person vs. 1st person, I’m torn. The visibility gem was a great idea for its time, but sometimes it felt like you were just playing a game of hot or cold. You’d push as deep as you could into a corner, but some distant torch would still make you slightly visible. In the real world when you’re hiding you’d look down at your body to see if you have any light on you… which means a 3rd person view might make more sense.

      Maybe it’s just me, but I’d love to play a game that’s a lot like the Assassin’s Creed series, but slower paced, requiring a lot more sneaking, and where your character was a lot more vulnerable if he got caught out in the open.

  44. Bhazor says:

    Re: Sideways bow.
    Could be worse.

    Also the game is supposed to get its big reveal at GDC on Monday (28th February). So let’s wait a couple days before we get carried away.
    link to computerandvideogames.com

  45. barichnikov says:

    Sources near the project (on it, really) say:

    There is a light gem.
    The 3rd person was a test, it’s not the case anymore.
    The bow is the animation. He’s taking out the bow at that time. He holds it a bit slanted ” / “.
    The light wasn’t properly done in this build, so it’s supposed to be dark, that’s what the red line says in the top left corner.

    I think that’s about it !

    • hamster says:

      awesome. Where’d you get the info from btw?

    • barichnikov says:

      People working on it should suffice… they wanna keep their jobs :|

    • hamster says:

      Gotcha. I thought it was officially released info that i missed.

    • Kaira- says:

      I always take news like these a little suspicious, but a pessimist is never disappointed. If what he(she?) says is true, very good. If it isn’t, I can always say “I said so”.

  46. Premium User Badge

    Gassalasca says:

    This just in, Eidos anounce they are working on a new steampunk parkour game. The title of the release is as yet unknown, however rumours have spread that the employees are using an unofficial name for the project, ‘Thief’s Creed’.

  47. Theory says:

    The NoFrag post seems to say that you go into first person when actually sneaking, as opposed to walking around normally?

  48. Inglourious Badger says:

    Hmm, it’s obviously a very early build, I don’t think there’s a lot you can really take from the shot, frightening though it is how little it resembles previous Thiefs.
    At the end of the day I don’t understand all the Eidos bashing, though. I think it’s incredibly brave picking up the Deus Ex and Thief licenses. Any publisher with any sense would leave them well alone: They’re both notorious for not selling as well as they should have despite the amount of work and time they took to make, despite all the positive reviews and word of mouth praise. They both had a go at crossing over to console and were largely ignored there. They’re 2 series I genuinely thought were dead and gone until Eidos announced they’d asked Montreal to pick them up in 2 hugely ambitious projects.
    There is a strong sense that they can’t win because the series’ fans will boycott the new games for not staying true to the old visions, and newer gamers will dismiss them as they don’t hold a place in the modern gamer’s lexicon alongside CoD and the Sims etc.
    The only way thses games will ever sell well is if they rate highly with reviewers on release and word of mouth gets around our console playing friends and the only way that’ll happen is if they make a really good game. Which is loads of pressure to put yourself under as a dev, but everything I’ve seen going on with DE:HR makes me think they’re doing it right. They’ve really tried to make a game like Deus Ex, and are happy to delay and tweak the game on the back of playtesting and early previews. I really don’t think we can lose as gamers.
    Anyway. Back to topic: That screenshot is WAY TOO BRIGHT! Sort it out!

  49. jeremypeel says:

    Quinns! Thief’s pseudo-steampunk magical streetlamps looked almost EXACTLY like those in the screenshot. They might also have emitted an electric hum, or that might be my over-immersed imagination.

  50. BobbleHat says:

    Still optimistic about this. Anyone remember when the first shots of Deus Ex 3 were released, and everyone was quick to dismiss it as a consolised action-fest?

    Fact is, the game’s still a very long way off, and I have faith in Eidos putting the same amount of effort into getting Thief right as they seemingly have with Deus Ex.