Take Your Pique: Rage Trailer Shows Guns

He looks like he could use a hand.

The blog elite over at Big Download have spotted a new Rage trailer that shows off all of the game’s weapons. What would an FPS be without guns, eh? An FP, that’s what. And who wants to play that? Freaks and wellfare fraudsters, that’s who. Take a look after the jump.

For a while there, we were doing pretty well at FPS games being colourful. Now iD Software are coming back and suddenly once again it’s all murky reds, choking greens, salty greys. Get some laser light shows and waterfalls in there, iD! The 90s are over!


  1. harmen says:

    > What would an FPS be without guns, eh? An FP, that’s what. And who wants to play that?
    Didn’t you just post something about minecraft? <gd&r>

    • pandora says:


    • FalseMyrmidon says:

      I feel obligated to post that Amnesia and Penumbra: Overture had no weapons.

    • Gerard says:

      But Penumbra did have weapons. Besides, they weren’t really FPS so much as first person horror.

  2. MasterBoo says:

    Looks a bit underwhelming actually. I was more hyped before seeing this :S

    • Stevostin says:

      Agreed. Just compared to E3 video – looks like a step back. CG seems different (in a bad way) and enemy more synchronized / mechanic. Also, there’s something wrong for me with the quite realistic rendering and the very basic and repetitive animation that actually reminds me of Operation Wolf – you quickly get used to the move they do to catch a boomering and then realise they’re doing it over and over – and that all grunts look like clones.

  3. Metonymy says:

    Id has always understood what produces emergent gameplay:

    -Fast, predictable enemies.
    -Enemy and weapon variety.
    -No unusual control limitations or complications.

    Most of the FPS games I’ve played over the years have made me say ‘nope.’ They get many things right, but then they change one of the things I’ve listed, for no reason, and there’s no benefit. When I first saw the enemies in Halo 1 hopping left and right, I just thought oh god, this is what we’re going to be fighting against for the next decade. Turns out, it was even longer than that.

    • DeepSleeper says:

      It sure was even longer than that. The “hop-and-roll forever” enemy AI started with Unreal.

    • jon_hill987 says:

      The Scrags in Quake had a habit of moving sideways out of your line of fire, behind pillars and the like. That was 1996.

    • ScubaMonster says:

      I don’t have a problem with predictable per se, but I wouldn’t really list that as a good feature. To me that kind of seems like shoddy AI. If you’re striving for realistic behavior, predictability is not it.

    • Abi79 says:

      I agree there. Predictability has its use, experimenting with different weapons and strategies against a kind of enemies, but if it is maintained throughout the game, then a lot of opportunities to surprise the player are missed. It does depend though from person to person, and what others find enjoyable in games.

    • Metonymy says:

      I used the expression ’emergent gameplay’ in the first sentence.

      If I want surprises, I’ll watch My Little Pony, or play peek-a-boo with oncoming traffic. Gameplay must consist of distinct and usually small components which combine at the player’s discretion. “Surprise” emphatically implies “uncontrollable failure” and strongly implies “plot.” Both of these elements are unrelated to gameplay. (or my comments)

      What’s especially deplorable about your responses is that you already know that all AI behavior is predictable, and thus, you know I’m drawing a distinction between enemy behavior which can be learned, and enemy behavior which can never be learned, because it is simply irritating randomness. The first can be arranged by the designer into the ‘surprises’ that you prefer, the second can never be controlled by any designer, and is simply busywork, comparable to a fly-swatting game.

  4. thepaleking says:

    Grand as fuck. The animations-in particular the death jigs-on those freaks are like nothing I’ve ever seen before.

  5. Flint says:

    The greatest revelation was that apparently you can carry all of those at the same time, instead of just two like the current trend. FINALLY someone’s moving away from it.

    • jon_hill987 says:

      And the shotgun looks as satisfying as the pump action in Doom 1&2 (never liked the double barrelled one, too slow). They are often underpowered in range and damage in games (I’m looking at you Doom 3).

    • Buzko says:

      Not sure about that little boomerang (‘Wing-Stick’?) thing though – you seem to waft it rather than throwing, like it was made out of paper.

    • jon_hill987 says:

      Indeed. Even the one in Twilight Princess seems more meaty…

  6. Saul says:

    I would love to play some more FPs. I’m so over shooting people in the face. But I will buy this, because it’s id, and they deserve another chance.

  7. jarvoll says:

    This trailer fails at informing me about my future experience of this game by:
    -Having music playing so loud I can’t hear the gun SOUNDS to check that they’re not anemic like the Doom 3 sounds were.
    -Clearly being controlled by a console-toy dumb-stick rather than M+KB.

  8. DanPryce says:

    There’s some great tech going on, for sure, but I’m not interested. Looks sort of like Borderlands awkward teenage years.

