Pale Blue Dotty: Solar 2

Sagan will rise again.
“Play as asteroids, planets, stars and black holes in an infinite universe.” Eh? No, really. You actually play as celestial objects in a giant, sandbox space, complete with gravity and world-shattering collisions. Solar 2 is coming to PC in June, and I recommend taking a look at the trailer (below) to get an idea of what that entails. It’s quite the thing.


  1. Dominic White says:

    The original Solar was an Xbox Live Indie title, a near-launch one at that. It was also remarkably fun if very primitive tech-wise. This one looks fancier in tech, and looks to offer more structured gameplay off the bat. Should be a lot of fun.

  2. SquareWheel says:

    I’ll play anything with a Carl Sagan reference.

  3. Kdansky says:

    Wow, the physics are way off.

  4. Nallen says:

    Odd. Certainly odd.

  5. RobF says:

    Solar was, for quite some time, one of my fave things on XBLIG. Can’t say I ever spent much time with it proper but the sandbox mode was ace to tit around in.

  6. Sobric says:

    Can you play as Brian Cox?

  7. Urael says:

    Haha! Fuck you, planets! I’m going SUPERNOVA!

  8. myca77 says:

    Makes me think of Osmos, but thats not a bad thing.

  9. yurusei says:

    SPORE would have been awesome had they let us do this in Space age.

  10. clifdweller says:

    This reminds me of a “game” i programmed back in the day in basic. More of a simulation actually. It generated semi random solar systems then you could apply forces to every objects and watch the chaos. This looks like much more fun.

  11. Mr_Initials says:

    This seems pretty cool. Also have you ever seen a stoned turtle navigate? Dude got me to Ohio from Japan in 30 minutes

  12. nuh uh no way says:

    Hey, welcome to Solar 2. Forget everything you’ve ever learned about physics. Go fuck yourself.

    • FriendlyFire says:

      This. What’s worse is that less WTF physics could make for a more interesting game…

    • yurusei says:

      Maybe this is the real way physics in the universe works.

      Maybe Einstein, Newton, Galileo and B.Franklin were all wrong.

    • thepaleking says:

      You people are boring.

    • murudai says:

      Maybe realistic physics were tried but didn’t fit at all. Constantly disintergrating orbits as soon as the central object moved, stars that sucked up everything they touch and were over powered, orbits that were so large you couldn’t see your entire solar system on the screen at once, giving planets a bit of “bounce” rather than obliterating instantly…. maybe, just maybe…. a fun game took priority over a realistic simulation that would be unplayable and unbalanced due to the extreme distances, forces, masses, sizes and circumstances of the celestial universe.

    • Dominic White says:

      Real physics would not be fun here. The original Solar was very enjoyable. You basically play as a sentient planetary body, capturing smaller objects in your gravitational field, and either absorbing them in order to work your way up to being a sun (of various sizes) or letting them orbit you as defensive structures.

  13. amishmonster says:

    Nerf black holes.

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