Homefront Sells 0 Copies In UK

Scenes at THQ HQ, yesterday.

The real headline here is that Homefront has sold 375,000 copies on its first day of release. In the US. Where it has been released. Unlike the rest of the world. And honestly, I’ve had enough of this nonsense. So you know what – I’m going to get it changed. I pledge that by this time next year, games will be released on the same day in the UK as they are in the US. The rest of the world, you can organise your own campaigns. I’m only one man, with one powerful website behind him. Watching Homefront preload, even though the internet contains no oceans.

The reason THQ are making these sales figures known is likely in an attempt to do something about yesterday’s shocking 20% collapse in their share price. Homefront reviews were let out of the bag (our review code appears to be lost in the post – genuinely – but was sent to us very late), and they’re not impressive. Which doesn’t surprise me, because blimey, the first four missions were poor. And learning it’s only four or five hours long, that represents a fair chunk of the full game.

And with its release delayed by three days for the rest of the world, we’ve all heard about this long before our fevered anticipation may have had us run blindly into a shop, grabbing at everything like a deranged* Supermarket Sweep contestant. (*Wow, there’s redundancy.)

So these delays do no good for publishers or customers. So let’s have this nonsense stopped.


  1. Duality says:

    A thousand times, yes!

  2. Mr.Hotkeys says:

    THQ was kind enough to spare you from Homefront, I fail to see the problem.

    Seriously, though, that is a load of malarkey. Publishers hate free money.

  3. Navagon says:

    Being designed for hand held controllers is one thing. Being hand-holding and controlling is another. This kind of FPS just doesn’t interest me and it seems like I’m not alone in that.

  4. crainey92 says:


  5. dadioflex says:

    “So you know what – I’m going to get it changed. I pledge that by this time next year, games will be released on the same day in the UK as they are in the US.”

    Or? What’s your forfeit?

    Can’t help but note you haven’t sorted out River of Time yet.

  6. Communist says:

    I live in New Zealand, and it is crap like this – games, movies and TV shows being released later here than overseas – that drives people like me to piracy. I frequently end up purchasing games after I’ve played a pirated version of them, and I won’t watch TV shows on television with local advertising since I’ve already seen them weeks or months earlier online.

    • FunkyBadger3 says:

      To surmise: I can’t get what I want, when I want, so I steal it.


    • ezekiel2517 says:

      I do the same with TV and I am as close to the US as one can be.

    • Paul says:

      It’s not stealing, it’s copying.Really.

    • Wulf says:


      Whoa there, champ! That sensationalism belongs on the front page of the Daily Star.

      No, what I think was being said was that since it’s taking such a bloody long time to come out, piracy presents a better service. The money can be paid when the service is finally extended to NZ, but there’s not a lost sale if there isn’t a sale on offer. And only a tool would pretend that there was.

      No lost sale? In that case, you can’t even begin to make an analogy about stealing. And just because someone decides to pirate something that’s taking forever to come out in their home country (or might never), doesn’t mean that the person in question won’t pay for it when it does.

      But hey, don’t let me keep people away from pro-publisher insanity and wild sensationalism with little things like valid reasoning. Really, don’t.

      The moral of the story: We need to stop attacking people over this. It makes gamers look both like tools and antisocial gits who’re just hankering for a fight everywhere they go. (And that only fuels the notion of gamers being aggressive, which proves the likes of the Daily Star right.)

      If there’s no lost sale then we don’t need to point the finger of holy, righteous accusation at someone and accuse them of stealing something that actually doesn’t exist for them to steal. If the product isn’t there for them to steal in the first place, how on Earth are they stealing it? What next? Screaming at people over stealing imaginary cars? Shall we go back to that analogy again?

      This is all a massive facepalm for me. Because if the publisher presented the product to the potential consumer in question, this wouldn’t even be a problem.

    • dhex says:

      so have publishers ever given a post-p2p age reason why they delay even digital distribution releases?

    • stahlwerk says:

      Wulf is right, this is really the grayest of gray, and it’s up to the distributors to provide a better service.

    • Grape Flavor says:

      You are being obtuse.

      “OH GOD IT’S THE END OF THE WORLD” – you have to wait 3 fucking days to get the product legitimately. 3 fucking days. Such is the entitlement culture that this is seen as the highest level of moral outrage. I’m not saying the delay is right – I’m saying it isn’t the children-raping, revenge-justifying atrocity some are making it out to be.

      Your logic doesn’t hold up. Whether you think the theft analogy is right or wrong, this like making the distinction: “Oh I would never steal a game from the shelf! That’s terrible! But since I snuck into the supply room while no one was looking 3 days before they were authorized to stock it on the rack, it’s all ok! You can’t steal what isn’t being sold!!!!” Come on dude, you’re intelligent enough to understand the concept of a delayed lost sale.

      What makes gamers look like “tools” is people who take every opportunity to rationalize and make 8 million excuses about how piracy is ok. You will always be able to contrive some real or imagined slight to falsely justify selfish and antisocial behavior.

      People need to grow up and realize that every tiny little real or perceived slight is not a blank check to break the law and strip game makers of just compensation for their talent and efforts.

    • Grape Flavor says:

      You’re right, you aren’t truly “stealing” the game, not in a physical sense. You’re right.

      You are stealing people’s time.
      You are stealing people’s hard work.
      You are stealing people’s talent and creativity.
      You are stealing people’s livelihoods.
      You are stealing the future of AAA video games from other people who enjoy them.
      You are stealing the future of AAA video games from yourself.
      You are fraudulently obtaining what is not rightfully yours.

      But go ahead, congratulate yourself on the fact that you didn’t actually physically steal a single DVD disc and a cheap plastic case. Go ahead. That makes it all so much better.

    • Shadram says:

      I also live in New Zealand, and despite the general lateness of stuff, and the ridiculous over inflation of prices here (Brit residents complaining about pound to dollar conversions aint got nothing on our pricing. PC version Dragon Age 2 cost me around 45 quid, and that was from our nearest Play.com equivalent) and our very expensive and very slow internets ($2 per GB, and it takes forever), I’ve never pirated anything. Not a game, TV show, or movie.

      Just thought I’d put that out there to let the world know that not everyone here is a thieving miscreant.

    • Hallgrim says:

      @Grape Flavor: Sorry to burst your dramatic bubble, but piracy isn’t stealing labor or “the future of gaming” or anything else. It represents a potential (!) reduction in net sales to a company. And I’m like, pretty sure, it’s been happening for a while now? Pretty sure that a developer’s business plan doesn’t include the line “everyone will buy this at full retail price and no one will pirate it or buy a used copy or buy it on sale OR ELSE OUR STUDIO WILL CLOSE”. Yeah they’d like their margins to be higher, but that’s business.

