Towering Majesty: Defenders of Ardania

The good old Barbecue Tower
Ah, the sweet smell of tower defence in the afternoon. Paradox’s Defenders of Ardania is a fancy-lookin’ take on the genre with one of those “you can also be the attacker” type spins on proceedings that bestrides both a single-player game and 4-player multimangaming. It’s set in the world of Majesty, with all its characteristic overwrought fantasy silliness, and is looking pretty slick. Take a look at the first trailer below.


  1. Commisar says:

    interesting, a tower defense game with majesty’s humor

  2. satsui says:

    Looks like it’s running the same engine as Majesty. I can’t see standalone tower games ever being successful.

    • TotalBiscuit says:

      “I can’t see standalone tower games ever being successful.”

      They already have been. See Defence Grid and Plants vs Zombies.

    • Carra says:

      Defense Grid is awesome and sold well. And of course, desktop tower defense brought its maker quite a few bags of money too.

    • roy7 says:

      I bought Harvest: Massive Encounter, Defense Grid, Plants vs Zombies. Also a couple lesser known ones, hmm, Creeper World and something else. Didn’t regret any of the purchases.

    • DrGonzo says:

      Creeper World was excellent. Would love a sequel to that.

    • robrps says:

      @DrGonzo – something like this perhaps? link to

    • wu wei says:

      I don’t know how well it did but Immortal Defence was another fun TD release from a few years back.
      Circuit Defenders is a Unity-based TD I’ve only tried the demo of, but its cylindrical and curved play areas were a nice touch. Pretty too.

      I’d love to see Evil Genius redone as a TD :)

    • princec says:

      And we sold 250,000 copies of Revenge of the Titans. Admittedly mostly at about a buck a pop.

  3. Lars Westergren says:

    I thought it was set in the silly fantasy world of Magicka. Seems I was wrong.

  4. alice says:

    Maybe I just am used to seeing the name all the time now, but have Paradox always been this busy with the releases or is this a new thing?

    • Archonsod says:

      They’ve always had a fairly solid output. Actually marketing them is new though. They used to be like JoWood, steady stream of releases and zero advertising.

  5. Plivesey says:

    I am pretty disappointed at how little it looks like a Majesty game.

  6. CrazyBaldhead says:


  7. Shadram says:

    Since I can’t comment on the front page…

    “Better than a bag full of dicks.” Really? That’s Quintin’s work, surely?

    • Man Raised by Puffins says:

      I’ll just put this here: link to

    • Shadram says:

      *reads Bulletstorm verdict*
      Now I see. And also, I was wrong. Apologies, Quinns, for accusing you of such puerile nonsense. I probably could have guessed it would be Kieron’s fault.

  8. geldonyetich says:

    Looks a lot like a re-skinned Defense Grid: The Awakening to me. Probably isn’t, though, since I’m pretty sure Hidden Path isn’t in Paradox’s pocket.

    • Man Raised by Puffins says:

      Indeed, although I quite liked the Defence Grid approach to tower defence so seeing it cloned isn’t entirely bad news in my eyes.

  9. MrEvilGuy says:

    I don’t like the music – it sounds just like the music in Majesty 2. And I didn’t like the music in Majesty 2.

    I hope they have that Sean Connery sound-alike playing some role in this game.

  10. Tokamak says:

    I’m not one to normally bitch at graphics, but the attack/effects animations look extremely amateurish. When the core of the game is so simple, you’d thin they’d at least try to make it a bit more polished, no?