Battlefield 3: Again With The Battles

Hello, I am Colonel Ian B. Field

Oh, there’s a story to these BF3 videos? OK, then! I just like watching stuff explode.

Vents! Punching! Hacking! Frighteningly large outdoor spaces!

That’s the latest one. Here’s the previous two, in case you’re worried about missing IMPORTANT NARRATIVE DEVELOPMENTS.


  1. Spatula says:


    • Coins says:

      I’d rather have a quicktime than just a cutscene of him(me?) beating the guy up, to be honest.
      Edit: Aargh, wrong comment. Sorry!

    • FalseMyrmidon says:

      I wouldn’t. Fuck QTE.

    • DJ Phantoon says:

      Uh, did you miss the tiny mouse icons in the bottom left and bottom right when he was doing that?

    • jconnop says:


    • cavalier says:

      QTEs don’t bother me as long as they are used sparingly. I t also looked like the MG at the end of the 3rd video was about to be mounted and set on its tripod. which is awesome. Still waiting to see what the new destruction can do and really really want to see MP. honestly the SP could be 95 % QTEs as long as the MP is there

    • Cinek says:

      Well, so far it looks MUCH better than Crysis 2.

      So BF3 got a big chance to become The FPS of 2011.

  2. Drakon says:

    Isn’t the inclusion of QTE usually a sign of the Gamepocalypse?
    I mean, I’ve got nothing against them, but I know it makes some people get their nerdrage on.

    Other than that, this looks like it’s shaping up into a proper, solid and engaging campaign.

    And hooray once more for full body awareness!!!

    • NikRichards says:

      The presence of a QTE worries me more than I can express.

    • Orija says:

      Bad Company 2’s single player looked just as promising, initially.

    • Teddy Leach says:

      “And hooray once more for full body awareness!!!”
      I second that!

    • Antsy says:

      I’m not sure that is a QTE. It just seemed to be highlighting the S key as he dragged the guy backwards. If it is a QTE it’s certainly not a demanding one.

      There will be no QTE’s in the multiplayer mode of course and thats the only mode I’m interested in.

      I’m really looking forward to this, its shaping up nicely!

    • gorgol says:

      Yeah, I’m one of those people that hates that kind of thing. Seeing the fist fight with the dude after cutting the wire was essentially a cut scene turned me off a fair bit.

      EDIT: graphics look alright though.

    • HilariousCow says:

      I can almost certainly bet that there’s people at DICE saying amongst themselves “man, imagine how much the forums are gonna rage over QTEs”.
      Well here I am, raging away. Congratulations. You did it. You sons of bitches.
      At least it’s just a single player bit.

      I am very much forward looking to this videogame!

    • TooNu says:

      QTE ? wtf

    • Thunderkor says:

      While it’s not a deal-breaker for me by any means, especially since I mostly care about the multi-player, I am also concerned with the use of QTEs. Not a fan of those at all. They might be more interactive than a cut scene but that doesn’t make them fun.

    • Hmm-Hmm. says:

      Toonu: Quicktime event(s). Basically sequences where in you just have to ‘press/mash the correct button(s) at the correct time’.

    • Tei says:

      Lets wait and see. Maybe we can make a list…
      [X] QTE
      [?] Savepoints
      [?] FOV lower than 90

      Score 1 for doomsayers.

    • Orija says:

      Are you people sure it is a QTE? I read on a website that the game is going to have a hand to hand fighting mechanic.

    • Nick says:

      Fuck QTEs.

    • MisterT says:

      Supposedly, its an event where you have buttons to block, hit, and throw, so instead of usual press F quickly, its more like a minigame.
      or so DICE said, maybe it’ll be simplified in retail

  3. Orija says:

    Eh, this one already got leaked. A building falls over that fallen guy. Spoilers.

  4. Baka says:

    How exactly does he get out of the vent at :40?

    • DJ Phantoon says:

      He uses the fact that he’s in an FPS to ignore the length of his body.

    • Orija says:

      Yes, you have already spoiled the game to me. I am not even being cynical here.

    • Orija says:

      Okay, wait. Saw the video again, he actually raises his torso and does a virgin flare and goes down legs first. Good enough for me.

    • mittortz says:

      The big reveal is that in 2014 all soldiers are crossbred with hamsters. More agile in combat and ventilation infiltration.

    • vodkarn says:

      I want to know how the fuck he moved around those vents carrying an M16 of any kind. That is not a short gun.

  5. Navagon says:

    Well at least the first video made it look less like a hand holding follow the leader Modern Warfare clone. But the other two videos kind of ruined that. Despite liking Bad Company 2 I can’t honestly say my hopes are very high for this one right now.

    • Grape Flavor says:

      your loss

    • Navagon says:

      Doesn’t look like much of a loss though, does it? I would hope the final product will be different. But then it never is.