      It is, like it or not, VERY easy to pirate games. So easy that the best way to prevent it seems to be to find a way to make people who tend to pirate games your customer (STEAM). The OP isn’t saying he pirates games because the world owes him a favor because he’s a Kiwi and doesn’t get the releases right away. He’s saying its EASIER for him to pirate the game than it is for him to buy it. Who’s fault is that, exactly?

    • HeavyStorm says:


      So now the argument here is that it’s acceptable since more people are doing it?

      Let’s go back to John’s argument, which is very good: if you delay delivery, you can miss potential buyers, because you’ll miss the hype.

      And, in my opinion, John’s point is that publishers should know by now that this is the 21st Century, the Age of Information. So “delay” means three days, which is enough to break a company or wipe a hype out.

    • Grape Flavor says:

      So stealing is okay because those rich bastards can afford it, and hey, everyone’s doing it. That’s your moral argument?

      I also would argue that piracy does indeed factor in to which games are developed for PC or come to PC at all. Several companies have in fact openly admitted as such. This is typically explained away on RPS as “oh well they just hate the PC and are finding excuses”. Get real, this isn’t a centuries-old ethnic or religious conflict. It’s gaming development. Business decisions are unlikely to be dictated by sheer fanboyism.

      The release gap is indeed foolish in this age of interweb connectuvity. I’m not disputing that. Or that game makers should not rely on combating piracy by mere DRM and lecturing.

      There’s just a very deep vein of piracy apologism running through the RPS community and I want to speak out against that, as it is not only morally wrong, but harmful to the very platform we claim to love.

    • BrunoNZ says:

      Oh come on. I’m sitting here waiting for Shogun 2, because while the rest of the civilised world got it on the 15th, Oz/NZ get it on the 18th. Annoying? Yes. Makes me rush out and pirate it? No. If a 3-day wait is what makes you feel morally justified to go and pirate, then the old moral compass is surely spinning out of whack.

      In point of fact our delivery time for games has improved immensely over where it was back in the 90s, and many games from the big studios release here same day as US/UK.

    • Hypocee says:

      That’s a pretty wild surmise.

    • poop says:

      it doesnt matter whether on not you guys agree with it but surely you can see that publishers are being incredibly naive to take measures to stop piracy and then to effectively reward pirates in the other 3/4ths of the world that plays games by letting them play it early

    • wu wei says:

      In point of fact our delivery time for games has improved immensely over where it was back in the 90s, and many games from the big studios release here same day as US/UK.

      Same with television and film. But in all cases, none of this started happening until the industry became aware of the reach and impact of P2P networks.

      None of these groups decided to improve delivery times out of the kindness of their hearts.

    • Tacroy says:

      It is an entitlement culture! And guess what, we are entitled to things!

      You know why?

      Because in order to make a game like Homefront, you had to build on a shitload of stuff, that was provided by the people you are selling it to. Did the game devs use wireless internet while developing? Well, then they used technology pioneered in Australia. Did they analyze the computational complexity of certain engine operations in order to make the game run more smoothly? Well, then they used algorithms that are the result of work from countless academic computer scientists. Did they use any sort of graphical algorithms to generate the pretty images? Well then, they used work that was begun by Euclid in 300 BC.

      Who does all of this knowledge belong to? All of humanity!

      If these people have made Homefront, or whatever TV series you wish to name, then they have done it while standing on the shoulders of giants. Saying “Bah, this is just a symptom of the entitlement culture!” completely disregards the debt anyone who creates anything owes to all the people around them!

      I’m not arguing that we should all be allowed to pirate everything for free always. I’m just saying that when you claim that Communist is stealing, you have to keep in mind that this “theft” is a flow of information that has gone both ways – not only has Communist taken information from the artists who created whatever it was, but those same artists have taken information from the culture that created them. Why is it that the flow from the general to the specific is okay without permission (e.g, the sum total of culture so far that informed the creation of last week’s Simpson’s episode), but from the specific to the general (e.g, Communist and a million other people pirating that Simpson’s episode) is not? If we are going to go down the path of playing silly buggers with the flow of information, then Homefront is going to need to get permission from every burned out midwestern setting that has ever existed which inspired its levels just as much as Communist needs to get permission for downloading whatever TV shows he’s talking about.

      Every piece of entertainment or art or anything that has ever been created depicts a bidirectional flow of information. You cannot just pretend that things are created in a total cultural vacuum, with the artist owing absolutely nothing to the people around him (though given how ridiculously unlikely Homefront’s backstory is, I could almost see that having happened here…)

    • Grape Flavor says:

      Communist did not invent any of those things, did he. To say he deserves credit somehow for all the great achievements in history by virtue of being the same species as those who achieved them is utterly absurd. And the developers are meant to “owe” him personally on this basis?

      Anyway, your premise is interesting, but completely neglects the theoretical basis for copyright/patent law – which is to stimulate further human innovation through providing a means for the innovators to be rewarded. Eventually, said protections become unnecessary and things enter the “public domain” to be used equally by all of humanity as you suggest.

      Simply put, we all build on each other’s work. Copyright strives to ensure that these relationships are symbiotic rather than parasitic. If the developers have infringed in a parasitic way on others’ innovation, those laws will apply equally to them as well. It works both ways – it isn’t just there to punish the consumer.

      In the end it all boils down to economic reality – specifically, in this case, that AAA game budgets must be accounted for in sales or else they can not be made. If everyone pirates this is impossible. Livelihoods are lost and the games aren’t made. Which is morally wrong as it harms everyone in the long term. You can say one pirate won’t make that happen, just like one voter won’t make a difference, and while that may be technically true, it is ultimately a fallacy when this so-called “truth” is widely adopted at face value.

      That is why we all need to push back against piracy.

    • cliffski says:

      “It is, like it or not, VERY easy to pirate games. So easy that the best way to prevent it seems to be to find a way to make people who tend to pirate games your customer (STEAM).”

      And people who make games that steam reject can jhust go fuck themselves, presumably? You will pirate their games anyway and feel like you arer robin hood for doing so?

      My brain would melt if I read the rest of the comments here defending pirating games, and I haven’t got time, because I’m you know… working on making some digital content that those posters will feel entitled to for free.

      Having to wait three days for the release of a game entitles you to steal it? What a load of horseshit. At least admit it when you want to just help yourself to stuff for free.

    • Ovno says:

      Piracy is the only way to stop staggered released dates that works, it hits publishers in the wallet and as a business your finaces are all that matter.

      The uk did it with american tv, (stargate, buffy, angle, battlestar etc…) as it was coming out 6 – 9 months later than in the us.

      It took a while and BSG almost got cancelled because of fears no one would buy there dvds (which they and I did) but now the longest we wait for a major tv show is a week and normally only a day.

