Class War: Brink Shows Off Its ManTypes

We’ve only got to wait to May 20th before we can all pile onto the Brink servers and run around pretending to be peculiarly proportioned men. I can’t wait! There’s a video out that explains the abilities and missions that some of these men will face in the moments between shooting each other. These subdivisions of shootermen will be called “classes”, each with its own skills and things. Clever, I know.

And – my goodness – it’s looking good. Go take a look, below.

I like the spinning weapons the best. I’d play a game that was just spinning weapons and nothing else. But in all seriousness, I am praying that this is good. I need a new multi-player shooter to get stuck into it. I want this to be it.


  1. Navagon says:

    This is looking blinding. I am one of the very few who don’t like TF2 but this looks like it fixes all the issues I have with that game and then some.

    • Antsy says:

      I’m the same. I didn’t get into TF2 the way I did the original team fortress and now that its a novelty hat-em up I’m less inclined to fire it up. Brink is really looking splendid.

    • Navagon says:

      Yeah, if I was a repeat offender in The Simpons then it’s safe to assume that my knuckles wouldn’t be tattooed LUV HAT because, quite honestly, I do not. That whole monetized farce has only served to cement my disinterest.

    • Linfosoma says:

      I know exactly what you mean. I was never able to get into TF2, but this looks like it might be what Im looking for. Colorful graphics without tons of bloom, great art design, Mirror’s Edge style parkour and best of all, objective based multiplayer.

      I’ve already got this pre-ordered. Im also hoping it’ll become my next multiplayer fix.

    • bjohndooh says:

      I was big into TFC so I jumped into TF2 headfirst for about the first year – when they started issuing weapons to fix issues while keeping them locked with achievements was about when I started losing interest.
      I hoped for awhile they’d correct that path, but instead dove into it far deeper than I imagined.
      It’s not really causal but the increase of hats correlates with my declining interest in it.

      Brink on the other hand I’m very much looking forward to – I’m cautiously optimistic about it, but it definitely has some clear potential.

    • Orija says:

      You’ll be disappointed if you expect this to be a TF2 clone, its rather a spiritual successor to SD’s Enemy Territory games.

    • Bungle says:

      Nobody misses any of you in TF2. The population is large and just as strong as it’s ever been. You are the ones missing out. Hats have nothing to do with anything, and the extra weapons are a good thing. Not a bad thing. Once again, new weapons for free are a good thing. The fact that you can pay for them if you want means nothing to me. I have a backpack absolutely full of stuff I didn’t pay for.

    • Daave says:

      link to

      For God’s sake, stop whining. You don’t have to participate in the trading. You don’t even have to look at the hats if you install that script. The gameplay is still top-notch and all the peripheral stuff just keeps the population and the game fresh. I agree with Bungle, you’re missing out and we don’t miss you.

    • Navagon says:

      @ Orija

      I really enjoyed Quake Wars so that’s all good.

      @ Bungle

      No shit we’re not missed. Our absence isn’t felt at the Justin Bieber fan club either, so I don’t get your point. But you do seem rather desperate to defend your gaming habits, like somehow you think they need defending.

    • dazman76 says:

      I just didn’t really like TF2 – way before the hats were added. I tried to play it for a few days, but it just felt wrong for some reason – and I did used to enjoy the original TF, and also TFC. TF2 might appeal to a large number of players, but so does the CoD series – and I certainly wouldn’t rate CoD’s MP experience as one of the best – by a mile. Huge player bases are drawn to simple games like TF2 – it’s a toy, compared to SD’s take on objective-based play.

    • Navagon says:

      Personally I just didn’t like any of the character classes in TF2. It’s a bit difficult to get into a game when nothing in it really appeals to you.

  2. TechRogue says:

    I really hope this comes to Linux eventually…

    • Navagon says:

      id tech 4 is based on the Open GL API, so I don’t even see why much porting would be needed.

    • Mistabashi says:

      Well, it’s being released on Xbox too (and uses a different rendering engine to previous ID Tech 4 games like Doom 3), so I’m guessing the Windows verion will use DirectX as well. Of course, they are also releasing on PS3 which can support some implementation of OpenGL, although I reckon they will most likely be using Sony’s proprietary API. So there probably won’t be a Linux version (it certainly hasn’t been announced as far as I’m aware).