    • Pathetic Phallacy says:

      Indeed it is your loss. Battlefield has always been multilpayer centric. Perhaps you should wait till a video comes out that actually showcases what is truly important to Battlefield fans.

    • mrtypo says:

      Navagon, stop having your own opinion and say you like it because the last one was quite good!

    • gorgol says:

      We can only judge the game on what we see. Navagon doesn’t like what he’s seen and I think that’s fair enough.

      Sure you can hope the multiplayer will be good, but you can just as reasonably expect it to change for the worse.

    • Navagon says:

      Sure the multiplayer could be good. But we’ve seen time and time again that seldom does it pay off to split development between single and multiplayer. Even when two different development houses are working on these modes separately one is usually still just a tacked on component of the other. These days it seems to be for the best that the game focus on one and ditch the other entirely.

      Even Bad Company 2 which in theory struck the right balance was pretty much unplayable in multiplayer in practice. Had they focussed more attention on that then I think it would have been fixed up sooner.

      The rest of the time what we get is like all of four multiplayer maps. Woo! It’s like as if Unreal Tournament 2004 is all but a distant memory now or something. Four maps is shit. So is charging more for map packs, but that’s another kettle of frags entirely.

      All this just leaves Brink looking like my next dose of multiplayer manshooting. But I could be wrong even about that one.

    • Orija says:

      Navagon: Unplayable? Are you talking about just the beta.

    • Navagon says:

      I’m talking about before the patches sorted things out. Not as it is now.

    • Commisar says:

      well Navagon, you probably won’t like Brink at all, if UT2004 is your yardstick, I’ve played it and it is a blast, but it isn’t UT2004. And it will be your loss when you boycott BF3 because the devs want to make a fun singleplayer campaign.

    • gorgol says:


      In Navagon’s view, and that of many others, QTEs and cut scenes do not make an FPS campaign fun.

    • Navagon says:

      I’m not really so much concerned about QTEs – even though I really don’t like them – and I’m definitely not concerned about cutscenes so long as I’m not immediately expected to be manshooting the very second they’re finished.

      As long as these things are used in moderation then naturally they don’t dominate the experience.

      What bothers me is the hand holding. The forced irrelevance of your actions. If there is to be a large number of NPCs manshooting on my side then I want the option to shine. I want it to be more like multiplayer in that regard. In other words, Kaos’ Frontlines game was far more enjoyable to me than, from what I’ve learned, something like their Homefront would ever be.

      That’s what bothers me. I want greater freedom. Even if the game is a corridor shooter I don’t want others just getting in my way pushing me to the back of the queue like my presence isn’t really required. How the hell has this become almost standard in these kinds of games?

    • gorgol says:

      Yup yup, I was referring to the genral idea of restricted freedom too. Cut scenes, QTEs, hand holding, I view all as part of a great evil.

    • Navagon says:

      The enemy of gameplay.

  6. Daniel Rivas says:

    Strong vent technology.

    • Pop says:

      I’ve always been a fan of a bit of venting, since the original Half-Life.

      Don’t see that much of it with modern video game technology. That and those old explosive barrels and creates everywhere. The good old days, eh?

    • surv1vor says:

      But Minecraft is in first person and has lots of creates!

    • DigitalSignalX says:

      Batman had a lot of vents. Almost too many. But it didn’t have that Terminator-ish outro sound effect for it’s cut-scenes, so it evens out.

  7. syntax says:


  8. Bedeage says:

    I will actually be saving money from here until release date to build a computer capable of doing this game justice :D

  9. McDan says:

    Vents- because walking just isn’t manly enough. And yay little birds.

  10. Sunjammer says:

    Really confused; Why are people freaking out so much over these videos? They look perfectly ordinary to me?

    • PureUncut says:

      Because there’s PRONE.


      But in all seriousness it does look like a lot of fun. Desperate to get some details on the PC multiplayer side.

    • sidhellfire says:

      They let me prone, but I won’t even bow.

    • Dreamhacker says:

      I’m down with that.

    • Nogo says:

      E: Darn misfire

  11. BrendanJB says:

    Nonchalant complaint about some aspect of the game looking consolized.
    Follow-up remark on how PC gaming is infinitely better.
    Ending statement about how this doesn’t appeal to me because games were only good when they had terrible user interfaces and you floated 2cm above the floor while moving at 100kmph.

    • gorgol says:

      Question: why does there seem to be so many console fanbois on this PC gaming site? Hmmm.

    • Drakon says:

      This is PC footage though?
      And while we’re on the subject, am I the only one who thinks that the ammo/grenade counter (bottom right), looks really…uhh, old-school?