      Piracy (for this purpose) works, it is civil disobediance at its best and the only way of making publishers change there ways, especially if it manages to have a major effect on “day 1” and “week 1” sales.

      Buying it later on in the sales is of course an important part of making this a moral protest rather than just getting something for nothing…

    • el_Chi says:

      1. John mentions release gaps and points out how it affects hype and perception and how publishers are sillies.
      2. Someone mentions piracy. Which John (wisely, it seems) did not touch on.
      3. Clusterfuck.

      And all within 14 minutes of the story going up. Actually, I’m surprised it took that long.

    • Grape Flavor says:

      Only on RPS can the commenters take being a selfish, entitled thief, and twist it into some bold, courageous civil rights statement.

      That’s the worst thing. When someone not only acts like an immature ass but manages to be unbearably self-righteous and pretentious about it.

    • LordEvilAlien says:

      the reason why people are not developing pc games

      It adds costs that you are unlikely to recoup.
      it increases development time and costs.
      there are lots of different hardware combinations to test for and support post release requiring staff time and equipment costs.
      it is inherently cheaper and easier to develop for a single standardised platform. even 2 standardised platforms.
      the platforms are popular enough even amongst RPSers to support single platform development.
      Piracy has been around for more than a decade in that time COD comes out year on year and sells shedloads so triple AAA titles are not dying out just yet
      what kills gamedev studios is wasting time, effort, talent and creativity???on making shit games as the APB affair showed.
      the ability to trade in games drives the sale of new games. Even supermarkets have realised this. It is nigh on impossible with modern PC games so retail sales of new PC titles suffer as a result. When the money men see the figures they tighten their grip on their purses. and look with horror at any developer pitching a pc game.
      In this day and age staggered release dates make no sense.
      who are the people who upload pirated games in the first place? Do they buy the game on release date and go to work on it? if they get it before the release date where do they get it from?
      Having a single release date will dissuade some pirates – that is obvious. thats got to be desirable for developers and publishers.

    • Huw_Dawson says:

      Whee, piracy discussion.

      He’s not doing anything morally wrong as he is going to give the game developers there money. If he wasn’t, then he’d be infringing on the potential of the commercial exercise conducted by the developers to make money, even if only by a small amount.

      Whilst I thought that the discussion Extra Credits (Escapist Magazine, 20th Jan 2011) had on piracy was a little unfocused, it did essentially come down on “if the game is good, give the developer the money he’s asking for it.” They also discussed the problem of unavailability, and how that was in their view totally justified.

      Piracy is illegal, obviously, but the issue is when exactly it is hurting the guys and girls that make the games we enjoy playing. I think that it hurts them if the pirate makes the concious decision that, although he could, he is not going the devs the money they’re asking for if he actually plays the game and gets anything out of it. Of course, even the most expensive games are only £40-45, so really if you play the game and get something out of it it’s not that hard for most people to go and get it, because that’s fair. With something like Photoshop or 3DS Max, you can argue that the “but I’m poor” argument does work – like how public libraries can have expensive books in for people to read even if they can’t afford the Cambridge Medieval History collection, say, at home.

      Just my two cents. Pirates should stop acting like they’re doing something totally right, and not be cheapskates. :P

      In Homefront’s case, by the way, I will not be getting this, but it’s not even worth seeing if it runs on my decrepit box, so I’m going to steer clear from the torrents on this one. :)

    • Ovno says:

      @Grape Flavor

      That’s the worst thing. When someone not only acts like an immature ass but manages to be unbearably self-righteous and pretentious about it.


      But more seriously, hitting profit margins is the only way to change business behavour, boycotts have been used for years for exactly such a purpose, however boycotts do not work with games as they just put that down to piracy…

      So instead a campaign of loud and vocal piracy is much more likey to get the publishers attention on this matter.

      I don’t like it and I don’t do it anymore, after we won the tv battle, but I still see it as a legitimate protest under certain conditions.

    • duffers says:

      I think piracy is bloody good fun. I also think you’re justified to pirate if you’re made to wait 1 minute more than you’d like, even if that involves the trip to the shops and/or the time it takes to purchase online.

    • Deano2099 says:

      @Grape Flavor

      There’s a simple reason for all the piracy apologia on RPS. I’m a piracy apologist, happy to admit it. Not a pirate, but I fight every time it’s bought up as the evil bogey man. And you know why?

      For the exact reason you state in your post.

      Publishers are stopping making PC games because of low sales which they blame on piracy. I don’t think anyone seriously thinks it’s because they ‘hate the PC’. The only reason they stop making PC games is if they’re not profitable enough. End of.

      So piracy bad then yeah? No. There’s no proof that piracy is the cause of the reduced sales. There’s evidence it has no affect at all: the Ubi DRM games weren’t cracked for months. They didn’t top the charts and sell loads more.

      Piracy isn’t driving developers away from the PC. Low sales are. Piracy is being used as an excuse for low sales so developers and publishers don’t have to confront the real reasons that sales figures are down.

    • Grape Flavor says:

      Whatever dude. The numbers are what they are. The number of sales vs. the number of players vs. the estimates on illegal downloads.

      Preponderance of evidence. If you can’t put the dots together you are either incredibly stupid, or, more likely, you are willfully denying the obvious, logical conclusion because it just doesn’t mesh with what you want to believe.

      I don’t really think anything more can be gained out of this discussion. The chasm between our perspectives here is just too great.

    • Tatourmi says:

      You are being incredibly offensive. Calling people “stupid” or anything won’t make you righter and will arouse agressivity. Besides you seem not to even listen to the other side while insulting them. I don’t know what is the morale you are following (The one that prevents pirating, it seemed important to you earlier on) but is it a part of it?

    • duffers says:

      It looks like this huge pile of turd isn’t even worth pirating.

    • PodX140 says:

      Grape, I’m going to actually try to reason with you, so at least give me the consideration of reading this probably lengthy post.

      Let’s say I have some family photos on my HDD, and I’ve decided to copy them. I then decide to give these photos to family friends. Now, being DIGITAL, there is absolutely no reason to worry about actually losing the photos, because they’re still sitting on my drive, like they always have. I send them off, and all is well. I lose nothing, and my family can see my photos.

      Second case. A man is offering me a chance to take some amazing pictures for a price, and I agree. I buy the pictures, and again, get digital copies. But! All of a sudden, the man stops selling his product, and my other family members can’t pay for his service! I then give them copies of mine, since I lose nothing, the man refuses to do his service for a price anymore, and my family members gain the ability to possibly pay for his future work, now knowing about his service.

      Case three: A man is offering me a chance to take some amazing pictures for a price, and I agree. I buy the pictures, and again, get digital copies. But! My family members are really worried about the quality of the pictures, and want to make sure it’s worth the price. Reasonably enough, I try to give them a few pictures to make sure they understand the quality, but due to stupid formatting, the images cannot be split. I then give them copies of mine, since I lose nothing, the man refuses to do a free trial of his service, and my family members gain the ability to decide whether to pay the man for his current or even future work.

