Shift 2 Unleashed Has Cars Wot Go Fast

These cars are so close because they actually fancy each other, but will never admit it.
Shift 2 Unleashed is one handsome-lookin’ racing game, yes sir! And it’s out next week in the US and, er, now in Europe, I think. Oh no, that’s next week too. My mistake. Anyway, we’ll let you know our thoughts on the game fairly soon, and until then you might want to whet your appetite on the launch trailer. There is tasteless rock music and a car that didn’t make it. I’m sorry. It was just his time.


  1. squareking says:

    Could someone explain to me this “wot go fast” thing? I mean, “cars what go fast” makes no sense to me.

    • Jim Rossignol says:

      It’s an entirely unnecessary reference to the original Bargain Bucket illustration: link to

    • fr3d says:

      Since everything that’s not an F1 car is slow, I think that we can assume that it should be “Shift 2 Unleashed Has Cars, Won’t Go Fast” and that Jim is just lazy. :D

    • westyfield says:

      ‘What goes fast’ is an ironic, grammatically incorrect way of saying ‘that moves fast’. ‘Wot go fast’ is an ironic contraction of ‘what goes fast’, coupled with an ironic mis-spelling and ironic grammatical errors.
      We must hope that no RPSer ever puts on some ironic glasses before typing an ironic post, because the irony would be too much to handle.

    • squareking says:

      @westy: That’s precisely what I figured, actually. I was curious whether there was more to the story. Thanks for sorting that out, chums.

      But, uh, you know who does need an irony overload? Quinns.

    • LMAOMOBILE says:

      i always thought that using ‘wot’ in place of ‘that’ in instances like this was a british thing.

    • BooleanBob says:

      It was the Sun wot won it! (I have no idea wot mind you)

      Edit: ‘Cars wot win general elections (for the Conservative party)’ is a game I would, at very least, leave the demo exe of hanging around on my desktop for 3 months.

    • sqparadox says:

      In this case this is probably entirely coincidence, but in automotive terms WOT often means Whole (or Wide) Open Throttle, i.e. flooring it. Which does, in fact, make cars go fast; or at least as fast they can go.

    • tossrStu says:

      Car Wot Goes Fast is, of course, a real game and here’s the box art to prove it.

    • GHudston says:

      I am refusing to post anything ironic, ironically.

    • Dachannien says:

      I think “Cars Wot Goes Fast” is what you get when you hire Orks to develop a driving game. For example, in the pic at the top of this article, the car on the right is one wot goes fast, coz it’s red. Course, it’d go even faster if the whole fing was red.


    • mittortz says:

      makes no sense to you? i’m american, i’m drunk, and i’ll tell you wot. it is hilarious, precisely because it is beyond my comprehension.

  2. JohnnyMaverik says:

    “Cars Wot Go Fast”, always an encouraging feature in a racing game.

  3. Faldrath says:

    That song is just… ghastly. I do hope the game is good!

    • skinlo says:

      Its not to bad really, helps the feeling they are trying to portray.

    • Some_Guy says:

      nah, its a good song, “help is on the way” by rise against, just buchered with the mixing and car sounds.

    • Wulf says:

      It wasn’t a bad bit of music at all!

    • Premium User Badge

      Earl-Grey says:

      Has cars wot go fast and songs wot sounds bad?

      But thanks to the modern wonders of the internetz, behold:
      link to

      Better? No? …I guess not, good for a giggle though.

    • maerduin says:

      No, sorry, it’s a bad song. This song is actually part of the etymology in the OED entry for “bad song.”

    • Shadowcat says:

      I think more to the point, the song was a terrible choice for that trailer. But then, the trailer was pretty rubbish in general, with only about 3% of the footage being from the cockpit. And then they seemed to advertise the album for the song at the end of the trailer? What? Given that the reason I ignored Shift was excessive advertising, this trailer does not raise my hopes for an improved sequel.

    • Oak says:

      They’re just adhering to the Silverstone Protocol, which states that every 21st-century racing game must feature at least one song by Rise Against.