    • Chris D says:


      Well I suppose it could be..
      A) The PC/console gamer split is largely illusory and most of us just like games and will play them on whatever we have to hand. Although we may prefer a particular type of game or playstyle we do not feel the need to blame all the evils of the world on those who prefer something else.
      or B) Anyone reading “console fanboi” into a post like BrendanJB’s is madder than a box of frogs and is probably seeing them everywhere.

    • gorgol says:


      about your point A. It implies that there a lot of people who visit this site that do not prefer PC gaming to console gaming. Which again begs the question, why do they frequent an exclusively PC site and bash on those who do prefer PC gaming? There are plenty of good sites that cover mutliplatform news.

    • Daniel Rivas says:


      link to

    • gorgol says:


      why exactly are you raging and frothing at the mouth? Because I used the phrase “begs the question”? Seriously? What are you, the phrase police?

      P.S. Writing an incoherent garble of words in caps lock and pointing to a wikipedia article does not make for a coherent argument.

    • Oak says:

      Because you used it incorrectly.

    • gorgol says:


      no I did not.

    • Daniel Rivas says:

      I am absolutely going to add “Member of Phrase Police” to my CV.

    • Olivaw says:


      I think that Mr. Brendan is probably just heading this shit off at the pass. This site is an exclusively PC gaming site, it’s true, and I like that about it because I like PC gaming and not a lot of decent sites really seem to cover it anymore.

      But at the same time, there is a LOT of elitism on this site, and pretending like there’s not is stupid. And I don’t mean “I prefer PC gaming to console gaming” I mean “PC GAMING GLORIOUS MASTER RACE STUPID CONSOLE TOYS AHUUUUURF”

      Part of it is my fault for reading comments on a video game website, but that’s not the point. The point is WHY CAN’T WE ALL JUST GET ALONG HUH? I mean JEEZ guys.

    • Daniel Rivas says:

      I save my elitism for correct use of logical fallacy.
      Mild respect for anyone who can play an FPS with a controller, though. My puny thumbs can’t manage it.

    • Chris D says:


      I don’t think I’ve seen anyone on RPS bash PC gaming. What I have seen is quite a few people making fun of the section of the PC gaming community who feel the need to cry “Dumbed down for consoles” every time they get the chance. (Whether or not dumbing down is an important issue, knee-jerk blaming of console gamers is not a productive way to go about addressing it.)

    • Oak says:

      Gorgol, I daresay you did. Click Daniel’s link.

    • gorgol says:

      Olivaw and Chris,

      bashing those who prefer PC gaming on this site is not cool imo and its very odd, given its a PC site and all. And it happens a lot here, this is by no means an isolated incident. If it weren’t for the fact our only other real choice is PC Gamer (afaik), this kind of thing would really put me off coming here.

      Also I think its very natural and acceptable, on a PC gaming site, for those who come here because they prefer PC gaming to express their resentment, concern, disdain, and/or criticism towards elements of gameplay they see as “consolized”.



    • Daniel Rivas says:

      Haha, amazing.

      Right: Begging the question is a logical fallacy, wherein a proposition is assumed without adequate proof. So, for example:

      “Console gamers are stupid. I know because they’re all so idiotic.”

      Closely related to circular reasoning, etc etc etc. (link to

      What it does not mean is “Something has been said that makes me want to ask a question”. For this, declaring that it “raises the question” is appropriate.

      I love that we’re having this argument.

    • Web Cole says:

      I call troll. Borderline, but still.

    • Nogo says:

      Since you begged I’ll answer.

      I used to be primarily a PC gamer, but being young and preferring other hobbies to games, I haven’t had the money or time for a decent rig. I do however have a 360 because it’s cheap and because I enjoy playing games on the couch with my friends. Worst of all, Gamefly doesn’t peddle PC games.

      Now why do I come to this site? Really? Do you really think that PC and consoles are super exclusive clubs with no crossover? It’s not like people who own consoles can’t run most indie or flash games or, barring having any computer, a board game.

      Please remember that we are a myriad people with real feelings the next time you feel the urge to call us the ruination of the gaming industry in these AAA manshoot comments (it’s not like anyone bitched about Super Meat Boy or Braid being on consoles).

      Because frankly, it makes me feel shitty to hear how my time and money is ruining your day when all I want to do is play some decent games in my budget range.

    • gorgol says:


      I have at no point criticised those who come to this site and like console gaming as well as PC gaming. Also I have at no point criticised those on this site who even prefer console gaming to PC gaming (though I am kind of confused as to why they would frequent this site in such seeming abundance).

      What I criticise are those who bash those on this PC gaming site who expres their preference of PC games and dislike of console style elements in their games.

    • gamma says:

      @Daniel people do not only speak by employing words/expressions in their “strict sense”. Sometimes one dismisses the idiomatic value of an expression for many reasons. But you did reach the meaning, ultimately that proves the function of language has been fulfilled.