    • TechRogue says:

      Well, according to the very long and often flamey thread on their forums requesting such a port one of the developers said that they do use OpenGL in some way or another.

  3. Grinnbarr says:

    Want want want want. As people have mentioned, its like TF2 without the hats… and with awesome parkour stunts. And… actually it does have hats.

  4. Nick says:

    Why the long faces?


    • jwfiore says:

      I need a medic after reading that poorly-engineered pun, but I’ll soldier on. Something something operative something.

    • poop says:

      that pun was so forced you could say that it was barely even operativee

    • Squirrelfanatic says:

      I don’t know why, but these guys look kinda French to me.

    • Buzko says:

      @Squirrelfanatic: Fox News Is Love.

    • DJ Phantoon says:

      To steal a joke from a guy whose last name is Weiner:
      A horse walks into a bar.
      The bartender says, “Why the long face?”
      The horse didn’t CHOOSE to look this way.

  5. notjasonlee says:

    those are totally 100% original classes. i am excited to the point of mediocrity! i hope they have multiplayer battles IN UPWARDS of 16 players!

    • Thants says:

      Do you have a point there, or are you just being cynical for the sake of it?

    • Mistabashi says:

      I think what he’s getting at is that this video doesn’t really show much that is new – we’ve had soldier, medic and engineer classes in loads of MP shooters before, so it’s hard to get excited by this video.
      Of course, that’s not to say the game is going to be crap, because it has lots of other things going for it besides the rather unoriginal classes, for example the rather interesting movement, the dynamic ‘goal’ sytem and the customisation. But this video doesn’t really make it look as unique and interesting as some of the previous ones, rather it comes off as a kind of TF2 clone with a bit less of the charm (they really need to re-do all those voices…)

    • notjasonlee says:

      my point, which was illustrated through sarcasm, is that this video is trying to be impressive by laying out what is essentially the same class system of every other class-based multiplayer shooter. the 16 players things was just a guess.

    • Thants says:

      People who think it’s a TF2 clone need to play Wolfenstein: Enemy Territory, because Splash Damage was doing thing kind of thing before TF2.

  6. Spoon says:

    I just hope that all those “Do the thing your class is supposed to do” objectives don’t really show up in the dynamic mission wheel thingy. If so, they might as well have one that says “shoot the other team”.

  7. Forceflow says:

    Where’s the hea… I mean the big, slow, muscular guy with a lot of ammo?

    • Squirrelfanatic says:

      Well, there WAS a Minigun in that video, so don’t give up the hope just yet.

    • Hypocee says:

      They’ve decoupled body from class. After an early-game unlock to make sure people know what’s what with SMART any class can be a heavy bodytype carrying heavy weapons, though if you want to have a lot of ammo you’ll need to be a soldier or near one.

  8. substance says:

    God, why do they keep making these trailers on the console verison, looks like shit compared to PC. In fact, I remember reading an article recently that said just that.

    **”Finally, I’d played a version of Brink at Gamescom in Germany last year on the PC, an experience I recall being visually rich, noticeably smooth. This version (played on a PlayStation 3) was far less impressive, with a less sturdy frame rate and lower visual detail.”

    • zbillyboob says:

      Wow. Thanks for pointing that out. I was about to say it looked really crap after all the hype.

  9. Jim9137 says:

    I thought this game was going to be more fluid. Now it just looks like a stiff shooter stuck in the zeroes.

    • Vandelay says:

      Agreed. Reading about this game makes it sound absolutely amazing, but the trailers keep looking quite mediocre. In particular, the shooting just does not look like it is going to have much umph behind it. I also don’t see much of the previously mentioned freerunning stuff, which is surely the biggest selling point.

      Still, I remain optimistic and, as others have said, this is clearly console footage.

    • gerafin says:

      I played the game a few days ago at PAX, and I can tell you that while it looks a bit stiff, you quickly become used to it and it doesn’t detract from it at all (and I was playing on PS3, which is apparently the worst system to play it on). If you’ve played Quake Wars, you’ll know what I mean – the movement is precise, instead of fluid, which makes the footage look kind of jerky, but when you’re playing it it doesn’t feel that way at all.

      That being said, I can’t really give an opinion of the game overall, because my team lost in about 8 minutes (and most of those minutes were me trying to figure out how to work the controls on the damn console toy). Felt like a competent manshoot on the surface, hopefully the more in-depth stuff like goals and the nuances between the classes (I simply played as assault) elevate it a bit higher.