      Case four: (To save space, same case as 3, but now the man offers a trial, but my family still are on the fence)(Same outcomes as 3.)

      Each of these cases refers DIRECTLY to gaming and piracy. Case 1 is self made software, that I gave out myself. Be amazed, but it happens all the time in gaming. Just look at flash games and free apps. Are there lost sales? Of course not, there isn’t even the option! Case 2 is abandonware, again, it happens all the time. Case 3 is the first case of piracy, if you will. There is no demo, and people on the fence want to try the game to see whether it will be worth the cash. They may buy it, they may not, but without trying it they 100% would not have bought it, and now there is awareness for the mans work. Case 4 is the exact same, the same people are on the fence, even with earlier trials, and want to see how it all comes together. They may go on to buy the service, currently or in the future, or choose not to pay at all.

      In every single one of these cases, the man (The game producer) loses NOTHING. In the latter cases, he actually gains the ability for sales and definitely gains publicity, at no additional cost to him.

      If you have any questions or arguments, feel free to do so, I’m open to debate.

      PS. Case 4? I was part of that group on the fence for Minecraft. I ended up buying it. Same with Men of War. In that case, I actually got two copies bought, as I got my friend to buy it too and he never even heard of the game before I told him. Amazing how that works, right?

  7. Zaboomafoozarg says:

    Punishment for the Revolutionary War.

  8. Nevarion says:


  9. Axyl says:

    I’m a UK PC Gamer…

    This is the most important issue in my gaming life currently!

    You have my complete and utter support, John.
    ANYTHING i can do to assist…you have but only to ask.

    PM me for email address if needed. I’m 100% serious. I’ve been waiting for a campaign like this to get involved in.

    And, as stated by others above me…
    THANK YOU! :)

  10. Meneth says:

    I wish you luck. If you succeed, that’d be absolutely awesome.

  11. Alex Bakke says:

    AH, you see, John’s very clever – using the word pledge because he knows he can just fall back on excuses made by Mr. Clegg and Mr. Cable :)

    • John Walker says:

      Me in a year:

      “Well, what you have to understand is that a pledge is not the same as a promise. And when you’re in a position of power, there are priorities you must make, and unfortunately we sometimes have to make compromises in a coalition with IGN that may not be what we had first believed was necessary. And we had no idea of the state of the economy in PC gaming. And can I go home now?”

    • Hoaxfish says:

      Now, now, we all know we all voted for the Lib Dems, but it turns out we also voted for the Tories. It’s not their fault they can just palm it all off onto the other half. If it weren’t for the fact they’re the minority part of the government (or that there’s also a minority part) then they would be making sure everything was possibly beneficial to at least some people, many of whom may or may not be related to someone they know, which may or not assume that they know themselves.

    • JohnnyMaverik says:

      I’m never voting John Walker again :(

      Edit: @ Hoaxfish

      I really did vote Lib Dem -_-
      So pissed when they announced the coalition, first time I’d ever voted as well.

    • Hoaxfish says:

      I’ve voted for both in the past… the coalition is a farce though, especially for the lib dems. As exemplified by the student fees (ignoring all that stuff about scotland/wales ducking out on the whole issue with their devolved government).

      1. Libs claim “we’re opposed”
      2. Tories “we’re doing it”
      3. Lib Dem guy writes up the proposal
      4. “oh we can’t not vote for it now, because we’re the minority in the coalition, so we have to act as a unified government”

      outcome: tories act like tories (doing exactly what it says on the tin), blame gets dumped on lib dem members of the government (the only difference from when they weren’t in power).

    • Flimgoblin says:

      To be fair, had they gone into coalition with the other side it’d have still panned out that way – Labour were all for upping the things (having introduced them in the first place…). Screwed either way…

      Cleggers managed to block the housing benefit reduction though, and the right wing tory press seems to hate the coalition as much as everyone else so they must be doing something ;)

    • Ovno says:

      Not to get into politics as well…

      But Clegg said quite clearly during his campaign that his party would if nessisary go into coallision with whichever main party won the most votes, so when the tories got the most votes they went into coallision with them.

      I still can’t believe people were supprised by this, its what they said they would do also any other move would have been complete undemocratic as the largest section of the electorate voted tory so to side with labour would have been a complete piss take.

      And as for the cries of I didn’t vote for that from lib dem voters (which I have at times been):-

      THEY DIDN’T WIN!!!!

      So they’re not going to be able to do what they said…

  12. Danarchist says:

    I am sure if even 10% of your readers boycotted games that released later in europe it would have a pretty major effect ;)

    I wish I could remember the game but last year or the year before a game that was produced in Europe released a week later there than it did in north America. I could not for the life of me figure out how the hell that made any sense at the time and then I played it….
    I think it was to give them time to make enough money to flee to the middle east and assume new names.

  13. Vinraith says:

    You know what I call a 4-5 hour game? A demo.

    As to the release date idiocy, this American wishes you the best of luck in your quest, John. All this release date weirdness and pricing hostility towards the UK and Europe is very strange, and all of it needs to go.

    • James says:

      I’m also an American, and I share the view about demos and release dates.

      May you embarrass many a suit-wearing monkey while on this quest!

    • Jeremy says:

      The US continues to support you in your efforts.

    • Epsz says:

      Portal was a demo?

    • stahlwerk says:

      Portal was never sold for 50€ (it was even given away for free when steam was released for the mac).

      SO THERE

    • Vinraith says:

      Yup. It was the best demo ever, but it certainly wasn’t the length of a full price title. Of course, it also wasn’t marketed as a full price title, but rather part of a bundle with another “short” game and an MP game. When it was priced out separately, it was $20. That’d still be steep for a 5 hour game, of course, but being as Portal was just about the best game of that length in history, and given that it came with powerful mod tools which in turn allowed the creation of some truly fantastic user generated levels, I’m happy to overlook that. At the end of the day I played Portal for comfortably more than 20 hours, between playing through the main game twice, and playing a ton of user levels.

      But to your original question yeah, in many ways a demo is EXACTLY what Portal was. It showed a new type of gameplay, gave you a taste of what could be done with it, then stopped. You could argue it was a teaser for Portal 2, or for what would be done with the tools, or both. Actually, looking at it as a demo for Portal 2 makes a lot of sense, the gap is perfectly reasonable in Valve time. :)

    • Shadram says:

      It’s not just Euroland that suffers this hostility, y’know. Spare a thought for us Antipodeans, too.

      And I know John’s campaign is to be for the UK and rest of Europe only, I’m just hoping people remember that there are other nations that like games too.