      @Chris: A) the divide between playing a FPS on a Console vs PC is not illusory. The fundamental difference is a motor one, while using a mouse a player translates 2D space to direction (stays in the spatial domain), using a gamepad one translates time to direction (conversion time-space domains). It is disputable if the brain is wired better to do one type of translation over another. Common sense would advise a better wiring for a space to space translation, but that is just me. Many players through experience happen to be very capable performing the seemingly more difficult one.
      Put up a challenge where every variable is equal but the input device and I bet statistically a PC player will pwn a Console one everyday.

    • Daniel Rivas says:

      “Begging the question” is a useful construct. I don’t want to see it go away. I don’t consider a loss of nuance from our language a positive change.

    • Oak says:

      Sometimes one dismisses the idiomatic value of an expression for many reasons.

      Not knowing what it is, for instance.

    • Nogo says:


      You may not have directly criticized any of those groups you so bizarrely divide, but your tone and word choice are easy enough to read.

      And your statement that PC gamers criticizing console-style elements should be free from critique themselves is patently ridiculous, especially considering your post was in response to an obvious joke about the frothing elitism of some commentators on this site. A decrease in customization and poor porting are patently wrong, but design economics and accessibility are not necessarily bad things.

      Sometimes designers make choices we don’t personally agree with, but these choices should be debated in the context of the game and experience rather than the platform and its perceived market.

    • gorgol says:


      I will not deny that I did not use the phrase as it is defined in wikipedia… Sue me…

      There is however a different definition of the phrase. This second definition is inherent in the words with which the phrase is constructed. Literally the phrase also refers to begging that the question be asked.

      There is an analogous plurality of meaning in the phrase “spanking the monkey”. It can of course refer to masturbation. But it can also literally refer to the beating of a simian.

      That a self confessed phrase elitist didn’t see this for himself baffles me.

      I do applaud your efforts to derail the thread though.

    • gorgol says:


      I am not to blame for the inferiority complex you have inflicted on yourself by playing console games.

      Further, criticism of criticism is fine. Pre-emptive bashing on a PC gaming site of those with a preference for PC games is not.

    • Daniel Rivas says:

      You misunderstand me. I’m not denying that your usage makes sense; I’m culling your lexical grey squirrel in favour of the more worthy red.

    • FunkyBadger3 says:

      The concept of gorgol’s superiority is ammusing me.


    • Chris D says:


      I’ll buy that mouse+keyboard is a better choice for some types of games, such as FPS and RTS, but equally for driving games, beat em-ups and most platformers a gamepad is going to make your life much easier. Fortunately, on PC, we can use what we like.

      My point wasn’t really that choice of input device makes no difference, but rather that gamers don’t neatly divide into two tribes that they joined for ideological reasons. Some do, but I suspect most don’t.

      For instance I’m a PC gamer right now because I needed a PC anyway and it was cheaper to upgrade my graphics card than it was to buy a console. (That and my choice of poison is mainly RPG’s and strategy games.) But before that I had a PS2 and I was quite happy with it. I like playing games and whether that’s on PC, console, board games, card games or pen and paper RPGs I don’t really care.

    • Nogo says:

      If we’re going to play vigilante moderator could you at least remain civil, Gorgol? Because it’s strangely hypocritical that you’re calling Brendan’s post “not ok” while spewing smug entitlement all over the place in a crusade to shape the comment thread to your imaginary model.

      And since you claim critique of critique is OK you might want to reread Brendan’s post. Despite being rather glib it absolutely isn’t “bashing PC gamers” in whole. It’s pointing out that design decisions are made for the sake of experience and immersion rather than platform.

      But frankly, I’m done. I’ve read all your posts in this thread and you’re obviously not interested in a real discussion. If you’re just going to post your like or dislike of features with no basis then maybe you’re the one who is detracting from the conversation. We don’t come to RPS to hear your opinion, so do your best to make it worth reading or just don’t bother.

    • gorgol says:

      For the upteenth time I didn’t say it was bashing PC gamers or that anyone else does. I said it and others bash PC gamers who express a preference for PC games and/or a dislike for console style gameplay elements, often, as in this case, pre-emptively.

      I am going to keep posting my opinion thank you. If you and others chose to rage about it that’s your problem not mine.

    • Lord_Mordja says:


  12. MistaJah says:

    QTEs? I really dont care about this SP stuff, even if it turns out to be adequate. Could we get some multiplayer footage, please?

    • Creeping Death says:

      I second this!

