Clockwork In Progress: No Time To Explain

Hey, I never did play either of the Deadliest Catch videogames

Another day, another fun-looking project on the IndieGames Blog. Where do they find all these games? In much the same way as Streets of Rage characters could kick bins to reveal cooked chickens, so I imagine the staff of the IndieGames blog punching the internet only for innovative platformers to come tumbling out.

No Time To Explain is one such platformer based around (1) time travel, (2) propelling yourself around with a high-powered futuregun, and (1) time travel. Do you see what I did there? You can check out the design blog here, play the original flash game here and watch an awesome trailer below.

Play the flash game and I’m sure, like me, you’ll come away hoping they tighten up those jumping mechanics for the finished game’s release, but I’m optimistic. If it hadn’t ended so soon I’d have kept playing.


  1. Bats says:

    I saw this back when the developer posted on Reddit, and tried out the flash demo. There’s a few different paths you can take and even turn into a dinosaur version of yourself. It was short and sweet, and the dialog of the guy as he’s getting hauled away by the crab had me dying laughing. Really hope they get this out so I can play the full version. Dev’s already stated that the controls are already super tight and it was the first thing they worked on.

  2. TheGroovyMule says:

    There’s no time to give my opinion on this trailer!

  3. Lars Westergren says:

    Trailer indeed awesome.

  4. Bhazor says:

    Time! No to lose?
    No time too loose.
    No time Toulouse.

  5. karry says:

    Giant Enemy Crab ?
    Aaaaand….tasty faucets ?

  6. RadioactiveMan says:

    I played the flash game and loved it. Would pick this up if it is reasonably priced!

  7. Diziet Sma says:

    The last bit of that trailer in cyrillic appears to say something rather curious to my mind:
    Вкусные краны! == Tasty Cocks!

    Ah did karry beat me to it.

  8. OptionalJoystick says:

    *checks USB devices*

    I too played the Flash version – it was delightful. Needs some good tweaking of the controls, though.

  9. gorgol says:

    That Indie Blog website looks great! Thanks for the heads up RPS.

  10. JayeRandom says:

    Looks cute. Is it just me, or do I see some “homages” to VVVVVVV and Minecraft?

  11. Ultra Superior says:


    Tried the flash version, but honestly, it plays terrible.
    I like me some indie, when its all good and proper. This is another of those games where they’ve just complicated your controls to make the gameplay ‘original’ ….

    • nimnio says:

      Were you using a keyboard, or a gamepad? Maybe it’s better on a gamepad.

    • Rane2k says:

      Was there a way to activate a gamepad for this?

      (Excuse my ignorance if flash has some built-in gamepad support, I only have mine for 2 month now, Super Meat Boy asked me to get one. ^^)

  12. Axyl says:

    “My Ribs are in my eyes….Whyyyyyyy!?”

    Much lol’ing was had by all. :)

  13. pakoito says:

    Flash performance on that game is poor, so I couldn’t finish it.

  14. Mr_Initials says:

    That was sweeeeet. If only i ever had time to play it. Wait if i go back in time ill have plenty of time! Away!

  15. TheGroovyMule says:

    In all seriousness though, seems like it’ll be a fun platformer. Not to be blasphemous but this strikes me as the type of game best played with a controller. One analog stick for movement, the other to control his BFG9000. Playing the flash game with the mouse struck me as a bit awkward. Hopefully they realize this as well and include support in the final release

  16. ANeM says:

    A fun secret about the flash version, it restarts a little after the end sequence and maintains any “secrets” you’ve unlocked.. and they stack.

    Who wouldn’t want to be a glasses wearing dinosaur romping through a forest of palm-trees that are also wearing sunglasses?

  17. Optimaximal says:

    The Flash game uses a remix of the first track from Top Gear on the SNES. Therefore, it wins…

  18. Berzee says:

    BUT!!! The only link is literally big foreheads..

  19. Yehat says:

    “MY RIBS ARE IN MY EYES!! WHY!?” is the best line of dialogue I’ve heard this week.

  20. Tunips says:

    This looks wonderful. Now if it were in some format other than hardcore retro platformer, I might be able to play it.

  21. Teddy Leach says:

    “My ribs are in my eyes!” has to be the best line EVER.

  22. Hoaxfish says:

    Dinosaur alt ending, and “glasses” alt ending

  23. Gabe McGrath says:

    There’s a fair bit of Metal Slug series inspiration in that video… eg some of the boss battles.
    Plus the SMB/VVVVVV vibes, of course.

    But the fact someone gets chomped before they even *start* their exposition – is hilarious.

  24. Nesetalis says:

    lobster… i mean, crab sticks to magnet? :p

  25. 3Suns says:

    Nice! Great music, too! WOOO!! Gamers win!

  26. Rane2k says:

    Nice mechanic, but the controls need a rather large bit of work, it felt rather clunky to me.
    Playing in a tight little flash window where you can accidentally move out your mouse is also not optimal.: -)

  27. Berzee says:

    I just played the Flash version a couple minutes ago but I didn’t have the sound turned on until the end. Does that mean I missed most of what made it amazing? They should have a warning on things like that.

  28. Chemix says:

    I liked the small bit that could have been a homage to Prince of Persia, Warrior Within, where he throws past self to the crab

  29. DBG says:

    Why does it say “tasty faucets” (вкусные краны)? That doesn’t make any sense.