  9. skurmedel says:

    Looks good. The animations are good, at least the shooty bits. I don’t know about the talky bits, hopefully they won’t suffer from the flailing arms syndrome (see Crysis 2 cutscenes.)

    A bit frustrating to watch him/her aim with a gamepad though. I really liked Uncharted, but trying to aim could sometimes be really painful.

  10. kyrieee says:

    I don’t like their weapon designs at all. Something just looks off

  11. Grinnbarr says:

    That looks quite a lot like a grey version of Borderlands… the guns do seem meatier though.

    • Hoaxfish says:

      especially the circus arena+clown midget with flashbacks to the Mad Moxxi DLC

  12. Inigo says:

    Oh look, it’s a Totally-Not-A-Kalashnikov.

  13. gorgol says:

    The guns look very satisfying.

    Bit wierd that that boomerang thing guides itself to the target though…

    • Hoaxfish says:

      I know it’s a weapons trailer… but I found it kinda odd that every shot was an instant kill.

      The little wingstick looks like a support-weapon and it still just kills everything it’s thrown at.

  14. cocoleche says:

    Dunno, but every time I hear iD + new game nowadays, I’m thinking “tech demo”.

    Gameplay fails to impress, but maybe that’s because I grew up with Doom and got tired of FPS when HL2 Episode 2 came out.

  15. The Colonel says:

    I can’t think of anything intelligent to say.

  16. Rond says:

    The 90s are NEVER over, as long as id’s there. And that’s great.

  17. Teddy Leach says:

    I’m honestly not terribly impressed by this. I’ll have to wait and see.

  18. Stijn says:

    It’s a bit dark.

    But I like it. It’s what looks like to be a FPS in the tradition of Quake 2 et al., but with modern looks. Which is just fine to me.

  19. Turin Turambar says:

    Not a very good trailer, but it looks fine. I hope they have only showed the normal weapons because they didn’t want to spoil the big/unique ones.

    And it’s not really a new trailer, it’s a recopilation from the old ones.

  20. Navagon says:

    This could have been an awesome open world game. But that was nothing but corridor shooting. But at least the weapons pack a decent punch. Crappy powerless weapons are a turn off. Which is why I weapons are usually the first thing I mod in Stalker games.

    But yeah, this is looking like a fairly conventional id game to me. Maybe we’ll be shown more variety in the gameplay later on.

    • Mr.Nice says:

      From what I gather (from interviews, enhanced by guesswork) the gameplay seems to be split between vehicle exploration/combat/racing segments and shootery-corridor segments. So you have an open world you can explore with your tricked-out ride, that leads you to more traditional shooter segments. Hopefully we’ll see some outdoor FPS action too, but going by what they’ve released so far, it’s probably more of a closed off experience.

      Or maybe none of that is true.

      Still, there’s a part of me that refuses to believe this game will flop. If iD can’t make a compelling game with 4 years to develop (coupled with the lessons learned from doom 3), there is no hope for mankind. Or maybe just for iD :(

    • Navagon says:

      I’m sure it will be good. As in a 75% + rating kind of good. Will it achieve more, or even as much as Borderlands? Right now I’m just getting the impression that it will do a better job on a few features (such as combat), and probably just not even have the others at all.

  21. Spacewalk says:

    I like the spyglass zoom mode but that pistol doesn’t look like it should be that accurate at such a range.

    • Gonefornow says:

      I’m glad the pistol is capable of such accuracy, unlike in original DooM(s) where it didn’t even serve as a fallback weapon, being such a pea shooter that it was.

      The zoom reminds me of the rifle scope in OutLaws. Good times (it did crash my computer every once in a while though).

    • Turin Turambar says:

      Heh, i thought the same: the spyglass is OP!

      And it’s as realistic as switching between the flashlight and the weapon in Doom 3 :P

  22. poop says:

    fuck im so tired of nu metal in general, but especially in videogames.

    this shit hasn’t been cool since the nineties, christ

  23. skyturnedred says:

    I’m not sure if I like the shotgun sound, which is the most important aspect of every id game.

  24. Surgeon says:

    Woo-hoo! Check out all those boring weapons.

  25. Daniel Klein says:

    I wanted to carefully put my thoughts on this into words, but I think I’ll just use the parlance of the internet: meh.

    I’ll play it. I mean, come on, it’s id. But still… underwhelming.

  26. gganate says:

    Well you’re right about the color-scheme. Looks classic id. Atmosphere wise, looks a little more roadwarrior than fallout 3. The enemies look pretty dumb. Not sure if it’s a must buy at this point, although I love apocalyptic settings.

    • Rond says:

      Well, this trailer doesn’t really show off enemies. I doubt all of them will be melee cannon fodder, my bet is a classic FPS variety.

  27. pakoito says:

    Assault Rifle, Machine Gun, Magnum, Crossbow, Shotgun, Turret. Electric ammo.

  28. HexagonalBolts says:

    Yes, seconded, I hope they bring in some more original elements in somewhere else.