      I’m sure someone will chip in with “It’s BF, you know what the mp will be like”… but DO WE?!? I need to be constantly reassured! :P

    • rhizo says:

      More info on the MP would be appreciated. The SP shooting gallery/QTE scenes are really not that interesting. The graphics and scripting engines have been demoed enough. Game’s looking good and the environment seems to be deliciously destructible, that has been established. What I’d really like to have is a good looking BF game with no netcode/hit detection issues and less buggy knifing and proning. So one of those please.

  13. thepaleking says:

    More single player footage. Great. Because that’s the reason I buy Battlefield games.

    • Daniel Rivas says:

      You’ll buy it anyway. They don’t care about you.

    • Warth0g says:

      LOL was thinking the same…. I must have played weeks worth of BFBC2 and apparently it’s got a single player campaign too.

      Seriously, why do they bother? TF2 doesn’t need single player, Counter-strike doesn’t need single-player.. they’re pure MP games and so is Battlefield…

    • rhizo says:

      One could hypothesize that an attractive enough SP experience would get more people, that are not initially interested in MP, into the MP thus growing the community further. If I’d have to guess, I’d say CoDs have had that effect on the consoles. On a more personal note though, I too am only interested in the MP for this.

    • Olivaw says:

      Also I liked the single players in the Bad Company games, so they can clearly construct a decent one when they want to!

      I share everyone’s desires for a multiplayer gameplay video, but I imagine it will look just like this except with names over other people’s heads and no QTEs, so what exactly would be the point? They are showing you what the game will play like.

    • Premium User Badge

      phuzz says:

      Personally I’m not interested in these manshoots for multiplayer. Although, MW1 and 2 are clearly designed to make single player gamers feel like they’ve just paid top dollar for a bag of turds, given how rubbish the SP campaigns are.
      I’m glad I played them through on a freinds copy.

      (and no, I don’t know why I bothered to play them both through despite hating them).

      On the plus side I’m seeing a lot of Generation Kill influences here, this is good.

  14. Muzman says:

    I’m strangely relieved that the inside of the vents looked fairly ordinary. It is a mere mortal game after all.

    And that huge tremor at the end was something. You know, I am actually hoping aliens show up for once. Or being in Iraq (isn’t it?) it’s, like, some Sumerian demon like Pazuzu.

    • Drakon says:

      That would be stupidly awesome. But although the soldierman is serious, I don’t think his name is Sam.

  15. Daz says:

    Prone, so camping twats can annoy the hell out of me even more, bleugh :)

    Game looks nice though!

    • Juiceman says:

      I’ll take having to deal with camping twats over my head still sticking over the cover I’m hiding behind any day.

  16. B0GiE-uk- says:

    Not too sure about the mouse button icons in this scene at 1.03, 1.09, 1.11, kinda looks like they were placed there instead of console buttons.
    TIme will tell if this is another console port.

    Anyone else spot the easter egg teddy bears from BF2 at 0.52?

  17. the_fanciest_of_pants says:



  18. Sidorovich says:

    “Ever ask yourself why this part of the world gets so fucked up all of the time?” – npc.

    “Aieeeeee! Death to the American imperialist dogs!”

    Ok, I made that last one up, but these sort of ‘reality’ shooters leave me feeling a bit queasy. Can’t we just go back to shooting aliens?

    • Juiceman says:

      Then don’t play it. There are still tons of alien shooting, orc slashing games for you to busy yourself with while we destroy a virtual middle east.

    • RaytraceRat says:

      “Can’t we just go back to shooting aliens?”
      There should be Duke Nukem for you in about… 10 years or so :)

  19. Koozer says:

    You’re all a bunch of bitter, black-hearted grumpygrots today aren’t you? Except the ones who aren’t.
    I liked the trailer more than the one with the inept sniper – it’s got ventilation shafts, bombs, a big road, falling over, and mouselook. What more do you people want? The QTE doesn’t look as bad as the ridiculous RE5 ones either.

    EDIT: I must say I miss the old graphical ammo counters, numbers are rubbish.

    • gorgol says:

      So just because something is not “ridiculously bad” we can’t express our concerns about it without looking like grumpy so and sos? WTF?

  20. pakoito says:

    I yawned. Not impressed.

  21. Uglycat says:

    That last section looked very unimpressive as it seemed that none of the people running towards the bridge were shooting. Did they all have a sudden deathwish or something?

    • sidhellfire says:

      Oh you silly. You still think that this game is about fighting, not about killing waves of dumbots?

    • Uglycat says:

      A man can dream can’t he? ;(

    • My2CENTS says:

      Its always about everyone else dying around you, so dreams will dreams.