  4. Vague-rant says:

    For the next Need for Speed: Shift, they plan to drop the Shift, making the refreshed title 2; 3 FAST!

  5. tomeoftom says:

    Rise Against. Yuuuuck.

    • Eukatheude says:

      So they got EVEN worse?

    • AwesomeOwl says:

      Hey now! They were OK back in the day.. 7-8 years ago or so.. Before they went super duper ├╝ber mainstream radio rock.

    • Orija says:

      No, they were quite good. I really liked their first and second albums, others not so much. This is from their latest album, aye? Didn’t know about it and wiki’d it up, album cover is generic as zero figured, buxom elves.

  6. KauhuK says:

    Looking good. I like more of the arcade type racing and Dirt 2 is one of my favourites. There is no demo of this Shift 2 then? Too bad for I will not buy it before I get to try it.

  7. Jason Moyer says:

    Hopefully all the pre-release nonsense about having separate handling models for simracers and gamepad jockeys is real. Shift was pretty damn close to being a great sim.

  8. Bassism says:

    I’m actually quite looking forward to this. The driving in the first one felt pretty good after applying the handling mods (I never played it vanilla). But it really was simply fun. They nailed the sensation of speed really well, far better than anything else I’ve played. And it sounds like they’ve taken some steps to capture the interest of us sim guys, as well as aiming more squarely at Forza and GT, which ought to help the game side out.

    As much as I love running practice sessions in iRacing, sometimes I just want a good game to play, which is something I’ve long been jealous of the consoles for.

  9. something says:

    It seems this game is nine tenths impeccable and nine tenths visceral. There must be some cross-over there. Impeccably visceral.

  10. Leelad says:

    Does it have an x2010?

    No thanks then!!

  11. Leelad says:

    I say that like I have….I got to the 2nd lap at monza then that chicane…

    My B-spec is still only 28 :(

  12. Dhatz says:

    This already has better graphics than that epic graphical disappointment crysis 2 is for the wtf-some textures amost not readable for underresolution(theres a fanmade config utility that doesnt seem to affect the look except FOV with FLT crack, so does it count?). But srsly, wtf is the DX 11 as DLC. Worse yet, the interactivity stops at inanimate objects and enemies.

    • DevilSShadoW says:

      So, those pills you’re taking…
      I’m sorry to have to tell you but they don’t seem to be any good…

  13. Gaytard Fondue says:

    btw, mild violence? In a racing game?

    • Navagon says:

      Hitting people with a car = extreme violence.
      Hitting other drivers with your car… mild violence?

    • sidhellfire says:

      Spanking from a hot babe is a mild violence. Hitting other drivers with your car is lack of skill.

    • Navagon says:

      A spanking from a hot babe? That’s not mild violence, that’s just some kinkiness that you’ve inexplicably managed to bring into a debate about car related violence.

  14. sidhellfire says:

    Does anyone know if this game has cars in it? I means cars, as the vehicles that are subject of Newtonian physics, not the space shuttles with wheels that slide through the virtual reality disregarding human knowledge about facts, both in theory and practical execution.
    Also, is this game playable on quality wheel device, or it’s “meant to be played on pad” which for means “stay the fuck away from this crap”

    • DigitalSignalX says:

      The first shift was pretty good about wheels vs. controllers I’ve read – also that it’s even better in terms of physics then Grid was on ultra-maximum-real-shaves-as-close-as-a-blade mode.

    • sidhellfire says:

      The first shift was unplayable on wheel because of 0.5s lag. Don’t ask me why.

  15. Xirex says:

    Does anyone else get the feeling that there’s just something off about the car physics in this video? Nothing looks like it has any weight. The cars just glide over the track like slot cars. Particularly at 1:10, where the cars instantly change direction and stick to the track like magnets when they go over the curby bump thingies. There’s just no sense of momentum or inertia.

  16. trjp says:

    Not out in the UK until next week – I hold hope for a demo on at least 1 platform I own.

    What worries me here is that the list of faults in the original were nothing like the things they said they’d identified as needing improvement.