    In fact pakoito’s comment further down nails it perfectly – it’s every generic FPS weapon ever seen, drawing especially heavily on Bioshock.

    • Sweedums says:

      even more so since the assault rifle is… well…. an AK47 basically…. never used one of those before.

  29. Rii says:

    Meh. About the only weapon to pique my interest there was the Wingstick. And even that was marred by a weak-ass throwing animation.

    Seems Perfect Dark for N64 is still the king.

    • DragonSix says:

      Agreed. It’s like nobody learned anything from GE/PD64 and kept on churning corridor shooters.
      To see that a 10 year old game seems more modern than not even released ones, this is really a poor state of the industry.

  30. shoptroll says:

    This is on my list of something to keep an eye on for reviews in case it hits a Steam sale at some point. Certainly not on my “must buy” list this year, and this trailer cements that opinion. It really looked like Borderlands to me without that title’s art style or humor.

  31. hamster says:

    It looks really boring & uninspired. The shottie needs more echo + hit impact. The machine gun + pistol look fairly boring. The enemies too must be pretty boring to fight against – seems like they just tard-charge you. What happened to evasive maneuvers?

  32. pilouuuu says:

    This really lacks the oomph of Doom 1 &2’s weapons. The sounds are dull and there’s not enough gore. Just underwhelming as has been mentioned…

  33. bitbot says:

    We have seen all of these things before… show something new will ya? Or maybe this is all there is?

  34. Dreamhacker says:

    Wow, this looks just like Doom 3, just with slightly larger rooms…

    Id, 1996 called, they want their game design back.

  35. Text_Fish says:

    I hope the monsters are actually a bit more varied than that. If there’s one thing ID always did well it was monsters, but the ones in that video just seem to be slightly ‘weird’ looking humans who’ll just run straight at the player waving sticks.

    Aesthetically I like it though. ID’s subdued colour schemes make the game world feel a bit more meaty than other games to me — the obvious examples being the Unreal series and Bulletstorm, for which the concept artists at Epic clearly just fit as many crayons, glitter pens and highlighters in their hands as possible and drew giant rainbow scribbles, before liberally applying streaks of prittstick and shaking pots of glitter over the page.

  36. Sagan says:

    I don’t believe this. They have unlimited texture budget and they decide to use it to build a sewers level and a grey-on-grey building canyon. Just… no.
    Sewers will always look like crap, no matter the technology behind it. So you only build sewers if you do not want to show off your technology.
    And that grey-on-grey building canyon: I am sure that those are the most detailed grey buildings ever seen in a video game, but they are still going to be grey buildings…
    What they are doing just isn’t very smart…

  37. JayeRandom says:

    So this is basically a 1990s shooter, dressed up with modern polycounts and textures? Ick.

  38. Prince says:

    Looks like a Beautiful But Boring Blend of the Big B’s: Borderlands, Bioshock and Bulletstorm,
    Prediction: Quake 1 will remain my favourite id game for a while.

    • somedude says:

      Yeah, pretty much all this trailer does is remind me that I haven’t played Borderlands in a while, and that it appears I’d have more fun replaying that than getting this game.

  39. Skusey says:

    The 90s will never be over for Id.

  40. Shiny says:

    A fit of…

  41. etherbadger says:

    Everybody mentions Borderlands, I’m definitely getting the Quake 3 vibe here too.

  42. James Brophy says:

    “When it’s done.”
    Clearly not done yet.

  43. DOLBYdigital says:

    Agree with many others, this trailer didn’t do it for me and actually decreased my interest. The death animations are nice but besides that everything else seems bland. I really didn’t like the weapons, they didn’t seem to have any ‘kick’ but oh well. I think I’m just going to get 2 or 3 of the ‘big’ 20 games that are coming out this year and then get any leftovers next year in sales :) Now to pick those 2 or 3 big ones….

  44. adonf says:

    “The 90s are over!”

    No they are not, that’s why the soundtrack to this trailer is a RATM rip-off.

    Oh wait, Rage Against The Machine… it all makes sense!

  45. tremulant says:

    That looks absolutely dreadful, player motion seems a bit lifeless, sound effects are poor(the player hit sound is like Duke enjoying some alone time with a rescued babe), weapons unimaginative and player animations clumsy. Gameplay appears to be more than pedestrian enough to be easily tackled by console owning thumb twiddlers, and i guess that’s all that counts thesedays.

  46. bill says:

    Everyone’s saying borderlands, but it felt like bioshock to me.

    Is every weapon a 1 hit kill? that’ll be fun for a short while in a serious-sam kinda way… but it’ll wear out it’s welcome.

    It’s probably totally unrealistic, but i loved the way that Jedi Knight’s pistol was the most acurate weapon – it meant that it remained useful and it made sense from a gameplay perspective. Of course, that was back before “realism”.