    • Premium User Badge

      cyb.tachyon says:

      Dear DICE:
      I don’t care if the second hardest mode is tuned for console players who like a shooting gallery, just as long as there’s a difficulty that let’s me play pretend that the NPC’s aren’t retards. I know a lot of times NPC’s are made easier to kill because it’s impossible to beat the level otherwise, but I am friends with a lot of PC gamers that have been thinking tactically since they were fetuses (don’t ask how, that’s top-secret). They’d really appreciate the challenge of shooting enemies who ACTUALLY USE COVER and don’t take forever popping their heads up to find a target to shoot before shooting and popping back down.

      Love, tachyon

  22. Sobric says:

    OMG QTE’s!


    In all seriousness, you can see on the higher res video posted above that it’s a QTE of sorts; right-click does one punch, left kick does the knee to the face. It looks well implemented though, making what would otherwise be lodged in a cut-scene a little bit more interactive. As long as it’s not overdone I’m fine with it.

    • soundofvictory says:

      This is basically how I feel. I would rather have a quicktimey hand to hand combat system than either no combat or a silly cutscene showing your character beating someone up.

      Sure, they could have gone all out and made a full, dynamic and real-time fighting system where you have to aim your punches and time your parries, but this is BATTLEFIELD, people. Would you rather the devs take the time to make an elaborate close quarters system, or would you rather they spend the extra time to make sure the shooting feels perfect and the multiplayer maps are large in number and varied (and balanced).

      Unfortunately, we can not have it all :(

    • EthZee says:

      Yes you can. Metal Gear Solid 4 has stealth, combat, and (slight spoilers) mech-combat and beat-em-up modes. They are all reasonably implemented in a way that can be said to be entertaining.

      So there.

  23. Xiyng says:

    So fast health regen… I don’t like it. In fact, I think I hate it. A lot.

    Other than that, looks pretty awesome.

  24. Pathetic Phallacy says:

    Who gives a shit about QTE? Actually, who gives a shit about singleplayer? Fuck these videos, show me some real action.

    If you’re playing Battlefield for the singleplayer portion of the game, you must be new to the series. If you are, welcome to Battlefield. I hope to see you in the only part of Battlefield that is any good, multilpayer.

    • Olivaw says:

      What would the multiplayer video show that is any different than this video?

      Names over people’s heads?

      This isn’t Medal of Honor. The single player uses the same engine and the same assets as the multiplayer. Unless you would like to see a picture of a server browser or see what the UI is like, which can be accomplished solely through screenshots, I don’t know what you are looking for here.

      Especially considering that we won’t be seeing a single bit of any REAL multiplayer footage featuring network lag or high pings or problems connecting or anything like that, since it would be a video released by the goddamn developer, so it wouldn’t tell as anything useful about what the process is actually LIKE.

    • Pathetic Phallacy says:

      Yay! I enjoy your comments because it allows me to make a list as a response.
      1) Multiplayer footage could reveal the scope of the maps, something singleplayer footage cannot do.
      2) A look at multiplayer would tell us if things like crawling (like in the vents) or dragging other players (if that’s even possible in multi) is doable or useful
      3) Multiplayer could show us some of the things that are indicative of the Battlefield franchise. Like, oh I don’t know, vehicles?
      4) On the vehicle note, we can see exactly how the vehicles operate (if the turning or speed looks like the vehicles have the physics of bumper cars on ice)
      5) Not always, but sometimes developers will reduce textures and other graphical features to ensure a smoother multiplayer experience.
      6) We can see exactly how the spawn system works and how it effects the gameplay
      7) We could see if the player’s avatars have any interesting animations that are unique to multilpayer. For example, maybe the characters lips will move when the player talks over the mic.
      8) Is there dolphin diving?
      9) What do the individual player models for each faction and class look like
      10) Is there any customization to the appearance of your avatar? If so, I would like to see what that is.
      10 seems like enough. I could write more, but I’ve easily made my point.

    • D says:

      So pretty much you just want a beta.

    • mkultra says:

      Can’t drag teammates in multiplayer, unfortunately.

  25. Moni says:

    It’s looking really tightly-structured at the moment, which seems really strange when compared to the Bad Company games.

    I’m just hoping they’re showing off the little opening sequence, whereafter all hell breaks loose when the quake hits and the game loosens up.

    I’m also hoping for a sequence in the game where you have to sprint across some roof tops, like some kind of stealth Mirror’s Edge section.

  26. Nameless1 says:

    I cannot wait to buy this game. Even for the single player, yes.

  27. Sajmn says:

    That’s funny, I thought guns have recoil

    • bigtoeohno says:

      Thats funny cause I seen this on the ea site an hour or two ago and one of the first comments was, Too much recoil.

  28. Mattressi says:

    Still no DX9 support, so I still am unable to play it.

    Now watch as the same people who defended Crysis 2’s lack of DX10 and 11 support (because there was clearly no need for anything more than DX9 for such great graphics) come on here and tell me that I shouldn’t complain about a lack of DX9 support.