    • bill says:

      Agreed. It looks pretty average and un-fluid to me.

      It sounds great in theory, and i loved the movement in mirror’s edge. But I’ve yet to find a trailer that doesn’t look like every other multiplayer FPS out there – guys standing in rooms, guys running sideways in rooms.

      I was talking to a console gamer about Vanquish last month, and he was impressed by it’s fluid movement, so i said “did you hear about Brink – it’s supposed to be great for movement.”. So we googled a few trailers, and he looked at me like i was nuts.

      Hopefully it does have some fluid movement WHICH IS ACTUALLY USED IN THE GAME and the videos are just really badly made to illustrate it.

    • Web Cole says:

      Also agreed. Think they might have shot themselves in the foot a little bit with this trailer.

  10. golden_worm says:

    Wouldn´t it be sad if it turned out to have some really lame but critical flaw, such as being a crappy bug-riddled mess, or having an unsatisfying selection of weapons. I have faith it won´t based on what I´ve seen so far, which isn´t really much considering it ain´t even out yet.

  11. Thants says:

    This is looking more and more like a modern version of Wolfenstein: Enemy Territory. Which is awesome.

    • Andy`` says:

      Very awesome, yes. It’s good to see SD haven’t forgotten about their previous successes at all.

      Although I was a little disappointed they didn’t keep the disguise-by-stealing-trousers approach. Trouser theft was the future of gaming.

    • Springy says:

      Agreed. The classes look to keep the exact same function as ET (except the soldier has got the engineer’s ability to destroy objectives). I did wonder quietly where the Field Ops has gone. Who will throw pretty smoke that turns into ultra-death now?

      Seriously, the trouser theft was a good gameplay concept. When you ran across a dead teammate showing off his Spongebob undercrackers then you knew there was a disguised enemy around. The trailer seemed to indicate that in Brink the body you steal a disguise from simply disappears.

    • jwfiore says:

      The thing I miss most about Return to Castle Wolfenstein’s multiplayer is waking up on weekends to my younger brother frantically spamming “Defend ze objective! Defend ze objective! Defend ze objective!” Also fun medic classes.

    • Stijn says:

      Fire in ze hole!

      Man, Field Ops. So many games on fueldump where the allied team would never progress beyond the first objective just because the bridge construction location was under non-stop artillery fire.

  12. Sarlix says:

    The first Brink trailer I saw was all jumpy, jumpy, dodgy, dodgy, slidey, slidey, shooty, shooty. This ones gone all TF2..What happened?

  13. Wulf says:

    I’m intrigued by this. Not for the gameplay or the overdone gimps & guns scenario, no, not for either. But the settings and the architecture actually looked a little bit interesting, brave even, perhaps. There was stuff there that reminded me of the retro-future tech, art deco, and gothic stylings of first person shooters long forgotten.

    I thought that had been lost to the sands of time – that an FPS level could actually be a thing of beauty, rather than just another dull series of corridors or outdoor areas which serve their purpose but don’t actually do anything to make people want to look at them. I remember that there used to be some UT maps that were actually worth strolling around in, just to have a look at them, and that lasted up until about UT 2003 maybe, perhaps even the ’04 variant.

    Then all that disappeared. Not sure where it went. And UT3 paled by comparison, really.

    Intrigued by this, quietly so. It’s been a long time since a shooter has given me something that I may actually want to look at.

    (Also, if they allow for custom player models, I may just be sold on this… I need a spiritual successor to the things that I loved in the UT of yore, and no shooter has really done that. Thiiiis might. Maybe. Possibly! I remain hopeful.)

    • TsunamiWombat says:

      I’m reasonably certain customizing your character model is what selects your class, actually. You can change their size, cloths, and equipment and this determines their attributes.

    • Wulf says:

      Yeah – but if it’s modifiable then there’ll be mods that can totally sidestep that to go with really crazy models, perhaps even some imported from other games. That’d be fun(ny).

      One can hope, anyway.

    • jwfiore says:

      Based on what I’ve read on the site, body weight/type is completely different than class, which can be changed mid-game at command centers.

      Thus it is possible to play as a Light Medic or a Heavy Engineer or whatnot. I think body type can only be altered between games, however.