      Hmm, I guess I could start my own campaign. In it, I’ll just quote everything John posts, and replace “Europe” with “New Zealand”. That should do it. Bugger the Aussies, nobody cares about them anyway.

  14. Optimaximal says:

    It’s quite shocking that this is yet another ‘retail’ thing. You know, for a game that comes with Steamworks, yet *apparantly* won’t ever see a release on Steam’s store because of some behind-the-scene dealings…

    The mind boggles!

    • Nathan says:

      It’s ridiculous. I don’t know how John’s preloading…

    • Optimaximal says:

      I’m going to say ‘Press Account’…

    • Nathan says:

      That sounds like a good bet. They don’t appreciate the Steam difficulties of us mere mortals :'(

    • VelvetFistIronGlove says:

      It’ll be like Risen, I expect: 12 months of “digital distribution” exclusivity through a crappy rebranded online store, before appearing on Steam here.
      It’s utterly, pathetically stupid.

  15. Juiceman says:

    Why do they delay release dates for Europe, UK and Australia anyway?

    • LemonyTang says:

      It’s because retail stories in different countries are prepared for releases on different days of the week. I think. In the US it’s Tuesday, and here it’s Friday.. Or so I’ve heard

    • Quine says:

      It’s like some religious schism in the world of gaming. Or something.

    • allanschnorr says:

      Yet I live in Brazil and also have to wait the same amount of time as the Europeans, even when it takes a few months for games to be available in retail here, if they ever become available.

    • JFS says:

      Because the American gaming audience is less… intelligent and will be happy to buy games that come out earlier for them because it makes them feel special and then the producers can grab the money and enter a plane to some country that doesn’t extradite before mediocre to bad reviews hit hard? Like above? Middle East and stuff?

      Then again, my theory doesn’t hold for games with favourable reviews. Hmm. Back to the study.

    • Juiceman says:

      90% of games do release in the US on Tuesday. Some oddballs have fallen on a Thursday a couple of times.

    • TsunamiWombat says:

      It seems like alot of businesses end their workweek on Tuesday for some reason, or at least the one I works for does, making Wednesday the first day of the week so to speak.

      I’m not sure why. Perhaps it goes back to Black Tuesday and the Great Depression. In any case…

  16. CoyoteTheClever says:

    The reason why it is taking a while for you guys to get it is they are localizing it for you by replacing “America” with “Great Britain” and “North Korea” with “Argentina”. Why should you only be able to bask in the glory of our rabid jingoism and patriotism rather than have your own?

    • choconutjoe says:

      That, and they have to add all the extra u’s in words like ‘honor’.

    • Starky says:

      This is Britain, we don’t -do- patriotism here, thank you very much.

      We don’t need flags on our houses (except for Chavs during a world cup), loud declarations of how why or how we’re the best. We don’t need to tell others repeatedly we’re “the greatest nation on earth, or any other such rubbish.

      We don’t need to make a fuss about being best, we just know.

      The hints in the name.

      And if you johnny foreigner think for a moment you can besmirch our land, then I’ll have you know that I have a set of keys in my pocket, and I’m not afraid to windmill them!

    • JohnnyK says:

      “I say potato, you say potato”


    • Cat Vincent says:

      Oddly, this is more or less what they’re doing to the Red Dawn remake – removing all references to the Chinese invaders using CG and replacing them with… a united Korea.
      link to avclub.com

      I’m sure nobody at THQ will mind…

    • Optimaximal says:

      Wait a sec, the original Red Dawn was about the Russians, right? Or did I accidentally start watching The Hunt for Red October when I last watched it?!

    • bascule42 says:

      @Starkey…Yes anyone who knows more than the last line of the first verse of the national anthem, (note the lack of capitals there), is treated with suspision as either a) “upto something, or b) in one of those rather unfortuante parties that are still around in Britain like a cling-on on a long haired dogs bum. We show our patriotism by waiting patiently in queues and then complaining about said queues to our families when we get home. So really games publishers are acknowledging our patriotic methods by making us wait in a hypothetical queue so we can, thank you John, jolly well have a good moan about it.

    • Grape Flavor says:

      Only in regard to the US is the term jingoism redefined to encompass a defensive war. It’s like some of you guys don’t even know what these words even mean.

      I’m not saying the game isn’t crap from either a story or gameplay perspective, or that it isn’t excessively patriotic (although I haven’t played it). Or that there isn’t a jingoistic contingent in the USA. I’m just saying that words have meaning and you should use them properly.

      But I lol heartily at your suggestion. Keep most everything the same – just retexture all the flags and writing, replace the Kim Jong-il posters with Cristina Kirchner, throw in some terrible dubbing and there you go!

      Someone please make this as a mod. It wouldn’t be that hard.

    • FKD says:


      I believe the link is saying that the remake was going to have Chinese instead of Russians like the original, but now they have decided to change the remake again to be Korea. Atleast that is what I am getting from it..

    • Deano2099 says:


      If they actually did that, I’d be happy to wait the extra three days. Hell, even a week.

  17. Teddy Leach says:

    Selling things on the same day across the entire planet, eh? It’ll never catch on.

  18. V. Profane says:

    This game strikes me as being like an ‘Asylum’ link to imdb.com title, only they didn’t realise that the video game market is NOT comparable in this context.

    If you can’t deliver ‘blockbuster’ production values, then you better compete on some other level; sounds very similar to the typical ECSBAWX manshoot otherwise.

  19. ANeM says:

    With a 4 hour campaign I feel fairly confident in saying that I have probably wasted at least half the time required to complete the game being exposed to its rampant marketing.

  20. pakoito says:

    My god, that’s not a game, its a film. A 70€ one.

  21. Mr. Snipes says:

    What a shame.

  22. Nick says:

    A (full) game should not take longer to download and install that it does to complete. Assuming you have a respectable DL speed and broadband connection, naturally.

  23. Nick says:

    Also if anyone can do it, John, you can. The people are behind you! (and only some of them are hiding)

  24. kkraww says:

    two things. number one i totally agree with you and this is ridiculous that there is different releases across the globe. also from the reviews t hat i have heard about homefront i think it would be good if they went for a red faction: guerrilla type game play where its free roam but with missions. Just my two pence

    • Dozer says:


      Number one: that’s terror.

      Number two: that’s terror.

  25. Daryl says:

    Damn, only four hours? I could never justify that purchase. I seriously doubt the multiplayer is that good. Only dedicated MP games like UT2004 were. They had short campaigns because that wasn’t the focus of the game.
    I appreciate THQ for continuing to release PC games without DRM, and with lots of extra features, but if this is what they’re up to, then they shouldn’t bother. Just stick to DoW.

    • Milky1985 says:

      Even with UT2K4 the single player bot matchs lasted longer than 4 hours in total to get through to the end fight with the utterly unbeatable guy!