    I think not supporting a DirectX version such that those without the supported version can’t play is far more serious than not supporting the latest (useless) version of DX which requires me to upgrade my OS.

    Now, carry on while I whinge in my technologically dated corner. (this might sound like I’m trolling/having a go at people who are like this, but I’m quite serious…both about how I dislike the lack of DX9 support and about how much I whinge). :D

    • Pathetic Phallacy says:

      Upgrade your computer or play on a console.

    • michaelfeb16 says:

      DX9 came out in 2002. DX9c came out in 2004.

      That is nearly ten years.

      We have to move on at some point.

    • Mattressi says:

      I mostly play indie games, so consoles aren’t great for that (‘indie’ on console generally means ‘cheap shovelware’); and the other games that I play are FPS games – and consoles suck for that!

      As for upgrading my computer; why? I see no technological benefits with DX10 or DX11 (I know there are some, but they’re so minor to me that I really don’t care) and I’d assume the same thinking applies to all those devs who have to limit some graphics options to DX10 when they can be easily run on DX9 with some handy notepad skills.

      Besides, this and Shattered Horizon are the only games (that I know of) which require DX10. I’m not going to upgrade just because 2 game devs were too lazy (for one of their games at least) to include DX9 support. Hell, most of the modern games I own have DX7 support! When DX9 truly becomes old technology (i.e. when most devs don’t support it and when a new DX version comes out which actually adds something, rather than gives graphics options which change the gamma slightly) I’ll upgrade. Hopefully that time won’t come until I’ve finished my degree and I’m no longer a poor uni student :P

    • Joshua says:

      It may be related to the fact that DX10 was build completely from the ground up. It’s quite hard to do backwards compatibility with it. And it runs faster if you do it properly (something Crytek didn’t master back in the day….)
      But yeah, consedeirng that Crysis 2 can get graphics done which are bassicly beyond human comprehension, BF3 not including it is pretty… weird.

      (If you are a poor uni student, you might not want to play BF3 due to addiction possibilites. I fear for myself now :P)

    • Tei says:

      It cost $200 to upgrade to DX10, but most people would not notice the difference in a game with DX9 or DX10.

      I suppose most people that do warez completely ignore the price tag of a new windows, but for these people that like to pay for his software is something important.

  29. Zorganist says:

    Sergeant Black? Those sorts of naming conventions only ever worked in Captain Scarlet.

    It’s nice to see what the game isn’t going to look like when I play it. If I ever play it, I couldn’t stand listening to someone be referred to by the name of a colour for a 2-minute long video, never mind an entire game.

  30. Shinan says:

    Crawling in those ducts and the hand to hand combat reminded me of Mirror’s Edge (though instead of the guy’s weapon turning red I guess there was a small prompt somewhere). Maybe after the opening sequence of battling it out in the city the government will impose strict surveillance laws and the main character will be recruited into the runner program…

    Or something.

  31. JohnnyMaverik says:

    I’d rather have QTE’s than a “don’t press anything, you’re not involved with this scene” moment. It looks ok I guess, we’ll just have to wait and see.

    • Nick says:

      Then when a scene plays just press a button every now and then, it has exactly the same interactivity level.

    • 7rigger says:

      As long as you pause and restart the level to simulate ‘went to get coffee/food during cutscene and stupid QTE killed me’

  32. Untitled says:

    Where did the rat go?

    • Drakon says:

      In WoW probably, as part of a “Gather X rat tails for no apparent reason.” quest.

      High demand for rats and other critters in MMOs. I heard they pay well.

    • bigtoeohno says:

      I thought that to but u can see it run and turn left.

      Edit: right he he he

  33. Joshua says:

    Oh my gods

    It’s a main street shooter!

  34. mkultra says:

    Oh, the joy with which I’m struck can only be described as a very slow, uncomfortable poo, taken outside the morning after nuclear winter has struck, bandits tapping their empty cans with sticks in the distance and hearing women scream for help from all around.

  35. StewStew says:

    Who else read the title of this story in a Zoidberg voice?

  36. FunkyBadger3 says:

    I can see my legs, Keyser!

  37. notjasonlee says:

    i am so excited for call of duty: battlefield ops 3

  38. notjasonlee says:

    omg, did anybody see how there’s a little flash on your crosshairs that shows when you hit somebody? innovation knows no bounds. i wonder if there will be exploding red barrels!!!!

    • Outsider says:

      I know, four extra lines around the crosshairs? Innovate, bitches! I want a smooth, sultry female voice saying “Hit” every time one of my bullets strikes a target.

    • notjasonlee says:

      outsider, i don’t mean to blow your mind, but did you know that you just blew my mind?

  39. Scioptic says:

    Does anyone else miss having a health bar? Anyone? Anyone?…. Just me then?