  14. Mr_Initials says:

    I’ve wanted this since i first saw it. I have a certain feeling I’m going to hate the operative though.

  15. Stevostin says:

    “And – my goodness – it’s looking good.”

    It’s looking fast paced, which is good. It’s also looking ugly – how can they put up a trailer with no shadow cast in a 2011 game ? I remember first screenshots looking incredibly beautiful, but this video just looks incredibly average. That being said I fast paced > nice looking and I still dig the design itself. May be worth it although I am really not much anymore in that kind of game those days…

  16. mkultra says:

    Enemy Territory completely ruined my education. Hopefully Brink can ruin my career.

  17. Jakkar says:

    Still not getting the hype around Brink. It’s another Enemy Territory with some really bland animation and combat that doesn’t seem to have moved past Quake 2 multiplayer in its basic run and gun mechanics. Can’t I have some recoil on my guns, some innovative melee combat, some per-pixel damage modelling, some.. Well.. Depth?! D:
    The movement systems look fun, but I’m wondering why they’ve shown so little of the claimed flexibility in the actual videos. I’d hope for at least Mirror’s Edge grade movement freedom, but it seems a lot more limited than that here.
    It all looks.. Like something that should have been released five years ago :(

    .. Edit: Basically, Tribes 2 was deeper and more interesting than this a very, very long time ago. Planetside had the same basic style applied to a colossal open world game with hundreds of people in a single battle while granting the player far more freedom in how and where he sets up defensive structures.

    Brink is a massive step backwards, not forwards – just like TF2. Why are we glorying in retro and making retro the mainstream? Why are we clinging to the simplistic instead of trying anything new?

    Or.. Well, since there’s not really anything -wrong- with Brink other than lack of ambition, I just want to know why everyone is so fucking hyped about something so average O.o I can’t justify paying for it on my finances but I hope I get to play it oneday. It just doesn’t matter any more to me than the lightest of silly entertainment. Brink is the Timecop to Planetside: Next or Firefall’s Total Recall =D

    • jwfiore says:

      What are you talking about? Go watch the videos for SMART on the site. They showcase how flexible the movement is perfectly. And if you want innovative melee combat get ready to slide under stuff into people’s legs, knocking them over how does that sound you negative nancy.

    • Jakkar says:

      Oooh, I’ll negative you with the flat of my keyboard, young lady -.-

      It doesn’t look.. Well.. It’s mantling like SS2/Thief did just shy of fifteen years ago, sliding which isn’t exactly complicated or very fun (but grossly overused, I imagine, like prone-diving in Day of Defeat and Battlefield 2), and a bit of running on walls which every game made did for a few years after the Matrix was released (and with small resurrections at the release of each sequel)…

    • Stijn says:

      “Another Enemy Territory” is totally worth hyping to me, especially if it’s anything like the first game. Which this one seems to be.

  18. jwfiore says:

    I can’t wait to play as a heavy operative.

  19. bigblackjesus says:

    I got turned off this game when I found out you couldn’t make a female avatar.

  20. Hypocee says:

    In particular, the shooting just does not look like it is going to have much umph behind it

    Trans: Wheres my AWP headshot!

    Creative Director Richard Ham says you are welcome to play one of the many other manshoots already catering to your tastes.

    link to

    • Jakkar says:

      His logic is broken. TF2 shows that big healthbars and low-power weapons only create a wider gulf between expert players and newcomers, by allowing them to master the flexibility of their character and the dynamics of movement to avoid damage.

      If one bullet can kill, the best player in the world still has to fear the newbie, and respect him as a risk and a danger.

      Brink is severely lacking in ‘umph’, the OP is correct. Ham’s populist ravings and crude attempt to convince newcomers and casual players that Brink will allow them to win because it’s more ‘fair’ are an insult and an embarassment to players of every skill-level.

    • Brahms says:

      Why should the best player in the world have to fear a newbie as a risk and danger? If the best player has to fear a newbie, then it sounds like the system isn’t rewarding skill.

      That said it does look like it lacks umph, but I think previous ET games looked the same, but I got used to it.

    • Hypocee says:

      ‘Fair’ is a tricky word – I recently read a linguistics debate around the idea that it’s originally an Anglo-Saxon concept and untranslatable out of English, i.e. that the vast majority of humanity has no idea what you’re talking about. In any case, you appear to have confused two of the possibly related meanings here. You’re talking about equal chance of winning or getting a particular frag, he’s talking about knowing why you got fragged. Try again.