  26. DarkeSword says:

    I’m a US gamer and I’m pulling for you guys. In the age of digital distribution, it makes no sense at to stagger the release of finished games across territories.

  27. Resin says:

    and here I thought the UK were just too good for homefront….

    If these were MMOs it would seem like a bigger deal, can’t pretend to really care (especially for homefront of all games) but good luck to you anyway.

  28. Andy_Panthro says:

    Firstly, can we call the campaign “The Internet Has No Oceans”? Please?

    Secondly, if it truly takes only four-to-five hours to complete, then we may be entering a time when games take longer to download than they do to play…

    • Groove says:

      I fully support this name

    • Onaka says:

      The internet has no oceans indeed. It is an excellent name.

      I’m also very annoyed by the irrational delaying of releases in Europe. Yeah, okay, if you need to dub it for Germany and Spain and France and whatever, okay, dub it, release the international version to them on release day, then offer them a patch to add in their localized dubs if they want them, but never force us here in Finland to wait for their illiteracy-breeding dubs to come out. And when you aren’t going to do them anyway, what the HELL are you thinking?

      And as somebody said somewhere, I don’t think Americans really appreciate how much weight the word “spoiler” carries in these countries. It’s like I need to stop reading all of my newsfeeds for weeks after a game I want to play is released in the states until I can FINALLY play it, or then I might just not bother, because the entire plotline was already spoiled in a single article blurb I read before realizing the context.
      That or I’ll need to pirate it to play it without it being spoiled and face legal threats from corporate behemoths accusing me of stealing something that wasn’t even available to be sold.

    • TillEulenspiegel says:

      games take longer to download than they do to play

      It’s funny ’cause it’s true. My current connection will download about 2.5GB/hr. So about three hours to download Homefront. Not quite there yet.

  29. Spiny says:

    Rename it “Colonial Front”?

    • Quine says:

      Where the Tuesdaymen fight the Fridaymen for world domination?

  30. earthfx says:

    I agree we need to have a universal time release for games.

  31. AdamK117 says:

    UK release dates make me a sad panda :<

  32. appropriate touching says:

    You care about three days when PC versions are regularly delayed by six months? I thought anyone who’s a PC gamer these days had developed a little more patience than that.

    • Meneth says:

      The problem is that this 3 day delay is entirely arbitrary, instead of having a decent explanation (E.G., delayed globally for more polishing)

  33. saladin says:

    “Homefront Sells 0 Copies In UK”. Have you got the statistics on how many copies were pirated in the UK on the first day of release? SEE, PIRACY KILLS THE GAMES INDUSTRY!

    • Axyl says:

      It’s not even available as a LTL (Less Than Legal) download..

      I’ve been searching most of the day…
      mostly for reference purposes…but i’d be lying if i said there was no way in hell I wouldn’t hit that “Download Torrent” button if i found it..

      This sort of pointless crap within the Gaming Industry pisses me off to an extent i can’t even put into words correctly.

    • Thants says:

      Infinitely more copes got pirated than sold! So, according to my math, if it weren’t for the filthy pirates they would have all of the money that has ever been.

    • Onaka says:

      And that is how the corporate fatcats calculate loss of profit in a nutshell.

      Sometimes I think what goes on in the publishers’ top offices is something like this:
      “The numbers are in, it appears at least 1750000 people have downloaded our game in regions where the game was not yet released.”
      “Excellent. Get me the legal department, I want them to start suing these people, so that we can wring even more money out of these idiots. Oh, also, prepare my Siberian-tiger-blood bath.”

  34. LMAOMOBILE says:

    I am a US pc gamer totally uninterested in playing, let alone purchasing this game. From the trailers I had watched I began to get the feeling that in playing this game I should be doing so with some warm fuzzy patriotic feeling. The idea of electronically defending the country I was born in from some kind of Red Dawn-esque invasion just doesn’t appeal to me. I’m totally fine with playing all sorts of manshoots (a term I’ve grown fond of since discovering this site), but why must my manshoots be full of subtle patriotic innuendos (see, America’s Army (literally funded by the US Army)). It just gives me a nagging feeling that as I am playing this game, somehow I am being played at the same time =\

    Anyway, UK, from what was available in the trailers, you probably aren’t missing much.

  35. Gojiro0 says:

    Sorry, this coming from an ignorant though game loving Norteamericano, but what IS the party line you poor chaps have been fed? Seems like a great example of policy being made by people out of touch with their constituencies. Is there a way around geocentric sales? Proxy routing or whatnot?

  36. El_MUERkO says:

    the multiplayer sounds like fun, but not enough fun to buy it

  37. Kid_A says:

    As long as Gamestop can chokehold publishers into releasing games when Gamestop wants (Tuesdays), or not see them on shelves at all, the US will always get the majority of AAA game releases on a Tuesday. Ditto GAME in the UK for Fridays. Therefore the majority of games will always appear in the US first. Good luck breaking those two near-monopolies.

    -EDIT- Not that this makes ANY SENSE WHATSOEVER for PC games with all the digital distribution outlets, but PC GAMING IS DYING remember… ¬_¬

    • Dozer says:

      Ah, GAME. I remember the good old days when I could go in there and find stuff I’d like to buy. I would go to the town centre, visit Electronics Boutique, GAME, and the Virgin music/games shop (can’t remember what it was called now), and see what was in their 3 for £15 offers. That was about ten years ago. Now there’s just GAME, they’re in a shop the size of the woman’s bathroom, and from the last time I looked they sold 90% various console games and 10% mainstream boring PC games. I’m surprised if they’ve got enough clout to dictate release dates anymore!

      Surely, though, it would be in GAME’s best interests to be able to sell new games on the same day they’re released in the US. So that all the people who still buy physical game disks from brick-and-mortar (or in this case, steel-and-faux-limestone) retailers won’t be tempted to pirate the game on day 0 if they’re very impatient. Er, come to think of it, that’s probably not very many people.

    • Deano2099 says:

      Rubbish, GAME can get the games out on shelves whenever they want. Proof? Sometimes one retailer breaks the street date on a game. Suddenly, GAME have it on the shelves too.

  38. Stephen Roberts says:

    I realise that there’s no decent reason to justify some people playing your game before others based purely on the piffling inconvenience of geographical location but I find it hard to believe it’s as annoying as all that. The game didn’t exist a year or two ago. What’s so pressing about getting it within the next few days?

    Also, to commit myself entirely to the cynical bastard express, I called it on Homefront (silently to myself) when I saw the first footage of the game’s engine. The backstory was incredibly rich and promising (cue excitement) and then the levels are just these spartan infinity fields with a few houses plonked down for cover. Maybe that was just development material and not indicative of final product. But it is called the cynical bastard express.