    They talked of ‘more cars’ and ‘more customisation’ and ‘head tilting in-car’ when the real flaws which MUST be fixed (but are probably still present) were

    The joypad controls were disastrous out-of-the-box and even with massive fiddling remained poor. They’d attempted to do ‘sim’ and it hadn’t worked at all (without a good wheel at least) – for the most part it felt like part-Scalextric (too many assists) and part cheap arcade game (slidey slidey).

    The AI was retarded – add this to the massive car count and you have a perfect recipe for being shunted off the track every 30 seconds/for meeting logjams of cars in every corner. Some races (the Veyron challenge leaps to mind) were virtually impossible/borderline farcical.

    Drifting was a complete disaster – the handling model (controls and handling totally different for drifting) were fundamentally wrong and the challenge level varied from ‘far too easy’ to ‘nigh-on impossible’ entirely at-random – it felt SO “tacked on at the last minute”.

    That’s not to say it didn’t have it’s moments – it still presents the best feeling of real speed of any game I’ve played (Veyrons really do gather speed in a scary way) and it was VERY pretty – but they spoiled it with the controls, the AI and the deluge of random stats and collectables which blur into noise…

    Here’s hoping they’ve fixed at least some of that…

    • whydidyoumakemeregister says:

      I agree that out of the box the controls SUCKED. If you turned off all the driving assist/traction stuff, cranked up all the settings on the gamepad (and made the deadzone non-existant) it actually felt like a pretty good racing game to me. I was a big Gran Turismo fan for 1-3, and I feel like Shift is the first game since 3 that compared at all to those GTs. I think my preference is somewhere between arcade and sim. I don’t like normal Need for Speed games or the Burnouts or any of those arcadey things, but at the same time I hate having to tweak every centimeter of my car to win a race. I loved that Shift gave you points for both aggressive and precision driving, because sometimes I just can’t help but smash the fuck out of a car that is taking a broad turn.

      Also, if I recall correctly the AWD cars were the easiest to win with.

    • trjp says:

      Since a kindly soul loaned me his 360 copy for a few days – I can update what I said with what it does!!

      Controls – still need fiddling with (kill the deadzone for starters) but better overall. The simple fact is that different cars really need different setups – what makes one car more responsive will make another impossible to drive in a straight line!! Why the hell they don’t allow you to edit controls in-race I’ve no idea – would help enormously…

      Drifting – improved but still, fundamentally, shit. The level of precision needed to balance a drift is beyond the ability of the stock controls and I suspect may be beyond a controller altogether.

      Crazy AI – it’s better, the other cars are less aggressive and noticeably less stupid – to the extent that some races are genuinely great. Downside is that the AI Difficulty setting seems to do VERY little. The only diff. appears to be that they slow a BIT earlier/more for corners – making it easier to pass.

      Difficulty Level – all over the place, as with the first game, when it’s good it’s great, when it’s bad it’s frustrating.

      Tracks – some of the frankly shit ‘invented’ tracks in the first game reappear here – some have been tweaked, few for the better – they really could do more with this. Add an obsession with night races and you spend a lot of time wandering around alien landscapes :)

      Overall there’s some great stuff in here – but some of it is hard work to get to. On consoles, against GT5 and Forza 3 it holds it’s own (IMO) – possibly offering a little more challenge (esp for single-players) but with a little less depth (range of cars and tracks and stuff).

      On PC – however – it’s head-and-shoulders ahead of the complete lack of opposition it actually has (us not having Forza, GT, PGR et al anyway!)

      Would I buy it? err – actually, yes, tho I’d like it to be a BIT cheaper first :)

      p.s. some really bad points would be the way ‘mud’ randomly appears and disappears on the windscreen in a “designed by an 8-year-old” way – some weird noises in-cockpit and some bonkers challenges to win ‘ultimate’ cars which involves BEATING those cars (they’re hardly ultimate then – why would you want them then??)

      Oh – and the 360 version crashed 4 times on me – twice in the tuning menus and twice loading a race – not impressed with that…