  21. syntax says:

    Looks amazing. The class system isn’t super unique, but I am loving the art style, setting (colors!), and customization. Now, release it already!

  22. PearlChoco says:

    I’m not really impressed.
    Yet ANOTHER first person shooter with focus on multiplayer. Just what we needed.

    What happened to all the other game genres?

  23. Zogtee says:

    It’s pretty, but the gameplay looks too familiar to stir up any interest here.

    I predict a burst of popularity when it’s released and then most people abandon it and go back to TF2, except a stubborn handful who remain, telling themselves (and everyone else) that this is superior, because it’s “TF2 without hats”.

  24. Overlai says:

    Played it at PAX Prime and it was pretty sweet!

  25. ran93r says:

    Had this pre-ordered for a while now, the european pre-order bonuses have been announced as well with Amazon, Game and Play offering different stuffs. I’m quietly excited as I’m not really playing TF2 anymore.

  26. skyturnedred says:

    The problem with many multiplayer shooters is the unlockables. If you don’t start playing at day 1, you will immediately be left behind and playing the game when everyone else has all the toys and you have none is just not fun. I only recently started to play BC2, and boy was I surprised my medic couldn’t even heal or revive people! I don’t mind unlockables per se, but if it takes all of my free time to actually see some progress, I’m out.

    That said, I have no idea how Brink handles it’s unlockables.

    • Hypocee says:

      Sadly there are unlockables. The Agile and Heavy bodytypes are unlocked early, and locked essentially as a tutorial thing to make sure people have seen the benefits and drawbacks before trying to drive them. The clothes don’t affect gameplay.

      The perks and the gun mods…are the most worrisome to people like you and me who resent absolutely any form of grinding. Perks are things like being able to look around while interacting with an object, getting warned when a crosshair’s on you, being able to self-rez as a Medic, running silently…wacky GUI and gameplay stuff. The major limiting factors that hopefully make them OK are that A: Everybody can carry three and only three perks and B: There aren’t enough leveling points by the level cap to have all of them available to a particular character, so they were chosen on the way up. The gun mods…SD promises that all of them have tradeoffs. Radar presence for less damage. Better spread from the hip for worse spread on ironsights. Vice versa. Bigger magazine for overall spread increase. Whether they’ve kept that promise we’ll see on release, but even in the best case you will run into a player with a mod you would like to use that you can’t yet. Hopefully it won’t be too bad.

    • Commisar says:

      well, coming from the lead dev at QuakeCon, the unlockables will not in any way be game breaking. If you put a drum magazine on your rifle, it will have more ammo, but it won’t be as accurate

  27. Ovno says:

    If its anything like the two enemy territory games it will be wicked.

    Oh and TF2 sucks, especially the hats…

    • Commisar says:

      well, I’ve played it and its a blast, the objectives really help tie the teams together and the guns are awesome

  28. P4p3Rc1iP says:

    I loved RTCW:ET, and this is looking very similar. But I’m still on the wall since a lot of things seem very stiff for a fast paced shooter. Maybe it’s because of the console footage, I don’t know. Another thing I am worrying about is the amount of customization. ET was very simple, which I think added to it’s greatness. This is all very complicated with 1000’s of combinations between character and gear, which to me sounds like a massive potential balance flaw.

    We’ll have to see how it turns out I suppose.

  29. Senethro says:

    Stiff is the new floaty. What does it mean?

  30. Noviz says:

    I bloomin’ wish people would stop saying its a TF2 clone.
    As someone else put it, Brink is a spiritual sequal to Enemy Territory. Just because it has classes in it, it doesn’t mean that it is a clone of TF2… which is an awful game by the way and simply pales in comparison to Enemy Territory.

    • Commisar says:

      it is a great game, i played it a QuakeCon 2010 and it played like a dream. The movement style is great, you basically hold down Sprint and you automatically vault over/slide under obstacles. The guns are a blast and they sound great. Also, we played brink on PCs, but instead of mouse keyboard, they had 360 controller hooked up to the PCs

    • Thants says:

      Well, calling TF2 an awful game is just silly but you’re right about the rest of it.

  31. Araxiel says:

    Blimey, this is badarse!