    • Wulf says:

      If this was pulled with Guild Wars 2, I’d want to find the person responsible and, at the very least, give them a really nasty look. And possibly even ‘maul’ them with a nerf bat.

      I suppose it all comes down to how much one is looking forward to a game. And wasn’t it Kieron that said that there were many things that a human could tolerate, but one of the few that we found so very intolerable was unfairness? And it is a bit unfair, annoyingly so, with all this constant preferential treatment. Where if you live in a certain part of the world, you get the benefit of games before anyone else.

      And then you have three days of YouTube videos, people being stupid dicks on forums and not warning about the spoilers they’re spewing out about the ending of a game, revealing things that people who haven’t played it just don’t want to know. And what can you do except cut yourself off from all news outlets and communities whilst you wait? That hardly seems fair.

      So I can see why some people would find it annoying. And really, it is just nonsense. There’s no need for it at all, so why should it happen in the first place?

  39. Mungrul says:

    You know that the UK release of Batman: Arham City follows this stupid rule as well, releasing 3 days after the US release?
    And this is a game made by a BRITISH DEVELOPER.

    Someone on a forum I frequent mentioned that they thought it had to do with which days local sales chart publish their results on, and to be honest, I can see that being exactly the kind of bureaucratic bollocks that enforces this stupidity.

    • Wulf says:

      That… what…


      Sigh. Mainstream publishers.

      I have nothing more to say.

    • Hoaxfish says:

      I once saw a UK magazine in a shop. Now, I looked at it and saw it was ridiculously overpriced, and I thought “that’s not right”.

      So, I peeled back the price label, and underneath found another price label in US$.. well, that wasn’t right, as it was a UK magazine… so, I peeled back the second label. And underneath was the correct UK pricing.

      So I took the magazine to the shop counter, and asked why it was priced so high… “Oh, we imported it from America, it’s an American magazine”

      Yes, they’d imported a magazine to the UK, which their American “central command” had imported from the UK… thus tripling the price.

      They’re too busy being clever and making deals to actually look at what they’re doing.

    • Bhazor says:

      Yeah why should a publisher care about how many games are sold in relation to the wider market? Clearly waiting for business week is sheer nonsense.

  40. Jimbo says:

    John’s as mad as hell and he’s not gonna take this anymore!

    I’m equally pissy about digital distribution costing significantly more than having a physical copy hand-delivered to my house. WTF is that about?

  41. Farkeman says:

    that why people pirate games , they have to wait few more days for the game to reach theyr zone and thats stupid , they get the temptation to just download the game on the same day and start playing and its really hard to resist !

    whoever is behind gaming marketing wheel is an complete idiot ,
    im starting to think i should have pick economics instead of software engineering , since theres no decent marketing directors out there …

  42. Freud says:

    Whatever reasons for doing this, I fail to see the benefit outweigh the problems it causes. It’s basically silly publishers who are estranged from customers behaving like this.

  43. wisnoskij says:

    In my opinion, same day release dates would do more for stopping piracy then any security any of the publishers have tried.

    • Wulf says:

      Agreed. That, an efficient service, and reasonable prices pretty much gets rid of piracy altogether. People are lazy, so they’ll pay for the easier option rather than having to faff around with the hassles of piracy.

      When the hassles of piracy are the better option to a majority than the legitimate one, then it’s the publisher that has failed. Even the likes of Gabe Newell and Notch say this, and I’m not about to argue with them or their successes.

    • Grape Flavor says:

      “That, an efficient service, and reasonable prices pretty much gets rid of piracy altogether.”

      You are so very naive.

      Greed, stinginess and lack of any moral awareness or integrity, are more powerful forces to many than some small increase in “efficiency”.

    • Onaka says:

      @Grape Flavor

      There will always be pirates, but really, if games were priced reasonably, released at the same time and most of all if the pirated option didn’t have more functionality than the pay to play version, I wouldn’t have a reason to pirate for any other reason than demoing it out. But yeah, when I pirate Settlers 7, I can play it on my laptop on the way to work. The version I’d need to pay money for wouldn’t allow this. This is so very ridiculous, what possible incentive would I have to pay to tack on that extra requirement for internet connectivity? Sure, I sometimes lose out on the multiplayer of some titles, but if the multiplayer never gets emulated, it’s a pretty good sign the multiplayer isn’t worth it. But my point is that piracy is the better product, even for people who WANT to support game companies. If the requirements above were met, none of my social circle would pirate games, obviously we’d still try games, since demos are useless, saying a game is good based on 15 minutes from the best parts of a 20 hour game is like taking a glass of water from a pond right from where someone had dumped oil in it and declaring that the pond is in fact 30% oil. But I’m sure that piracy would plummet when the version you pay for is actually superior to the pirated version. It wouldn’t disappear, but it would become much less pronounced.

    • Bhazor says:

      Well that worked wonders in cutting the piracy rates for the Humble Bundle.

    • Grape Flavor says:

      You could still have used the “superior” pirated version and paid for the game anyhow. That the product is imperfect does not erase your culpability.

      Seriously. This. There was much awkward silence in RPS-land when the Indie Bundle did everything “right”, and was pirated to hell anyhow, thus dashing these theories on the rocks.

      Forever proving that the fundamental root of most of the piracy phenomenon is NOT the bad things the publishers may do, but the greed, selfishness, short-sightedness, and moral bankruptcy of the consumer.

    • cliffski says:

      very naieve.
      the price pirates demand a game for is always magically half what the current price is. In fact, even when a game is ‘pay what you want’, the pirates still pirate it.
      So actually we must assume that pirates consider a reasonable price for a game to be some fraction of 1 cent.

      Sorry guys, that doesn’t make economic sense. Game devs would make more money flipping burgers.

    • Deano2099 says:

      @Grape Flavor

      Exactly: just look at how iTunes crashed and burned and lost Steve Jobs millions while Napster and Kazaa now run the record industry.

      The Humble Bundle didn’t do ‘everything’ right. It’s missing one thing: convenience.

      Simple fact: when you torrent something, you don’t have to set up an account, you don’t have to register, you don’t have to confirm your e-mail address. You just download, double click and it’s done. You want to bring piracy down, you make legit purchases that easy. Hence the iTunes store and App Store.

      And no, you never defeat pirates entirely. Cliffski you’re generally a pretty smart person but that’s possibly the dumbest thing of yours I’ve ever read. “Pirates” aren’t some homogeneous mass. Yes, there are some that will never pay for a game no matter what. But people have a million and one reasons for pirating games, every pirate is an individual, you don’t win the war on piracy by eliminating pirates, you win the war by converting enough to paying customers that you can make a healthy living.

      Guess what, if Pirate A tells you $40 is too much, and a game should be $20, and you reduce your game to $20, then Pirate A may well buy it! Doesn’t mean Pirate B won’t tell you it should be $10.