    • Tei says:

      Only wen is poorly implemented. In Crysis is hard to tell if you are about to die or not, because the blood mix with everything else on the screen, so wen you die, you don’t know why. But on other games is easier to tell… specially on these that make the screen turn gray, or change the sound effects to sound different.

    • DigitalSignalX says:

      I like a good health bar. Imagine if games like Diablo had degrees of blood effects covering your FOV to indicate health, it would be awful.

    • Scioptic says:

      I guess I’m just tired of not being able to see exactly how much health I have left. I make tactical decisions based on that knowledge, such as “ok, I still have enough to make a dash to that cover over there and still take some sustained fire”, against “oh crap! I really need to find a medic!”

      The whole idea of self regenerating health for everyone was interesting when it was introduced in Halo (yes, I know it was a shield, but pretty much the same thing) and Call of Duty 2, but since, I’ve just grown bored of it and prefer the tactical knowledge of knowing how much I have left.

      I also believe that even the idea of self regenerating health is a total spit in the face to even having a medic class. Yes, I know they’re still used to great effect (as we’ve seen with the all medic squads in BFBC2), but part of me can’t help but think “well, I know a medic can heal me quicker, but what’s the point when I can just hide here?” and that thought process drags me out of the games action.

      Ok, end of rant. Just wanted to get it off my chest and find out what you guys think, as I always respect the opinions of RPS readers, even when there are PC Vs Console flame wars going on :)

  40. Grape Flavor says:

    Ugh. Oh hi, I’m a petulant, negative curmudgeon who’s impossible to please. What’s your name?

    Um yeah, I think I’m going to go play Minecraft, Dwarf Fortress, or some quirky indie thing, literally the only games I don’t indignantly hate on incessantly. None of this dumbed-down, plebeian trash for me, no sir.

    Oh, you’re looking forward to this game, are you? Hah. Sure, if you’re one of those people. *huge smirk* You know, a *nerd voice* noooooooooooooooob. What do you mean it “could be good”? Lol. It’s designed for the console toys in mind, friend. It’s not possible. Unless you’re one of those people. *huge smirk* You know, a no taste, mainstream sheep.

    I was in to Battlefield before they sold out, man. You’re probably young, when you grow up, call me and we’ll play some Deus Ex. No no no, not the “new” one, the real one, before they betrayed us. You know, to the console toys. *look of wistful disappointment*

  41. Flakfizer says:

    Ramirez! Follow the wire!

  42. Davee says:

    Looks good and sounds awesome thanks to DICE’s sound engine expertise.

    I just wish they would stop flirting with the CoD crowd and tried to make a proper Battlefield game instead (they had a winning concept, but where is it now?). Sure, it will apparently have 64-player support, but I’d rather have my large-scale air-to-air and battleship combat back again. :(

  43. gwathdring says:

    Was that a quick time event, or the melee combat system supposedly to be included in the game? Someone mentioned this further up, too I think, but I remember there being something about melee combat in the game beyond just knives (and defibrillators). As long as there’s choice involved (i.e. pressing various buttons to do different things rather than just pressing a button to watch melee take downs happen, I’m ok. In fact, I’m ok with a mirror’s edge like takedown where timing is essential, the animation is preset, but entering into the combo is a choice. That could actually be a nice flashy reward for managing to get up close to your enemy: pull off some awesome USMC disarm tactics.

    • Ogun says:

      That’s what I was wondering (as a big fan of both Mirror’s Edge and Battlefield/Bad Company).
      I don’t see any harm in this trailer series for the SP campaign drawing in non-BF players. There are probably some non-BF players who think that it’s closer to Arma and need to be shown that it’s good, clean manshooting fun. I know COD players have a reputation for being charmless waterheads, but at the end of the day it’s just more people to shoot at in the MP.

      What would bother me is if it felt like they spent too much time on the single player. If the MP is up to standard, the SP could be a slideshow of images hastily drawn in MSPaint for all I care.

      Is it right that there aren’t jets? It’s a shame not to have the epic vehicle battles of Desert Combat (which BF2 already showed us they’d never stack up to), but I’m happy to sacrifice that for player physics that are better than the Shockwave/VRML-style flitting about of the earlier BF games.

  44. DOLBYdigital says:

    Nice video, love that its still a PC demo and also really liked the raining bullet shells at the end. Not a huge fan of what seemed like ‘infinite’ recharging health but we’ll see where that goes. I won’t even be playing single player so I’m not really concerned but the videos are showing a great engine. Also liked the spread of bullets that MG was putting out, hopefully that kind of recoil will carry over to MP so we don’t have sniper rifle MGs :)

  45. shdw says:

    hacking & punching sounds like a fictional novel by hank moody. oh…wait