      Others will just value convenience. Others will value other things.

      “The problem with developers is they’ll just keep introducing more and more DRM until they drive all the customers away, and all they make are boring clones of dull old FPS and RTS games anyway.”

      See how stupid that sounds?

    • Grape Flavor says:

      Oh please. It’s a moving target. Once the “convenience” excuse is disproved you’ll make up some other bullshit to justify piracy.

      It never ends. It’s like playing rhetorical whack-a-mole. Again and again all the reasons are revealed for the nonsense they are, and then the apologists come up with something new.

      And that’s the problem. You’re an apologist. You said so yourself. It’s your job to make excuses. If one doesn’t work anymore you’ll find another one. Day of the week of release, hour of the day, name of game, method of payment, layout of website, logo of publisher, dress sense of developers, facial hair of CEO.

      You will always be able to find a rationale for those who are looking for one to legitimize their same behavior.

    • Deano2099 says:

      Nothing left to say except again:
      Did it eliminate music piracy? No. Did it actually manage to turn the clock back against the predicted musical armageddon, not to mention making a fortune on the way? Yes.

      Yes it’s a moving target, and you can never stop ‘piracy’. You can stop some ‘pirates’. Because every time you move that target back a little, you convert some pirates in to paying consumers.

      You and Cliffski are entirely correct, just only for one value of ‘pirate’.

    • Capon says:

      @Grape Flavor

      The price a person is willing to buy is a moving target. To be exact, it their consumer surplus level. So some consumers, it’s $50 a game, $20, and $0 for others. I’m willing to bet that the $20 consumers have been more then happy to fork over money to buy games on Steam during the sale periods. But not even any of those Steam sales will ever win over a consumer whose surplus level is $0, and it would only make sense to focus attention those $20 people gain a better marginal profit.

      Deano2099’s logic about iTunes makes sense when put under this scope. There are a lot of people who are not willing to pay $15 for a album, but more then willing to pay $99 for a single song. Make that single song literally a single click away, thanks for iTunes handy feature of storing your credit card # for true impulse shopping, and people can easily click 15 singles into their cart. The only single click service that exists in the game industry is Pirate Bay. Not even Steam has that level of service yet.

      Thrift and shrewdness > moral hazards over the fate of a non-essential elastic product

  44. Gabe McGrath says:

    Best of luck for the campaign, Mr Walker.

    As for Homefront, it’s a very early contender for my biggest gaming disappointment of 2011.

    When I first heard about it, and watched the trailer, I loved the ‘big battles in regular suburbia’ idea.

    But I was expecting:
    *10-15 hours playtime
    *A Half Life 2-esque game where I felt important because I was in control

    Alas it seems that it’s:
    *5 hour playtime
    *Follow the leader, with occasional ‘pats on the head’ because “the player needs that”.

  45. Stormtamer says:

    One thing John might be able to answer (and start off his quest). Why is it that the US has it on Tuesday, and that is the standard?
    For the UK i can see it makes sense to launch games on a Friday. First day sales are going to be good whatever day you release a game, but if you have a weekend as the next 2 days, your likely to get more money from saturday shoppers.
    But the US just do it on a Tuesday, and while it doesnt make any kind of sense i can figure out, as John said, its just plain dumb for anyone else to release any other day.

    I see this problem as more of an old logistical and retail issue that hasnt gone away.
    Having a worldwide launch of something that isnt a triple A title 5 years ago, would probably been a big deal.
    You dont want to increase your costs just to get a game out everywhere, when you can get an extra 3 days to have it shipped over to the UK, but with the massive increase in digital distribution, those problems dont exist as much, or in some games cases, even at all.

    Anyway, good luck to you John!
    The game alos kinda sounds like a COD singleplayer map pack, so i hope the story holds up…

    • bascule42 says:

      I think traditionally us Brits dont spend money in the week, we tend to wait until payday before we spend. Ofc ourse that’s a bit out of date. But I did say traditionally.

    • FKD says:

      I am curious if it is something like where I work (bakery). Now is our “slow time”, but they have decided to put certain things on sale that are known to go like crazy. I am guessing the reason behind it is to counter-act the slowness by bringing people in for that sale..and while they are there, they buy other stuff as well!

      Anyway, I guess I am saying with Tue being in the middle of the week, and probably slower than the weekend, it might make sense to bring customers in on those days as well. Just a thought.

  46. Wulf says:

    All I can say is that independent developers generally tend to be on time worldwide, and this goes for small developers too, I’ve never been failed by either. Whenever I buy a game from them, on preorder or the final product, I get it the same as everyone else.

    The problem seems to be these aging dinosaurs – publishers that haven’t reorganised themselves to actually fit in properly with a more efficient world. There’s no reason for region lock-outs any more, and yet, for some platforms, they exist. There’s no need to release stuff days, weeks, or even months later to any part of the world if it’s handled by digital distribution.

    What’s the harm in making it clear that this is an English only version of the game (a localised version will follow) and then letting everyone decide what they want to buy and when? But these would be completely alien thoughts to those old dinos, thoughts that would seem so impossible as to be from another planet entirely. And therein lies the rub, really. There’s just so much wrong with how mainstream publishers handle themselves. Dates, regions, DRM…

    And small developers don’t need this to be successful, neither do bigger developers who’ve actually managed to reorganise themselves to fit properly within this new world of ours. It’s like John said, there’s no oceans on the Internet, there’s no separation here. There’s no difference between me and you. Our physical locations don’t matter at all, nor should they.

    And this is why I continue to either lean more toward either independent developers, or the rare large-scale developer that’s stopped all this nonsense. It can’t be that hard, can it?

  47. bhlaab says:

    It’s not only a bad game it is a shocking excercise in bad taste.

  48. Xiyng says:

    I don’t mind waiting a few days, or maybe even a week or two. But if I have to wait more than that even though I live in a country that gets its games in English, it’s not at all reasonable to make me wait. Were there enough interesting games to do so, it would drive me closer to piracy.

    Anyway, point is that regions getting the English version should get the game at roughly the same time, the only fluctuations coming from shipping issues which shouldn’t really be that long. And I’m happy with English, I don’t want my games horribly dubbed (thankfully this isn’t that big a country).

    • Grape Flavor says:

      What country would that be? I’m always curious to see where my fellow commenters are posting from. Oh, and I agree with what you’re saying.

  49. worbat says:

    Staggered release dates in a digital age. Stupidity.

  50. Stompywitch says:

    Yay! I’m fully behind this.

    I’m expecting to have to drop off the internet between Portal 2’s colonial launch and it’s UK launch, because americans will have spoiled all the jokes by wednesday morning. But I’m also away on a course that week, so… yay!